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Darkir
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This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Psychic Blast Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Mace Mastery Villain Profile: Level 1: Subdue -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(45) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17) Level 2: Psionic Lance -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Acc/ActRdx/Rng(3), StnoftheM-Dmg/ActRdx/Rchg(3), StnoftheM-Dmg/EndRdx/Rchg(7), StnoftheM-Dam%(13) Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(39), Rct-ResDam%(40), Ksm-ToHit+(40) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Telekinetic Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), OvrFrc-Dam/KB(11), FrcFdb-Rechg%(11) Level 10: Siphon Speed -- Acc-I(A) Level 12: Will Domination -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(21), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(25) Level 14: Tactics -- HO:Cyto(A) Level 16: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(47), SprBlsCol-Acc/Dmg/EndRdx(47), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48) Level 18: Psionic Tornado -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(36), SprScrBls-Rchg/+End(36), Rgn-Dmg/EndRdx(37), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(49) Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(40), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(42), PreOptmz-EndMod/End/Rech(43) Level 22: Tough -- GldArm-End/Res(A), GldArm-RechRes(27), GldArm-RechEnd(27), GldArm-Res/Rech/End(29), GldArm-ResDam(31), GldArm-3defTpProc(31) Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39) Level 26: Spirit Ward -- Prv-Absorb%(A) Level 28: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(29) Level 30: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(31), RctArm-ResDam/EndRdx/Rchg(33), RctArm-ResDam(33) Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34), FuroftheG-ResDeb%(36) Level 35: Scorpion Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(45), PreOptmz-EndMod/Rech(45), PreOptmz-EndMod/Acc/End(46), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(46) Level 44: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(48), FrcFdb-Rechg%(49) Level 47: Increase Density -- StdPrt-ResDam/Def+(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(47) Level 50: Agility Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 49: Quick Form Level 50: High Pain Threshold Level 50: Invader Level 50: Born In Battle Level 50: Marshal ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1486;724;1448;HEX;| |78DA5D93CB4F135114C6EF7486474BB1625BDEAF9696964287E22BF11512F011852| |6057CC50D69CA009390B6698744962EDC0B1859F9DC9928EADFA051638C82B030D1| |8D71695013173ED0D4D3F94E3A0D13CAEFCCB9E79CF9E6BB77E2978F3B574F5D191| |4926B782E99CF4F0E6772B9F9AC91C955C7E78DA4A167D2B2A0AB8A7EEDA5B5C9F1| |647A469B5213F985D4AC9E9A1CA256A3C15A1E9A9F9E5647F4B466E8A9BC7024329| 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You can achieve something similar to this on a DP/Time or a storm/water with either a defender or a corruptor, but as you said, you need to to be constantly engaged with mobs (groups of them). (Of course, you know this, just letting others know that there are some other possibilities than tank/brute for hard stacking FF procs)
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Unfortunately, I would say that SM/Bio outclasses Elec/Shield in almost everyway. With a proc'd out savage leap the AoE potential for SM is just better than even electrics fantastic AoE set, because directly after using SM into the middle of a pack you can AS>Rending flurry boosting the radius of rending flurry to 15, which is far superior to thunderstrike's 7 radius. Shield also doesn't have a single heal to help it live, just lots of defense and DDR. I mean, you can shield charge into a pack then use lightning rod and thunderstrike, but I just don't think it will be as good as savage leap > rending flurry because of the cooldowns. The proc damage on savage leap is so good that you use it at point blank range for ST dmg and -res debuffs and its up every 10-15 seconds, compared to shield charge and lightning rod's 20-30 seconds (even with all the FF recharge procs you are likely to get). Then your ST attack chain will also be better on SM over Elec. Shield does have grant cover (the best team buff a stalker has access too!!!) and for that shield charge I made a SM/Shield, but even with all the teleporting around, it just isn't as survivable because of a lack of healing. Edit: if you are farming on a stalker or in situations where mobs are tightly packed, elec's AoE is phenomenal, but in normal play I really think savage leap takes the cake. PLUS ITS SO FUN!
