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Everything posted by Sovera
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Despite the enthusiastic answers here the truth is that a Blaster can be pretty much as durable with capped ranged and Smash/Lethal defenses, while also annihilating a pack with the opening nuke that does twice the damage (solo) of a sentinel. On reddit there's a guy who soloed a 4/8 ITF on his blaster, so, the vaunted solo ability of a sentinel in exchange for damage is a bit eh.
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Moonbeam, now that was a great idea. I can fit it in and it does not require a pre-power. Unfortunately I can only use it during Build-up, but not bad at all.
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I was on the same boat regarding Jacob's Ladder, but: - Charged Brawl, Chain Induction and AS are a bit tight for a ST attack chain. Current Pine numbers: Charged Brawl 1 second animation, 1 second recharge. Chain Induction animates in 1.2 seconds, recharges in 3.8. Assassin's Shock animates in 1.2 seconds and recharges in 4 seconds. AS, Chain Induction, Charged Brawl. Now we are twiddling our thumbs. AS, Charged Brawl, Chain induction, Charged Brawl sort of works with a small gap, but now the Hide procs from the ATO in AS are consumed by Charged Brawl, our weakest skill. Perhaps Charged Brawl would work better for the ATO Hide proc. - Jacob's Ladder takes a -res proc which powers the rest of the ST chain, and by the Pylon tests -res procs really are a big thing. Perhaps not so much when in group. That said Charged Brawl, Chain Induction and AS are such beautifully fast animations that it makes me sad to include the slow paced 1.9 seconds animation Jacob's Ladder in there.
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Darkness Control / Dark Assault Build Question and Build
Sovera replied to IneptAdept's topic in Dominator
You don't see leveling builds because what is there to be said about leveling builds? Grab everything, six slot attacks with 2 accuracy, three damage, one recharge/end reduction. Triple slot recharges in Aim/BU, triple slot Stamina. Voila, leveling build. -
I take it back then, those really are some good numbers there.
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Staff. It negates DA's hungry Endurance needs.
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The lowered enemy caps in AoE would disagree with you. I don't even know why we have that in place, but 5-6 enemies VS hitting 10-16 enemies is sort of bad.
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I did the same for a good while, but I want to add a caveat. Well, first of all, do make a SG to transfer the enhancements much more easily, your crafter can lead it and you can use /altinvite for your baby alts. But most importantly..... it's completely not needed. And I say that as someone who did the exact same with a crafter and making IOs and stashing them and respecing alts I no longer played and etc. Assuming that 1 merit = 3 converters by the time I've reached 22 I usually have around 7-8 million inf. Decking myself in full generic IOs costs me around 2-4 million. So each alt sustains itself easily just by doing the TFs we naturally would. Buying Numinas and Performance Shifters uniques does cost more than a baby alt can make by level 22, but again it's pretty easy to make cash simply by running TFs as they open (I find it best to work for the accolades by doing the TFs when they are level appropriate, than be all tricked out and optimized and then exemp down to when we had a couple attacks). For the OP, check https://forums.homecomingservers.com/index.php/topic,3810.msg27438.html#msg27438 where I placed some generic advice.
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You're welcome :) The easiest way to obtain it is just to hit the Auction House and look for it. Remember you can can turn merits into converters at the rate of one merit for three converters, and each one worth 100k. So a single TF is enough to pay for a Sudden Acceleration, and if you decide to stop playing the character you can always /respec and take the IOs out to either use them on a different character or sell them back. If you're new I posted advice https://forums.homecomingservers.com/index.php/topic,3810.msg27438.html#msg27438
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On the pylon thread there is a plant/storm controller who managed a 2:10 time, which was fricking amazing considering blasters and (some) scrappers weren't getting close to that.
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Archery/TA The best way/powers etc to level Advice needed please!
Sovera replied to the mauler's topic in Blaster
Grab all the attacks and six slot them with two accuracy, three damage and one recharge, three slot hasten/aim/upshot with recharge, six slot Eagle Eye with three health and three stamina. Do one DfB to reach level 8. Do Posi 1 and 2, do a Synapse (it's best to do these low level TFs when level approprate, IMO), you should be level 22 now, and all the merits you've earned will gear you up in generic IOs. -
I worked a sentinel with /bio. Not quite the same beast, but... Basically I managed to get it to 33% defenses to be softcapped with a small purple. Taking the sentinel to a comic con farm to test it managed to survive a +4x8 with solely Ablative Armor and Rebuild DNA (their version of DNA Siphon). Parasitic Leech was not necessary, but take this with a grain of salt because it was a different AT and a character tricked out in Justin (no incarnates used though). As for Ablative Armor it does exactly as it says. Every heal you slot into it both boosts the regen as it does the absorb shield. Five slot Panacea with one generic recharge IO will bring it to ED. I found it pretty powerful on the Sentinel, I could see the ticks of regen and the shield soaking the damage.
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Impressive times there, Mezzo, so called low damage controllers :D
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It's not the answer you want, but plant as a primary will do you so much better than fire.
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Buying merits from the vendor is inefficient. Each merit is three converters, and each of those is worth 100k. So 100 merits is 300 converters which becomes 30 mill. Most purples are at around 20-22mill. I don't see why people are advising to slot Stamina. Post Transference some frankenslotting and three slots are enough to get back 80% of a bar every 20 seconds or less if IOed out. Slots in Stamina are slots not used boosting better things.
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Like Leogunner said I also drop out of the fight when it is down to a few stragglers. They will die in a couple of hits and most people are still spamming AoEs at them. That's when I start moving to the next spawn, picking a boss, waiting for Hide, then waiting for everyone to join me, and then opening up. Not always straight with AS since it has such a loooong cast time, more often just opening with an AoE and then seguing into AS.
