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Psyonico

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Everything posted by Psyonico

  1. Use Target_custom_near instead of next. This will prevent you switching between targets if you happen to be on a team with multiple TAs. Also, you only need it to say Oil or Oil Slick, the target isn't called Arrow, so that won't work. As for your build, the biggest thing I see is not having Poison Gas Arrow. It's really a fantastic power and one that shouldn't be skipped. I personally like Flash and Glue arrow, but those are a bit more personal preference over PGA. Finally, here's my Ill/TA for comparison. Obviously if you want fly, you could swap out Teleport Target and Teleport for Fly/hover. Munchausen - Controller (Illusion Control).mxd
  2. For oil slick, you can use apprentice charm to ignite it. On my phone right now, but when I get to my computer I'll look at your build and also give you mine for comparison.
  3. Really? Which ones? I can't think of any off the top of my head.
  4. I think Zag said what I was trying to say better than I said it.
  5. You get a notice for your first time competing the WST for the week. Sounds like it's working as intended.
  6. I think it has something to do with the fact that it isn't a PBAoE, it's a Targeted AoE with a very short range.
  7. Seeds still notifies mobs too.
  8. .85 is the actual place KB turns to KD, not .99. so that would explain the +1 thing. It's also possible that tornado hits with multiple KBs at the same time, in which case it would stack with itself and turn into KB again.
  9. I don't think the devs are 1337 h4x0rs who remote into others PCs just to remove Tequila.
  10. That could be an idea I can get behind. Now you just need to convince the devs that Rad needs a buff.
  11. I don't see an Emp->Aether conversion happening because that would be the same thing as the Emp->Reward Merit the devs just removed. I don't see a problem with being able to buy costumes with Emp merits though.
  12. My Defender that leveled entirely through TFs (well, once he was 8 that is) was a Thermal/DP. Thermal because it has a *lot* of great utility, and DP because it fit the concept that I had. If I were to do it again, maybe Thermal/Dark? Dark provides -to-hit which is a nice compliment to Thermal's resistance shields.
  13. Defender... Alway defender 😛
  14. This thread has me wanting to play my languishing Fire/TA corr now.
  15. As I said in the other thread, hard mode content is based around having the various tiers of incarnates slotted. So 4 star is meant for people who are totally T4'd.
  16. Are you saying you need to detoggle to use teleport outside of granite or inside granite? Inside granite the toggles shouldn't cost any endurance. Outside granite, if I'm going a really long distance I find I only need to detoggle mud pots. Post your build and maybe we can figure out what's going on.
  17. Yeah, you can't bind them in the GUI but you can use the /bind command to do it.
  18. You call it cheesing, but using Barrier is in fact a strategy. Also, the challenge modes are balanced around having all of your incarnate slots slotted, 4 star basically says "your whole team is entirely T4'd"
  19. I would put a KB->KD in Buckshot
  20. You've got to access then through a pillar if you're out of their level range.
  21. Psyonico

    Cold/Ice

    Correct, you can still proc it, but it's not worth it.
  22. Psyonico

    Cold/Ice

    But remember, you can't enhance -recharge, only slow movement.
  23. Something else to consider, regular mobs have a base 50% chance to hit with a floor of 5%. This means that you need 45% defense to floor regular enemy chance to hit. Knowing that, even your 17.33% defense gets your a fair amount of the way there.
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