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Ok, I think I've got all 3 of you covered with this new version I just worked up. With Hemorrhage being nerfed into the ground on stalkers, we don't really need to take it anymore (its still good dmg from hide, but its not amazeballs now). So, instead our ST dps chain becomes a lot quicker and because of this change we still want a big hitter to follow AS, so we change to Mu, losing melt armor, but gaining a snipe attack. We also exchange fireball for ball lightning, which is a minor dps loss, but really not worth worrying about. We still want to be useful in a group though and so we pick up genetic corruption to lower everything's dmg and put minions to sleep (and we pray that it sometimes, just sometimes, messing up my AS hide proc is me being crazy as it is supposed to suppress with hide). Now, zapp also has a 24% chance of proccing a build up, so if the stars align we can cap our dmg for maybe two seconds (^_^). This makes justifying our assault power pickup hard to justify even for the team, so we drop it for super speed. We also move the slots that were in hemorrhage to boundless energy to place panacea (putting numinas in health now) for a net HP regen increase of about 9 hp/s and a small endurance rate gain. Finally, we gain an "oh, shit" button in parasitic aura. Overall, I think this is a vast improvement and it only cost us a small dps loss by losing hemorrhage (and a little team buffs with the loss of melt armor). Build: In terms of soloing cimorrea misions with my previous build, make sure you get your accolades, don't be afraid to pop inspirations if you get into trouble, and always focus on the those healer motherfuckers first (savage leap to those assholes). There is no definite rotation with my build as most of the tools you have are reactive, so make sure you keep ablative carapace up, use your dna siphon when you need it or to get regen from dead bodies before leaping to the next group, and try to only fight 2 bosses at a time. With the above build soloing these missions should be easier as you have more regen and the added -dmg aura from genetic corruption, but I imagine it can still get dicey. Soloing cimmorrea at +4x8 requires you to stay on your toes.
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Oh, it was the stalker you were talking about. Let me login to him again and see what I'm doing.
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I just noticed this reply, this is a place holder reply until I get to my computer and can look at the build.
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I don't take the sleep one because it seems like it messes with my hide proc....I tested it a whole lot on and it seems to mess it up sometimes....it could be superstition though. In the end, I mostly don't need parasitic aura as I can get my end back and I always have the extra absorb shield and hp regen from ablative carapace. Its a nice panic button, but I can't perma it and so I prefer to just always make sure ablative carapace is up.
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Lol, that will always be the difference between our builds! I like to live, while you like damage. Yeah, hecatomb. Update mids. I don't know if domination is affecting the toggles. I'll login and try to see if I can test it out. Feral charge, savage leap, and repel add so much to the playstyle of the toons. 🙂 In terms of end usage this build wasn't really intended to be run at lower levels, I really just wanted to make a super scrappy/tanky Dom that could clear hard maps with good aoe. I had failed in my previous attempt with a dark/sav (too many things to keep up making less time for scrapping)
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I assume the concept was to spam a ton of -res with double sleet, all the Sonic powers, and heat loss for something like 150-180 -res on a target
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You could do something like this or you could go the RoP route to give yourself mez protection at sub 50. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Dark Mastery Villain Profile: Level 1: Ice Bolt -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/EndRdx/Rchg(11) Level 1: Time Crawl -- Empty(A) Level 2: Temporal Mending -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(9) Level 4: Time's Juncture -- EndRdx-I(A), Slow-I(37) Level 6: Aim -- GssSynFr--Build%(A) Level 8: Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/EndRdx(13), Apc-Dam%(15) Level 10: Hasten -- RechRdx-I(A) Level 12: Ice Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(17) Level 14: Temporal Selection -- Prv-Absorb%(A) Level 16: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(31), RedFrt-EndRdx(43), LucoftheG-Def/Rchg+(43) Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(27) Level 20: Boxing -- Empty(A) Level 22: Tough -- GldArm-End/Res(A), GldArm-RechRes(23), GldArm-RechEnd(23), GldArm-Res/Rech/End(25), GldArm-ResDam(27), GldArm-3defTpProc(31) Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-EndRdx(36), LucoftheG-Def/Rchg+(36) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 28: Farsight -- HO:Cyto(A), HO:Cyto(29), LucoftheG-Def/Rchg+(29), ShlWal-ResDam/Re TP(46), Rct-ResDam%(48), Ksm-ToHit+(48) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Bmbdmt-+FireDmg(36) Level 35: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43) Level 44: Soul Drain -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46), FuroftheG-ResDeb%(46) Level 47: Distortion Field -- EndRdx-I(A) Level 49: Slowed Response -- AchHee-ResDeb%(A) Level 1: Brawl -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(3), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Musculature Radial Paragon Level 50: Marshal Level 50: Invader Level 50: High Pain Threshold Level 50: Born In Battle ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1406;676;1352;HEX;| |78DA65945B4F135110C7CF6EB742975EA850EE85B6D0726BB75D2EFA4802A8414BC| |2CD4B7C693665291BB16D7A49F44DFC08BEF8194C14418DFAEAF7F02BA0266AA289| |58A767FE402327DDFCCEFEE7CC9C99D973BAFA68D97B70637F412881A53DAB5ACD2| |D952A957AB956AAB857AD829377091A6DF40C9C19721B56B1606F1B2B793BB7483E| |B5C8B969B1BEB3636C390FEDDCAA5574CAF53DABE6948A425F2B95F68CCDB26D6F0| |7E4346B5BDB76A5BAEB947DF2FDBA53D8AD39C582F7D45AA697E0B5B2933796ADCA| |038A56ADD995C77D9448829EB42A301AAA886B42989A684F30F571E661F7D91AFAD| |11047A4288A54DCCABA2257691BE026F3D216789BD97E87F9867C5DECABB8A204D3| |23C6D2CC19CAC6CD36E17EA1CAF5B38436D6B4B6246B7A8AE935C00CD36F3263D46| |70FE278A639F61C993A58533BC6B832FF04B37392F99672F3C1CF77EC925A906205| |506B40E71A3ABDCC611FE8674E05C09022F79CA73D83F00DBEE478975F8107CCEED| |7E02173E088A9D0BE5DE87A97ECBA8B9410A2854C5ED53307CE32FB328892660ECF| |3035F2ED856F2FAAE843155154114515A3A8621455F4906F3FBAD20FED3D756A10F| |106E79B27DB25864E8935A95BBC77FA3B7842F630C5A578615416FECC5FEC2A6104| |F14666588BCC8273E03C337A8539AABA259F50F8983C8E0D2DF6876D6327E05FE67| |803149CCB47CA3F8E53151F622D110687C111E67884B94F9880CFC40FD6267F82BF| |C0DFCCA966B3C31EF1945EA73937F734724B22B724724B22B714724B2D30DF518E0| |6FA64E0A67C202D836F91F9447E5D9A18D2FEBF9F2B4D855735B217AC6B1A8CA428| |5239D6CFEE3394AF7ACB0D8F723E2AFA94467F4CF4C7447FCC9BE440FF195F2E44F| |B76AE28CA335556A23EE7AA9B0B1A593AE92612BEAF9FCFEFB5CCEFB6CCE5586F11| |FE0194DEDD4F| |-------------------------------------------------------------------|
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If I was to make a "building corruptors guide" would there be enough interest to warrant the effort? Would you guys find something like that beneficial?
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Of the sets you mentioned fire/kin water/cold and fire/dark are the stand outs. If you want to solo AVs I suggest water/cold, you get lots of -res from x2sleet+heat loss and a great -regen in benumb and you'll use water's dehydrate to keep yourself healed up. It will also give you lots of opportunities to support the team by increasing everyone's defense and lowering all enemies resistance.
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They help, but not enough to solve all issues. Edit: I should note that they help enough that you can actually notice the difference as you build stacks. Especially at lower levels I avoid using the spenders sometimes to conserve end.
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Look up my build here in the corruptor forums.
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You can pop it like a break free. The options for mez protection are break frees, rune of protection, clarion destiny, and hybrid slot. Which one I use depends on the build and powersets I'm using.
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on a corruptor or defender? dark miasma/fire blast defender will solo a bit better than a corruptor unfortunately due to the nerfs of tar patch, but both can solo very well.
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Get soul drain from dark mastery and slot it with a -20% fury of the gladiator proc
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It works out better on a defender due to the higher defense modifiers and higher debuff values. Unfortunately, scourge won't make up for it 😞
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Assault adds a +10% dmg buff, this is additive with most other dmg buffs including enhancements, fury, and any build up you use or buffs you might get from a team. Given that you can stay at 80 fury at all times for the most part and that you generally have +100% dmg in your powers, most brutes run around at about +260% dmg without any build up type power. So, lets say you have a power that does 75 base dmg, with the dmg buffs it will now do 270. With assault your dmg buff will be at 270% so that same power will do 277.5 that is less than a 3% overall increase in damage and so you are correct in saying that assault is not very useful on a brute, but hopefully this description better explains why.
