
plainguy
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I think it is good.. This is what I am running typed defense and I am doing 4/8 with it.. Lots of fun.. I will look to see if mashing the 2 together will get something better.. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Devices Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 1: Toxic Web Grenade -- CrtSpd-Acc/Slow(A), CrtSpd-Dmg/Slow(3), CrtSpd-Acc/EndRdx(11), CrtSpd-Rng/Slow(33) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31) Level 4: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31) Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(25) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17) Level 12: Swap Ammo Level 14: Caltrops -- Rgn-Knock%(A) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(50) Level 20: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Field Operative -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(39) Level 26: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(27) Level 28: Suppressive Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(43) Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A) Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(46) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46) Level 38: Gun Drone -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46) Level 44: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ageless Core Epiphany Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition Level 8: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1574;699;1398;HEX;| |78DA6594DB4E1A511486F7C0208252A11E1001153C166584B6496F9BD6DAD86843F| |501CC4447242140604CDAAB363DA48F60A21C6CD3E3750F3E40DFA2ED03F464DB7B| |2FA66BF8D70E502699F966AFB5D7FAD75EB3F7ACDF5DEEDFDD5DB92A14DFF5BC5EA| |96C5DA3A76994DDB77573BFACE7857DB9E90EB3636B432F648D1D6D795FCF6F6572| |15B398AF04A56F73BF542A964DEDA6BE9335CC4A60B5B067948D82A9C9175FA658C| |C6B2BB9EC9E992B64BDCDD166C93076FAE0C8DB9EFEE6FB9AA197684EE84629B7AD| 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|2A2D9B7230D836380CB49DE5A3F641B57DF029D1FA9958FF00DC91F477| |-------------------------------------------------------------------|
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For simplicity I am just posting what I am running with doing 4/8.. Extrapolate what you want from it to make your own.. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Archery Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Snap Shot -- Acc-I(A) Level 1: Immobilizing Dart -- Acc-I(A) Level 2: Aimed Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21) Level 4: Fistful of Arrows -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25) Level 6: Blazing Arrow -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21) Level 12: Super Speed -- BlsoftheZ-ResKB(A) Level 14: Explosive Arrow -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(17), Ann-Acc/Dmg/Rchg(17), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/EndRdx/Rchg(25), Ann-ResDeb%(29) Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36) Level 18: Ranged Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(42) Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42) Level 22: Boxing -- KntCmb-Acc/Dmg(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Stunning Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(43), GldJvl-Dam%(50) Level 28: Smoke Flash -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46) Level 32: Rain of Arrows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37) Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Summon Spiderlings -- ExpRnf-+Res(Pets)(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 12: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1528;688;1376;HEX;| |78DA6D94DB4E1351148667DAA948A1D0425B28D01668915268A5EA0378E4466A10D| |0DB66528632A64E9BB624F2161E63A24035F1001EEE3CC64B5FC32B8FD144349178| |482FC6D5F9D7A6923AC9CC37FB9FAEBDD6BFF6EE4E5F38DEBEB8387558925DC7F26| |AB99C394ACF8A5672A4D59C9E95EA570BDD7E9633B3AA91D31692474AD925ADB412| |12F2DC72B158285592A774E39C9A992FA9BAA11B39C9395328E49373454D5B7059A| |F537A6EA9425F3AADD1B4A62E68A5F2925EF458E3B46AE8C5E5BC5AD10B46E04451| |CF26C5FC6935ABD1A3FEBED24BF5C4E81E90762E5392FA082945FA11FB8F1824C82| |C3AE41B764BB4DD64AE82CA1A731DF456C11045D945B0FD2DC43DEFC0F6F7CC0F60| |C747B0F71318A628870876480A826570AF8D69079D0AD3010E53E75B50B729B78CC| |34B07F327196DE58FB6569F6C895D6ED0EB052334439BE846DB1B9B250ED1C8256A| |72B121371B72B3A12E36D4CB8606D8D02F4ADB29823B6FA350FF2D6615EC5B67AE8| |191553644511E11ECD98018DA643E603E04A38FC0B1C7E06FCADCCD861DDDA76170| |70161C9D03A3F33C3E038E9D05656A844F34C237431856243B893DA2BF3DF5B7201| |93D00A31152031C610FACA1E99175305E055313F8F11FAAAD5F4CDFCF2BA4D0F441| |B142415EA1415EA104AF5094BE86454BC24F6075F02938F48CF99CF9028CBF046B6| |EF221320C738608678872861AD53622328CE451DBBEF34C83B965B3DC8F7E06E35F| |400F79888916C538C31867D8A699C7C5CCE3D750D3C455E6153071997991F54B603| |7CD9C14CB99BC83ADB9FF2EF31EF33E98DA606E82AF68174D8A7E4F6EF3BE5676FE| |E6A639A0FC7B0E987449D3CDD28CD2381824D992BE3A49928594407BB676893188D| |F768943D809DF7789D751D9C978A35C33DE5CC664B3946A960E364B879AA55677E3| |B8326B7ECA2F5AF23ADE380CCCBF13E8EE15| |-------------------------------------------------------------------|
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Found the DPS sheet..
