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Everything posted by KC4800
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Parkour Stance gives you backflips as well, so you can use Athletic Run if you like that better.
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Macro For Sending An Inspiration as an Email Attachment?
KC4800 replied to KenRyan's topic in General Discussion
Here's what I do when I want to put multiple things in email for another of my alts. In the To field I type in my global @user name(can have a space in it). Then I mouse over the entire selection and hit Ctrl+C. Then I will drag the inspiration or recipe or enhancement into the proper field and drop it. Then I just type something short into the main body because it has to have something. qq is adequate. Then I send. Then when I open to send another I immediate type Ctrl+V that immediately puts your global into the correct field. Then send something else. It is very quick. -
If you're lucky, you'll get a Hurl Guano temp power.
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What are you going to pair with Storm Blast when it goes live?
KC4800 replied to biostem's topic in General Discussion
I made a Storm/storm defender, because I like challenging things. Having no idea what I am stepping into because I never played a storm summoning character ever, even on live. Initial, very early impressions are: I will be soloing this character a lot; I will be respecing a lot ( I have 4 respec recipes sitting in email); using Blackwand and sands of mu to supplement early lack of damage; turning off green drops to leave more room for reds and yellows. I believe this might play a lot like my rad/water defender. Anchor's away. -
Enhancement set category disappears from a power ?
KC4800 replied to MrZork's topic in General Discussion
You might be able to use a hami to sneak some acc into that power. (Lysosome) -
Officially Unofficial Weekly Discussion #24: Temporary Powers
KC4800 replied to SeraphimKensai's topic in General Discussion
What about Day Job temp powers or Day Job Accolade temp powers? Are there any that are must have? -
Focused Feedback: Blast Power Set Updates
KC4800 replied to The Curator's topic in [Open Beta] Focused Feedback
AR might feel better with secondaries other than Devices. I'll give you that. Like I have stated repeatedly--repeatedly. Move the stun to Slug. Drop Bean Bag, add Aim. Problem solved. 🙂 -
Focused Feedback: Blast Power Set Updates
KC4800 replied to The Curator's topic in [Open Beta] Focused Feedback
The problem with AR is that it was originally designed to pair great with one secondary -- Devices. Targeting Drone has been boosted to help Sniper Rifle get to damage levels that other secondary choices only see when they use Build Up. Ignite also has many uses. It fires around a corner. You set up some trip mines throw down caltrops at your feet on your side of the wall, fire around a corner to agro the enemy. That is being taken away but I have chosen let that go without complaint. Why do I have to give up so much? -
Focused Feedback: Blast Power Set Updates
KC4800 replied to The Curator's topic in [Open Beta] Focused Feedback
Bean Bag is like the old War Mace Clobber used to be. The Devs didn't have a problem making that a high damage attack on live. You probably don't even remember that Clobber did not damage early on. It made WM one of the worst weapon sets to play. My original complaint is not bad, it's valid. The ranged stun needs to go somewhere. -
Focused Feedback: Blast Power Set Updates
KC4800 replied to The Curator's topic in [Open Beta] Focused Feedback
I am fine with Aim staying as long as I get a ST stun somewhere. I suggested slug as well. The only drawback I see is that a lot of enemy rifle weapon attack chains have slug in there. players could get stunned more often and not understand why. -
Focused Feedback: Blast Power Set Updates
KC4800 replied to The Curator's topic in [Open Beta] Focused Feedback
OK I see a lot of people are happy that AR is losing BeanBag for Aim. I am not, because I stack the ranged stun of bean bag with taser on my AR/Dev blaster. Can they possibly add stun to Slug so I can still have access to a ranged ST stun power to stack with taser to take down S/L resistant bosses? -
Can we have an option to choose between Aim or Bean Bag?
KC4800 replied to KC4800's topic in Open Beta Testing
I guess they could put stun into Slug, but I will be limited in my ability to slot stun duration into it until 50 when I can use some Dam/Mez Hammies. Slug is a bread and butter damage power for leveling up. -
Assault Rifle Beanbag Power replaced with Aim. On an AR/Dev blaster, Targeting Drone means you don't need Aim. Having the ranged ST stun is much more valuable, to stack with Taser. Removing this is going to really negatively going to screw with my ability to take down bosses especially bosses that are S/L resistant, which are most bosses. This is not a good change for me.
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I usually bid in groups of 3 at the AH for reds and purples. So I always have access to filling my tray before heading into a tough mission, or replenishing after a tough mission. For a difficulty challenge, I sometimes turn off green inspiration drops. Dual inspirations don't impress me, I think they are a lark as they only give minimal boosts, and you can't combine them. Just don't unlock them at the P2W. Team inspirations are great for masterminds. Always unlock them on your MM and use them.
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Ice Armor/SJ with Chilling Embrace as soft control is also very team friendly.
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Currently playing a new, old-school blaster: Marxsman AR/Dev Note: he's not a communist, but Marksman was taken. Also: A Fire/Fire Stalker playing old school with Placate. I know, not everyone's cup of tea, so what. His name is Enflambe' Will eventually get Rock Largo the Ninja/Time MM and La Merle the Sonic/TacArrow blaster to 50, currently both at 45.
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I keep playing it,warts and all. Only one character I retired after it got vet lvl 100. Respec'd to move all enhancements to base storage for alts. Planted him in Ouro to buy super inspirations for alts, he sometimes goes intertub swimming in the pool. He won the game.
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No build here; I don't use mids either. I went cheap to build up my Fire tank, so this advice should be relevant. 6 slots in plasma shield and fire shield, with 4 Titanium Coatings and 2 Reactive Armors. Steadfast KB protection in Temperature Protection and a Blessing of the Zephyr KB Protection in CJ. I never took Phoenix Rising. Energy Mastery I took Focused Acc and Physical Perfection. I didn't take fighting pool, can't help you there. I supposed to run those extra toggles you'll have end issues so slot a Numinas Reg/Rec and a Miracle + Recovery in Health to help that, as well as a Performance Shifter + End in Stamina. Slot your SS powers with sets that add to your NRG resistance and Smashing Resistance.
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Don't discount Thugs/Empathy
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I'll be 59 at the end of March.
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I have one corruptor with Fold Space, but he is NRG/Traps. He sets a Trip Mine and a Poison Trap, Caltrops, then another Mine. Then Power Boost, Aim Fold Space, and Blammo, Explosion. Slivers of health are cleared with Energy knockback attacks.
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You can see the council fighting the 5th column on the streets of Founders Falls.
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I only have one alt that I feel can safely handle +4/8 solo all the time, and that is my Fire/Savage tanker. My other tankers are +3/8 most of the time. 2 controllers I usually run at +3/5, not because they cannot handle an 8 person spawn, but because the spawns are sometimes too close together and too much chance of chaos. I have an incarnate stalker that runs at +4/2. And a level 30 ish stalker that runs at +2/2. One incarnate dom runs at +3/3. All the rest of my blasters, corruptors, defenders run at +2/2 (no bosses). My incarnate MM's can run at +3/6. Or +4/4 if incarnate missions. I don't run many Brutes or Scrappers. Although I could focus on min/maxing more to get more alts to handle +4 baddies, I don't really see a reason for it. How do you handle the solo difficulty settings? Do you only have fun when you have a real chance to faceplant? I play most alts with a self imposed restriction that if I die in this mission, I go back to the base and log out of that character, at least 24 hrs.