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Everything posted by Sovera
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Tell them to suck an egg. I suppose taking out Temperature Protection, then placing the Gladiator's Armor 3% in Plasma Shield replacing the Steadfast -KB, then placing the Blessing of the Zephyr - KB in Fly replacing the Winter's Gift. Build loses 40% slow/recharge debuff resistance.
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Nuke, level 32 power.
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Elec/Bio Sentinel. Full T4, no clickies used, 100% ranged build: 7:28 7:52 Almost no need for heals and no inspirations used despite using a 33% defense build. Runners gonna run though, and tunnels are not great to alpha strike effectively, but still not a great show. About the same time than the new Sonic though, even with it having three cones and a nuke instead of just Ball Lightning and a nuke.
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Elec/Bio Sentinel. Full T4, no clickies used (including Recovery Serums), no -res. 100% ranged. - 3:37, no nuke used. Pylon endurance about half. - 2:57, nuke used. Obvious improvement with the endurance of the pylon tanked half way through it allowing the Shocked mechanic to work at full power. - 2:56, nuke used until pylon's endurance was tanked and then no longer using it to not go through the uber slow 4 second animation. No discernible difference. Build and thoughts over here.
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I already put the links by order around page 2 or something. Just since most of the plaques and badges overlap zones and there is no point in traveling to the same zone twice.
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Wait until you try Savage/Stone. It was one of the best results I had though it only got something like 3:40 on a pylon (no -res slotted though). I ended with the same reaction about flailing lots and the damage needing to start rolling.
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No. I always did it via Ouro and always just went in and out of the mission to get the badge. There is no popup though so people ought to check their 'recent' list after leaving the mission.
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To the OP don't do this. Run the math first. One merit is worth three Converters. Each Converter is worth 75k. 100 merits will sell for around 22.5 million where a Panaceia +endurance proc is worth around 10 million. And this is lowballing it if not actually using the Converters to make even more money (I personally don't bother doing it but it's being lazy instead of smart). @Magellen2022, plenty of good info already in the thread. The important ones are the Theft of Essence proc in Dark Regen and the Blessing of the Zephy -KB in Fly. If you don't know how many merits you have or how to earn them check my signature.
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issue 27 Focused Feedback: Symphony Control
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Perhaps rename it as Cacophony Control. I am serious this time, but if there is little melodic about the set then it would fit. -
issue 27 Focused Feedback: Symphony Control
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
I propose (not fully serious) to replace all sounds with excerpts of: On a more serious note this is a theme. In Lost Ark the most common complaint about the Bard was that all 'spells' were dissonant. Like a quick scratch along the chords of an harp. -
This is the build as if it was for me. - The idea would be to burst the groups within the first seconds with three PbAoEs and then mop up with Spin. Claws is not the set for bursting though. One application gives 35% damage as opposed to a set that has Build-up and who can have 160% to burst things. Super-strength is the main contender and what makes this combo OP like the TW/Bio of old because walking around under 180% damage is hard to beat. - The slotting between Beta Decay and Taunt are interchangeable, but since the set has no endurance reduction I placed it on Taunt. Taunt's definitely the flex power and one I don't usually take but I've nothing left I care to have. - Ground Zero loses 125 damage by having two slots taken for recharge, but gains 11 seconds. From 26 to 37 seconds is the difference between using at every spawn or every two spawns. The 26 (and the 37) goes down per FF proc in Focus further helping the 'use it at every spawn'. - Two stacks of the ATO and Barrier's 5% caps S/L resistance. Three stacks of the ATO and Barrier's 5% still leaves Psi at 85, but s'the best I could do. - The empty slot in Follow-up is for the Gaussian proc. I just do not put it in so it does not mess with the damage and accuracy.
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Just the Kb that is turned off. I play Fire Armor with only one -KB IO and it works fine.
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That's when you bite the bullet and take Focused Accuracy, and add a Rectified Reticule +perception on top of. I found the RR +perception was not enough in Trapdoor once the blinds got stacked.
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It does not, don't bring your assumptions and tout them as valid facts. The devs listen, yes, but when they are firm on an idea it goes through. On the other hand when something you, personally, do not want and discourse against it you will be happy the devs are not dictators and will listen, and even revert the changes, if enough public opinion is against it. Is that too going to be smeared as 'loud crying' or will it be a clear and concise presentation of fact if you're the one who is doing it?
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Yes, and you said the 'shrieking mob of infants' forced the devs to reconsider. The following post said the previous rested XP changes thread had reached 79 pages (as opposed to the 21 in this topic) and the devs had not budged.
