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Snarky

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Everything posted by Snarky

  1. I think in comics in general this goes one of two ways 1) The HERO who did X and we all remember and will never live up to 2) Revive everybody, it can be used in cheesy storylines and saves on writing another backstory to fill that slot.
  2. I love to hand a beatdown to Clockwork King (Robo ChoMo) in the Synapse. Yes the reference is from Dwayne Johnson's evil invention SNL skit.
  3. not exactly a TF but just finished SSD Who Will Die Redside. 7 arcs, all adding up to....a waste of time looking at horrid writing and (insert snarky comment here) It was bad, and crap and bad
  4. Yeah. I have always liked the idea of blasting. Just, between the actual gameplay, the AT design, and my many drawbacks I have struggled with it. I had 50 Doms and Energy Blasters back on live. I would run for a week or two, back to Bruting. Same is holding true here. So far my favorite ranged character is a Dark/Mental Blaster I have at low 30s. Wow can you hover blast cone carnage! That thing is a broom in Synapse. I mitigated the one KB cone with Overwhelming Force. I am looking at revising the build plan I have as I level. I tend to build over-tanky.
  5. so you didn't start face planting the Blaster until level 9?
  6. There are few places that are comfortable Redside. On a busy Redside server ad hoc meetings might happen at the Black Market in Cap. But Fort Darwin. There was always a draw there, at least for me. So many criminal careers started there. It annoys me no end to see Longbow lined up in little rows in the very heart of Redside. Crazy spiderlegs has GV, few pretend to like him and no one likes GV. But Fort Darwin? C'mon. That was THE place. I realize effecting change by making this post has a very low success probability. But thought I would bring the topic up and see what the community thought.
  7. It always depends on what you bring to the table. If you have loved range on every game and in every MMORPG you ever played, you will probably want a ranged character. (or as ranged as we get) Having said that Melee types are the most forgiving to newcomers, unshockingly. They have armor to help mitigate the issues when you walk into a trap we all know has been there for 10 years but it's your first rodeo. I personally love Brutes. My mains are Brutes, and a Tank badger. If you want to examine the game without being drawn into micro-examining every build and nuance I would say jump into the game on an Anything Attack / Willpower Armor Brute. Willpower Armor is something I used to solo all content on back years ago before shutdown. It is not the "Most this" or "Greatest at that" set. It is a wonderful armor that does a great job and you can pretty much ignore it and play. Whatever you choose, have fun! and welcome to Homecoming.
  8. MA is mostly smashing? how much? going to need a metric crapton...
  9. most servers have a public base. On Everlasting you use zone-8888 create a macro /macro ZONE enterbasefrompasscode ZONE-8888 fastest mission exit to base to new zone in town
  10. Belatedly the thought has occurred to me that is an excellent idea. I am actually going to start a base remodel and move from tech to magic caverns. Again, I do broad simple large stuff, so it is only a couple hour project total. I will rearrange the porters as I do this.
  11. I rage quit when they announced the shutdown. So I never really raised a torch either. Glad you are back, this community is excellent. They are even evolving the game, thoughtfully and carefully.
  12. Yeah, I just rebuilt a Brute I had on the shelf. 50'd, then incarnated to plus 3, and not really enough cash to build him. Now I figured the cash game. So.....I decided he wiould be my dedicated Redsider and be the one Brute with the Frenzy power I never get. ….and since I never run pure Redsiders….I was soooo confused lol
  13. Sad part is my porters are redside / blueside. Just wandered up to one looking for pocket D (which I keep on blueside…) and got twisted out of my head and yeah, I use zone-8888, faster. except my storage trays/etc are in my base. so when shopping or crafting I go there
  14. Going to leave this up. Because it is so me. and so funny. Someone spent 10 minutes offering suggestions in game, trying to help me. Then asked. You Redside? Because it was all my Blue connections you see. …./facepalm. Now I just got to rearrange the crazy crap I started throwing around the base in a fit of rage to try to fix the nonexistent problem.
  15. I never base edit. Hate the thing. Soi I set up a base and done. Today all the TP points on a porter stopped working. plaques are there. I deleted porter, replaced, same prob. grrrr.
  16. I ran a built out elec/elec Scrapper on live for a few months. Fully i/o’d. I never run scrappers. I was bery impressed. But then i alted. And in cash poor live that meant shattering the character for the i/o’s
  17. Everytime you activate it you loosen up your face / cheeks, open your mouth, violently shake your head back and forth going “Buddle buddle buddle buddle buddle” just email that to @Snarky. Thanks
  18. Snarky

