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plainguy
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Masterminds have wanted changes for years now.
plainguy replied to eldriyth's topic in Suggestions & Feedback
Just a comment on this.. I said the OP and OTHERS. I didn't bother to look who attached those files from the first page of this thread regarding some information.. This is why I intentionally added and others to encompass either him or them posting some numbers.. So it was the OP or someone else, but someone posted numbers. They are asking the OP what? to review something he might not use or play? I play Masterminds. I have TONS of masterminds.. But not a single Merc.. Never liked them.. I wouldn't know the difference between before and after.. But I do play Robots so I did make an input for the Bubble changes and asked players on the Mastermind forums some thoughts around it. To see if I was maybe missing something. The Bard spec.. I will never play.. I totally dislike the musical notes thing.. I am not even crazy about Sonic in all honesty.. My constant gripe with Masterminds is the endurance punishment.. They pay more for similar powers that do less. EG Dual Pistol attacks. But that is a different topic.. But I can discuss that because I am familiar with that issue. I can discuss the pet summoning and I can discuss the upgrade issue that I disagree with and the time delay between summoning and upgrading which makes the pets attackable but they cannot attack back and further the delay between upgrading and summoning.. Again everyone has their niche.. This update is completely out of my niche.. I have said this several times.. I will say it yet again.. The costume thing.. Who asked for this involved system around costumes ? I thought they said they will never have something between the have an have nots.. These costume tokens from what I am reading will require MONTHS to obtain. So basically the casual player will more than likely never obtain anything significant from these costumes.. As I see it, I log into a game to create a hero/villain I spend X amount of time in the costume creator or in game at the store redoing my costume. But now I am going to super impose my hero costume with that of a COT skin and from my reading I will get some attack powers from that skin based on how rare it is. Or I misunderstood the posting about the costumes and getting their powers.. Again GREAT RP thing. But I see no other value to it. I would have rather they made fly changes where you could use the magic carpet or rocket board or jetpack appear when you turn on fly and still be able to use your power as you could while flying.. Again I get it, it is work for the Devs.. I will let the Devs do whatever they want, as I have no control. I will pay and play and maybe one day there will be a patch that I can more fully get behind. But the OP and others made some valid points even if some didn't like the delivery.. And once again I will repeat and make a blanket statement on this whole patch. Beyond the fixes mentioned ( Merc changes), I have not found anywhere where people/players asked for this type of costume change or Bard power set.. -
Masterminds have wanted changes for years now.
plainguy replied to eldriyth's topic in Suggestions & Feedback
Again Stop.. You are now again trying to pull this conversation even further away from your original comment.. Is English yours? Again Out of everything I said.. You make this statement and I clearly explained in my original post and the follow up.. But again I will repeat myself.. I pay regardless of what is being put out. There is nothing in this patch that interest me or that I will be playing. I would have rather had those costume options in the character creator then as a skin and the powers options that come with the better versions of the costumes. Again I did not see much of that ever posted in suggestions. I did not see that posted in the discord chats that were held.. I believe unfortunately that Masterminds are just too hard for them to really fix.. Plain and Simple.. @Zepp took the time to constantly pool all the power sets that people requested together.. Maybe they should have looked in that direction to see what power sets they should create beyond this bard set. Again I honestly cannot recall seeing a request this power set. But I can tell you I have seen a bunch of request for a whips set. The OP and others have valid points which they backed with some numbers.. But I will keep paying and I will wait for that day that I see some cool Mastermind updates.. Until then I will Play my Masterminds, My petless and Semi Petless Masterminds and Now Power Pool only builds to have more of a challenge. But I am honestly am starting to wonder what the value of this suggestion and Feedback forum is, because they make power sets that I just do not see players suggesting and trust me I am here enough during the week to look at the new posts. So it is NOT like I come here once a month and just look at the 10 current post in Suggestion and Feedback and I move on. I would rather they just say these are the Archtypes we can do a lot of work in and are much easier than Masterminds and then poll the players on which power set players might be interested in seeing, or just go back to the discord discussions and do a consensus here as well Or just look up Zepp Thread.. -
I completely agree with this.. I already said similar in another thread about the mastermind updates or lack thereof. Not bashing the Devs.. But the impression I am getting is, it is just too hard for them. Just too much free time wasted on them, when they can be doing more for easier archtypes.