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You can try this. I don't know the attacks you need for which combos you want to use, so feel free to switch out laser beam eyes for another attack you think you want/need. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Dual Blades Secondary Power Set: Dark Armor Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Body Mastery Villain Profile: Level 1: Power Slice -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(17), SprAssMar-Acc/Dmg/Rchg(17), SprAssMar-Dmg/EndRdx/Rchg(19), SprAssMar-Acc/Dmg/EndRdx/Rchg(19), SprAssMar-Rchg/Rchg Build Up(21) Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), ShlWal-ResDam/Re TP(39), Rct-ResDam%(43), Ksm-ToHit+(46) Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(7), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(9) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-ResDam/EndRdx/Rchg(7) Level 6: Assassin's Blades -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(11), Mk'Bit-Dam%(13), TchofDth-Dam%(15), GldStr-%Dam(15) Level 8: Build Up -- Empty(A) Level 10: Shadow Dweller -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(31) Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29) Level 18: Boxing -- Empty(A) Level 20: Dark Regeneration -- Obl-%Dam(A), Erd-%Dam(21), ScrDrv-Dam%(23), TchoftheN-%Dam(23), ThfofEss-+End%(25), EndRdx-I(25) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31) Level 26: Sweeping Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(36) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(50) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: One Thousand Cuts -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(39), SprStlGl-Dmg/EndRdx/Rchg(39), Obl-%Dam(40), Erd-%Dam(40), ScrDrv-Dam%(40) Level 35: Superior Conditioning -- PrfShf-End%(A) Level 38: Assault -- EndRdx-I(A) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Ablating Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(45), Hct-Dmg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46) Level 47: Laser Beam Eyes -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 49: Soul Transfer -- Prv-Absorb%(A) Level 1: Assassination Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(43) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-RunSpd(A), Clr-EndRdx(43) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(50) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(36), Mrc-Rcvry+(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36), PwrTrns-+Heal(46) Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;688;1376;HEX;| |78DA65945B4F13611086BFEDEE52B6B416684B5BA04039B5B6B6B480091A8D11AB2| |6421312126F371B58A1A1D2A68B0915BDF094E8A5A8F15FF85B3CDEF917401315F5| |C2D4E9376F29A19B6C9EDD9979E7B487E26EC1FBEEE6A32B42F15D2B5B8E63AEEE5| |8E52DBBA617AD8DD29A2AE870D31985D92CDA65DBCE16EE596573B16CADDBCE60CB| |53B0EFD8DB0EF9ACDA9679B576B752139E954AA59C5DADDAF6BA5F5E2EDB24A9399| |BA5AA4FDEDF286D6CEE94B637BC2D6F956EA2D7ABA5B5EC6265BD6E162D67C7AED5| |5B4D45A893049D8F0D81A3A18B5D4D88BC267AEBE07D66FF1EF880197CC8CC35B58| |AD46A22441779434C0699D34BAA8C49FD6066FE51584C6BBA84C21A5DF9C93ED72F| |F00FB3EB2FB37B160C2B523B4B5A95B5AA0AAD06AD76042D723CA5581D75F4F76CF| |37C06BF30BD5B42F28CD95C0631C9F667063F29D20A77830E31471683B329C6A949| |C729B407BE9EB490362FD8473E1FFB5CBE5E8E1F0E304790679E72FB31951F530D6| |2AAC1DFCC614CA550BE3E74D6273B3B4FEA805C68430F088E0A1EBAE4BE06F678BE| |8108DB23FDAAB447E2DC9D4AD942A81C42E531541EC33EC75059A3D830260963929| |153933CA75EA2DC9D165D70495DFC027811BCC49CB8CC1CA0BC43D8DE10F2E4BF22| |867C314C1B83ED05D518C5FB3AFA817B9BFE087E6226B08704F690C01E345ADD38D| |712E36F395F3FD598826D0A7B71535C12B624E29E50DD34664B27D8762E094E8329| |6626CDECA23C5968B219B6CD64C11930C7CCE7990B5427273FAA86C81DF01C43DAF| |137DA186E5F6BE2257F8767F7C157E06B66EA0D7329D5D6A7DAFAE62DBD41B9B645| |11DDDC45CA8DAE3AA2E73A2CF31D96E593195B99907945C32F83A215196DF40AA1A| |2BB03CFF1DF01DE6F6D8B4BB9ADC8EF7422CE7B99BCC5F7871DAAEF2755FB2EF954| |27F0243347BC95E50081631AFF015145E320| |-------------------------------------------------------------------|
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Doing something like this gets your to the ranged cap and within one purple of melee softcap. Should be about the same price as I didnt use any purples or ATOs and you have a purple set in your build. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Water Blast Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Dark Mastery Hero Profile: Level 1: Corrosive Enzymes -- Acc-I(A) Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33) Level 2: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(9), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(43) Level 4: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rng(5), PstBls-Acc/Dmg/EndRdx(7), PstBls-Dam%(7), FrcFdb-Rechg%(9) Level 6: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(11) Level 8: Lifegiving Spores -- PrfShf-End%(A) Level 10: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(29) Level 12: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Regen/Rcvry+(50) Level 14: Boxing -- Empty(A) Level 16: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-ResDam/EndRdx/Rchg(21) Level 20: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50) Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(25) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 26: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(34) Level 28: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(33) Level 35: Dark Consumption -- PrfShf-EndMod/Rchg(A) Level 38: Geyser -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx/Rchg(42) Level 44: Soul Drain -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46), FuroftheG-ResDeb%(46) Level 47: Rebirth -- Prv-Absorb%(A) Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1514;696;1392;HEX;| |78DA6594CB4F135114C6EFB43314CAA3D4D2162895428142B153AAEE895A352A250| |83E96CD04A6ED44529A5212591841C35FE0C295CFF8DCB8F1F96F181530BA5717A8| |0B5F316A3D9DF3F591CC2493DF9DEFDE73CF77CFB96DEA7CB2EDD1D1F54921751C5| |AD49697D3493DA3E717F4A292D2B2C6BCA83C0E7A83553D7D70259351A7B5D24A51| |4F1FC8648CBC515A0DD46667B57C565F50CF6AA5CA52DAB1E43E96CFE9453D5F52A| |B03D7CCD2D2A23AA56B14B09C330AEDE6F711239B2B19F9ACD3FC9A2BE8FA425B75| 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|FEDAA8E057FFC1573FF5C786F1A786F16F1A27E0F03F5D910888| |-------------------------------------------------------------------|
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I know more about procs now and I would do this instead. Time's juncture keeps you at the melee softcap. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Time Manipulation Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Dark Mastery Villain Profile: Level 1: Pistols -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3) Level 1: Time Crawl -- EndRdx-I(A) Level 2: Temporal Mending -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(25) Level 4: Time's Juncture -- EndRdx-I(A), Slow-I(7), Slow-I(50) Level 6: Swap Ammo Level 8: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11), FrcFdb-Rechg%(21) Level 10: Temporal Selection -- Prv-Absorb%(A) Level 12: Suppressive Fire -- GldJvl-Dam%(A), Apc-Dam%(13), Dcm-Build%(13), NrnSht-Dam%(15), GhsWdwEmb-Dam%(15), UnbCns-Dam%(17) Level 14: Boxing -- Empty(A) Level 16: Tough -- GldArm-End/Res(A), GldArm-RechRes(17), GldArm-RechEnd(19), GldArm-Res/Rech/End(19), GldArm-ResDam(21), GldArm-3defTpProc(43) Level 18: Executioner's Shot -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34) Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(37), Rct-ResDam%(40), Ksm-ToHit+(40) Level 22: Hasten -- RechRdx-I(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(27) Level 28: Farsight -- HO:Cyto(A), HO:Cyto(29), LucoftheG-Def/Rchg+(29) Level 30: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31) Level 32: Hail of Bullets -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(34), SprScrBls-Dmg/EndRdx/Rchg(36), Arm-Dam%(36), Erd-%Dam(36), FrcFdb-Rechg%(37) Level 35: Slowed Response -- ShlBrk-Acc/EndRdx/Rchg(A), ShlBrk-%Dam(37), TchofLadG-%Dam(46), AchHee-ResDeb%(46) Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40) Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46) Level 47: Soul Drain -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50), FuroftheG-ResDeb%(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1501;716;1432;HEX;| |78DA6594DB4E13511486F7EE4CC142B1ADE50C050A144A4B0F23786948043508240| |8E86D3381522696B6E921D13B31F105BCF1C6C30B288218E0D607F009F415401335| |D1288EAB7BFD94269D64F2CDFC7BEDF5AFBD66EF597A38E7DEBDBD3323A467366B9| |64AA9D97CB1582994F345E79299B1D635415733DD81DA406AC5CC65D21BF1B98A99| |4D2D5BA5723E5B1ABA18BD51D9DC8CAF59DBE9D49299B30A95AC59B6F239D1B69CC| |F67E3B7ACCC56D9CA655AD4DB6A219DDE70ABC7C5B45920DD73FEB2912E96B6AC82| |EF66C15A8FCF99C50794AD544E171F75532D11BA435E81CB7688515D0843178E303| 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|73D2FFA2914FF9FFF76FAE9CF| |-------------------------------------------------------------------|
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I'd do this instead. Life drain is great and all, but its dpa is actually pretty low and we have a huge heal in twilights grasp. Not to mention all the resistance and defense we have so we shouldnt need to heal all that much. This gets you much more recharge, softcapped def to melee/range, damn near perma hasten, and capped s/l res.
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Yeah, I have lots and lots of builds posted. I think the two most recent builds are a savage/bio stalker and an ice/savage Dom. I help people make builds all the time on these forums and anything I make for myself I generally post if I like how it plays. I don't believe in the kind of build safeguarding some people do. Just search my profile, there should be a lot there.