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Psyonico

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Everything posted by Psyonico

  1. Yeah, all defeat all's should be labeled as such, it is so annoying to be in a task force that you've never done before only to find out after clicking all the glowies that the mission is a defeat all.
  2. you can always go Rune of Protection/Melee total Core to fill in the gap (or at least most of it)
  3. My biggest problem with Dark Control is that you have to jump into melee range to fire off Heart of Darkness (dangerous if you don't have a stealth) then jump out of melee to fire off Living Shadows (since it's a cone). With enemies staggering around after you stun them, you're less likely to be able to hit all of them with Living Shadows. This is the only set with a PBAoE Stun and the only set with a cone AoE Immobilize. Sure both make the set "unique" but they don't synergize.
  4. Hollows/Faultline/Striga/Croatoa all are self contained. The rest are very hit or miss. There are a few contacts (like Maria Jenkins) whose story arcs don't take you to different zones but that's about it.
  5. Ouroboros. It let you run any content lower than what your character can currently run. You need to be at least level 14 to be able to use it though.
  6. Stalagmites only had a 10% chance to stun and the damage is pretty low. Quicksand is really the shining power in Earth mastery and that's not saying a while lot. The -def is nice, but since it can't be slotted you're stuck with slows for procs
  7. The build up power ( fusion?) Gives 100% chance for contaminated for the duration. Meaning you've got a reliable heal (even if it's on a long recharge)
  8. Green Machines was developed long before IOs. And once again not every buff/debuff set needs to be strong solo.
  9. Psyonico

