
merrypessimist
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Everything posted by merrypessimist
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Does the same set work different when primary vs secondary?
merrypessimist replied to Glow Worm's topic in General Discussion
Primary power sets tend to use the highest of an AT's scalars to determine effects, while secondary sets tend to use lower scalars. This is not an "always" rule though, and power effectiveness is always a function of base stat multiplied by AT scalar. -
Allow turning off minion spawn as a difficulty level
merrypessimist replied to DougGraves's topic in Suggestions & Feedback
Couldn't you just stick with a tier-2 or tier-1 alpha power? Those don't give level shifts. -
Allow turning off minion spawn as a difficulty level
merrypessimist replied to DougGraves's topic in Suggestions & Feedback
Problem is that all-lieutenant and boss spawns changes the reward/time dynamics. Killing 20 minions, half a dozen lieutenants and a boss in a minute (for example) is less exp and influence and fewer drops than a 20 lieutenant, seven boss mob in that same minute would be. Even if it took say twice as long for that second example mob, it's still more reward/minute compared to the first one, which would only lead to more inflation and rapid leveling. -
A better way to view another player's build
merrypessimist replied to Night at the Opera's topic in Suggestions & Feedback
It's just your personal star rating of that player, and only appears to you. -
Click "add note" again and it'll show you what you wrote. If you gave them a star rating in the note window it appears over their characters' heads when you see them in-game. I would also like a brief "notes" line for the SG display if it's possible without too much code-hassle. I know our volunteer team is surprisingly good with the code but why not minimize what they have to fiddle with? 🙂
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A better way to view another player's build
merrypessimist replied to Night at the Opera's topic in Suggestions & Feedback
This is a change I could get behind. Or arranging them by what they mod, so that all the +HP bonuses would be together, or all the +res bonuses, etc. with them then ordered from biggest to smallest. -
Fortunata Widow Power Colors/Customization
merrypessimist replied to Amonosolete's topic in Suggestions & Feedback
I'd like to see the Widow claws able to use alternative claw models, myself. Relatively low priority to me, but like most of the suggestions in the last couple posts, it'd be nice. 🙂 -
A better way to view another player's build
merrypessimist replied to Night at the Opera's topic in Suggestions & Feedback
Probably because their exact slotting is none of your God-**** business. 🙂 Or maybe it's because the engine doesn't support the enhancement screen for a character that's not yours. Pick one. Or both. -
Sounds about right, yeah.
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Villain TUNNEL system not usable by Rogues or Vigilantes
merrypessimist replied to JeridCOH's topic in Bug Reports
Really? Because I just used the villain TUNNEL system on a rogue less than an hour ago in Cap au Diable. -
What powersets *look & feel* powerful?
merrypessimist replied to biostem's topic in General Discussion
Storm is very visually impressive with all the chaotic weather effects (that mostly are fifteen variations on "hurricane" 🙂 ) and feels meaty, despite all the wind blowing. -
Did you buy just the recipes, by chance? If so they'd be in your recipe tab.
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New Alt goal: Organization-killer characters
merrypessimist replied to Menelruin's topic in General Discussion
Energy Aura ALSO resists end drain, in one of the +res passives. Plus softcap defense means the end drains are less likely to hit. There's also ninjitsu, which on scrappers has a +end heal power that gives you approximately half your bar back and strong vector defenses. -
Number Six is not part of the DA story arc. As for Max, he's not a story arc, but rather four missions that are interlinked, insofar as doing the first three makes the last one easier. If you skip to the end and do the "end the talons" mission before doing the rest of his missions he's still over and done.
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Haha! Laugh at my pain! Laughter is the best medicine!
merrypessimist replied to Caulderone's topic in The Market
I suspect everyone who's ever made significant use of the auction houses has done something similar, in kind if not necessarily in scale. 🙂 -
Will his campaign slogan be "Choke it down, Paragon!" ?
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Exactly. Chicago is probably MORE honestly governed and has fewer criminals at every level than Paragon. 🙂
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Considering what utter morons and corrupt thieves the city councilmen and mayors of Paragon have proven themselves to be (Penny Yin TF, anyone?) the mayoral election probably results in the winner immediately getting checked into a cell at Zigursky Prison.
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He got lost on the way to the Forum?
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Difference between 3 and 7 KB protection?
merrypessimist replied to Demon Shell's topic in General Discussion
At work right now, so I don't have a complete list handy, but 95% of knockbacks are less than one (knockdown) or more than 12. There really isn't a lot in between that I can think of offhand. -
I would pay them money for a pistol and blade combination powerset. Be perfect for a couple character ideas I had.
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The no hero merit isn't a bug. Homecoming no longer offers alignment merits as reward options, you can only buy them via spending 50 reward merits. Since they can be converted back at the same rate, their only use here is to make mailing significant numbers of reward merits between characters easier.
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There was a tragic yet unavoidable accident where the industrial UV lamp facility was SOMEHOW re-signed as a blood bank. You could smell the burning for DAYS.
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Some Questions From a Completely New Player
merrypessimist replied to Rynjin's topic in General Discussion
For a new player, I'd suggest going and making a new character and doing the old tutorials, Outbreak (hero) or Breakout (villain). They actually explain what all those bars and things on your screens mean, what inspirations do, how you recover from a defeat, etc. MUCH, MUCH, MUCH better than the Galaxy City tutorial. The old tutorials assumed that CoH was your first MMO and that you didn't know a damn thing. The new tutorial assumes you're rolling your 27th alt and just want a more engaging fight to start its career, and barely explains anything. -
Kane haunted house trial Black whip side boss
merrypessimist replied to Nericus's topic in General Discussion
Far as I know it's just a naughty bonus fight for people who remember all the "poisoned candy and razor blades in apples" stories from the 1980s.