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Masterminds have wanted changes for years now.
plainguy replied to eldriyth's topic in Suggestions & Feedback
Come on.. Stop.. That is utter nonsense and you're reaching.. Out EVERYTHING I said.. That is what you decide to go after? Strawman argument ? https://en.wikipedia.org/wiki/Straw_man What it means is I understand Homecoming is NOT Plainguy's Homecoming.. And as I stated not every patch is about me.. But I did make it very clear I felt this abundance of costumes added and the ways to get them really seemed to be solely for the Role-player's.. And I expressed some understanding with some facts about me RPing with what used to be a very popular guild back in the days. Meaning this is what I am basing my perception of the what I see.. I have Roleplayed before in Ultima online and in WoW. So I know what an Role-player would like. Shadowclan Roleplayed Orcs.. So in Ultima online we wore orc helms.. In WoW we played Orcs.. So even though you TRIED to bait me into a different argument and failed.. I am reiterating my thoughts around the costumes added.. What it also means is I hold no grudge towards the devs.. I will continue to support them and homecoming regardless if I disagree or am not happy with the patches and updates... One day I will see something that is of value to Masterminds, MAYBE.. If not.. Well, when I get tired of playing my Masterminds and petless masterminds and now Power pool builds.. I will do something else.. Again nice bait, but not today.. -
Masterminds have wanted changes for years now.
plainguy replied to eldriyth's topic in Suggestions & Feedback
We can agree to disagree.. That is fine.. People brought up several times about Mastermind taking on lvl 54 AVs.. That does NOT happen by just throwing a MM together.. No other AT has to run away if they have the inspirations.. A Mastermind MUST runaway to become affective again.. In a team setting.. No one is going to "WAIT" for the mastermind to reset and get his pets back.. Again not that this is a big deal in a team setting.. Because you really only need 2 to 3 maxed out players in a team.. Everyone else is literally cannon fodder and DPS additions to the team. BUT if waiting was a necessity then no one would want a Mastermind on their team, again fortunately it is not a necessity.. Again, there are so many other issues with Masterminds when compared to other Archtypes. But I do understand their game mechanics are much more complex being a primary pet based class compared to other archtypes. So I can understand working on Masterminds might just honestly be too hard for the Devs.. Why spend 40 hours trying to fix one thing for Masterminds when you can fix 4 things for a different archtype in the same time frame. They have to spend their FREE TIME wisely.. But I will reiterate, what happen to those pages and pages on all the archtypes that was dicussed on discorded. There was a debate over why discord was being used in the first place.. But they stated that was the best place to get inputs from the players.. That was the best medium at that time I guess for them. So that being said.. What happen to all that input on all the archtypes.. I went back and looked at those chats... I didn't see anyone ask for a bard power set.. Again I will pay as I do and maybe the next page update will have things that interest me. I found nothing interesting in this new update.. Sorry.. But again I will keep supporting Homecoming because not every update is going to be about me or several updates for that matter.. But trust me when Mastermind updates come in I will be on beta reviewing them aggressively. When Mastermind bot changes where made with the buff I was on and testing and making comments and asking question. -
Masterminds have wanted changes for years now.
plainguy replied to eldriyth's topic in Suggestions & Feedback
What happen to those pages and pages of those discord chats they had about all the archtypes and changes people discussed? The problem with Masterminds is you have to have THAT BUILD.. That is it.. You either have THAT BUILD to do amazing things or you don't. You can fight that AV.. But one one slip up and your screwed.. Pets are dead.. You are dead.. There is no wiggle room with Masterminds. I'm not crazy about the Bard either.. I could care less about these costumes you can collect with these tokens.. That clearly seems like it caters to the Roleplaying community, immensely. I am guessing they are a big population on whatever server. I get it, I played with Shadowclan back in the day on Ultima Online and in WoW. I make my payments. I've paid hundreds to play on Homecoming. I will continue to do so. I have my own wishes and wants. But they mean nothing. I have made my suggestions. Posted my wants.. But this is what they put out.. Maybe next update.. -
Masterminds have wanted changes for years now.
plainguy replied to eldriyth's topic in Suggestions & Feedback
I do -
How in the world do you do this stuff..
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Mids won't open visibly, even after reinstall.
plainguy replied to cohRock's topic in Mids' Reborn Hero Designer's Forum
Just Quoting this because I just had exactly the same problem. -
You can't get rid of the powers.. The horse has left the stable on this. I have a AR Device.. I love my AR Device.. My AR Device regardless of weaker DPS number due to lethal, has some defense caps and is kick ass, for me..
