-
Posts
3753 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Solarverse
-
Exactly. Downsized and placed in the place of the first screenshot above would be completely beautiful. the opportunities with this could be near limitless.
-
Focused Feedback: Other Powers Changes
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Touch of the Beyond change: Why? I mean, the biggest complain about Dark secondary for blasters is that Touch of the Beyond being a click power that requires a target just to get the boost for Endurance is just simply too much to even play the set. I made a post on the suggestion forums about this, switching Death Shroud for Touch of the Beyond and then giving Death Shroud the Endurance Boost instead. That would put it in line with the other Blaster Secondaries and wouldn't require the power to be such a nuisance. Further info on this thread... My point is, that Dark Secondary is the second least played set in game for blasters, only missing the mark for being the least played set by 11 players....11. I would really like to play a themed Dark/Dark Blaster, but even with these proposed changes, I just can't and won't. I don't expect to see those numbers go up any. Sure, you may get some players to roll one with Dark as secondary just to try it out, which will falsify the numbers, but I am willing to bet they will not be leveling to 50 once they realize that the changes just aren't worth it. Just asking that you Devs please consider this and please read the thread listed above. At the end of the day, it's your baby...but I would like to play a Dark/Dark Blaster, but even with these current changes...? I just can't. -
Focused Feedback: Sonic Manipulation
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Yeah but...but....my Energy Blaster can't shove them back that far! Thrust has nothing on this, lol! I mean seriously, when I knocked that NPC for the first time I about busted out laughing, it was too funny to contain myself, hahaha -
Article and Analysis by Kal Trail, writer for the Paragon Times Journal Superheroes in this city began taking advantage of this mysterious technological transporter that seemingly came out of nowhere in the Spring of 2019. Heroes such as Atomic Level, Heavy Metal, Nebula, United States and even the assigned protector of our very existence in the universe, Solarverse, have all taken advantage of this new technology; but at what cost? Gone are the days when you would see the occasional glimpse of Solarverse flying through the skies in Atlas Park, flying overhead to remind us that he is still here...watching, protecting, giving a show of presence that scatters the criminal element of the city back to the holes in which they came. Gone are the days when you would see Heavy Metal leaping through the air and over the tallest of buildings, always rushing off to prevent a major city disaster under the Task Force of Positron. Gone are the days when United States would come from the skies in the north for the occasional stance and salute to the United States flag at City Hall. We even miss the days when Atomic Level would fly in from time to time and request people keep 20 feet away from him for fear of civilians getting radiation sickness in his proximity, while he attempts to update the press on the tasks that he and the others are working on to keep us all safe. Gone are the days when you would see a trail of dark nebula energy warping any given space or time where Nebula had just teleported to and fro before flying off in to the distance. In fact, the skies have been empty, the roads are no longer being used by the speedsters, there are no longer any warped areas of ground nor space from the use of Teleportation, no longer any cracks in the cement from the landings of heroes who leap...there is simply...nothing. To an outsider, you would even think there were no heroes in this city at all if you were attempting to find evidence visually through signs of travel. Over the past year we have began noticing that due to the use of this instant travel technology, that heroes are growing out of shape. They are no longer moving, but rather instant traveling anywhere they need to go. People have been talking, they have been noticing that heroes are being winded more easily when combating foes from afar. People have been even posting memes online of overweight and out of shape superheroes who were once fit and strong, but are now slow, sluggish and weak. A meme such as the one below began circulating and has gone viral with hundreds of thousands of people chiming in to add to the joke. Have heroes lost the respect of the citizens of Paragon City? It would seem as though they have. They have lost the respect of the people, but one thing that they have not lost, is weight. Perhaps technology has even made the greatest of heroes fall from grace, all so that they can go from one place to the next with little effort nor energy required. In a world where threats from other worlds and threats from the criminal underground and threats from minions of Lord Recluse are constantly a reality that we all must live under, perhaps heroes would do well to get back to their roots and get back to being the respected heroes they once were. Considering we have no idea where this new technology came from, it has been theorized by the greatest minds of our world that this technology may have been intentionally planted in an attempt to make our heroes too weak and too out of shape to defend us against the coming threat. We can only hope the theories are incorrect. We can only hope that the most brilliant minds are incorrect because if they are indeed right, no hero will be fit enough to save us. They will no longer be Super Heroes. They will be Supersized Heroes.
