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Tantricsecrets

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Everything posted by Tantricsecrets

  1. While I love doms I feel that the secondary mix of having melee attacks, ranged attacks, cones, pbaoes can become a bit difficult to figure out a playstyle and build. I think having more of a focus on melee or ranged attacks in early gamplay could help. I think by moving some abilities around would help make doms feel fluid. For example moving blaze to t5, would give fire 3 ranged attacks before lvl 20. Electric assault has the best ranged attack chain and how I feel most sets should be set up. Some other changes like swiping havoc punch with static discharge would be great. Elects t9 needs some love too. Some sets like earth, savage,, and psy would probably benefit better with a focus on melee earlier. While I would love a pure range earth assault build I feel this is a more melee oriented set. The sets would mostly be the same at 50. Melee sets that would have a t1 melee attack, damage would probably have to be lowered with a increase in recharge. But you would end up with a better build not having to take stone spears for example that you'll may not use anyway. Increasing the arc and reducing some of the animation times of cones could help doms with aoes. For example electron haze suffers from the same issue that total focus had, things may be dead before you finish casting.
  2. Does full auto hit new targets like blizzard? I've been thinking about making my first AR blaster soon.
  3. I love rains but when teaming and without a tank/brute with taunt against an AVs (especially ones with fly) I don't use them unless i see a controller/dominator that has immobilize. Rain of fire has it the hardest imo, because it has no other way to prevent scatter. Ice blast has frost breath to help further slow them and kd in blizzard; water blast has kd and slows in burst and geyser. If I don't have a tight build I use kb-kd/chance for immobilize procs in my rains but even then the rate of them going off is not that high.
  4. Mass hypnosis is a good mitigation tool that sets up a safe team alpha strike and can be used as interruption while in combat. With high recharge io builds, mass hypnosis recharges fast enough for use multiple times in a single group for harder content or up evey group on speed teams. It's a very good emergency button for preventing wipes when multiple /x8 enemies are grouped very close to each other and they get aggro'd. While in domination, mass hypnosis can be stacked with other mind abilities if fighting enemies with hold resistances like devouring earth and their bosses.
  5. Yeah dominator is my second favorite archetype. I have a plant/thorns that's an aoe powerhouse and seeds with the contagious confusion proc feels op sometimes. Toss in carrion creepers, sleet, fling thorns, and thorn burst and things melt. But my main dominator is mind/rad, and with the recharge I have the holds unmatched imo and rad has very high procd single target damage. Most ppl may not like cones but electron haze with range set bonuses and fusion can hit very hard and spread contamination against mobs that are pretty close together. I hope dominator can get sonic assault sometime in the future.
  6. I had thought the southbound buildup procs for all three if it procs for one but I'm not sure.
  7. I read up on the cottage rule and yea I'm pretty much advocating for a complete overhaul of the set. But if an overhaul is out of the question then I think that sonic resonance at the very least have a few other buffs/improvements. Something like adding regen or absorb to one of sonics abilities to help supplement its resistance buff. I also believe that liquefy needs to have it's recharge lowered quite a bit and be moved to level 26 for defenders and 35 for corruptors/controllers. Even with these changes it'll be a big improvement for sonic resonance but I still like my idea with the overhaul. 😉