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Sentinel DP/Nin Gun/SwordMelee & Range defense cap. Endurance is covered by fraction of pointsChanged to Experimentation from Force of will for a bit more thematic.. Though Having Ninjutsu Force of will can be thought of as Ki power.. You also have access to 2 AOE placate powers. I would look into making some possible emote and costume change when using Adrenal Booster.. Like getting ROIDED out.. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Concealment Power Pool: Leaping Power Pool: Experimentation Power Pool: Fighting Ancillary Pool: Ninja Tool Mastery Hero Profile: Level 1: Dual Wield -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(5), SprSntWar-Acc/Dmg/EndRdx(7), SprSntWar-Acc/Dmg/EndRdx/Rchg(7), SprSntWar-Rchg/+Absorb(9) Level 1: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50), RedFrt-EndRdx(50) Level 2: Empty Clips -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(9), SprOppStr-Acc/Dmg/Rchg(11), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(13), SprOppStr-Rchg/+Opportunity(13) Level 4: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27) Level 6: Super Jump -- BlsoftheZ-ResKB(A) Level 8: Toxic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(48) Level 10: Jump Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(19), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17) Level 12: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48) Level 14: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(19) Level 16: Spring Attack -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Rchg/KDProc(33), Erd-%Dam(37) Level 18: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(48) Level 20: Adrenal Booster -- RechRdx-I(A) Level 22: Kick -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(34), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37) Level 28: Cross Punch -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/Rchg(29), ClvBlo-Dmg/EndRdx(29), Erd-%Dam(31), Erd-Dmg(31), Erd-Dmg/Rchg(31) Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Corrosive Vial -- Bmbdmt-+FireDmg(A), PstBls-Dam%(46) Level 35: Tashibishi -- PstBls-Dam%(A) Level 38: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Paralyzing Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43) Level 44: The Lotus Drops -- Erd-%Dam(A), Erd-Dmg(45), Erd-Dmg/Rchg(45), ClvBlo-Acc/Dmg(45), ClvBlo-Dmg/EndRdx(46), ClvBlo-Dmg/Rchg(46) Level 47: Kemuridama -- SphIns-%ToHit(A) Level 49: Misdirection -- TrmIns-Stun%(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(15) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 6: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;681;1362;HEX;| |78DA6594DB4E13511486F7B45311E881530BE55828505A68019FC0C44282A15AC17| |86933E274D8384C09530CBC83DE78E38D80A889AFE00378E9F14E01F5DA18D13718| |5767FD1B304C32FDDA7FCF5AFB5F6BD66E69BB18AE56E7AF0A2D7ACD365CB7B26C3| |A75E99876A86458724534AE26BAFB955E59321CCBBC5F286E1976A52CDD7ACD7693| |A78B45B36A3AAE59B8219D355977B7447BB956B30B0BCE43E9CA7BD296F59DB0AF2| |C9AC68674AC2EFFC7DCF686B929D7298951973527E28BF3D25AA5A456DFDC865C29| |9CEED0C86C544A865B3737777AC8599AEEEF19FAD07CB35E48BCD38598D585FE1EF| |CC0BCF411FCC4BCFC99B930713EB845F3C5682B331166CE46C0281863FEA09D3515| |AC7D41E6AFCC9643F088193E06BF3123D4D92082B5609C33F6B631BB69312478518| |48E03BE783347AF436DD7B42B7CB16B0FDC67269E33D307CCE917CC38656C56C1CD| |55163B1E30331633B7CA6C93E01A925270ABF2DA0A3BD347CC32D98AC0AB16C162C| |721534B081153DBC69E71E93DBBE01EB3779F993A608E9E50F00005D3B6ED2AB81D| |9E53F09A82D761781D86D769D4B44CB63A550B3B27590C50C6383206E3B70923145| |966A66F814BCC203DDCADAAEEBE12646F0D85BCE9B498548B49BCBE51BCBE476342| |F429E37D36EFDDEF80EBCC415439F813FCC58C52E601048B01645EA26A86D476438| |1902FE6DF70A69734C423AAD41188AF481C531EC6D0BC71346F1CCD1B47F332685E| |06CDBB9B156242054F60D4B218B52C462D8B51CB61D47218B50A054FC24E6812554| |EA1CA29543985AEE4D18D3CBAF39A6C1754F5853037FD31F5734689331665E8D4C5| |5AD63FBA8D63E279FDBA5097D7F8ED7962F1A254D6D5612749F3A5DF2D677F0078E| |AE4A2F4E79C1410D7E95B86866998DD45EFF03BFA7BEE214D3CE5031078C2F4FEBF| |DEE6CE0EB8F70FCCE1E651| |-------------------------------------------------------------------|
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Shield Defense seems to be the Defense cap winner for these types of builds. I play a lot of Petless Masterminds so I am used to gimping myself with the addition of the high endurance cost Masterminds come with on top for extra punishment. But I know having smash and lethal capped sort of helps out as most attacks have this component so its all or nothing due to game mechanics.