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I don't actually use Ice Arrow for myself. Once the dust of the AoEs has settled down nothing much is alive, and what is I'm not wasting holds on when I can kill them instead. But I know hold stacking is a time honored blaster tradition, and I had a mule, like I explain in the post. So it was take a mule I'm not going to use, or take Ice Arrow that might come in handy? I went with Ice Arrow. The -ToHit works exactly as you've mentioned, but, again, personally, I'd just launch my nuclear tipped arrow... nukes, and just kill all the things instead.
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I've prepped up this one in case I can vanquish my meleephobia. I have never done Stalkers so I don't know if all is set correctly. It's not min-maxed since I took Aid Self which apparently is frowned upon. I intend to see if Charged Brawl, Induction, and AS can be turned into a ST chain since all three seems to have a beautifully short animation time which pleases me a lot. Thunderstrike's glacial pace displeases me though, and apparently the AoE it provides is minimal. I may need to see it replaced though Jacob's ladder doesn't interest me much either. The build seems to have enough AoE and ST damage to not need to dip into epic pools. | Copy & Paste this data into Mids' Reborn to view the build | |-------------------------------------------------------------------| |MxDz;1441;654;1308;HEX;| |78DA65945B4F134114C777E9D6D2D2722F054B5BCAADA595D20A2FDE62A2A089A18| |684C4172F656D47D8B881A6AD09A046F1F262A2415F7CF19A787DF1B378FD185EBE| |413DECFF2F98EC249BDFCC7FCE9973E6CCEC14D767839F4E6F1DD7F4D049DBACD74| |B8B0DD3BEAA6ABEB366E35ACDB43D9A349F7C714E948ACA562A3767AB72A366954D| |1BC2EEF4ACBAA256EB2AB7B86229BBF26FA80517D6D6ECDCBC32ABD6EA72C0192C5| |695AA849C6E5155ACB2B5AA303A652DAF34C4AC7BAE6A9573276C7353958A66BDA1| |6A1BFD92C9987C0FFC1A5BD3D0960405436B3149051A65B2029E4F0975C7A7450BE| |B8EB6AF97EC044B62A3D346A74D2B6D5A6973416C3CB0F17A02D0026D60304886C0| |F676B2037C28797BE9EBFDEC71B4CE2FE457B0FB1BF91DECFD013E125F1F7D7D6F5| |A30F716EC7B47BE07FB3F901FC14B92B31FBE867F10EBED4F90717070884C821139| |F636D4586B4BA3867DA285589F10EB13677DE2ACCF4589D541BF8E2CFCB625F72E9| |E57571639C553E0509A9C2033E092ACD3E31C4653EB49629D61891F467C3DECACED| |D792645CE6228C1B694AD31E4BD40128DE816786B342F235F91C1C7941BE040BAF4| |053A24711498B72A7098910E37A31567124068E4691E128AB39CAEA8EB3AA4F2497| |047D13EB8831BE416E82A9EBE40DF22678597219A6EFF0215467E21879983C02668| |E92F741DD873F66C777EC16F691B90D1ED822EF9077C1C97BA0477CD3BC71E929EC| |63F2209907A70AE43439031AE29BE54DC9B27E05DE94026FCAB62496E389E578C26| |5D96B9E75CF47A41333B4A8B1FBB73707F7FA3B4339E58C4BC9BB94824B99762933| |2E65DEA52C187C4244D11DC5DF29AF0173FB19D87D3D38FB7B4FD1F533D249C95B7| |10EBBFFE5B2FEF3BFF214E7F71736A2DB7E| |-------------------------------------------------------------------|
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Has someone tried an Elec/Shield stalker to test the difference with the earlier mediocre showing from a scrapper? (Sorry, Munki)
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Fantastic job, Dsorrow!
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I don't think you'll see a Dom making huge pylon times. By themselves they are a bit like controllers in the sense that they pile a lot of little hits from multiple sources instead of landing a big fat nuke. In *practical* terms my plant/psi farms the fastest of all my characters simply because a Seeds of Confusion as an opener has mobs tearing each other apart. It's not just safe to lay the hurt but their damage piles along with ours greatly enhancing kill times. But if you are fighting a single tough enemy like an AV or a pylon, then you're not going to have that sweet confusion aiding matters along. All said I much prefer Doms to Controllers. We still help by locking groups but we do damage without the tedious business of setting up Containment.
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You can solo on a blaster, of course. The trick is, sure, softcap defenses, but you're not going to be doing glorious battle. What you are going to do is launch your nukes from a distance and watch things die. If you start the fight by having thrown your nuke at a pack, backed by Aim and Build-Up, nothing much will have survived and thus nothing much will be shooting back at you.
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I know that there is an issue with removing Brawl, but surely it could be replaced for a very low CD ranged attack that takes over its job as a filler. Normal mobs have a generic Throw Rock and I think even that would fit, since I suppose it would be a pain to make a special low CD ranged filler attack for each MM set.
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Baby trash talk here... That's like, eh.
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Though I am all over the game with alts my new blaster outshines my controller by a lot. Pines says I do 1170 damage with my archery nuke, with Aim and Upshot, with the nuke up every 15 seconds and the other two up every 23 seconds. My AoE hold is up every 23 seconds as well. So I'm laying a huge nuke, then I'm holding the letfovers, then I'm spamming my AoEs. And I can cycle it endlessly every 23 seconds. Control what? Everything is dead.