  8. Oh dang I didn't, I'll have to look into it.
  9. To me Sonic Resonance compared to all the other support sets has been at the very bottom of performance even ranking under Trick Arrow before it's buff imo. I've been thinking about how could this set be improved while trying to not make it overpowered. If you read all of this thank you for you attention and I apologize in advance. 1). Inaudible Sonic Wave: Ranged single target. The user creates energy waves that uses frequencies outside the normal range of hearing to weaken foes. This ability reduces the targets ability to heal, reduces the target defenses as well as their resistances to debuffs. Because of the nauseating sound this ability creates it also has a chance to cause a mag 2 hold(with the vomit effect like poison). Regen and hold effects are unenhanceable. Does not stack from the same user. 2). Sonic Barrier: Ally target, resist all damage except psionics. Combining sonic barrier and sonic heaven into one shield. Does not affect self. 3).Supersonic: Sonic Cage renamed and moved from tier 6 to tier 3. Ranged single target. The user creates odd sound waves that confuses(mag 3) the target. 4). Tempo: Toggle: The user sets the tempo increasing all nearby allies a recharge buff by 5% and granting protection against immobilize. Enemies that are close to the user will suffer a 10% to-hit debuff and a low chance to be held due to the vibrations. 5). Cymatics: Was Clarity renamed and moved to tier 4. Pbaoe with a 20ft. Range. Generate high energy low frequency sound waves to dramatically stimulate healing and recovery. Boost you and nearby allies regen by 150% and recovery 20 with a 90 second duration. Recharge: 240 seconds. The regen and recovery are enhanceable. 6). Sonic Dispersion: 20% resistance to all except psionics. The user and allies gain protection against holds, and stuns. Dispersion also Increases +perception and provides protection against confusion. Toggle. 7) Infrasound Sickness: Previously Sonic Siphon now renamed to Infrasound Sickness. Ranged cone, 50 degree arc with a 50ft range. The user creates a low frequency high pressure wave to weaken their enemies damage potential, reducing their chance to hit, and reduce their damage resistances. This ability also has a chance cause a mag 2 hold enemies(the vomit inducing hold). -15% damage potential reduction(all), -15% -to-hit debuff, and 20% resistance(all) debuff. Recharge: 1 minute and 30 seconds. Does not stack from the same user and the resistance debuff is unenhanceable. 8). Liquefy: Moved from tier 9 to tier 8. Location based aoe 20ft. area Reduces all targets (15 max) defenses by 20%, and resistances (all) by 30%. Many foes may fall trying to escape. 30 second duration. Recharge: 60 seconds 9). Sound Absorption: Pbaoe, team +absorb. You absorb the sound waves in an area using them to shield yourself and allies. 25ft. Radius. 20 second duration. Recharge: 240 seconds
  10. I'm speaking as if your making a defender. If you go with Cold/ or Storm/ both give +def with their auras and with enough +rec you can have Sleet/Freezing Rain down every mob and/or doublestack them if you can fully IO yourself. Cold/ is a better buffer with its Ice Shields and Recovery buff in Heatloss. You can also take Leadership: Assault which I think gives +18 dmg as a defender to the team. A Rad/ would also provide you with -res and a +dmg/+recovery buff but not as much -res as Cold/ or /Storm could potentially do because of double stacking the rains. Cold/ also has heatloss which reduces -res even further than Storm/ or Rad/ and gives more +recovery than Rad/. I don't think any other set can come close to the +dmg a Kin/ can give. But you can also beef up your current character by giving Sonic Attack: Howl and/or Dreadful Wail the Annihilation/Fury of the Gladiator chance for -res procs. Maybe try Cold/Fire blast Defender? and put the Annihilation proc in fireball as I've seen it go off a decent amount of time there. Fury of the Gladiator can also be placed in Inferno. Or maybe a try Rad/Rad blast?? and load /Rad blast with Annihilation, Achilles Heel, Fury of the Gladiator chance for -res procs as someone else above said, it can take them all. Just make sure if you decide to use procs don't put them in rain attacks as they won't go off as much in them and try not to put recharge enhancements or as little as possible in the same abilities as the proc to get the most out of it. Sorry that I wrote this much!
  11. Also when you put the bloom effect on another support character that has a heal, bloom increases their heal effectiveness for each stack they have on them.
  12. I'd actually take hurricane if the repel could be disabled with an io, even if I had to still us a kb to kd io. I wouldn't even mind a debuff when you use it if it has a repel io slotted. It'll then be like time's aura.
  13. Water/cold or water/dark are very solid choices. Imo since you've said you wanted to support the team I think cold would be a better idea due to cold having shields for early game and endurance recovery by mid late game. With cold's shields it's easier to set up active defenses than with dark. Dark has some massive -tohit debuffs that you'll have to do with every mob to complete with cold's shields. With cold early game, once you give your shields and fight until they expire. For late game you'll be giving out shields then start debuffing with sleet, heatloss, and benumb. I only wish that sleet came earlier in the set and not at 35. I would say dark for early game could become more clicky for you if your constantly trying to heal the group. Other than healing you'll just tar pit, fear and probably darkest night. I would say that by end game it probably evens out.
