
plainguy
Members-
Posts
1331 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by plainguy
-
Hurricane (from Storm Summoning) making people physically ill?
plainguy replied to Spectral's topic in Suggestions & Feedback
I don't want to derail. How do you report such an issue? Which forum? Whirlwinds was making me nauseous. I had no clue honestly at the time what was going on. I eventually figure out it was basically the spinning of the character. Honestly if the wind effect stayed without the spinning I would be okay as I have no issue with hurricane and it just seems to be a mini hurricane. Null the Gull option would be nice. Thank you -
Hurricane (from Storm Summoning) making people physically ill?
plainguy replied to Spectral's topic in Suggestions & Feedback
I had this issue with Whirlwind. Took me a bit to figure it out. Had no clue at first.. I brought it up.. players complained about my complaint.. Minimized the issue.. I respected out of it -
Name one thing you dislike about playing Masterminds
plainguy replied to Zewks's topic in Mastermind
I found work arounds for that and accept those short comings. But with attacks you are limited in slowing down the attack chain. Meaning you can't go full tilt like you can with other Archtypes. -
Name one thing you dislike about playing Masterminds
plainguy replied to Zewks's topic in Mastermind
Endurance cost. -
Without a Doubt This !
-
Truly Amazing..
-
Its Anne from League of Legends
-
-
I have a Sentinel Beam/SR that I literally have fallen asleep playing and woken up and he was still alive with mobs attacking him on a 8/4 setting.. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Ancillary Pool: Ninja Tool Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), GldJvl-Dam%(3), Dcm-Build%(7), Thn-Acc/Dmg/EndRdx(9), EntChs-Heal%(36) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37) Level 2: Charged Shot -- GldJvl-Dam%(A), EntChs-Heal%(13), Apc-Dam%(13), Apc-Dmg(15), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(36) Level 4: Cutting Beam -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(11) Level 6: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(11) Level 8: Aim -- RechRdx-I(A) Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19) Level 12: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), EntChs-Heal%(23), GldJvl-Dam%(23) Level 14: Master Brawler -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Absorb%(17), Prv-Heal/Rchg/EndRdx(43) Level 16: Enduring -- PrfShf-End%(A), PrfShf-EndMod/Rchg(29), PrfShf-EndMod(29) Level 18: Refractor Beam -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(31), SprOppStr-Acc/Dmg/Rchg(31), SprOppStr-Acc/Dmg/EndRdx(31), SprOppStr-Rchg/+Opportunity(34), SprOppStr-Acc/Dmg/EndRdx/Rchg(25) Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40) Level 22: Hasten -- RechRdx-I(A) Level 24: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(39), Rct-ResDam%(42), Rct-Def/EndRdx/Rchg(36) Level 26: Super Speed -- Clr-Stlth(A) Level 28: Quickness -- Run-I(A) Level 30: Kick -- Empty(A) Level 32: Overcharge -- AchHee-ResDeb%(A), TchofLadG-%Dam(33), ShlBrk-%Dam(33), PstBls-Dam%(33), PstBls-Acc/Dmg(34), PstBls-Dmg/Rchg(34) Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(39) Level 38: Tashibishi -- PstBls-Dam%(A), ImpSwf-Dam%(39) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(45) Level 44: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(48), GldArm-3defTpProc(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 49: Hover -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(50) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45), Pnc-Heal/+End(45) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Rchg(46) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 26: Speed Phase Level 1: Disintegrating ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1530;715;1430;HEX;| |78DA6594594F135114C7EFB4534A376829D042A9A56529D36568017D368A241A200| |4125F5CEA486F69492D4D0B097E0CF5C117D7A8A0CFC68457E3B36F2E08F8EEC6A2| |7E80F174CEB954329334BFDE73CFF23FE7DE9999F54977A1307596496DE7CB5ABD9| |E5BE095D5528597EDB3DAEA5A4D2BB3C663875FAFD8C9CD6B95259E57CF71ED566E| |BE5428F3C8F1D6242FF04A9DAB0B6B555ECBCD73D85CE775DFC54A91D7C047157F9| |C732B2B6575A1CA79BEDDF83BCDB53CAFD58BA5AAC7584F95968A9072C985AB7263| |19BA502D2DAAC7B5664B95652D37A3D55779ED761014C6E1F74161E2D16DEC21202| |B33CB2362CA6AB0E541C35B66AD4FD13E70071893D99511A084C116D625199BDE4E| |E4A017F951113E5041A28C6ECAE0CE5A8C755B8A98460EA8C84F106CA560D93A864| |6799C38816C398D749E415E05593621CB46B25A499693646D2B784C0D27664F6263| |D720D221221D14D941911D14F919225D42938B46D6F998F804D94D0D7653C3D721B| |38732DB3CDFD018FC8EECFD41FC89F4EE2313BF901A04B70B59EDF7B1CBBE7BC4BB| |C81D90E5C351EB36DFB66C184F7D21EE107791D1AFC8E01EF20654F08B0A7E6A3C4| |E8DC7A9F118CCAB8B9C58178DCC07C680682C708082070F8947C8E1DF48E52F72E0| |0F11827BC421F438B0919BA02524CA84D27415C1332C3CC33A3C6C0F1A8E888B157| |90BC17E99F5BFC724FD2D50210CDC6206A3AF314FF40D72118AC4A8881C7352A32E| |A4E246263CC8E136E433081AA28AD2D016661ADE908C0A7E5038220631F21C65645| |F20950D647A93F812997A85B4427052CC3F19C08CA3DDC4319C960C4EAA7052E990| |46E990B274480E70CA088D193F66109BCB8AF1C2DA1A9B7A9FDC7CF51B6B18E9B4D| |93427375F5F2619A67D2798A4135E0766D3E17F260BBB8C02529724E34B928A624B| |47279CE86627E846A7E98627CCAA326653D66C1A379B26CC2687B7F98DD1DF259A3| |752DF4C349DF57F5147F923| |-------------------------------------------------------------------|
-
DP Ninja Full type defense excluding PSI Range and almost Melee Defense capped, not that it matters because of the Type Defense Cap. Agility Incarnate only listed. Rest is up to you for choose. Extremely fun and safe build.. These are numbers without HOB active. HOB puts you at incarnate defenses for that short period of time. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Immobilizing Dart -- Dvs-Hold%(A) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Swap Ammo Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21) Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43) Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(29) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;703;1406;HEX;| |78DA6594594F13611486BF69A79402050A6529A5400B4869A152F5071805AE402B4| |56F9B090C654C99366D49F05FB8C68455131770B973FD2BC62BD768229A685CC2C5| |783AEFF9424927993E33EFF49CF77CE7CC37B36B934D4B4BD3A785E23D9BD34AA5C| |C19FA2DEB45D7AC96351644E570D319643933A799597D3131B9AAE53229A354CEE7| |4A7DF2597AB550C817CB8973867959CBCC1735C334CCAC6848E5F3B944BAA0EB8B7| |EFB726AADA0178D15DD2C6B65236F7A6D71DAC82E97E9EF2DF6DD8CAE2DEAC5D2B2| |51084C158C8584B498D51674FAA95C5FE9A6BA6274065A853C2C97D8558548AAA26| |E0FAC7FC47C0C363C613E057F460F8385D815B6D843191599515977DAA26383B909| |AA5BCC6DD0BF030629D829839DEF20D6BD079B3E303F82CD9FC0EECF602F05BB38D| |88A50E7DDA8C352DCF14A6D1ED1CCFC4D857BF8A1C3D3A1D8E16DADA0DF0F9EA7FE| |34723AA531E9B0C5D818BC42E4E595857A9D2E5B6C55992EB0AD0EEC7683BDF5E01| |FB26F91C12D77D1CCCE3BCC1DB0679BB9050E6E82292ACB27CBF2BD4559836FC0BF| |94B99D17E66ABF80850CCC81236970689EEF2F82A39740855AD621C7D991224454E| |124B14BF6B1AB7215A2859C4017E6A896805C48E0190AEC7BCE7CC17C090EBD0247| |5F83FFA8D6A0B40BC6F1F6A86417929309F164067832E33C993035BF5FDAF60BA41| |B50C0B083A9329D60CC051E5070443A44D861901D86D8E1806A1B960EC339D4766C| |856932F71D763746BE80B1AFA08FD610952D8BB2C3283BFCA2CC7199397E0B358DD| |D64DE00C7AF33AFB27E0D6CA7CC0939DEC43DCCFCF87DE603E64330B9CBDC03D334| |AC09F9E24CF04E4832C364C0DBD6B27AD5EA7D6DD121666AA5947AB8D185624BDF1| |A4852A4348E36ED1F11A310BF1F11C3789D7E1C116FA3EC4A622B566B3F512B256B| |A593B5D2A95AC953F5D9B10E3AC957B662DD57F54DD9A8BED9ACBEF90FF625F490| |-------------------------------------------------------------------|
-
Make "Traps : Trip mine" work like in Devices
plainguy replied to Wifibee's topic in Suggestions & Feedback
I would really love to understand why it was never implemented.. Not from a I demand an answer point of view, but from just understanding a bit more behind the game mechanics.. -
Make "Traps : Trip mine" work like in Devices
plainguy replied to Wifibee's topic in Suggestions & Feedback
One day.. Maybe.. -
I have about 10 Petless masterminds.. lol
-