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How.. point me too it.. That would be great !
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Build request: Dual Pistols / Dark Manipulation
plainguy replied to EventidesCall2.0's topic in Blaster
I would suggest turning everything off. I looked at that build and said wow nice.. Until I turned off all the accoladed and Incarnate.. Look Range cap and Smash and lethal cap will get you by.. I would rather be full typed defense cap though.- 11 replies
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Build request: Dual Pistols / Dark Manipulation
plainguy replied to EventidesCall2.0's topic in Blaster
This is what I am running now.. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Darkness Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(42) Level 1: Penumbral Grasp -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(45), MlsFur-Dmg/Rchg(3) Level 2: Dual Wield -- Dcm-Build%(A), ImpSwf-Dam%(9), FrcFdb-Rechg%(11), ExpStr-Dam%(11), Apc-Dam%(19), GldJvl-Dam%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(5), Ann-Acc/Dmg/Rchg(5), Ann-Acc/Dmg/EndRdx(7), Ann-Acc/Dmg/EndRdx/Rchg(7), Ann-ResDeb%(9) Level 6: Swap Ammo Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 10: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15) Level 16: Soul Drain -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(17), ClvBlo-Dmg/Rchg(17), Erd-%Dam(19), Erd-Dmg(21), Erd-Acc/Rchg(45) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx(50) Level 20: Touch of the Beyond -- PrfShf-End%(A), PrfShf-EndMod/Rchg(46), NmnCnv-Regen/Rcvry+(46), PrfShf-EndMod(46), PrfShf-EndMod/Acc(40) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27) Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27) Level 28: Dark Consumption -- PrfShf-End%(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37) Level 35: Dark Pit -- RzzDzz-Immob%(A) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 44: Hasten -- RechRdx-I(A) Level 47: Super Speed -- Clr-Stlth(A) Level 49: Victory Rush -- EndMod-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 47: Speed Phase Level 50: Agility Total Core Revamp Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1441;696;1392;HEX;| |78DA65945B6F125110C7CF2E075B68E90D7AA1142814A4168AC54F60B4F6C19404D| |BC457B2295BBA1161E5A2F0017C505FB4F592B45C34516CBDBC797DF69B788D2656| |9F7CF1611D76E6044C37D9FD31FF337366CE9C73485697073737574E33C97136A79| |44AE933F02DAB456B52C96A1BACF3F4C1EB2139BDA6E4B36A26BE5C5172E994562A| |1772A5B0185BAFE87AA1588E2F2BC54B7915E64A2A794DAFE494B256C8B3C154A19| |08BAFAA8AAEE5B3C3C2C8A8C5D296A63B4C7B45CB6E9561D46E5AEBBAAA66DCE774| |6D232E3224950D153E9DDFB529282B04AF7B043E9259A96165FB9CB104673307C46| |748DF73E4EC0BE48997C82B2E261E4366370041CE623791F22DE43464904406A90E| |8870D6DF06C5CB99FDBA6CCE64AF019D9C8D25D076C52C263D106C11C1968F28F24| |FC4CFC8635F885F91FDDF9033106CA560C30B469F98A9EF152DE835F10D32F096F8| |8EF81E598285DA44B0AD8E62A8813CDE24B6880F919147C809380203142C0F8C4BA| |638E8228E2047C1C9219C1CE434444E43E45481328671BB0CEB708E99E2C865621E| |3976289BAD757D47C67E20FDD08051B159A30D748EB5908926F22A64709213773EC| |0CD58DC215EC43216B7D18EDC473AA1F671D19DF1C7284E3C21B691534F89FBC8E9| |03A40CC19394D13299C23373F202718DB88EB480B39B3249EE53B8CDD3937896AE4| |1ED1EC678679079A8760E115ED1572FF5D5477DF5515F03D01A3FD560F5EFE2B473| |7BC43AB1810C35892D6415D20629030B56B1961A88613163F8365D9B3BC46DE4C20| |EF12EF11EF22F94332F6A9EA79A135473826A0EC2C2A2226D348ADB3707629CD2B2| |B80D5BD05E606C09AE91292ECDA2678077EFBD31C3BBF7B8631B065B3D2AA5B8880| |04932A59FF6EEDD26E9F0A8F4AB4792A400B62D725E32FF097EFF3748BB26D309FB| |B0D05D8FF167023461ECC251B60A63AFD7A8F71AFF00236ADE09| |-------------------------------------------------------------------|- 11 replies
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Just noticed after posting.. You have 43 in toxic because you have reconstruction on. I also noticed that MOG with ForceFeed back goes from 93 seconds to 67 seconds. Either build is extremely doable. You run 3/8 on either build.. You only have really once click which is Aim. Reconstruction is your heal. It is perma with a duration of 60 seconds with a recharge of 22. And MOG is your OH SHIT ! So it is just straight up attacking pretty much.. You can add Golgi Exposure to Instant Regeneration and Integration.. This will increase regeneration to 521 to 514 and and decrease End Use from 1.33 to 1.32 ( not much ) You can add Membrane Exposure to Aim.. 37 to 36 recharge and 58 to 60 ToHit buff
