Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Solarverse

Members
  • Posts

    3793
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Solarverse

  1. I honestly wish there were a way to implement this and everyone be okay with it, and I am sure there is a way, however, nobody has thought it up yet. And since so many people seem to take issue with it, I would advise rather than asking for a taunt increase for Tanks, think up of a way to make it actually work and different than it was before. Unless a new type of idea that revolves around the aggro cap increase comes along, these guys and gals on these boards are pretty much always going to have the same answers. I'm with you, OP....I don't feel like it was as big an issue as what people make it out to be on these forums, but until a new way of implementing an aggro cap idea is created, their answer will always remain the same.
  2. Completely optional...of course. I have tried playing Psionic Melee several times and to be honest, I just can't. Those animations are just....blah. Very stiff, very anticlimactic and very boring. I know that not everyone cares about animations and the way a power looks, but I am not one of those people. I have to feel immersed into what I am playing to really feel the character and if the animations are poorly done, I simply can't get into it, no matter how well it performs. So here is my proposal to spice up the set with animations that have roughly the same casting times and would fit the theme. So one thing to keep in mind here, is that within my head, every single attack has a Psi Blade in hand. Mental Strike: (Spines) Assassin's Strike Instant Cast animation Psi Blade: (Claws) Shockwave animation Telekinetic Blow: (Street Justice) Crushing Uppercut Psi Blade Sweep: Stays the same Confront: (Katana) Calling of the Wolf Boggle: Stays the same Greater Psi Blade: (Staff Fighting) Sky Splitter Mass Levitate: (Fighting) Tough's secondary animation I think with these changes, the set would have a very appealing visual and would for sure spice it up a bit. Give it some thought, play it in your head a bit or even see the animations in your character creator and tell me what ya think.
  3. I ignore people just for existing in my world. If I so much as suspect there is a real life person at the other end of those pixels, they get ignored.
  4. To add to this, once this has been completed, anyone who makes a post that resembles one already in the index sticky, is reported and removed. That would also help tremendously.
  5. That would be far better I think than a page full of stickies.
  6. I would give anything to see the statistics on players who ask for nerfs and actually get the games nerfed, and how long they actually play the game. I can't help but imagine somebody who starts a game, then within a single year, go to the forums and start demanding nerfs, then within a year leave that very game after they get board with the nerfed version of the game that they themselves helped to create while leaving everyone else who has been here the entire time left with a game that lost something they once loved due to these nerfs. I'm willing to bet the statistics on this would surprise a lot of people. Too bad one doesn't exist.
  7. Most of them do that I can tell. I modded the hell out of Skyrim, and one of my favorite Mods for that game came from a couple of art modders by the name of Painkiller_Rider and Miguelfromhell. They created a Mod that turns your character in to the Death Dealer from the Frank Frazetta novels. The best mod in that game as far as I am concerned. Within their mod, contains a folder that you can click on to view images of that mod. So pretty much any visual mod I have ever installed had a folder similar to this one. With mine, I usually link a video which displays my music or my SFX for powers. I am by no means an artist, I am however a professional musician who has only recently (for about 4 years) been dabbling in Symphony Orchestra. Most of my music career comes from playing lead guitar in a Heavy Metal band in the tri-state area. However, I have always had a deep passion for Symphony Orchestras and have changed my music creations to match those passions. Because of this, I also have a sharp ear for tones, which helps me tremendously in creating SFX for this game. Thankfully through much research, I have learned how to incorporate them into mods for players to use. But yeah, most of the mods people make come with a bit of self advertising to help players decide if they are worth modding. 😉
  8. I would like to take a brief moment and point out a couple of things. There are other factors at play here. If you take a look at how Hasten affects a power, you will notice that you are not getting anywhere near 70% recharge from Hasten. Let's take a look at something with a high recharge value such as (*pulls up Hero Designer* ... *looks up the first archetype and primary power within that archetype*) Rain of Arrows. Rain of Arrows has a 60 second recharge. Half of 60 is 30. If I were actually getting 70% recharge to Rain of Arrows, that would put me at 18 seconds for recharge time. Let's see what happens when I take Hasten into this build and activate Hasten. Hmmmm, interesting. I am only getting Rain of Arrows down to 35.29 seconds. You are actually closer to 40% recharge bonus for hasten by actual percentages. You can actually learn a great deal about this here... https://paragonwiki.com/wiki/Recharge This will help you understand that Hasten does not grant anywhere near 70%, but rather a portion of 70%. You are only getting just over a little of half of that value.
  9. Apparently you have not seen my WP/EM build.