    Dark Melee / Invul

    This is my Tanker build. And my badger. but I alt a lot, so short badges lol Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Snarkrot: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5) Level 1: Shadow Punch -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: Shadow Maul -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(19), Erd-Acc/Dmg/EndRdx/Rchg(19), ClvBlo-Acc/Dmg(21), ClvBlo-Dmg/EndRdx(21), ClvBlo-Dmg/Rchg(23) Level 6: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(27) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(29) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(33), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33) Level 16: Siphon Life -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(36) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37), Ksm-ToHit+(37) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- GldArm-3defTpProc(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 28: Soul Drain -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 35: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48) Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 44: Assault -- EndRdx-I(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;679;1358;HEX;| |78DA6594594F135114C7EFB453D9CA520A2D4B77A150AAB5A8EF268A1A95262435B| |E36235C61C2386DA6C5C8A389B8BC296A7C119737F72FE0B77003F41B1851133724| |E27898F3B71AE7A6ED6FEEFF9C73CF3D67EE6DE1EC98FFE9E173FB84E23F6068D56| |AE9B866CE4ACB57D0A6F54941A3B1686AD6AC55AE35D024C6D6D2983C25CDAACC1D| |31CFCC19A6B4B493BAA1D7E6C33017A421656E8CE2F851B44E94CB46EE903E3D53D| 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|0EBC7BF8A4749F2496B3BC195B61DE51BF1C115F5E9DFA89B7C663B16C104F76E23| |4440077E03754CEE9F| |-------------------------------------------------------------------|
  19. Snarky

    Dark Melee / Invul

    I just slammed this build on. Had most of it on last night but needed to do Ghost Widows arc to get Soul Mastery. Did that, did Respec. Ran Tinpex. The build runs 'hot' in Tinpex. By that I mean it burns End (or is drained) Not enough to make it unfunctional, especially with high recharge and Dark Consumption. But definitely noticeable. I will try a heavy +level ITF and see if it runs hot there as well. I am currently exploring ideas for Incarnate Powers. I want more damage and still stay thematic to dark/undead
  20. Snarky

    Dark Melee / Invul

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Invuln Baseline (Brute): Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25) Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;677;1354;HEX;| |78DA65945B4F135110C7CFB65B2BB4A52D8516C45E95B6B4B0B680778D092244A50| |90989AF6485236CDC94A617238F3EF8AEA8F14514BCBCFA11BCFB6D445420A02F75| |BAF3174976D3ED6FCF7F66CE999973764B77C7BD6F27EF5D128AE7B2A9D76AB363D| |5465DBA4AFA8231E7144244AE96EF34CC72624CAF49D328CB44D6721870932D6C3D| |CE96A429A536AE576FF36394E571794B966B52E3096455BF6998467D59B44F2F2D9| |9DA4C45CA799FF538612C2CD68DF282D71A4D49BD4203FFBFC1BCACD6168D4AE44A| |C598D378E699A586395BD26B75595DEEA13CD2747FA35B28ADBFA64BAC51E645553| |8D6C1974CF515F89A79E80DF3DDC1D86DD23264DB651EDE017F33DB23E418250E73| |EC462B14B18A57B534AF0FEC6076F8C100331064BEA72827C73A9DDB3C5FD70E33B| |C0BEE3153D47097B07C15575E585A0FF881E086CD3DA3B06D52B1F2DD24B58D6DAE| |B6B4C3B21DC98059E6D10130C78CE5991F29CA83FC3CE84B0CFD88A13F893DA6831| |2F0B1AFF0DDE7F84F34F223DE8FFA12A82F81FA92A8EF277905AD4D68BA82CFB83F| |C955F039F3D80B700D5C677EA6A810D609A5B8EEE331300E26994ECAB31BBEDDC82| |98D9CD2C8298D9C54F28DB0AF23D2CD7DCD5C675B668BF98BACBDC8BBF70CD79D39| |CB1C38079E072F307317995F28AACF3A3C4DD187F9C3B46694F74B44A16DD1288E3| |D8C3FE09A730FC115E6E023F031F884F995A252D89714E60BD21AFDD0FAA1B55EF6| |2CAFA1660739BF1343A0061698C52253524C1E79E587591B1A0147C1938839059E6| |676520E1AEAD4927C8E43A41590576195FC4274265581AB493FBA44CEA6146C4AD1| |A68CD894519B32A1EE7F079A5336EBB40A23298AA5B405E8FD65A5B9D1BEFF1D807| |5F3BFE250927C5A0237B8DB9DD7F8347EB745FD3818F514BD5A617625B84F7FC204| |ACFB175587F110| |-------------------------------------------------------------------|
  21. My tactics are real similar including nailing engineers and ruin mages etc
  22. I incarnated a DM/Inv to 50+3 months ago. Stripped and parked it So many alts. So little time. So few enhancers lol I ran a fully built out DM/Inv back on live The thing was a fracking beast. i used an experts build (still my habit). The trick is the focus of the build is Recharge! I do not have a copy if that original build anymore. Damned Snap i have unpacked and started rebuilding the monster. I started with Hyperstrike’s Invul guide then layed in Brute ATO and winter sets. And 4 purple sets (or it will have, i need to open up soul mastery and do one more respec to cram on 2 purple sets in Soul Mastery) my thinking is this: if Brutes are in the sweetest spot if survival to damage in the game (I think they are) then a Dark/Inv Brute is in the sweet spot amongst all Brutes (it is pure vicious and near tank survivable)
  23. True, but old school Melee, even with a good build are superstitious about END issues. Can hardly blame them., CoT messes with End, Freakshow, Malta Sappers, Carnies are horrid on Melee End. I am sure Incarnate enemies (at least some) take swipes at your blue bar? That is what I mean, Melee just expects someone to try to drain.
  24. It sounds like a layering issue Where you look like you are in the same place but really the server has you in diff worlds. Real common in Warcraft
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