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Everything posted by Psyonico
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Hi there, welcome!
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I don't know at what part in the raid process you see this happen, but let me give you a perfectly legitimate example... I was waiting for a Hami to start the other day and rather than just sit around, I decided I'd open Mids and plan a new build for a new toon. Well, I look over after a couple of minutes and see the "afk" above my head, so I jump back into game and move so I don't get logged out. Again, this all happened with ~10 minutes left before the raid was scheduled to start. So your suggestion would have me get logged out or kicked out because I'm not 100% paying attention to the game while just waiting for time to pass. Also, the standard afk log out timer does apply to people who are in raid areas, so the only way they are not automatically logged out as it is is if they're in TF mode, in which case they can't be invited to the league. I don't know if it would be possible to have TF mode not prevent logout in just the Abyss/Hive, but blanket just logging out instead of showing "afk" i am against.
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How did you first start playing CoH? What do you love the most?
Psyonico replied to Xalon's topic in General Discussion
I got a free week (or maybe 2 week) trial to the game toward the end of i6. Before the trial ran out i had purchased both CoH and CoV. I played on Liberty at first because that was the server at the top of the list when I first started playing. I played for about 6-7 months without getting a 50 because I kept making new toons and deleting ones to be able to do that. I lamented on the official forums how I would never get a 50 and as luck would have it, I got a PM from another player who introduced me to Repeat Offenders. Seeing that play style, I fell in love with the game all over again. Before City, my only MMO experience was Runescape and Guild Wars. Both of which I had played a lot of, but neither was the experience I had with City and RO. -
You can chat in the channel in a couple of ways... the easiest is to click on the "Help" in your chat box, doing so will bring up a list of all channels you can send a message to. Global Channels included. The other way is to create a bind to automatically send a message to a channel, I've got a global channel bound this way, you can do it by pasting the following command into your chat: /bind rshift+enter beginchat /send "TankHQ" then, whenever you press right shift and enter at the same time, your chat box will automatically be set to send a message to the TankHQ channel. The nice thing about this method is that it actually saves what channel your chat box is set to and bypasses that to send a message to TankHQ
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Lessen impact of Blast Off on flying enemies please
Psyonico replied to Hedgefund's topic in Suggestions & Feedback
I've seen foes that are affected by other knockback also be affected by this bug, so it very well might have something to do with the enemy not being on the ground. -
It's been so long since I've joined a new global channel, but I'm assuming the chan_join command doesn't actually add the channel to a chat tab, so that needs to be done as well. To do that, right click the tab and choose... edit(?) I think... and then you can add the channel to the list visible on that tab.
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My namesake, a mind/ff controller is relegated to market tasks these days. He's probably the only character that i have that i don't forsee myself playing again, but I can't delete him because he's my namesake and a recreation of my first character ever.
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Lessen impact of Blast Off on flying enemies please
Psyonico replied to Hedgefund's topic in Suggestions & Feedback
Is it flying enemies that trigger this? I've just assumed it's a bug, so filed a bug report when I first noticed it happening. If it really is working as intended then yes, I agree, it should be changed. -
Except that's not how it works. If Rage makes knockback unresistable then everything would be knocked, not just "things that can move"
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City of Villains 20 Year Anniversary on October 31, 2025!!
Psyonico replied to CountVampyro's topic in General Discussion
I believe that the 20th anniversary was the first year of the time-capsule anniversary event. -
Last I checked September 16 2025 happened *before* September 18 2025
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Your premise in your first post is flawed (that Street Justice out performs Super Strength). Your changes (with the exception of the power level availability) would make SS even more powerful. As I said, it's already S tier, it doesn't need a buff. And buffing an S tier power set will undoubtedly lead to a nerf of the set elsewhere down the line.
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Except... it is. Super Strength is #1 in the combined Pylon/Trapdoor test for brutes and is rated S tier overall.
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There are... convoluted steps to getting mids to update, you can find them in the below discord post https://discord.com/channels/593336669004890113/593336669789487106/1394321064804356264
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I believe it's actually 30% and yes, it's still there.
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Momentum works very simply... your first attack will be slow and will add momentum. You keep that momentum for 5(?) seconds and then you have to build it again with 1 slow attack.
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You can change UI scale in options... somewhere, not in game so I can't give the exact location.
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My gut feeling is that if you are stacking stuns between Opressive Gloom and Lightning Clap (or Hand Clap or Fault) the sustain that OS provides should be "good enough" in most cases. My Dark/Stone tank already has T4 Cardiac, so I didn't feel a need to respec into OS. I suppose I could try it with my Dark/SS though.
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Minor upgrade to enhancement management window
Psyonico replied to srmalloy's topic in Suggestions & Feedback
Can't you use the already in game "power info" that is in the same window? -
Is that all? Project Will just *feels* like it takes an eternity and a half to cast, probably because the animation has you standing around ding nothing for most of it. I suspect that Project Will's balance is compared to Arcane Bolt *without* factoring in the chance for double damage, and if that's the case, I wouldn't mind if it got a little love.
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As long as you use level 50 purples (as opposed to attuned) you can +5 them. As for the best strategy, since you can only slot 1 of each purple IO per build, you can't use all purples. So basically it comes down to should you attune, or should you +5, and that answer... depends. If you are going for set bonuses and plan on exemplaring, then you should attuned so that you get set bonuses at levels below 47. If you are frankenslotting then you're probably better off +5ing to maximize enhancement percentages. Note: procs should always be either the minimum level for the set or attuned, since they provide the same benefit regardless of enhancement level. I personally attuned anything that has a max level > 30 and isn't a purple/pvp. For any set that has a max level of 30 (I'm looking at you, Siphon Insight) I usually will slot level 30s and +5 to max out enhancement values. Purple and PvP IO set bonuses remain regardless of the level difference, so it can be worth +5ing some of them (for example, most purple sets only have end redux in 1 piece on a dual aspect, making +5ing that one useful)