This is what I have currently.. Pretty close, the numbers are about the same. I have a bit higher on some defenses and recharge, you are doing more DPS. But nothing I have or you have will make the end game that radically different. I picked up Burnout of Tripe Gun Drone gimmick and double Hail of Bullets.. You can have 3 Gun Drones out for a bit, but you have to be on top of the timing and resummoning. Its like a 25 second window. If I can figure out your DPS increase and incorporate it into my build without affecting my recharge I would. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Devices Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 1: Toxic Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-Immob/Rng(3), EnfOpr-Acc/Immob/Rchg(11), EnfOpr-Acc/Immob(33) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31) Level 4: Empty Clips -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(43) Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(25) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17) Level 12: Swap Ammo Level 14: Caltrops -- Rgn-Knock%(A) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17) Level 18: Executioner's Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(50) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Field Operative -- LucoftheG-Def/Rchg+(A), PrfShf-End%(34), Prv-Absorb%(34), Prv-Heal(33) Level 26: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(27) Level 28: Suppressive Fire -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(34), UnbCns-Dam%(37), GldNet-Dam%(37), GldJvl-Dam%(37) Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A) Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(46) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46) Level 38: Gun Drone -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(42) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46) Level 44: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(23) Level 2: Stamina -- PrfShf-End%(A) Level 8: Speed Phase Level 50: Agility Total Core Revamp Level 50: Degenerative Partial Core Conversion Level 50: Ageless Partial Core Invocation Level 50: Longbow Total Core Improved Ally Level 50: Mighty Total Radial Judgement Level 50: Assault Total Core Graft Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1517;703;1406;HEX;| |78DA5D934B4F135114C7EFED4C29140A5428A5B405DAF22C74A06EDC1A791822980| |A89DB664287D2A4B64D3B24BAD2F8885B133126BC35F8FA047E00BF85F103B8414D| |4CDCB8A887F99F9B4E9D64E677CFFBDC7BE66EDC5FEED9D959BD2E6460A96C361AF| |91BF4B5ADBAEFB669EFD5CDB226E8F1D11B65437ED3AC14AD82B1BC6796F3B952C3| |AE961B6165DBDAABD5AA75DBB869168A96DD08AE5576ADBA55B10DB508E4AAD5B2B| |15A2AEEDAA54AD1EF485B35CB2AF439CB75CB2C58F5C66EA9D6A3E41AF945566AA5| |6D4315D930B72DFA5CAE1F0C5367B3F446FA857A9A5E714CC8EAC27302769C829D6| |7E0C81B30F6167C285AC19A782111FC12F4EF83E3AFC011AA245525C99574AEA0AB| |8A5C29C69546B95294823515AC695EB4A5837E2F38DAC1F481E94ED04363F0AA36B| |D3942521757EE3037C1E12D30E5C3D82E9DA5EFABC7C930F80D7C4CDA2EC96D74BD| |87B2E79CF90EECFDC0FC08F67F0263B4876E0E6E3EA26F80CB88C035786854B88F3| |D645F9856710ABFAA39C6310A0FAA23080ADD510E4B30E501A73430AD83592F18A4| |CC032AF340081319EC0793640C2963680E273EC47C4A08B3510B7364E2351A4E5CA| |0B7F1EF609C7A8CA81E233CA6711E5396C794E231A5784C233CA6510A8E72B01E35| |B1FBC43D549C5843C58915549A98079F90775C9D63FC33B74599C6541B6307F09C3| |A04A78F98C7CC1330730AEA741A49DEB027C91B4E0F82193EB2E7649D54BD4E6650| |76CA006717988BCC2CF897DA9A51996738F3FC7F999F91754E659E3BC2F8E68F992| |7E0C229F30C1CA29E0D95D9E0CC0BB7B0A1EC6FD03324C4A23AAA451E6F821208F5| |53C6F4D67DBE949B4DB1DEA6EAC246727AEB2A0BE9F85DF84925952A83E43FDA943| |350FE7429A54C506FD3B481BBD2E1AFB608FECBBEA45B57B2F9877691550D2F8549| |5096FD0197D01B72B959B32EE13CE9723BA01BD5AD8443B770E416FE01EE06D4D2| |-------------------------------------------------------------------|
- 10 replies
-
- dual pistol
- devices
-
(and 1 more)
Tagged with:
-
Assault Bot
-
Anything Trick Arrow because I think it really has some cool stuff with it.. Oil Slick is pretty dam good it really is good at wiping out low end mobs.. I am not crazy on Undead but it does have a heal attack. Thugs with an AOE attack with a fire proc to light up ignite. Demons would be good as their fire would also ignite Oil Slick and the whip attacks is pretty cool. Robots is also good.. I have a Robot Trick Arrow it's pretty fun. It started out as a last pet only build as I like to mess around with Petless and Semi Petless builds for a challenge. But I had to go full pets because I can see the potential with just the last pet.