  14. Heres my experience and opinions on those three primaries. Water imo is very busy and kin can be busy so I wouldn't pair them. Water is very aoe oriented and endurance hungry as well as lacking in very high single target damage. From the builds I've made I think that water can come close to fire damage moreso than any other set especially if you can use procs. Most people from what I've seen skip the cone but I believe it is the best cone in the game even though the animation time says it's I believe 2.6ish it's strikes the targets while animating unlike some that requires the power to animate fully then hit. Geyser is a nuke that can be used at range, does knockup, and also does more damage the more tidle focus you have. Geyser recharges slightly faster than ice/fire nukes but also does less damage. I usually skip only the second power. I'd pair this set with dark or cold. Ice is very fast and great single target damage but it lacks in the aoe department until you have blizzard. Ice animations times are great except for bitter freeze ray. The animation time on bitter freeze ray and frost breath are pretty slow compared to the rest of the set. Frost breath isn't a bad power but it's animation time is pretty long. Blizzard imo is the best nuke due to the high damage, able to use from range, hits new targets, and knocks down survivors and hits them with this debuff. I usually skip frost breath and bitter freeze ray. All three of your choices would pair well with this set. Fire is fast, great aoe in fireball, and very high single target damage. Fire is probably the best for damage out of the box but has no mitigation other than damage. Inferno is an extremely powerful but you need to be in melee range. I usually always skip fire breath and depending on what im building rain of fire but I try not to skip rains on corruptors. All three of your choices would pair very well with fire.
  15. I've played all the secondary of the dominator and i never take any melee execpt on ice, but still felt weak. My favorite with plant is thorns, just have to get used to redraw. My favorite secondary is rad.
  16. Perma dom you need at least 122 recharge.
  17. I think all the buffs should be passive and reduced in power.
  18. Telekinesis is still pretty bad imo 5 targets max plus repel. If you can make it work for you give it a try. I'd use it if it didn't have repel or did damage.
  19. Yea I'm not running out of endurance either and its mostly when I log in, but sometimes when I exit the mission I'll have something detoggled. I also run 125.
  20. When I log in on my farmer and only my farmer, I'm sometimes detoggled. Not sure how or why it happens but i have to remember to check it every time.
  21. Id join i have a ill/dark.
  22. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;689;1378;HEX;| |78DA6594496F126118C7DF17062B5BA105BAD7B2D85269A1D05613B754D385A605D| |344E34D71A4939604A18131B1476F9E3511B7B8DD7AF1E27AF1E007F0EED58B7BD5| |2F60F0619E3F0C0913E0F7CEFF7DD679E6257B63C9F5227D734148CF6251AD56734| |BE56B8592AA972BB6ACBA55C85B055D5DF41D6B6DE416CB25BD522E26368A6A496F| |DE05CDFDB3D5AA7ABDA8272E6C972BA5DDE6AD706E94C969A558D8DAD61DC6FAFC8| |EA66DFA8D65465337B54A75BBB093BBAAE9AA9B6D1BA685D2D6F0F24E219F301364| |D5BC463F555DABEC0E506D31FAA68D4A1B575D110F085145CCDC67A6EE8135F021D| |3DBEEF388B538F6E2B08D376321C62AF94869F8D8E4518B102945C4E6C139709639| |7D0C7C6F35D84BE094759BF59530B4036FC097CC236FC177E0078AE153849386606| |35F618BF0DE9A9567D3A8BFEB0AE73AA8829798872F33A339A68F7CECA8C19E62CD| |9104E3CCEE04D33B037E64DA2999937BB73803D2D05CA8A5C930D9B8D946BAA758E| |B06FD94DB831E3C7B1C33435A0F7AE85965AD77095C460F2B609A19201F1F7AF09D| |66CD7F0A3CCEEC3B019E6446167806A24F88006A08A066955EA07EF4D58FBE06BCE| |03F9247159125F741E41C7CCD7E4398E1106617C2EC42985DE42BE7CC53FC618EAF| |0C3FE57A469E814F98C1C7CCD073E63AB98E22DFE83EC739F40BFC09FE6006BF83D| |F98E70863E871EC0CC7BB455A187309A3C748B347DA1B47AE71BCEF13383B1378EF| |276AFC1CA2381FD1CF9C4BD2BC27916BB24E97B09232C58A9C9A65ABE9C6E3256F8| |5F612A822812A6650C517971049444A626F44699D50FA34A2874DA5BE1E33D7B10E| |CB648792EA50E63A94F90E25D3A16C9022A14843B17B5B27BBBEEF68FD43088937E| |C8FA94979917B53D6A4F1247FB7DB1BD1FE9A8A55D6787E96BBE06DA67207E7870E| |428A6DEB7B6173FDA94DAFB5ADFF03A320F5ED| |-------------------------------------------------------------------| This is what I'm using, not sure if it'll do for your playstyle.
  23. Buffing all enemies hp/dmg/res/etc at +1 and above. Every difficulty higher than +0 would give them more attacks/buffs/debuffs. At +3 ebs and +4 avs would automatically be in the mix. I'd like to see enemy groups use fulcrum shift and titan weapons to destroy you plebs lol
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