Jump to content

Snarky

Members
  • Posts

    7291
  • Joined

  • Last visited

  • Days Won

    125

Everything posted by Snarky

  1. some archetypes and powers sets are more suited to team synergy. no judgement. just realize.
  2. this makes sense and helps a lot. so, underneath i can fly a long way horizontal, but not do anything. i honestly havent checked if we can fly out above "ground" level. It may seem like i sm trying weird stuff, but i like to explore what can / cannot be done. with mpre work than I will put into it you could create "pockets" that are accessible by arranging island rocks. but can only go there and not place anything there. as i now understand it. about a 1/3 done creating the giant cave pit beneathe the base. then slap in some kitsch and call it "Free Oranbega"
  3. heh, yes you do.... @Snarky i did the form. no idea if it worked
  4. Oh, arcs vary WILDLY even within sets. thin little arcs like sharp pencils to fat arcs like whale tails. Then add in the varying lengths.... I run a lot of "cone projectors" I think my max was 6-7. I either sort by range or effect type. That way my first pass down the chain is most efficient. The degree, while important is not a huge deal. THE most important thing is picking your "anchor" You are bowling. You throw the ball, hit the main pin, and chaos happens beyond. Preferable targets are EB Bosses that you then use to line up your nonstop conga line of cones on all their friends. You may not be doing a ton of damage, but a build with a lot of cones and/or recharge can fire these non stop. At a certain point the enemy gets the message.
  5. yeah. i should probably be asking how big this is...
  6. So, I have made an ugly Rogue Isles Arachnos themed base. Or am constructing it. Bulk base construction done. Ugly, big, villain tech. yeah. The crowd goes wild. (19 stories up...) but wait, there is more. Slap in a TP point and go under. I paneled the wall (just one 'side' so far. three walls a roof and a floor to go. all the way down with base editing panels. Then put huge island rocks. One "wall" done. Plan is for a giant underground cave, hollowed out. Very similar to final map in Ice Mistral Crystal of Serafina, except Island rock. Now there is a definite vertical "floor" You can build below this and even slightly go below this. But if you put a TP point 10 ft too low you are stuck. But Horizontally? Not that I flew forever, but there seems to be a HUGE amount of leeway horizontally under the base. Anybody know the details, the pitfalls, and the tricks for getting a giant base bottom? ps. final plan is a giant mostly open cave room. Will have CoT Arcane style leges and decorations. My own little orange bagel. And my vampires hidden apt/cave with workshop/tele Mayhem-19149
  7. If you want a nukeless Blaster you should seriously look at Dominators in my opinion. At least that way you get something back for what you give up.
  8. I love the improvement of the game over the years. I cannot think of anything i would reverse. Well, some people call nerfing Brutes three times and giving them the worst ATO proc in the game QOL improvements. I would reverse those decisions… The best improvement is easier rapid travel. Which helps teams immensely
  9. Be aware that with Targeting Drone you have a "hidden" buildup. If you are out of combat for a few seconds an orange ring appears around the power and you have a damage boost on your first attack. Great time to hit Blizzard.
  10. Old wound. But they nerfed Fury to effectively 85% because edge case Brutes were outdamaging sub par Scrappers. Now they have buffed Tanks and Scrappers have one of the best ATO in the game. I think letting Fury bar go back to 100 is not unreasonable. Also, the +fury on the Brute ATO is easily the worst ATO in the game. Somehow has to be worst, but geez. there should be a floor no one can go below. Most people are on a 1st floor, Scrappers are in Penthouse. Brute ATO is sub basement. Except for the set bonus the thing is a waasted slot
  11. Not just RPers. My MMORPG online persona has morphed drastically from its early CoV days, but I try to be "in character" while I game. I started on Liberty as a redsider. Over 6 months I grew a huge SG/Base. I now realize that most of the "SG members" were really just the crew of redside alts for people on Liberty. I kicked non active and everyone had a TP base. I moved to Freedumb, but after a year+ there I found a crew on Virtue. Brickhouse. It was mostly a hotly active chat channel. Was a great crew. On Homecoming I fell into Cosmic Council during its last hyperactive year (pretty quiet now, except for some stuff Ukase runs and swears he is not leadership/organizing). I recently found Justice Superteamers. They have scheduled activities twice a week, with discord and lots of fun. I keep a lazy eye on Task Force junkies and a couple other channels. It is through these big active groups that I have the most fun (and get the hardest badges!) I have come to like discord. So much faster to learn things. So many puns. I have a great hope that the best days of Supergroups are ahead of them. This will require some type of tuning them to what they actually are in game, and not a shrug and "that is the way the OG Devs made them" attitude however.
  12. My Corr is frankenslotted to +45% range through set bonuses, and another +20% through Intuition Radial Alpha. +65% !!! This is a serious attack chain that is easy to lean into. My AR Blaster rocks +35% range, +55% with alpha.
  13. In Torrent I 2 slot bombardment (acc/dam/rech, acc/dam/end/rech) and 4 slot Overwhelming force including the dam/kb->kd. The build is heavily frankenslotted for +range. Range bonus is +45% pre alpha, +65% with alpha.
  14. My Dark Dark Brute has almost no traditional defense. Of any type. It really depends on on powersets, playstyle, and build philosophy
  15. So…. I am looking at the math on procs. Decent formulas there. If i was not so rusty on calculus i made do some messing with them to find sweet spots. But there are questions, always questions. I tend to go plus range. In the power if possible. Although that is more common on ST that ranged AoE. Then there is +range from set bonuses. I also use Alpha Intuition for +20% range. This adds up. My snipe is a vicious thing and my cones tend to be effective. But…questions. The HC wiki gives the formula for calculating proc chances for cones. The radius is just the standard length of the cone. But it makes no mention of the effect of 1) +range enhancers 2) set bonus +range 3) incarnate alpha +range on the formula. So…. At least one question is answered. The damn formula for cones is useless.
  16. MMs are quite powerful. Two things keep me off them. I am not a fan of pets in general and really not a fan of MM pets. Any customization of pets would work. Dark is my go to. I just do not get necromancy. Where did the two grave knights and a lich cone from? Are we in D&D? A Lich? Do you know about those things? Give me zombies more zombies and a big zombie. Give me zombies, black shadow dogs and the strange spook from Dark Corr. But…. I have to make a backstory for a super. I cant work with that. But anyways MM are very powerful. As I understand it this performance hit the toilet at about TinPex onwards. But the journey through 50 they are quite good.
  17. i might, might, get back on my dark/dark brute if they unscrewed the AT. this would probably involve 1) a slight adjustment in Fury cap. AND changing the Brute ATO+Fury to anything not laughably stupid. This will never happen. Brute is parked.
  18. there is a wiki page that explains this it is not explained how increasing a cones radius +range through enhancers, set bonuses or alphas affects the proc. i use a lot of cones Procs Per Minute - Unofficial Homecoming Wiki
  19. On the bright side you can use what is in the public domain. Its not original, but no problemo. I use Nosferatu. And hey, steamboat willy is now available!
  20. I been driving on the wrong side of the road all week. NOW a cop wants to give me a ticket. Get a load of this guy?
×
×
  • Create New...