-
AT: Arachnos Soldier Customization- Crab Backpack On/Off?
plainguy replied to Mallador's topic in Suggestions & Feedback
Funny I want the spider legs for Non SoA -
I know this is old This is what I have.. If you want.. Just tell me how to get the costume file. Face is Insectoid Helmet is cone Detail 2 is mandible
-
Make "Traps : Trip mine" work like in Devices
plainguy replied to Wifibee's topic in Suggestions & Feedback
Just pushing this as well.. Posted this a while back as well on the forums as well. Just makes no sense either.. It would be nice if a Dev could explain why it is different that we are not seeing. -
issue 27 Patch Notes for February 10th, 2022
plainguy replied to Cobalt Arachne's topic in Patch Notes Discussion
what does the ring do ? -
Question I tried 801.2 and my powers were delayed by minutes.. Was that -recharge buff from the mobs or a bug ?
-
Masterminds gain the power to have pets merge into gestalt.
plainguy replied to Voltor's topic in Suggestions & Feedback
You keep using this word Godmode. I just don't see where anyone said that.. The timer would be the standard Mastermind timer.. They are around until they die.. What you are then have to infer is when pets are not around, you are gimped. Then I would say why doesn't every class have a similar weakness ? If I am creating 1000 DPS per minutes with my pets and then drop down to 10 DPS because of no pets and then I have to deal with re-summoning, which in itself has its own sets of issue. Pets summoned can be attacked but cannot attack back, thus causing a second wipe. This delay is about 7 seconds long. You need to run away to summon pets in a "safe place" in the mission. If you happen to wipe near the door, that safe place is outside the mission. Which means you will have to wait to zone in because mobs linger around the door. You do the math on wait time on resummons. It is a significant DPS decrease compared to any other AT. If DPS were so great then you would not be seeing TONS of Mastermind farm build threads instead of Brutes and Tanks. You would be seeing tons of threads on Mastermind boards on how to squeak out DPS.. The fact is there is only so much you can do with a Mastermind. If you play a Mastermind you will see you are required to take X amount of powers. There is no working around this.. To play a Mastermind and survive you just have to build a certain way. Otherwise you get the My X Mastermind is squishy, the pets die a lot threads. Which in turn circles the asking player back to key builds. Again it isn't rocket science, just look at every key build in Masterminds. I mean the go to I want to kick the best ass I can builds.. You literally might have 3 powers you can choose from an Epic/Ancillary MAYBE.. Because sometimes something like Scorpion Shield just takes precedence. It is as simple as going to the Mastermind forums and looking at key builds. Robot Traps Tankermind.. You have a choice of Provoke or no Provoke. Then how to slot your pets with Key Invention IOs to make out their defenses and resistances. Then choice of Epic/Ancillary. But then you have to spec for recharge because Triage Beacon is big and having double Triage Beacon is close to necessary, which you pretty much get because you need a high recharge to get double Trap powers out.. 2 acid mortars, 3 caltrops.. ETC.. And this list goes on for each Mastermind Primary. In some instance it is almost the same exact build with different pets.. EG Trick Arrow and then fill in the pets. Bodyguard mode over 6 pets with 1000 HP combined or 1 pet with 1000 HP. What you miss out on is the 2 pet slots of 12 unique IOs with one pet.. So there is an inherit gimp. You are not Godmode as you keep pushing.. At the end of the day if the Developers said we can do this and make it balanced what is the issue. Again I don't know the numbers behind what the pets should be doing and not doing. I don't know if there is a formula which says, Mastermind pets should have these hit points and these buffs and debuffs combination to have a weight score of X.. I am pretty sure if we started looking at the code we would start to see some similarities. EG Robots have 100 HP but have these buffs and these defenses. Beast has 80 HP but has these debuffs and these higher defenses which equal them out.. If I give you a 20 defense and 100 hp and then give you 15 defense and 100 hp and a -5 to hit debuffs on all attacks. It is just about the same. I am sure someone will do the math where they would say actually you need -3 to hit to be equal or something. But we are not here to do the math. That is what the Developers do if they so choose too. They might say this is beyond me to figure out