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Okay first off I discovered some issues with your build. You put level 40 IOs in integration and instant regeneration. Which gave you 2 percent less regeneration. You had AIM and SPRINT on.. With AIM on and SPRINT on you were doing over 100 DPS more compared to my build and your endurance was way high.. Once I turned them off things were back to normal and Musculature was still the incarnate to pick.. So making some changes and looking at what you did.. We are dam close to splitting hairs here.. If you pull both builds up side by side. you can see the differences that are slight.. So this is my build based on those changes.. I also noticed a BUG that some times you need to remove and then re-add an IO to see changes. Example Decimation Chance for Build Up IO.. I had to remove and add it to your build because at one point it wasn't registering so you were doing less DPS. Here are some screen shots of the stats. You are red and I am blue, also added My Build & Your Build The one thing I tried to play around with is M30. So If you look at my build but then decide to make changes to this setting to M30. It says that Full Auto can or recharge in 20 seconds which is 8 seconds down from 28 seconds. Assuming the Force Feed Back proc goes off. Of course all powers get a recharge reduction as well. Just that Full Auto is the biggest change. I think the biggest issue/difference between the two builds is the Force Feedback going off. Only because you get Full Auto up 8 seconds faster.. The only other difference is my build is doing 5 more points of DPS then your build, which is no big deal honestly. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Assault Rifle Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Burst -- Apc-Dam%(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39) Level 1: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(23) Level 2: Reconstruction -- UnbGrd-Max HP%(A), UnbGrd-ResDam(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7) Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(7) Level 6: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), BlsoftheZ-ResKB(9), BlsoftheZ-Travel(11), ShlWal-ResDam/Re TP(11), Rct-ResDam%(13) Level 10: Instant Regeneration -- DctWnd-Heal/EndRdx(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Kick -- KntCmb-Knock%(A) Level 16: Dismiss Pain -- Prv-Absorb%(A) Level 18: Buckshot -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23) Level 20: Integration -- DctWnd-Heal/EndRdx(A) Level 22: Tough -- StdPrt-ResDam/Def+(A) Level 24: M30 Grenade -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(25), ExpStr-Dam%(25), Bmbdmt-+FireDmg(27), SuddAcc--KB/+KD(27), JvlVll-Dam%(46) Level 26: Flamethrower -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(29) Level 28: Resilience -- GldArm-3defTpProc(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31) Level 30: Aim -- AdjTrg-ToHit/Rchg(A) Level 32: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(34) Level 35: Slug -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(37), ExpStr-Dam%(37), GldJvl-Dam%(39) Level 38: Incinerator -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(40), GldJvl-Dam%(40), Dcm-Build%(43) Level 41: Full Auto -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(42), SprOppStr-Acc/Dmg/Rchg(42), SprOppStr-Acc/Dmg/EndRdx(42), SprOppStr-Acc/Dmg/EndRdx/Rchg(43), SprOppStr-Rchg/+Opportunity(43) Level 44: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(46) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(50) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 1: Stamina -- PrfShf-End%(A) Level 6: Speed Phase Level 50: Musculature Radial Boost ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1425;686;1372;HEX;| |78DA65944B4F135114C7EF74A6144A1FD6F286822D8F162823F51368441205126C0| |11337A429B7654C33349D1AE16BB871A3B2F1B9F623B831C8CB9DA2AE5CA3266AD4| |D57898F3BF56C32433BF9973CFFBDE330B9B33A17279F6A2D02297AB45C7592D48B| |B61D9B21A28942C6997A438B9027427D4CA6ABE6857E49A79C9718AB7AB8DD5BC55| |AECAE6EA8C2C4BDB91665E56A42DEBC586B561C7AEDAEBB24E1AA67A092E6E6C54C| |D424DCAB590F73A2F8B35CBAE84BD8F59ABB24EDE2A51B5B426EBCEBA55EBBB52B3| |4AE6DF500BC592A487D390F5AD1E4A3149F7ABB45097AB8B9C4F889C217C0F84C7B| |187E036339F216AACEC172B9A278C2C33CF5C07F3CCE102B36B8959C8285B8AA4FD| |D63DA1F11DFCC96CF9C55C22651D9134FD1EA7D57297394CFDF5C393E6FFC0C2C81| |1B38B16032AC74027C76EED00A11C8472708EC385BE3197296C1B8C45DB1C1BA5C8| |63BBCAA57D925B11027DB4185616E12542CA102BE426AA84D163F6BD439D8EA9C46| |2BADF139E35403FB3A3050C30BB5A9937C8635C798C23319D62772A616737BD250C| |B14761BA5598EE3B5467DC103D9BE016B3CFC76EFB3E191EA7529CE33E19F72AE3D| |E5D5E3CB707EE8307CCE42173E00DF3C5B810FD3036FA2FB0C7016CF0E00F101B3C| |880DDFA58809ECA5486CF3B61854D8904A6328C8D526DB9923219CAF3018C17A94F| |99A3CA660ACA7D080113460040D18CB72F803521E55398FE2D8A771ECD338F66928| |4FDCA7EFB4210EC928839CFD99B75CFDF83BF0087CCF9CF8007E64C6A8B64955DB2| |46ACBA2B62C6ACBA2B629D43685DAE2646C2A63F31177EBFC63F009F894997B063E| |67DEA49CA7D5D84C63327238C7B7C6BDD13E192BD71D309A3F85936FD715F3A7458| |B4673A085E6898E83CD1F04B43E9F167DF947A4892437D7774DF39AFBF53F7D4CFE| |CB89E6C4BB3B319241C3FD03B841DD09| |-------------------------------------------------------------------|
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Mastermind shouldn't even have Pet Upgrades.. The pet should just automatically level with the mastermind.. Imagine if you had to get the T9 power to upgrade your T8 attack on ANY AT.. They should reuse those 2 upgrades for something else power set wise..
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So they are saying UNDEAD pets have SOULS to EXTRACT ? I don't want to get all Meta and stuff. But I thought that was the premise of dying, that once dead you lost your soul. That coming back and UNDEAD ( which is clearly not Living) you don't have a soul. I just Googled this and got various answers related to DnD.. But the consensus is zombies have no souls. Liches have their souls hidden. No clue where Grave Knights stand but I am thinking Undead.. Soul extraction clearly says depends on the type of undead you extract it from.. All this being said, I would say Soul Extraction should work on a NPC and once the NPC is dead you get the extra pet based on the NPC level. Minion, LT, Boss.. Maybe chain it.. Example. You soul extract a minion. While soul extraction pet is alive. Using soul extraction on the next minion will make your current soul extracted a bit stronger maybe refresh the duration. A third extraction of a minion on this already soul extracted pet would now make it LT level and refresh the duration. Killing a LT while this soul extracted pet would increase it to Boss level and refresh the duration. And the this duration should be steady and not this mysterious number of how long it MIGHT stay.. Let players know the duration based on the Rank.. So 3 minions = LT 2 LT = Boss 3 minions + LT = Boss If you to spice it up and put a wildcard in it.. You can soul extract Elite Bosses and even an AV BUT it has a chance to turn on you randomly.. So one moment it can be fighting on your side then turn against you then, you regain control and it is fighting on your side. You can make it DPS based.. Meaning if you take a good hit, that hit breaks your control. You could even add in depending on the mob you kill the soul extracted pet will have different attacks..
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No clue where you are getting some extra DPS because the sets you changed do not give you extra DPS.. I am going to manually copy your build over to a clean MIDs to see. I got the same recharge as you. I was able to get my resistances a few points lower then yours. Again I was working on keeping the endurance in at a safe range
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The DPS numbers look good. You re doing more damage then my build with full auto. The problem you will have is endurance. But if you go Cardiac you will be okay.. But let me look it over see if I can get the same numbers with DPS. I am not crazy about the 6 slotting of Tough but I get it..
