Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Psyonico

Members
  • Posts

    2594
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Psyonico

  1. That's a pretty solid build you've got there, should do what you need it to.
  2. Secondary does not mean non-existent or don't use, it means it should be second to what you do best. Also, healing is the worst form of damage mitigation in this game, this is not WoW. There is a reason the archetype is called "Defender" and not "Healer". In the end, its your toon, and if you want to be 1/2 as effective as you could be, who am I to stop you. You don't need Acrobatics, take assault instead you'll do better with an end redux in enforced morale, the recharge is short enough, plus you have a ton of global recharge. You don't need 2 travel powers, skip Super Jump, take Aim and slot a Chance for Build Up in there, that will make your Thunderous Blast actually worth firing. Conduit of Pain doesn't need so much recharge, 1 slot is fine. World of Pain could use more resistance slotting, you've only got it about half of ED enhancement level Just an FYI: Rune of Protection's recharge can't be reduced Slot a Steadfast Protection and Gladiator's Armor Def buff in something, that's 6% defense right there Painbringer does not need any endmod enhancements, 800% recovery pretty much can't be eaten through
  3. You're completely neglecting your secondary, which makes me sad. I haven't run a pain since live, so I can't make more comments than that.
  4. I see just a couple of things I would change. 1. Disruption Field - Enzymes are expensive last I checked, no need to slot since the only thing they're doing is endrdx. Just slow 2 level 50 Common End Reduxes 2. Scream - Unless you're already level 47+ and have no intention of ever exemping down, I would try to fit this in earlier. Maybe swap Maneuvers for it? 3. Super Speed at 49 - Are you just taking this for full invisibility? you may be better off with Tactics or Assault in that slot. That's just personal preference though.
  5. I get the RP perspective, but it's already too easy to just fight council all the way up to 50, this would make it even more so.
  6. WP has trouble with burst until you get a mature build. You should be able to cap you S/L resist and your E/N/F/C Defense, which will give you the burst protection you need. Here is probably how I would build it. Then, if you really want some extra survivability, there is this build, not as high of Regen, but caps your S/L defense as well. The 2nd build is an older build, so it doesn't factor in Touch of Fear having an AoE damage component
  7. You get it from completing his arc... Are you sure you didn't out level it when you were doing his arc originally?
  8. I *think* Troo is actually referring to the Winter event... I wouldn't expect that for another week or two though.
  9. I am very sad to see that Stalkers/Scrappers don't get Granite Armor (probably a dead horse by now)
  10. I guess the badges explain the random test post by Cipher.
  11. No, Leveling Pacts do not exist in homecoming, though I don't remember why they were removed.
  12. I'm against it for the simple reason of then it wouldn't be autohit.
  13. Stone Armor is getting buffs in the next patch. Here is what is on the Beta server right now: In my experience with a stone tanker, I generally build to offset granite's penalties, while capping Def/Res in Granite. What this does outside of Granite is a thing of beauty, even though you don't have as much mitigation, you've got a ton of damage and recharge.
  14. City of Villains exists already, when you create a character you have the choice to be a hero or a villain, or, if you choose Going Rogue, a Praetorian. you can also change alignment at any time.
  15. "superior", "extreme", etc. Are a little bit meaningless, they're meant to compare damage of powers within a set, not a baseline of raw damage output. Example: snap shot in archery says (I think) "light" damage for every AT, however, when you compare the damage of snap shot between a defender and a blaster you'll see a difference in damage.
  16. You know, Diantane, I'm starting to think this game isn't for you.
  17. https://cod.uberguy.net/html/power.html?power=epic.power_mastery.power_build_up It doesn't say that it affects Regen or Recovery in COD. I don't think it ever has affected it.
  18. I *may* be wrong, but I don't think Power Boost affects AB or either RA, because Power Boost doesn't affect Regen/Recovery.
  19. Thematically, it makes sense that Rommy would get weaker each time he rezzes. He's being powered by the Nicti, which are being consumed to give him one more chance, however, he's now got fewer Nicti powering him, hence, weaker. I'm not saying it *should* change,, but I'm not sure why the ambushes stop after the first defeat.
  20. yes, everything but Defender is currently broken.
  21. Randomization is unpredictable.
  22. When you've got perma-PA, Spectral Terror isn't an every fight thing like it is when you don't have it. However, Spectral Terror *is* useful for over aggroing. If you are planning on exemplaring regularly, I would suggest getting Deceive in before 38. I made just a couple changes to your build to fit in EMP arrow. I dropped Tarantula and moved a couple slots around to get enough slots into EMP arrow. It still requires Spiritual to get perma PA, but it gives you everything you need.
  23. This has really gotten me thinking. Thanks to Flash Arrow's unresistable debuff (at least 1/2 of it is) getting perma PA and effectively capped S/L/E defense is possible. I've decided to re-work my build to fit in Scorpion Shield and Tough/Weave without losing any recharge. I'm thinking I'm going to work toward this build instead of what I previously posted.
  24. Depending on what you're trying to do, that few seconds can be the difference between living and dying. As for the build; If you throw in Spiritual Core Paragon, you've got Perma PA. However, I noticed you skipped Flash, Poison Gas Arrow, and EMP Arrow. PGA and EMP (once it gets fixed) are really great powers, Flash, some people love it, others hate it. I can see why you skipped them, as with Flash Arrow you've got capped S/L/E Defense, but the damage mitigation both PGA/EMP provide is excellent. Here is my Ill/TA for comparison, nowhere near as much defense, but has a bit more global recharge.
×
×
  • Create New...