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Sentinel DP/Nin Gun/Sword Melee defense cap. 39 on Range would try to rework to cap both. Endurance is covered. Went for Sentinel for the Ninja tool mastery for the sword attacks, which goes with the other melee attacks from Fighting pool and Leaping. Went with Force will for Unleash potential for the Temp full defense cap. You also have access to 2 AOE placate powers. I am sure if I spent more time I could squeeze out both Melee and Range cap. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Ninjitsu Power Pool: Concealment Power Pool: Force of Will Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Ninja Tool Mastery Hero Profile: Level 1: Dual Wield (A) Superior Sentinel's Ward - Accuracy/Damage (5) Superior Sentinel's Ward - Damage/RechargeTime (5) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (9) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 1: Ninja Reflexes (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 2: Empty Clips (A) Superior Opportunity Strikes - Accuracy/Damage (9) Superior Opportunity Strikes - Damage/RechargeTime (11) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance (13) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (13) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 4: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Mighty Leap (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 8: Project Will (A) Gladiator's Javelin - Chance of Damage(Toxic) (15) Gladiator's Javelin - Damage/Recharge Level 10: Jump Kick (A) Mako's Bite - Accuracy/Damage (19) Mako's Bite - Chance of Damage(Lethal) (40) Mako's Bite - Damage/Endurance (43) Mako's Bite - Damage/Recharge (17) Mako's Bite - Accuracy/Endurance/Recharge (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 12: Combat Jumping (A) Blessing of the Zephyr - Knockback Reduction (4 points) (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 14: Wall of Force (A) Explosive Strike - Damage/Knockback (19) Explosive Strike - Accuracy/Knockback (21) Explosive Strike - Chance for Smashing Damage (21) Positron's Blast - Chance of Damage(Energy) (23) Positron's Blast - Accuracy/Damage (23) Force Feedback - Chance for +Recharge Level 16: Spring Attack (A) Superior Avalanche - Accuracy/Damage (25) Superior Avalanche - Damage/Endurance (25) Superior Avalanche - Accuracy/Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Recharge (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (33) Superior Avalanche - Recharge/Chance for Knockdown Level 18: Boxing (A) Mako's Bite - Accuracy/Damage (33) Mako's Bite - Damage/Endurance (33) Mako's Bite - Damage/Recharge (34) Mako's Bite - Accuracy/Endurance/Recharge (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge (48) Mako's Bite - Chance of Damage(Lethal) Level 20: Unleash Potential (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Recharge Level 22: Kick (A) Touch of Death - Accuracy/Damage (34) Touch of Death - Damage/Endurance (36) Touch of Death - Damage/Recharge (36) Touch of Death - Accuracy/Damage/Endurance (37) Touch of Death - Damage/Endurance/Recharge (37) Touch of Death - Chance of Damage(Negative) Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Steadfast Protection - Resistance/+Def 3% Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance Level 28: Cross Punch (A) Cleaving Blow - Accuracy/Damage (29) Cleaving Blow - Damage/Recharge (29) Cleaving Blow - Damage/Endurance (31) Eradication - Chance for Energy Damage (31) Eradication - Damage (31) Eradication - Damage/Recharge Level 30: Weaken Resolve (A) Shield Breaker - Chance for Lethal Damage (46) Shield Breaker - Accuracy/Recharge Level 32: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Tashibishi (A) Positron's Blast - Chance of Damage(Energy) (36) Positron's Blast - Damage/Recharge Level 38: Sting of the Wasp (A) Mako's Bite - Accuracy/Damage (39) Mako's Bite - Damage/Endurance (39) Mako's Bite - Damage/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge (40) Mako's Bite - Chance of Damage(Lethal) Level 41: Paralyzing Dart (A) Thunderstrike - Accuracy/Damage (42) Thunderstrike - Damage/Endurance (42) Thunderstrike - Damage/Recharge (42) Thunderstrike - Accuracy/Damage/Recharge (43) Thunderstrike - Accuracy/Damage/Endurance (43) Thunderstrike - Damage/Endurance/Recharge Level 44: The Lotus Drops (A) Eradication - Chance for Energy Damage (45) Eradication - Damage (45) Eradication - Damage/Recharge (45) Cleaving Blow - Accuracy/Damage (46) Cleaving Blow - Damage/Endurance (46) Cleaving Blow - Damage/Recharge Level 47: Kemuridama (A) Siphon Insight - Chance for +ToHit Level 49: Misdirection (A) Mocking Beratement - Threat/Placate/Recharge (50) Mocking Beratement - Threat/Placate Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;678;1356;HEX;| |78DA6594DB4E13511486F7F40052DA42A9056A5B68819EA007EA1398584930D4349| |A68E281C958A7EDAEE394302DD007F04E6FBCF1460AA8890F604C7C088F772AA8D7| |C688BE415DDD6B6D2061D2E997FC6BD6DA6BFDB3F794B68AEE6A75E90253BC170DC| |DB2D46BBAD9E2A66E384B5A8D5758FF1A843B2C75F5AA66D6F47BB9625B33D432B7| |5A4DC30A1E058B7A55372D3D77859B0DDEB2DACC576E368DDCB2B9C12D7E971BBCD| |51913CA5273BDA2ABCDAA7A831B865B482BBAB6C6CD9A07E3BC568792B5D0A5355E| |C91DD5EFD7D5D49266B5F4F5CE24F41583FB4712FE14D16ACFC9DE39182B3898E33| |DF10372E023F113F2CC67E472EA3859610145888551E44FA8ACC8CACA17CAFC8A74| |7D23EE23DD07C4EF480FF866A76466A7CA2D58CEC948741ED884D84EA1C9A287C18| |C5D88DE7964002243B287A12A13E2D87D64B2869CAF234739B1811C87E46139DD30| |2D97DF476EC2B21E59D9B309A21F2A6F21CF76886FA9D26BE2434C56C6191B91C92| |3CF70E4C96D6217796E87B88B8CEE211568CB27937D3453946689D22C319A2546B3| |E469E60D68DB2FDDF2CB37E643DAA07240560EDC0424A1C22DE4EC6DE21DE4DC2A5| |145DA217942BA35711EFD9FEB2B11D848100CCA609096CDD3467914672C24970D19| |D868D8243E404E1DDA44A5A95FC4DF480B068AC8812203762166ED482F2C3B2D77D| |1342DFB02326664C60CBDA1D937C897108CCB5EE2646E82CC4D90B909323749E626| |C9DCD5346329999CDA4631DD25EE107769D7ED119F2355485EA0B69C0B346D86A6C| |DD0B41972274BAE64C9A557D0764E0E9A73A3F98FC1D74569FA22C7AD57A823C30E| |26AF1EFCE0628DB438CDFD13D6EBAD9C8E971DF2B083A408E98FEBF803404FFD3D2| |1D9D865456C0E5B8CCEE5757C0787A7F3FEB94E7E4B9E6297B627C8FE13BD6EFAF8| |F8F7FE0309FBDAD4| |-------------------------------------------------------------------|
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And thus my meme and I commend them on their vagueness I might have been there !.. Well, were you there or not? I might have..
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Not grasping all the game lore some of it flies over my head. I seen the screen shots and the emotes.. I understood the Cimerorean as I think that was already mentioned previously. EG page 8 Nemesis reference, I don't get it.
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Suggested QoL change - Pool Power Standardization
plainguy replied to Zepp's topic in Suggestions & Feedback
I begrudgingly agree.. But there are some powers in these pools I just don't need and hate taking them just to get the power I do need. I wish there was some compromise in between. Or if every power pool was just tossed into one GIANT pool and you pick these specific powers on the level requirement. Example You can pickup Corrosive Vial, Group Fly, Misdirection IF you picked up any two powers from any pool before it. So I can pick up Corrosive Vial if I have Air Superiority and Infiltration. -
I took the Lord Nemesis as new costume set which includes new skin tones. I am thinking costumes is gonna be the big update. Regardless very impressed with 9 pages and still no real info.
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Non-rune option for Sorcery - Arcane Bolt
plainguy replied to biostem's topic in Suggestions & Feedback
I have brought this up before.. Every power pool should have complete alternate animation. E.G. AR/Device character should have the option of some tech or out of gun animation for example with Arcane. -
I think I was pretty clear and polite pointing out what I was trying to say.. I pretty surprised you became such a baby about it. It was such an innocuous post on such a silly thread.. But you are posting inflated builds with everything turned on.. Which gives a false impression to new players who don't in an attempt to show off some BS build.. I would tell you where to go and how to get there but you are not worth the effort or time..
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The build is at defense cap pre combat.. But once you engage it drops is what I am saying.. The tic box in options is what I meant.
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Just so you know you need to add attack to your options to get the combat numbers.. Otherwise Stealth gives the impression of defense cap..
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Bit confused on the rules here ? Level 4 starts the power pools sets Can you use the attack powers from level 1 and 2 from the primary and secondary actively in your build to fight in game or are they just mules for set bonuses if needed for the build?
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" exactly.. Same here
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Exactly. Just found it funny that a dev drops a vague hint and 3 pages later its all over the place. I found it funny..
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5 Pages and all I know is we have a new walking emote.