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This is what I came up with First off not much you can swap out.. Incinerator IO sets do not have a lot of damage procs.. Only 1.. M30 Grenade and Buckshot have a few.. So those 2 slots left. 1 went into Incinerator for the build up proc. This thread :https://forums.homecomingservers.com/topic/5290-procs-per-minute-ppm-information-guide/ says it procs every tick. This link https://cod.uberguy.net./html/power.html?power=sentinel_ranged.assault_rifle.incinerator&at=sentinel says it ticks every .25 second for 2.5 seconds.. So that is 10 ticks for it to proc. Build up. Tactics has the build up proc as well, but that works with more people in the group.. I changed up M30 if you look at this build and the first build I posted.. IF you use Musculature Incarnate you can do the same thing to buckshot I did with M30.. Again slug has the same IO sets as incinerator so no damage procs. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Assault Rifle Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Burst -- Apc-Dam%(A) Level 1: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(23) Level 2: Reconstruction -- UnbGrd-Max HP%(A), UnbGrd-ResDam(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7) Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(7) Level 6: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15) Level 8: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(11), RedFrt-EndRdx(13) Level 10: Instant Regeneration -- DctWnd-Heal/EndRdx(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Kick -- KntCmb-Knock%(A) Level 16: Dismiss Pain -- Prv-Absorb%(A) Level 18: Buckshot -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23) Level 20: Integration -- DctWnd-Heal/EndRdx(A) Level 22: Tough -- StdPrt-ResDam/Def+(A) Level 24: M30 Grenade -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(25), ExpStr-Dam%(25), Bmbdmt-+FireDmg(27), SuddAcc--KB/+KD(27), JvlVll-Dam%(46) Level 26: Flamethrower -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(29) Level 28: Resilience -- GldArm-3defTpProc(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31) Level 30: Aim -- AdjTrg-ToHit/Rchg(A) Level 32: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(34) Level 35: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37) Level 38: Incinerator -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(40), GldJvl-Dam%(40), Dcm-Build%(43) Level 41: Full Auto -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(42), SprOppStr-Acc/Dmg/Rchg(42), SprOppStr-Acc/Dmg/EndRdx(42), SprOppStr-Acc/Dmg/EndRdx/Rchg(43), SprOppStr-Rchg/+Opportunity(43) Level 44: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(46) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(50) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 6: Speed Phase Level 50: Musculature Radial Boost ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1490;684;1368;HEX;| |78DAA5944B6F12511480EFC0002D4F1181969656A095F758FC051A6B13B54D2AD09| |AB821042E30860C84C1D8FE0D376ED4AAF1B9F627B831B52F775AEBCA75D585465D| |8D8739E74A4D974E72E79B3967CE7BEE5D5A9B77371A0BE799E4BDD8AEEA7AA5C4B| |5BEAAF1B6A35453B956E36C7039604585A652AC6A4D5E572EE87AF556BB5F29AA8D| |361F6AE779836B3A578ABCC935DEABF6D58EE6BFACB5780FBE50C48373B9D3692BA| |52EE775B7F9B8C8AB5D556B7ACC9705B5D9026F4D9F50D5794F6FA9DDC8A5AE5A53| |FE865AAAD638DCF43EEFAD8F418A0AAC3749B84966D60663050B2C99155343A18DA| |D4AA6D0BB823C718D5844264AC85019594A095B6658A5DF5653287F27FE44DA7F21| |CBF0B1952249D6BB18DE7E0799803EDAC893643B40A1771F1902A543E4E87062EC1| |117D18D747A885EA4DB875C81B0A3A2EAD1AB288C834797C8C595656841B480D223| |2C3C65405C66ABE0C62784BE432C69133AEA1789F9AD3653785226DA90A7EC44073| |23482BC0E1E03C2638012B342ECA01006C3F01495D93684098B30E1DBD09480CCC6| |D688EBC88805DD463ECB26F371CC71078CC785F1F8162A4F6F137788BBC8D81E72F| |21DF2559AB109329627CEA1C7491AF0D40F220D788A06BE0511A3344B16DDC019CA| |50D8B448639A6618A319CED00C1334C304CD3046337C0B1EE3E4D116BF8F633AF38| |0B8417C889C79447C8CDC05E35951C32C1927C93849C6C91CE69EB907EF4999ED81| |514A444CBDC76EA43F10F7891F919903E227A41F6ACD8A5AB3546B8E6ACD51AD39A| |A354FB5E6A9D600182BC2587982DD3BFB94F88CF81C5978417C89BC0139CF896D34| |17448F05FAAF6FA6CDAD3ED8668631293371198377C3608BC745CBF2708333C9141| |D3A8F9E22A6E8CB71D1D7232289C5B0B9962B92D9DC6FFF28E924B0D049F03A333C| |09FEFFDAF48353E1ED0FAD4B1C3F| |-------------------------------------------------------------------|
