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Everything posted by KC4800
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My Bots/ElecAffinity pets are slotted with these special procs: Battle Drones: SoulBound Alleg Chance for BU; Sudden Accel KB to KD; Superior Mark of MM Endurance&Pet +Resist +Regen Aura Protector Bots: LotG Defense + Global Rech; Sudden Accel KB to KD; Sov. Right +Resist; Superior Comm of the MM Pet +AoE Def Aura Assault Bot: Sudden Accel KB to KD; 5 slots remaining with Expedient Reinforcement Set which includes Pet + Resist Aura Elec Affinity Secondary is a Resistance and Healing set. Deploy Faraday Cage all the time. It makes all the difference.
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This toggle power can slot End Reduction, but doesn't appear to cost any endurance to run. Is this correct? What should I put in the base slot then?
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Don't be seen first. Do not become targeted or attacked prior to firing off your first attacks. Be proactive with your inspiration usage. Whenever I fail as a blapper/blaster it is because I neglected those first 3 truths. EDIT: Once you are attacked, make the foe regret the decision to come and melee you.
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Weekly Discussion 83: Task/Strike force revamps - in detail
KC4800 replied to GM ColdSpark's topic in General Discussion
I have never felt the need to obtain Task Force Commander on any of my characters. (I think on live, I only had it on one, perhaps obtained through blind dumb luck, who knows) The reward is not worth the effort, obviously. Perhaps a new reward that would make us WANT to complete the TFs? No idea what that would be and not sure if I am in the minority here or not. Could a new reward system even be implemented easily? -
Beyond the adjectives. Real AT damage ratings!
KC4800 replied to Snarky's topic in General Discussion
Where's Leeeeeeroy Jenkins in this list? -
COH is the most customizable game ever created and still outshines anything now out there, nothing comes close.
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This is a necro posting from when I was first starting out with my Brute. Sounds like you're in the same boat I was in.
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That's what I am coming to realize. Fold Space is ideally suited for a melee character, like a tank, scrapper or brute. Less so for a squishy corruptor.
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Yeah I know. I just assumed that Fold Space had the same functionality when used on a single target. My character is a Traps Corruptor. I was thinking I could set up a Trap area out of sight, then TP the entire group into it. I can still do this, but only in a big room. Stealthily, but maintaining line of sight. Far enough away that Acid Trap wont fire, but within 100 ft. See? It'll work. Yeah I'll keep telling myself that.
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OK so where TP Foe used to be able to stand around a corner out of sight and tp one foe to you, now its line of sight, and within 100 ft It will fire all every time even if nothing is within 100 ft. (No out of range warnings) ok got it. Not so sure this power is for me. The old TP Foe was much better, IMO.
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Does this power WAI? I have a traps corruptor that took it. I set up a trap zone and try to Fold Space a small group of mobs into it and it never pulls anyone. What a dud power. Do I need 3 acc to make it reliable?
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I am trying to revisit all the old stuff, but not all on the same character.
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[Guide Referal/Request] Power Slotting Optimization
KC4800 replied to WanderingAries's topic in General Discussion
To say there is one optimal slotting that is best is really a naive undertaking. It depend on all your other power choices. It also depends on who you want to fight and what they are bringing to the table. -
One toggle you all forgot: REST
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I convert 95% Empy Merits into Rare or VR components, but will sometimes convert 1 or 2 into threads when I need common components and Ive run out. Also I check to see if I have enough Shards to convert into threads, sometimes I can do that and then I wont have to waste an Empy Merit. Last resort and all.
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My only complaint and its not really a complaint, more of an observation.. On the mission where you have to beat the Freakshow EB (forget his name ATM sorry) on the old Freakolympics map. He has a sonic power to knock you back HARD and used it twice against my ice tanker. I was able to beat him with a Sentinel, a Corruptor, a Controller, and he never tossed me about, until I used the ice tank and I was like woah where did that come from? I didn't even know he had that power in his arsenal, then I wondered why he didn't use it against my other alts. Just hates Ice tanks I guess.
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December Dev's Choice and Holiday AE Contest Winners
KC4800 replied to GM Vayek's topic in Mission Architect
Release Candidate was superb. Just completed it with my Incarnate lvl Bots/EA mastermind. Kudos! -
What's the best tanker at true level 12 with no set bonuses?
KC4800 replied to DougGraves's topic in Tanker
Don't discount Ice Armor. I remember having a blast in the early game. -
A rule of thumb I use on Weave and Maneuvers on a resistance based character: If your powers take way too long to recharge, or you have one or 2 key powers with extremely long recharge times that you feel you would like to use every encounter, or every other encounter, then perhaps Weave and/or Maneuvers is warranted just to mule a Luck of the Gambler +Recharge in. You don't need to even run these powers for the LotG +Rech to have an effect. You can pretend you don't have them, remove them from your power tray. Since LotG only slots into powers that enhance defense, a resistance based character has no place to put them unless they take these otherwise useless powers. FYI, Combat Jumping and Hover can also be used this way. Your resistance electric armor could theoretically add 30% boost to recharge of all your powers by using these 4 powers, and never using them so they don't waste endurance for really no gain. Only you can decide if this is important to you.
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On live my absolute worst combination character to play was an Energy Blast/ Traps Corruptor. He was the first villain that I made when CoV was released. I think I got him to level 45 before the game ended. About two weeks ago, I recreated him on Torchbearer, this time as a heroic character. He's already to level 32, just soloing content and farming zones. He seems so much more user friendly now and capable. Blue sides easier? Definitely. Am I a better player? Sure. Having Double XP all the time and no debt ever is a big help as well. His kb is such an important part of his battle plan that I will never use the KB to KD procs on him. Already decided. Battle TP makes quick adjustments of position so easy now to keep knocking the foes back into the trap zones. He's delightfully fun and a change of pace and I can't stop playing him now.
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issue 27 Patch Notes for December 3rd, 2020
KC4800 replied to The Curator's topic in Patch Notes Discussion
I blame the Postmaster General. -
issue 27 Patch Notes for December 1st, 2020 - Winter Event!
KC4800 replied to Jimmy's topic in Patch Notes Discussion
Thank you for this work. Can't wait to use the Winter Zone. -
Run Unai Kamen's missions (right in PI) until you unlock your level shifts. They're boring as heck but can be solo farmed.
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Weekly Discussion 79: Mercenaries. Discuss!
KC4800 replied to GM ColdSpark's topic in General Discussion
Replace Serum with a "Fortify Pack"-like power. Call it whatever you like. Make it give defense and resistance instead of Defense and Regeneration(what Fortify Pack buffs in Beast Mastery). This would require the ability to build a "Pack Mentality" that can be consumed. I can see it as the MM, through using his own attacks, leads and builds a team comradery through his actions, making his henchmen want to work harder. Take away the useless weapon redraw of the gun animations is also a good idea.