- 1 reply
-
- 7
-
-
-
-
Focused Feedback: Sonic Manipulation
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
I second this. I have yet to see anyone use Sonic Cage. I don't even think I have ever seen anyone use it on live. -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Hey, man. As long as ET has the original animation and I have a way to access that original ET animation I honestly couldn't care less what they do to Energy Melee. So honestly I don't have much of a dog in this fight. However, my point being in my quoted post above is this; the combo's happen so often with the way the set is, you don't even have to think about it. I don't. I barely pay it any of attention. The only thing I pay any attention at all to is in that I do not click ET unless my powers light up....that's it. And they are constantly lighting up, so every time ET recharges, it's ready to go for the Quick Fire ET. This is why I said, I think you might actually like it. As far as the cone power, to be honest I may not even pick it up, at least not on my Tank. The set is just fine without it since I have Whirling Hands. My Stalker on the other hand may like it and it might be good for the Stalker. My Scrapper, absolutely will take it, especially since he doesn't have Assassin's Strike. But for my Tank? Nah, I don't need it for my Tank. The new Energy Melee does not even require you to take the new Cone, which is the same animation as Stun. So my Tank doesn't even miss it and I did not have to change my playstyle or how I played the set in the slightest. The ONLY difference now, is that I can use Total Focus AND ET in less time it took to use the two of them with the ugly animation it used to have. Trust me, man. Energy (both melee and ranged) has been my main for my Blaster and my Tank since day 1 of this game. If energy means to you what it means to me, I honestly think you would love the changes if you just give it an honest try and play the set like it doesn't even have the mechanic. I think you will find it plays the same. You can ignore the mechanic and the set works just fine. Seriously...I'm asking you to trust me on this one, man. From one Energy Melee lover to the next. -
Focused Feedback: Other Powers Changes
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
@Jimmy "All versions of the following powers have been converted from old pseudopet mechanics to new execute power mechanics " Does this mean the stacking hit effects are now back and working and can be manipulated as sound mods? -
Focused Feedback: Sonic Manipulation
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Why is the word Migraine so undesirable exactly? Other than that, is Sonic Thrust bugged? I mean, I know I am level 50 and everything, but when I shove an NPC in Atlas, they fly so far back I literally lose sight of them. It's like when Superman throws a ball out and into space...literally. It's funny as hell, but that can't be working as intended? -
Focused Feedback: Teleportation Pool Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Not to mention (or rather I am mentioning) that Wormhole also comes with a Stun. So you don't pay the price for taking the alpha after the teleport. Teleport a mob without the stun and I think players will quickly be popping greens, lol. -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
Soul Mage Energy Aura Mod! A new mod for Energy Aura that was designed to pair with the Kinetic Melee Soul Mage Mod! It's creepy, spooky and terrifying! Just as it should be! Utilize the souls of your victims to generate the power needed for your shields and you use your powers to devour more souls to fuel your soul powers with this new and fun mod! Exclusively on the CoH Modder Tool! @Myrmidon I think you would love this. 😉 -
Solarverse's SFX Consolidated List of Mods
Solarverse replied to Solarverse's topic in Tools, Utilities & Downloads
There is a way to silence it. Is there a specific sound that you want silenced? The Umbra Beast has quite a few sound bites he uses. Like over 10 or 12 if memory serves. -
Focused Feedback: Teleportation Pool Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
@Luminara is correct. I have over 30 (lost count) sound mods for all sorts of powers. You can find a list of the mods, information and a tutorial on how to download and use the CoH Modder Tool that @The Philotic Knight has put together for modders to upload their mods to and several videos on what the mods sound like. If you check out my youtube channel which shouldn't be hard to find, I even have a video that shows the Radiation Blast mod in live action. However, due to the restrictions currently on posting videos of CoH footage (even if not footage of this server) to these forums, you'll have to find the video on your own...which again, should not be difficult. Trust me, you have TONS of choices. The link to the page is in my Sig. Enjoy! 🙂 -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Well, after doing some testing today I can say that I am absolutely loving the changes to EM so far. The only issue I have with it at this point is the bad timing on the *Hit* for Quick Energy Transfer. I have not found any bugs with it other than that. Really hoping this is here to stay. Maybe give ET its original sound effects, but either way I am fine with that because I have already made a mod that brings that back anyway, sooooo....happy. Thank you Homecoming Dev Team! -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
@Jimmy Please scratch the initial request. We got to the bottom of the cause. It wasn't you guys...well, sort of. It's the new launcher and how it works, but not the files themselves. Since the new launcher works outside of the City of Heroes folder and not within it, it does not access the Data Folder within the City of Heroes folder and requires its own Data Folder. Just a small technicality that I think can be worked around. -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Sort of, me and @Lines figured it out together. Its because of how the Homecoming Launcher works. I just need to get with @The Philotic Knight and let him know that with the new Launcher, the directory for the Data Folder has changed and will need to go in to the homecoming folder instead of the City of Heroes folder, since the Homecoming Folder is not inside the City of Heroes folder like the Tequila launcher is. In other words, it's a small technicality that requires a bit of adjustment. -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
It's not having any affect on live either. -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Odd, I have successfully made well over 30 mods for this game. Why am I having so much issue with this one? Let's take this to PM's not to derail the thread. -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
No, it would be in the piggs folder with the sound files. or at least they *should* be. The files used to be Chargeup_1.ogg (located in the V_Powers folder) and PunchHit2.ogg located in the Powers folder. However, manipulating those files changes nothing. So they have at some point been retired. I just need to know the name and location of the new files for Energy Transfer and I can do the rest. -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Because as long as I have a way to avoid the nerfed animation and I can get back to original animation, I'm happy as a pig in mud. The sound effects is something that I can fix on my end, but before I can fix that, I have to know what files they are using and the location they have placed them. It's possible this move was done on live before Homecoming though. What I can say is that the files are not where they used to be according to the Rosetta Stone. However, I don't really have a dog in that fight, because as long as I have the original animation available to me, I don't care what happens to the set, heh. Anybody can get what they want...just don't take away my original animation! -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
I think once he/she plays around with it, he/she will enjoy it much more than they realize. The ONLY problem I have with it at this point is that they have changed something with the sound files. I am trying to make a mod for it to give it the original sound effects, but am unable to locate the files. They are not in their normal place. -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Challenge accepted. What server do you play on? -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Okay, @Jimmy? I am trying to make a mod to bring the original sound effects back for Energy Transfer (Now that we have a way to get the original animation back...THANK YOU!) however, it seems you guys aren't using the same files/location anymore for it. I don't know if you are using new files to reference the sound effects, or if the location for those files have changed. Mind tossing me a bone here? -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
And this is why I love @Vanden 🙂 -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
Trust me, I will NEVER be using ET before TF...I hate that animation that damn much. I have however noticed that the quick animation version is not timing right. The damage hits long after the thrust forward. It misses the mark by about .75 seconds. -
Focused Feedback: Energy Melee Revamp
Solarverse replied to Jimmy's topic in [Open Beta] Focused Feedback
way ahead of you...look up. Still prefer the original sound effect, but I can fix that myself. 🙂 Yeah, I took back everything I said.