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Here is my thought on this.. MOG is up every 90 seconds. On a 3/8 setting I am guessing it will take you close to 90 seconds to clear out a full group or even 2 if they are close enough with MOG active. Here is my thoughts though on Resistance VS Defense. You have 50% resistance but minimal defenses. Here is the Excerpt from my signature 10% & 15% defense. The idea here is that you're a mid-high level squishy who, while not obsessed with IO's, is trying to get a little survivability out of his build. Remember the zero defense case? It was dismal, but just to re-hash it: Even level minion hits you 50% of the time, +1 LTs hit you 63% of the time, and +2 bosses hit you 78% of the time. The LT will likely land three out of five swings and the boss will likely land four out of five. 45% defense. Even level minions now only hit 5% of the time. Now, after thirteen attacks, it is still likely (51.3% to be exact) that you have dodged all of them. Series of five attacks: The chance of getting hit by two or more is only 2.3%, and that never happens. Now a +2 boss shows up and you laugh. He only has a 7.8% chance to hit you, which works out so that he's only likely to have hit you by the ninth swing. This is why hitting the soft cap is important, only 10% more defense than the last case, and you're likely to dodge three times as many attacks. In a series of five attacks, it is only 5.2% likely that he has hit you two or more times. With soft-capped defense, that AV has a surprisingly low 10.5% chance to hit you. With 45% defense, a +4 AV will only hit you one time in ten. Lets simply discuss the scenarios talking about minions, 8 minions total. 45% Defense. 1 in 13 chances to get hit. You get hit on the 13th time. They do 100 pts of damage each, lets assume smash lethal since it is the highest on both builds. 30% resistance = 70pts of damage x 8 = 560 pts on the 13th HIT. 10% Defense 50% hit you. So out of 13 swings ( make it 12) 6 hit. 100pts of damage 50% resistance =50pts x 6 hits per minion x 8 minions = 2,400 Again MOG can make this a moot point.. You will be capped. This only matters in the moments MOG is down or you aggro extra mobs as MOG is going down. But waiting for MOG to be up all the time will slow down your play time. One luck inspiration 12.5% will put my Melee defense cap to 44 for 60 seconds. So I would be Melee and Range Defense capped. MOG 90 seconds.. You get where I am going. I would have to joust mobs if not flying with a temp jetpack for 30 seconds waiting for MOG to pop up. On my build I would swap around stuff like oldskool mentioned. I would at my damage on my attacks compared to yours. My full auto is doing 100 more dps. 6 slot incinerator with some procs bring up that damage.
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Going to jump around a bit. Glad to know I was thinking the same as you with the IO sets in full auto and flame thrower. Also the Cimo Broadsword attacks have a defense debuff. I have been trying to solo ITF on a petless mastermind and this is where I get crushed all the time if it is not the 3rd mission fight with 2 AV.. I get double hit from a CIMO BS attack and I die right off because I can't heal back fast enough. I also agree on the regen being in melee. Just not enough to sustain you. Unfortunately I am not in love with Resistance builds. I tried one once and I just hated it.. I just could not survive on a 3/8 setting. The Trapdoor mission for incarnates unlock is my main test. If I can do 3/8 on that mission then everything is good. I know some are not fans of min and maxing.. Oddly enough I can relate to your chipping away at a boss comment but more with my petless masterminds. Based on what comments above I can see some changes in my build.
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I agree with this.. But I am a defense cap player. My goal for any build is 3/8 setting. But that is because I solo a lot. As you can see I play a lot of petless masterminds and they do 3/8 setting as well. It the challenge.
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This is a tough build in the sense none of the IO sets are conducive to getting some decent numbers.. I started with Range cap hover blaster but changed it up.. Got rid of Hover, Disorienting shot and second wind.. Pickup Kick Tough Weave.. End result was a bit more endurance but resistance and defense numbers went up.. But regardless your endurance is good. The other reason I got rid of hover is AR Full Auto from above is a bit funky.. its like a flat cone not a circular cone.. So sometimes I fire full auto from top and just get a few mobs.. But just buy the cheap jetpack from PW2 and have 5 hours of flying as needed. in MIDS instant regeneration is broken or just not worth slotting more than one IO into it.. I didn't see any changes adding more health IOs for example. Reconstruction might be broken as well. I put a heath IO into and didn't see any increases in Reg I did see an increase in regeneration when adding to Integration.. You have 2 slots left to put where you want. I put one recharge into MOG to get it down to 94 seconds.. Every 94 seconds being fully capped is not a bad thing at all. That is just about every fight. I would have liked to put more procs but just couldn't. You could 3 slot Integration with Numina for the 3 set bonus for even more regen and hit points. Add one more to m30 grenade for another proc.. Add another recharge to MOG to get it to 80s.. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Sentinel Primary Power Set: Assault Rifle Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Burst -- Apc-Dam%(A) Level 1: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(23) Level 2: Reconstruction -- UnbGrd-Max HP%(A), UnbGrd-ResDam(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7) Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(7) Level 6: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15) Level 8: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(11), RedFrt-EndRdx(13) Level 10: Instant Regeneration -- DctWnd-Heal/EndRdx(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Kick -- KntCmb-Knock%(A) Level 16: Dismiss Pain -- Prv-Absorb%(A) Level 18: Buckshot -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23) Level 20: Integration -- DctWnd-Heal/EndRdx(A) Level 22: Tough -- StdPrt-ResDam/Def+(A) Level 24: M30 Grenade -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(25), Bmbdmt-+FireDmg(27), SuddAcc--KB/+KD(27) Level 26: Flamethrower -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(29) Level 28: Resilience -- GldArm-3defTpProc(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31) Level 30: Aim -- Empty(A) Level 32: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(34) Level 35: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37) Level 38: Incinerator -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(40), GldJvl-Dam%(40) Level 41: Full Auto -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(42), SprSntWar-Acc/Dmg/Rchg(42), SprSntWar-Acc/Dmg/EndRdx(42), SprSntWar-Acc/Dmg/EndRdx/Rchg(43), SprSntWar-Rchg/+Absorb(43) Level 44: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(46) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(50) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 6: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1394;663;1326;HEX;| |78DA65944B4F135114C7EF74A6144A1F56E4DD026DC1165A46F01368441215126C0| |113374D536ECB9866683A35D1AFE1C695CFF85CFB11DC18E5E54E1157AE51171A75| |351EE6FCAFC530C9CC6FE67FE7BCEE99338BB7E642D5EAFC39A1452ED4CB8E532A4| |ABB65D9B21E28562C6957A4383C027426D44AA950B66B72CD3CEF38E59BF556A960| |55EBB2BD3A27ABD276A459903569CB66B9656DD8B14BF6BA6CD21BA6BA092E6D6CD| |4CD6243CAB59077BB20CB0DCBAE85BD8779ABB64EDE6A51B5B4269BCEBAD518BAD8| |B02AE6BF508BE58AA48BD392CDDB0394E2189D6F3274D1BCAC5D21667D741AA2906| |D8B7EB1AA7962648579E22A5860A68BCCBE656631AB6C85AB6B7F744F347E80BF98| |1DBF99CBF4B28E489A7E97C377DC61A6691FFDF0A4F9F7598CEC31FB6831A0720C0| |439766737186206C36084198A3257286C97AABAEB0A8B29F2D8AD72E9CE09B6007D| |B4185616E16542CA10ABE426AAC4E80197F496763486ACFD31DDEF89270DD0CF3CD| |50106987D9DCC6BE4B14779EC41623AC5EE55626F3FDD250CB14561FA211AFD0833| |8030030833E403BF181EB7C96850E536F881C5B18FE01EF88999DC67C63F335F4D0| |A31AC220E9FE56AE368ECC84F108D1D41A3372962021145C2A5431854CEA8EADC28| |3A9744E7C6D1B9343A9746E792E8DC3BF2975215A4EE71734EDF071F800F99E38FC| |0C7CC1D329E40647D02C6191867609CC973E6BBF47256A599DDE43D98DC02B7C11D| |E6D42EF89E19A31A73CA38871AF3A8318F1AF3A8711A354EA3C61E323695B1F984B| |FF7334FC167E073E6EC0BF025F33A7D41336A68667AD9E32CBEE21B93DE601F0E95| |EBC60DA10EF7F0995AB3705C5A32DAE32C344F3A081EFD6778D2D7E3D2B72392269| |2BCA9BECBA4640CF1FDBF45CCBD0F73FF7AAA3DF7EE5FEC58D90B| |-------------------------------------------------------------------|
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Must be a southern thing
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ma'am denotes military or prison.. Which one ?
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You can dismiss individual pets.
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Can they Implement the VEAT type system ? Personally I suggested something similar long ago on the forums. EG on the EPIC and Ancillary pools it should just be Resistance or Defense Shield.. Let the player pick if they want it to be fire or dark or whatever. Full Auto out of a shoulder mounted gun.. EG Predator style. Energy Blast from chest or shoulder mounted gun. Have the Devs find a cost for this ? EG it cost 5k to run the servers for a month.. Get quotes for someone who can do the animation for 10 powers. For example if they want 3k to do the work, They do the same thing they do for donations for Monthly maintenance, you create donations for Power animations. This way people who want to pay for that will. You don't do anything until you get the 3k.. If it takes 10 months to get the donations, well then that is how long it takes. Basically the VEAT branch out is for those not wishing the cottage rule sets. But they are still there if someone wants them.
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Alternate Archery/Trick Arrow Power Customization - Ninja
plainguy replied to UltraAlt's topic in Suggestions & Feedback
I agree this with everything -
Funny, just found this thread. I thought the same thing. It has a bit of everything to see how you survive. This is how I tested out all my Petless and Semi-Petless Masterminds.. If they can do this on 3/8 then its a good build and getting the incarnate unlock was even better. Currently working a Whip / Force Field build through this mission. But currently had to drop it down to 1/8. From my end, any petless or Full pet build with Trick Arrow is going to do great here.. Trick Arrow is that dam good.
