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Psyonico

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Everything posted by Psyonico

  1. Also, a lot of powers you think are toggles for NPCs (temp invulnerability comes to mind) are actually clicks with a duration and a recharge, which is why you see NPCs that follow you continuously activate them.
  2. https://cod.uberguy.net/html/power.html?power=circleofthorns.boss_succubus.blackclaw&at=boss_grunt less need to do testing if you just look at CoD. Blackclaw does -10% defense, but it is resistable. I don’t feel like comparing CoD for every attack that does -def that CoT enemies have, but at level 50: Magma Thorn Caster has 3 -def attacks Succubus has 1 Master of Ruin has 3 If you want to see what the numbers those provide do, cross reference the HC wiki with CoD https://homecoming.wiki/wiki/Circle_of_Thorns alternately, you could turn off your defense toggle, pop enough oranges to be at the resist cap, and let CoT wail on you. Your DDR is all in SR passives, so you’ll see exactly how much -def each attack is doing and you’ll actually have a fair chance of getting hit.
  3. It can be enhanced (if it couldn’t, you wouldn’t be able to slot resistance into it). at ED cap for Corrs, it provides about 30% resistance to S/F and about 15% for everything else. Nothing to sneeze at. But admittedly depending on what you’re chasing for set bonuses, Toroidal is a possible place to skimp on slots.
  4. I remembered late last night that buckshot has a chance for knockback, so with a Sudden Acceleration in buckshot that leaves Cupid’s Crush going into Sleep Grenade if I want the recharge bonus.
  5. Electrifying Fences gives resistance to knock back, not protection, meaning any knock back will turn into knock down. As for the immobilize part of it, you could use Taunt to debuff enemy range so everything is in melee range and then hit EF. You could also use Fold Space to accomplish the same. EF also does similar damage to ball lighting, albeit over a longer DoT.
  6. That’s a good idea too… now the question is sleep grenade or buckshot? buckshot has the added bonus on potentially instantly confusing bosses, but if what I’ve read is true, sleep grenade procs really well…
  7. I’m on my phone, so I can’t look at your build, but I can recommend this page from the wiki that taps about hard and soft caps https://homecoming.wiki/wiki/Limits of note, there are really only 2 ‘soft’ caps, defense at 45% for non-incarnate content / 57.5% for incarnate content, and to-hit/accuracy, which has a floor of 5% and a soft cap of 95%. You can go above these soft caps, but the benefits it provides are small. Going above these soft caps only provides mitigation against debuffs. As for Willpower, I personally try to hit the 45% defense cap for S/L/E/N/F/C. Admittedly, this is easier on a tank than a brute, but it’s still quite doable with some finagling. After defense, I try to stack some extra resistance. I the use Vigor Core alpha slot for the health/regen bonuses.
  8. My Arse/Arse is 46 I think. Super fun to play. My only “melee” attacks are buttstroke and trip mine. If the AoE stun is on CD, I fire off smoke canister followed immediately by buckshot, which does a great job confusing all enemies. Toe bombing with Trip Mine is great, but for the most part I play at range. I use Tranquilizer slotted for damage as an attack, it doesn’t quite do as much DPS as the T1 blast, but the sleep is mag 3.5 and auto-hit so it gives a little bit extra mitigation. I’ve heard good things about proccing the AoE sleep, but I generally don’t run proc builds, so I don’t have any experience with it myself. @lemming I like the idea of the Cupid set in the sleep, I may steal that for my build.
  9. And basically needing a Granite tank for recluse and having to spam clear mind on said tank for Ghost Widow
  10. Noice! I know what I’m doing when I get home today!
  11. This is an older build and I have no idea what it looks like because I’m on my phone, but at the bare minimum this can get you started. Sock 'Em - Tanker (Invulnerability).mbd
  12. You are correct, this *will* cause knockBACK. I’ve ran into this problem when slotting the winter IO that does knockdown into a power with knockdown. I will not it won’t always cause knockback, only when both chances proc at the same time.
  13. I didn’t know there was a slot machine option for bases. also, I’ve seen people who say “put one thing inside another” for bases, but never how you actually accomplish that.
  14. I know a guy who has one as well and he’s basically said the same things you said. Psychic Shockwave does sound tasty and I know that Drain Psyche is quite nice. mind posting your build?
  15. There is always a way, but just know that you have to be right next to the ground to activate Burn, which can cause some positioning issues if you fly in combat.
  16. I started thinking about an Elec/Earth Dom. Hoping that Earth’s damage and soft control potential would make up for Elec’s shortcomings.
  17. You mean like salvage/recipe rolls for merits? Sure, that could be fun, though I don’t think I’d ever use it (almost never do random rolls.) ooh, that gives me an idea… Can we get a “Claw Game” base item that works for reward merits? No “missing” or anything, just another look for interfacing with the menu.
  18. No, as long as you have a shield power toggled on you have the shield. Also, for weapons, there is an option to “sheath” them on your character. When you select a weapon set and go to customize it in the character creator click the little icon with the two swords next to the weapon name. That will cause the weapon to either appear on your back (for most weapons) or your hip (for a few like Katana and Dual Pistols).
  19. If by thematic you mean using similar primary and secondaries (ie:fire/fire, ice/ice, etc). I’d make the following suggestions. pair Shield with one of the weapon sets OR pick a dark shield and go Shield/Dark. Or for a slightly more flashy combo, Shield with MA or Street Justice. but really, with the right build pretty much any tank can be powerful. Some will be a little harder than others (Shield/Rad is an awesome combo, but very end heavy) but there aren’t really any ‘bad” sets for tankers.
  20. Not sure what you mean by “reset hourly” but all patrol xp is cumulative
  21. It has been way too long since I’ve seen that movie. Interestingly, this is also the name of my personal SG.
  22. The damage crash is actually the easiest thing to deal with. The prestige attacks from START (Nemesis staff, black wand, sands of my) and your incarnate Judgement power are not affected by your global damage, meaning you can just cast those 4 powers during the crash and they will hit for 100% damage. If I’m soloing my inv/SS I regularly use Rage because of that.
  23. I personally hate rage. Well, let me rephrase that… I hate Rage’s crash. Because of this I have tried all kinds of different things with different primaries combined with SS and have come to the following conclusion: if all you do is team in larger teams, you can get away without rage. If you solo, or if you team in smaller teams (2-3) you’ll hate not having Rage. Sadly, SS is balanced around Rage being up most or all of the time, so if you need to do damage you’ll find SS without rage to be anemic. On my SS toons, I don’t use rage if I’m doing more difficult content where the -defense crash would hurt more. But if a team is light on damage and you don’t have rage to activate, you’ll wish you had it.
  24. I’m solidly in millennial. I grew up on Seinfeld and Friends. I don’t think I’ve ever watched the Brady Bunch, but I do know Little Rascals. I am reminded of the SNL sketch “Buckwheat sings the Classics” with Eddie Murphy, but I can’t seem to find the full clip.
  25. I tried to solo this once, got flattened like a pancake. Someone else swung by, rezzed me, and the two of us completed it. It’s a pretty fun event.
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