  10. Starting off a thread by telling everyone else if they don't agree with you that they are wrong is by far the worst way possible that you can start a thread. You have put this thread in the grave right off the bat. Personally, this is the first I have heard of there being anything wrong with Hasten. It has already been nerfed once before. Nerfing it again goes against the whole point of IO's. They nerfed it in the first place knowing that the new IO system would bring it back in line, being just under perma. Not to say it is not possible to make it perma, but to do so would require sacrificing other aspects of your build. Hasten is working as intended by the original Devs and considering that it requires a very expensive build to make it perma, I don't expect that you will garner much support for this thread.
  11. Make sure you are popping oranges before pulling them. Nightstar uses Energy attacks which you only have 53% resist to. Under normal circumstances 53% resist is more than enough for most anything you will go up against, but AV's in Incarnate leveled Trials hit hard, very hard. As a Tank you will need the extra Resistance. You should always have a full tray of Oranges and Greens. You'll never need anything else in your tray. When going against Nightstar, popping 3 small Oranges will bring your resist to 83% if you have no resist buffs from your league mates. Popping 4 will put you at your cap resist cap resistance to Energy, but it won't be needed. Same thing applies with Siege. If you ever go against an AV that hurts you more than what you are used to, always check this page https://cityofheroes.fandom.com/wiki/Praetorians#Nightstar_.28archvillain.29 That page will tell you what damage type they have and you'll be more than ready for anything you fight. Hope that helps!
  12. Would make sense if there were a clear tab to make any powers invisible, unless in PvP (that could have some serious ramifications in PvP) and one that is black to make powers actually black rather than dim. I could get on board with that. Still want my red and yellow coloring for Ice related powers though. 😞
  13. I don't know, I felt like Kin was more click intensive than Ele Aff.
  14. Ugh, not even what I was thinking about, but yeah, if anything can be twisted, CoH players can find a way, lol. I wanted red because it would ahve went with the color theme of my dark secondary. Pink just wasn't cutting it though. 😞
  15. ...who is slightly annoyed with the lack of Yellow or Red coloring within the Ice Ranged set....and I am assuming anything Ice related.
  16. Looks below this topic...
  17. They should all be the same as the Blaster/Corruptor/Defender versions. The only file you can't use is the Snipe because that is kept server side. However, you can change the charging up portion of the Snipe. If you change one of the files for the Blaster's version of Elec, you'll be also changing them for the Sentinel as well. However, to the best of my knowledge they both share the exact same files.
  18. Head's up, folks. There is a new Transformers SFX Mod for Robotics Master Minds that's just been added. Also, a video has been added for previews of each and every mod! Enjoy!
  19. It's VERY time consuming already to make these mods. I have dumped hours upon hours making mods rather than playing the game. I do it some for myself, others for the community, others by request from specific players. As long as the paths are in the form of folders with direction on what to name them and a proper path, I don't mind taking a bit of extra time. I'm sure all you would need is the whole directory included in the zip file rather than just the mods themselves. So instead of the mods being in the zip file, the folders would be created and would look something like this, Data\Sound\Ogg\Powers\*Mods* and if any other mods required a different path, it would get a slightly different destination folder within the Data folder. Then that would be zipped up and your program could distribute them where they go. You could also set something up to where mod creators can just send the zip files to a database that you may have, and you could incorporate them into the program that handles the mods. They could remain here for players who are comfortable with manually placing the mods (It's honestly extremely easy, but I understand if some players don't want to risk it) or players could go to your web site and allow your Mod Organizer to do it for them. Either way, just let us know what you need, man. I'll work with ya.
  20. Heya folks! New mod up and ready for grabs! By request, we now have a Transformers SFX Mod ready for your enjoyment! Really hope you folks like this one! Enjoy! Preview and link to mod below. Enjoy!
      • 2
      • Thanks
      • Like
  21. Not bad at all! Glad it worked out for you! And welcome to the SFX Modding club! 😄
  22. I never have an issue with somebody requesting options. The problem with players these days is that they feel entitled and they demand change...and they are so often aggressive about these requests, they push the Devs in to basically saying F'it and they outright nerf it all together. The PB sound effects for a small example, or the AoE Healing SFX that was nerfed on live, or the Ice Armor (Tanks) that was changed from a brilliant solid ice look to the nerfed down version we have today. There have been endless visual or sound effects nerfs that has taken place in this game because there is always somebody who takes issue with them. It's like we can't have anything nice because somebody always takes an issue with the animations, the SFX, or the visual effects...and in Lightning Affinity's case, all the above. So when somebody comes to the boards and asks for an option instead of an outright change, they don't get anywhere near the resistance from me where the opposite would be true otherwise. I support the change idea, especially since it has been asked to be an option rather than a "forced upon everyone, like it or not" change.
  23. To play Devil's advocate, if we nerfed everything somebody had an issue with, we wouldn't have much of a game left. 😄
  24. Psionic Blade has the highest Burst Damage. Just wanted to add that in there.
×
×
  • Create New...