    Tanker metric

    WP is one of my favorite sets, here's what you should aim for (and is relatively easy to hit, though a bit expensive) S/L aim for 90% resist, Tough makes this much easier F/C/E/N aim for 50+ % defense (since there is no Defense Debuff Resistance in the set). Weave and Combat Jumping help here, so does Maneuvers if you can afford the slot. Regen, aim for over 700% WP/Kin is one set I don't have, so I can't give you a solid, tested build, but here is probably how I would build it. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Willpower Secondary Power Set: Kinetic Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-ResDam/Rchg(11), Ags-ResDam/EndRdx/Rchg(21), Ags-Psi/Status(46) Level 1: Quick Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(45) Level 2: Body Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(45) Level 4: Smashing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(43) Level 6: Indomitable Will -- RedFrt-Def/EndRdx(A) Level 8: Rise to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(9), Trg-Heal/EndRdx(9), Trg-Heal/Rchg(11) Level 10: Taunt -- MckBrt-Taunt/Rchg/Rng(A) Level 12: Quick Recovery -- PwrTrns-EndMod(A), PwrTrns-+Heal(13) Level 14: High Pain Tolerance -- StdPrt-ResDam/Def+(A), ResDam-I(15), ResDam-I(15), Pnc-Heal/+End(27), Heal-I(37), Heal-I(37) Level 16: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(17), Heal-I(17) Level 18: Heightened Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(19), RedFrt-Def/EndRdx(19), RedFrt-Def(21) Level 20: Super Jump -- WntGif-ResSlow(A) Level 22: Power Siphon -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23) Level 24: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 26: Kick -- Empty(A) Level 28: Burst -- Erd-Dmg(A), Erd-Acc/Rchg(29), Erd-Dmg/Rchg(29), ClvBlo-Acc/Dmg(33), ClvBlo-Dmg/EndRdx(34), ClvBlo-Dmg/Rchg(43) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(31), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(31) Level 32: Strength of Will -- GldArm-3defTpProc(A), UnbGrd-Max HP%(33) Level 35: Focused Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(42) Level 38: Concentrated Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dam%(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42) Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42) Level 44: Physical Perfection -- PwrTrns-+Heal(A) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), RedFrt-Def/EndRdx(48), RedFrt-Def(48) Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), RedFrt-Def/EndRdx(50), RedFrt-Def(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Regen/Rcvry+(27), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(7) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;672;1344;HEX;| |78DA6594C973125110C6DFC010248104B20809D988D983044CB4BC5996891E92585| |1A31EA9299C900913C0014B73F43F70BD7BD4B8FC39AE57B7B8E66495276CF8BE10| |75A6187ECCD7FDFA754FF763E5D642F0C5B9DBA794163C631B954A76CD28164CC77| |FDEA8DE700C5BD52FBFDC31E8D90573DD2C56CCD455CBB6CBA59BA613A761C5B44D| |33B56415CDAA95CB9EAE568D5C4105574B253BB56C1A65AB980F351ECE5AF98DAA3| |C75EC9BAE994E65C32A77C25A727266B6B49EADC7EF5A2C5BB9D462D174F2DBD915| |A352359DED98E43226F787807C69F5EC6ABA4ACB8F8C4FE9F3606B06EC9E038F1E0| |737238A57CDA7EEE80DCD73178CDD0313F7C1E90760F2215888703B59ABBDF462ED| |2B30F61A4CBC0127DE82C977A02D6BBD5CEB5D57C8350F0637C0610B9CD804A70BE| |027A9D3873A95AF15757C16CDAFD5C59AD77F01DAA1CBE409E180BC8393E096EC1D| |C0DE2AB0E969F8EC8AD086985ADB1EEA0BFE02DF8B2D049B2F14458CF62472D9675| |F02758D8EAA7FF851D67660ADA78379859957983E5FC427021F6F240C5B670FC9FA| |BADBC1A80C5E1773EF8A63CF92D4D303CDD333839887FFA7AC8BF29D4597D82BD17| |A19ABB726972A4BA438BB12DFF5342AEDFF427E05876D444C6CB12B45D02BD10658| |C500A76F90D337C8E91BE4F47D938A87B08F36740CD90CFF06AF4B0E23CC61E4313| |A70E409B9433E05479F8153CF41278293505F3BC6A91AE7548D73AAC6F7A78AD334| |C5E97A24DB4F72022613B4913B21A566F8F6663815BAD49B62BD29766B96DD9B65D| |766D9B588F8A6E99BA64FA69BA46F86BEFD7AF344CAA7DE9529BD79AE6BD32E6BDA| |A5645CCA9C4B997729CB2E65556F9E6FA5359440B8796A6BDF5BC5AAFD6DFD79A0F| |834CE7ACB45B0EF0A98BCC4FF9F359267E1872BDADE81A2693C912D7CF77F00EA37| |E6FB| |-------------------------------------------------------------------| I'm sure someone will yell at me for not having the build be perfect, but this should be pretty solid.
  10. Shadow Cloak has Immob protection.
  11. I've soloed the 3 lowest hero TFs (Posi 1/2 and Synapse [Posi 2 and Synapse required temps]) as well as Doctor Quarterfield so those 4 are the easiest to duo
  12. Ok, I thought I was going crazy, but no. Barrier's Defense portion only lasts 10 seconds, then it's gone. It does not decay like the resistance.
  13. Depends on what you want to do with it. A brute will do better damage, but a tank will survive and maintain aggro better
  14. I personally always slot it 5 decimations, it may not be the best slotting, but it gives a nice recharge bonus
  15. If I remember correctly the defense buff only lasts 10 seconds and the rest is just resist, which goes down fairly quickly. Ageless' debuff resistance is much stronger than barriers buffs
  16. Can you post your build? It's possible you went over the 5 set bonus limit
  17. No Mez protection is AoE
  18. hence why I said what is the level difference 😉
  19. Dispersion Bubble and Sonic Dispersion also have a Sleep hole... would you like that added to Clear Mind?
  20. There are no Clear Mind like powers that are AoE (Even Increase Density isn't, only the resist damage is AoE). I don't see that changing in the near future. As for fortitude, If it gets changed to an AoE it would have to get nerfed pretty bad. Bubbles/SB/etc were already capable of being cast on the whole team, which is why it didn't matter. Fortitude can only be kept on 3 maybe 4 targets (and that takes a lot of recharge)
  21. what kind of accuracy buff do you have? what level difference enemy are you fighting? What type of enemy are you fighting? These and other things make a big difference. At level 22 you can slot Single Origin Enhancements, one Accuracy SO means you have a 95% chance for most* attacks to hit, which is the cap. *I say most because there are powers like Controller AoE Immobilizes that have an accuracy penalty and require additional slotting to get to the 95% number. It also is based on the type of enemy you are fighting.
  22. LOL, I love your slotting. This is certainly a team oriented build since you have absolutely no damage slotted. Have you attempted this build in game? If so, how does it play out? I suspect you'll get a lot of push back (no pun intended) from teams that don't understand how Knockback works.
  23. Thank you, this is exactly what we've been needing.
  24. The only time I take Hasten is if I'm aiming for a very specific build (ie Perma PA, Perma Dom) otherwise I find it kind of a waste of a power pick as most of the time I can get enough global recharge to do what I need without it.
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