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Illusion/Trick Arrow - Think I'm Doing This Wrong
plainguy replied to Phigment's topic in Controller
This is what I am running on 4/8 setting for counsel mobs.. Great fun.. I went with fire to just ignite Oil Slick much easier.. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Fire Mastery Hero Profile: Level 1: Spectral Wounds -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(46) Level 1: Entangling Arrow -- GrvAnc-Hold%(A) Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(3), CldSns-Acc/Rchg(3), CldSns-ToHitDeb/EndRdx/Rchg(13), CldSns-Acc/EndRdx/Rchg(13), CldSns-%Dam(15) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-EndRdx/Rchg(5), RedFrt-Def/Rchg(5), RedFrt-Def/EndRdx(50) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(17), PcnoftheT-Acc/EndRdx(17), PcnoftheT-Rng/Slow(19), PcnoftheT-EndRdx/Rchg/Slow(19), PcnoftheT--Rchg%(21) Level 12: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(21) Level 14: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37) Level 16: Kick -- ExpStr-Dmg/KB(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), SlbAll-Dmg/Rchg(31), SlbAll-Acc/Dmg/Rchg(33) Level 20: Acid Arrow -- TchofLadG-%Dam(A), Bmbdmt-+FireDmg(23), JvlVll-Acc/Dmg/End/Rech(25), PstBls-Dam%(25) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(43) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34) Level 28: Flash -- Lck-%Hold(A), BslGaz-Acc/Hold(36), BslGaz-Acc/Rchg(36) Level 30: Consume -- PrfShf-End%(A), Mlt-Dmg/Rchg(45), ScrDrv-Dmg/Rchg(48) Level 32: Phantasm -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(36), ExpRnf-+Res(Pets)(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39) Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(40), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42) Level 38: EMP Arrow -- Lck-%Hold(A), BslGaz-Acc/Hold(42), BslGaz-Acc/Rchg(42) Level 41: Fire Ball -- PstBls-Dam%(A), PstBls-Dmg/Rchg(43), Bmbdmt-+FireDmg(43), JvlVll-Dam%(45), JvlVll-Dam/Rech(45) Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48) Level 47: Evasive Maneuvers Level 49: Disruption Arrow -- EnrMnp-Stun%(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 12: Speed Phase Level 50: Agility Partial Core Revamp ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;677;1354;HEX;| |78DA6594CB6F12511487EF0C839477118156C0F2AAE5DD52B5892BABD5269A92345| |1D784B4434B24400608D47FC19D9BAEB45A6DEB233E1313D7BA76A71BE3CEE746C1| |B6A6EA663CCC3937D04832F9E6FECEE39E7BCE5CB2ADB3964261769A098333A57CA| |D969BA994EB4AA5549295816CA39EAF172B65D6FD19E009F78CDC2F7DBE546AD4C0| |890BDE3E9F338D42217D49292E5CC99D56944A93D9E72B103227E71765A5B65CAC9| |AB4F5C5AA2C2F5AB5D7D9E2D272BD585E32E3AAD45D3ACE558B0B6051E45C365FAB| |CBCACA10D41284674D60FCA7EAD90D404662076E12D79003B788B791A975A4D20DC| |6042A6397454DAC812090A8173E82E89798F889F81969F942FC8AB47D433AA0473A| |1EAC73095A46938D68454A16A2199931214310ACA760419FE8D6686436E21D30187| |8AD06CA5C0718F976C647F03626B1C1C7C427C8834F89CF90879E23C3B09D995A27| |983F88687C8F6C808F951BAD6FF1749177D40588B49391D99B203A25B601110E3E0| |9475BD4AAF6759047B6893BC453C8C034B209C14E3A88CEF9066B708B7A8D432775| |C8974CA30EB677F13EB926755A2BDC1E41AB4D02A387B7C4437D0A508703D4F1204| |D20421389D3843601C3FC0CC39B98F9F03DE243A4EF3E32F880B8855C87602F058B| |DEBF788630B52E4CADEBE6F43326694EFE55744A2A4C338EB7F0805B9069849731B| |28DDF65B88D8CEC228FEE103BC49FC815080E51B0149A44716C8A788C781C193B81| |BC0A41A3D43571946A8F51ED31AAFD2ED41EE599A3348CF80B220D2B19C26125A79| |01B8004659612BB28A67E11F790E3BF897F90AFE28CA56927B505D113FCCB9FB886| |5F9B5FEADD7BD5D7B7E8AE5595CDFD2FCD4BFCB2832468D27753EFAE332185FF0A3| |FF6895114DB7DA2200471E2990B78933AFB8CABD8D2CC75E4EB78EF9AA97B6ED0C8| |53FD071051D37E| |-------------------------------------------------------------------|