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Psyonico

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Everything posted by Psyonico

  1. The preventive medicine proc does not need to be in an active power to work. On many builds I've slotted it into spirit ward and it works even when I'm solo (ie: I have no target for it to be on) Performance Shifter +end works out to be better than just about all endmod enhancements, so if you're less than 50 or your exemp a lot, it's the better choice.
  2. the absorb proc will fire only under its certain conditions, and does not factor into the power being fired/toggled. I'd slot it in healing aura
  3. Dark tends to be on the end heavy side, and its only real weakness (other than high end cost) is not a ton of defense, so I'd suggest a Cold/ something defender. Between the shields and Heat Loss he'll thank you.
  4. Are you sure about that? Power Customization does exist, and you can customize some powers that are not primary/secondary/Power Pools. I don't know either way, just saying. Also, I have a few toons that would love to have the Nemesis Mole Machines pop out of the ground.
  5. Sounds like someone is still reeling about ED
  6. Storm's Lightning should be affected by gale!
  7. I could see this being sort of a cross between SR and Nin jitsu in that it is high in positional defenses because can predict what attacks are coming then throw a -recharge aura in there for taunts and some sort of Chrono Shift like power for the tier 9
  8. The patch isn't targetable, I'd liken it more to Freezing Rain than Phantom Army though.
  9. Stunning Shot is not 80 feet, as is normal for ST attacks, other than upping that, nothing else send out of the ordinary
  10. I'm going with Dark/Stone Melee tank, so much stun potential.
  11. I thought that they changed propel to be knockdown instead of knockback, but I'm having trouble reading the COD data to confirm that. https://cod.uberguy.net/html/power.html?power=controller_control.gravity_control.propel&at=controller
  12. Here's a lower-end IO build that I'd do, still has 1 purple (because Contagious Confusion is just too good) and 1 PvP enhancement (Panacea Chance for +Heal/+End) It (should) fix most of your endurance problems before factoring in Victory Rush and Conserve Power. If it does in fact fix the end problems, I'd probably switch out Victory Rush for Vengeance.
  13. I notice you don't have end redux slotted in a lot of your powers, that will help a lot. Also, unless you're going for set bonuses, you don't need more than 2-3 slots in stamina due to Enhancement Diversification. Poison trap doesn't do damage on its own, and I'm not sure of the proc potential of it. As for Mass Confusion and AOE damage, that would be Terrify. Yes, it slows the damage the enemies do to each other, but that's where you get your AOE damage in mind control.
  14. except dying because you don't have enough mitigation and -recharge
  15. I don't take it on most of my tanks, because of the end cost, but it is useful. I would personally go Tactics over FA if you can spare the power pool pick and extra power pick for the prerequisite. That being said, several armor sets have +perception built in. Dark - Cloak of Darkness Ice - Glacial Armor Stone - Minerals SR - Focused Senses Willpower - Heightened Senses
  16. This. Don't get me wrong, Illusion/Storm or /TA are excellent combos (I've got 50s of each) but illusion is more single target focused, where as Fire gives Hot Feet for excellent AoE damage and Plant has Seeds and Creepers for mass hilarity.
  17. I'd say if you're looking to push the limits then you want to look at /Rad or /Traps
  18. a Kin defender or corruptor would be my choice.
  19. You can! though for some reason not during character creation. If you go into a costume editor you can choose the "Inherent" tab and choose between standard/Ninja Run/Beast Run stances.
  20. Sorry, wasn't at my computer so I couldn't remember the name of the set. 4x Cloud Senses (an accurate To-hit debuff set) gives 6.25% recharge, that's usually what I slot in my Seeker Drones.
  21. Procs on pets is weird, not sure about seeker drones, but in general they aren't great. Back to the original question, on all my trappers I slot 4x the accurate to-hit debuffs that gives recharge at 4 slots. The damage is pathetic and the stun is unreliable
  22. Because it's a FREAKIN KATANA!!!!!!!!!!!!!! but seriously, other than the Shield/Broadsword combo, I believe that Katana is actually numerically better than Broadsword, so the real question should be "Why Broadsword?"
  23. I've got a SD/Rad somewhere in the 40s, he's a beast, BUT... OMG endurance woes! I've played a few levels of DM/SD brute... Tanks are just so much better imo, but I could see the synergy there.
  24. Do you have a secondary in mind?
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