and balance. I can do code and such and I emulate a power and change it up but I can't do this type of work. At least not with a full time job.. So with all this being said.. You are saying that 1 pet using Robots for example and combining their hit points, let say 1000 for argument sake is More powerful then 3 sets of pets ( 6 in total). Mind you Bodyguard mode is still in effect. Below is the full list of powers.. You can see there are duplicates. So to the Assault Bot you would be adding Seeker Drones, Deflection Shield, Photon Grenade and a Heal Self. A heal self could be emulated by a Robot drone that comes out with the upgrade ( think targeting drone ) Non-targetable. This same drone can pump out the defense bubble. Or you have 2 Targeting drones out.. Whatever they think is cooler. But now this bot might need a few changes number wise. Yea I understand that the protector and battle are lower levels. Thus get killed more. So I completely understand that a level 49 or 50 Assault bot with 1000 hp is much different than 6 bots at various levels with 1000 hp. So yea the Developers would have to do some math to see what is fair and balanced and have the players test it out. I don't know maybe the aggro base against the assault bot will be much hire since you no longer have 7 targets but only 2 for mobs to fight. But I will tell you this. There will be a decent amount of players who would be happy to say, Hey we got a cave mission, can you switch to one pet mode if you have it before coming in. You know there was a reason why the expansions had giant sewer systems. They eventually wanted to redo the caves in similar fashion. Finally no one is looking to something underhanded here and its a bit insulting when you keep implying that. There is nothing here that says, when posting a suggestion you required to do all the math around your suggest to prove your case. And finally to say that the developers would just jump on something so blindly without thinking it out is a bit silly. I can only imagine the developers now saying, Whew.. Thank goodness Arcane said godmode, I didn't see it.. I was about to implement this today and make it go live.. Wow we averted this crisis thanks to Arcane calling out Godmode.. Assume everyone has the best interest and things wouldn't be so adversarial on these boards. Basic Powers Smash (Smash, Disorient, ToggleDrop) Plasma Blast (Energy, Knockback, -Regen) Equip Powers Dual Plasma Blast (Ranged Area of Effect Damage (Energy), Knockback, -Regen) Flamethrower (Cone, Extreme Damage over Time (Fire)) Upgrade Powers Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Knockback) Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite) Basic Powers Laser Blast (Minor Energy Damage) Smash (Smashing) Equip Powers Heavy Laser Burst (Moderate Energy Damage, Knockdown) Upgrade Powers Full Auto Laser (Cone, Energy, Moderate Damage) Basic Powers Laser Blast (Minor Damage) Force Shield (+Defense) Equip Powers Heavy Laser Burst (Snipe, Moderate Damage) Repair (Heal 30%) Upgrade Powers Photon Grenade(Ranged Area of effect, Minor Damage (Energy/Smashing), Disorient) Seeker Drones (-To Hit, -Damage, -Perception, Disorient)) -
Masterminds gain the power to have pets merge into gestalt.
plainguy replied to Voltor's topic in Suggestions & Feedback
Never said permanent. Never said godmode This is the whole problem here.. People like yourself are injecting words and thoughts never conveyed and then debating what "YOU THINK" I said.. You can't do that.. I mean you can.. But doesn't make it right.. -
I forgot to add that. I figured it would be something like that as well. Each costume last 14 days. Not sure if that is real days or real days of play time. 14 days is a lot of time in game. But regardless you would need a lot of them. creating code to get this done for specific players seems like a lot work. Meaning if they created a token you could use so you could ToT. The game sees the buff active and you get to click non mission doors. I am thinking it might just be easier to put them on PW2 and be done with it.
-
Masterminds gain the power to have pets merge into gestalt.
plainguy replied to Voltor's topic in Suggestions & Feedback
I've posted similar but to allow the Mastermind the option of having less pets but stronger, but built around the character build. As you can have 3 builds and they can only be changed at the trainer. This way I can create a Mastermind with just one pet that is equal to 6 pets as you mentioned or if not picking up the assault bot for example the other pets might pick up extra powers. I am sure there is a DPS number for the pets they work with. Defense numbers, resistance, and debuffs