Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

KC4800

Members
  • Posts

    686
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by KC4800

  1. A rule of thumb I use on Weave and Maneuvers on a resistance based character: If your powers take way too long to recharge, or you have one or 2 key powers with extremely long recharge times that you feel you would like to use every encounter, or every other encounter, then perhaps Weave and/or Maneuvers is warranted just to mule a Luck of the Gambler +Recharge in. You don't need to even run these powers for the LotG +Rech to have an effect. You can pretend you don't have them, remove them from your power tray. Since LotG only slots into powers that enhance defense, a resistance based character has no place to put them unless they take these otherwise useless powers. FYI, Combat Jumping and Hover can also be used this way. Your resistance electric armor could theoretically add 30% boost to recharge of all your powers by using these 4 powers, and never using them so they don't waste endurance for really no gain. Only you can decide if this is important to you.
  2. On live my absolute worst combination character to play was an Energy Blast/ Traps Corruptor. He was the first villain that I made when CoV was released. I think I got him to level 45 before the game ended. About two weeks ago, I recreated him on Torchbearer, this time as a heroic character. He's already to level 32, just soloing content and farming zones. He seems so much more user friendly now and capable. Blue sides easier? Definitely. Am I a better player? Sure. Having Double XP all the time and no debt ever is a big help as well. His kb is such an important part of his battle plan that I will never use the KB to KD procs on him. Already decided. Battle TP makes quick adjustments of position so easy now to keep knocking the foes back into the trap zones. He's delightfully fun and a change of pace and I can't stop playing him now.
      • 10
      • Like
      • Haha
  3. I blame the Postmaster General.
  4. Thank you for this work. Can't wait to use the Winter Zone.
  5. Run Unai Kamen's missions (right in PI) until you unlock your level shifts. They're boring as heck but can be solo farmed.
  6. Replace Serum with a "Fortify Pack"-like power. Call it whatever you like. Make it give defense and resistance instead of Defense and Regeneration(what Fortify Pack buffs in Beast Mastery). This would require the ability to build a "Pack Mentality" that can be consumed. I can see it as the MM, through using his own attacks, leads and builds a team comradery through his actions, making his henchmen want to work harder. Take away the useless weapon redraw of the gun animations is also a good idea.
  7. I love my Bots/EA. One of my favorite characters to play on HC. Almost an exclusively solo trek to 50, through 5 of 6 incarnate slots unlocked. Highly recommend the KB to KD procs for all your henchies. I know Repair is a madly unpopular power on the forums but I took it and find it useful for the times when one bot absorbs too much of the alpha damage. I respecced out of Amp Up when I found out that it doesn't affect your Bots, even though you can cast it on them, for some reason. Just a waste.
  8. Ugh, that sounds like a huge job.
  9. My Ill/TA Controller had TP Foe prior to the update. I know that this was replaced with TP Target. However, in my build for some reason, it got auto replaced with Combat Teleport, which is a self TP power, that I really don't want to use. It still has the Acc IO I had in TP Foe. So I guess what I am asking is...the only way I can get my TP Foe functionality back is with a respec right? {Heavy Sigh} I hate respeccing my lvl 50s.
  10. What if you're just a legend in your own mind? Asking for a friend.
  11. I look at it this way. The game changes and I have to adapt or fall behind. I have a level 50 TA character and a level 50 EM character. I don't see much difference, or even a reason to respec yet, but its still early. Nothing appears to be screwed up yet, so that's a good thing. Oh I am enjoying the new Vahz content. ...Zoombies....heh
  12. thanks for the update
  13. Of course, an ice tank will do it easily.
  14. I think if a player wants a restriction imposed he can just do it himself. We can pretend that we have to run the cape mission before we put on a cape. We can pretend we have to go to Cim before we wear Roman headgear. We can impose any restriction we want if we have enough self-discipline.
  15. Just have some worthwhile sets to slot into slow powers. Having an entire group of powers that you only one slot with a 50 IO and leave it at that is just silly.
  16. too many alts in this thread....geebus
  17. Click Menu , Options, KeyMapping Your Movement Options can be set there. Also View right below that. Menu Options Controls, there are some Options there to adjust as necessary. I always make sure Look Up and Down is set to Free Look. Free Camera Movement is Enabled. Hope this helps.
  18. My villains all play on the blue side, because they're sneaky like that. You never see them...stealing all your loots.
  19. Trilogy in Night Ward is very different, and you can do it at lvl 54 if you want to. (But you better have some energy and end drain resistance)
  20. Did they have the yellow reticle around them or the red one? Or is that just Crey mobs?
  21. Grant Invis, for the LotG +Rech and put those lvl 50 slots wherever you want to.
  22. I run my Bots/EA/Elec on Energy Farms. Usually +1/4 with Bosses on. I will try +0/8.
  23. Good old Mouse Chord. I forgot the term, but thought that was the issue.
  24. Blasters melee because its inevitable. The mobs will try to punch you in the chin eventually. A blaster just makes them pay for that decision. A blasters best defense is being smarter than the mobs he fights.
  25. Correct. I didn't say that they were confuse proof. But knowing your enemies and what they are resistant to, AND the level to which they are resistant is an important part of playing this game. I personally don't bother trying to confuse a resistant foe. Just extends the battle for no good reason.
×
×
  • Create New...