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JayboH

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Everything posted by JayboH

  1. If you are telling me that this game's PvP doesn't use dice rolls for calculating actual combat please give me details
  2. Can I see one of your SR builds that you like?
  3. Stone Melee? ...also, it's weird that armor damage auras on scrappers are the worst version for the melee ATs. Tankers have larger AOEs, brutes get higher damage ticks due to fury. Scrappers do not get crits on their damage auras.
  4. Primary auras, true, you are right. There's two I think. Spines and Radiation Melee
  5. Yeah I've brought that up recently; it seems unfair that scrappers get the least out of damage auras or basically secondaries when it comes to the main melee ATs. Brutes get higher damage from fury, tankers get larger AOE. Scrappers get no crits apparently, which seems contrary to their gimmick and thus get the least out of those types of secondary powers. Seems wrong.
  6. I do test and give feedback; I just think if there is a bunch of PvP changes to test I shouldn't get involved. Dice roll PvP where it's more about getting favorable rolls than actual skill/reflexes has never appealed to me (well, most of us it looks like.) I don't want my limited experience to influence things that others care more about - isn't that the smart thing to do? Do the PvP players want PvE only players to help change the PvP?
  7. Ehh.... Staff would be, no? Savage is light too
  8. Hopefully the PvPers help test
  9. Oh good, I'm not the only one then. You have to do it twice like me, right?
  10. It's right, the data on the site is ripped directly out of the game files.
  11. I told you I could main tank in incarnate trials with my SR/Ice (def is above incarnate softcap of course.) Perhaps your buddy's build needs help.
  12. Go HERE and click on each power to see what the set's gimmick does.
  13. It's weird isn't it?
  14. Weird issue I have is that if the program's been closed awhile and I click on a link from the forum, it never actually brings up the linked build the first try. I have to close it and click the link again, and then it will load correctly.
  15. Corrected, thanks
  16. Yeah. If that ever happens, I wonder if they would get Disrupt. I assume they would get Cloak instead just like Scrappers and Brutes do. I wonder if Regen is off the table because you practically eat every debuff in the world when you play Regen.
  17. Ah, see that's correct then: if Burst is 3 sec and AR Burst is 4 sec, I thought Full Auto was 4 sec and is now 2.5 sec for activation, meaning they could possibly be nonstop back to back, but then you add activation time to the cd for Burst and AR Burst... hmm... any increase should be incredibly small from that patch. Recharge time on Commando's Full Auto is a whopping 60 seconds.
  18. The point is that they didn't alter recharge after altering the new speedier/burstier Full Auto, which could mean they just stand around and basically makes their DPS unchanged, which StrikerFox confirmed
  19. I mean, the idea is that Full Auto finishes sooner and does better burst, but then I assume they just stand around as long as it takes for their next attack because without altering recharge it probably does nothing for them
  20. If you are on Windows, right click them and 'Open With' and find the hero designer program and check 'always'
  21. Curious how stun procs in electric melee would do with dark OG
  22. It's nice hearing other SR tanks chiming in, for awhile there I thought I was the only one.
  23. I took resistance to mean lower mag, as in, kd instead of kb if it got through. Very interesting stuff.
  24. They should, they have far less survivability. ...if they didn't, it would be a severe game imbalance.
  25. Yeah, weird right? So tankers get bigger AOEs to hit more enemies, brutes get increased damage ticks, and scrappers have the worst damage output when it comes to damage auras amongst the main melee ATs... just doesn't seem right
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