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issue 27 Focused Feedback: Sonic Attack Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Pylon test with the same Sonic/Bio Sentinel under the new patch: 5:13 Previously 5:43. Also tried including the nuke into the rotation and the times went down to: 4:30 4:35 Definitely worth including the nuke even for the ST rotation. I did not include the nuke in the previous patch test to compare. -
issue 27 Focused Feedback: Attack Typing Adjustments
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Not really sure what this changes for players (though some were loudly asking for it and not just NPCs having it). We already build for 95% chance to hit, so...? -
issue 27 Issue 27, Page 4: General Feedback
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Perhaps not the same players though, ne? -
Not quite on topic but I come from testing the new Sonic on the beta server. Paired it with Bio with some minor changes from this build. Pylon test: - 5:43 Okay, not really impressive after coming from 3 minutes. But it's an AoE set what with three cones. So to Trapdoor with me: - 7:20 - 7:19 ... To put it in perspective the Elec/bio did it in 7:28 with just humble Ball Lightning and the nuke compared to Sonic's three cones and the nuke. This is Staff and Elec Melee all over again with people ready to swear Sonic does amazing AoE because it has lots of it. That said it the set does carry a hefty tax due to the -res so anyone who plays it knows that they will be helping the team. Just, y'know, personal performance aside. P.S. Caltrops is being amazing. I had mobs all over the place messing with the cones until I got into the habit of Build-Up, Dreadful Wail, Caltrops (Tsubishmishinmi), then hop away and start wailing with the cones. Moibs were very accommodating and stopped running to me. It did not stop runners though.
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issue 27 Focused Feedback: Sonic Attack Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
For what it is worth I tested the new Sonic for Sentinels on a Pylon. It does not say much since I do not have a Live version to compare with. - 5:43 I did test the 'new' Elec paired with Bio and got 3 minutes when leveraging the Shocked mechanic and 3:40 without. This is apples to oranges though since different sets. But if new changes I'll have one data to compare against. But since this is an 'AoE' set what with three cones plus a nuke I also did a Trapdoor test. - 7:20 - 7:19 To put it in perspective the Elec/bio did it in 7:28 with just humble Ball Lightning and the nuke. -
issue 27 Focused Feedback: Sonic Attack Revamp
Sovera replied to The Curator's topic in [Open Beta] Focused Feedback
Speaking of Sonic, were the alternate animations ever fixed? I vaguely remember the brouhaha about them having increased cast times. -
Brought the build to the test server to test. Pylon times: - 3:37, no nuke used. Pylon endurance about half. - 2:57, nuke used. Obvious improvement with the endurance of the pylon tanked half way through it allowing the Shocked mechanic to work at full power. - 2:56, nuke used until pylon's endurance was tanked and then no longer using it to not go through the uber slow 4 second animation. No discernible difference. Well, it's definitely not bad. Bit faster than some of my Brutes, a whole minute faster than my best Sentinel times (fully ranged). This is not a 100% translatable thing because, for example, AVs are much harder if not straight impossible to sap, but during my gameplay I found I could reliably prevent +4 (+3) ITF EBs from activating their annoying T9 by tanking their endurance, same with Paragon Protectors. Even Fake Nemesis did not activate their bubble. The caveat is that it only happens if the nuke landed on them. That's easily half their blue bar gone and then regular attacks are enough to kill the rest and keep it zeroed. Did a Trapdoor test while at it and bit dismal with 7:28 and 7:52. No real danger but runners gonna run. No inspirations popped for it nor incarnates clicked. Made a few changes to the build which may have helped and that was to add Caltrops (Taishibisimimiminimish). Even in normal teams it's something I found useful. Charge-up, Ball Lightning, Caltrops, Thundering Blast. Ball Lightning makes the mobs mill around while we are smacking them. Do not use on AVs though, they are skittish enough without adding Fear. For solo, like in the Trapdoor test, it was useful since even at just 33% defenses and not able to hoverblast the mobs mostly refused to come over. I only had to heal myself twice and I feel I could do better were it not the cramped quarters not letting me gauge where the center of the spawn was for the nuke to hit them all. As It is I'm sure I failed to hit all mobs several times with full HP minions peppering me with leaded loved.
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Market Crash's first mission. All Freaks, no Super Stunners. Mostly Smash or Slash with only a scattering of electricity from the lieutenants. Anything could handle it.
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Joke's on you, I sole handedly (when I craft a handful of IOs once every two months) prop the yellow salvage prices by always buying for 5000 since I buy common for 500 and can't be arsed to do more than add or subtract a zero.