Jump to content

merrypessimist

Members
  • Posts

    540
  • Joined

  • Last visited

Everything posted by merrypessimist

  1. Plus there's the multiplicity of teleporter hub bases that any player can just type in an /enterbasefrompasscode and be able to warp themselves to pretty much any zone in the game? Or the way you can buy jetpacks and stuff for pocket change at any p2w vendor?
  2. Just throwing this out for a friend who's having issues with his copy of Mids'. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Mutation Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Villain Profile: ------------ Level 1: Mental Blast (A) Apocalypse - Chance of Damage(Negative): Level 50 (5) Apocalypse - Damage/Endurance: Level 50 (5) Apocalypse - Damage: Level 50 (7) Apocalypse - Accuracy/Damage/Recharge: Level 50 (29) Apocalypse - Accuracy/Recharge: Level 50 Level 1: Combat Training: Defensive (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 40 Level 2: Subdue (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize: Level 50 (3) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge: Level 50 (7) Superior Dominion of Arachnos - Accuracy/Damage: Level 50 (9) Superior Dominion of Arachnos - Damage/Recharge: Level 50 (9) Superior Dominion of Arachnos - Accuracy/Damage/Recharge: Level 50 (11) Superior Dominion of Arachnos - Damage/Endurance/Recharge: Level 50 Level 4: Tactical Training: Maneuvers (A) Reactive Defenses - Scaling Resist Damage: Level 50 (11) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50 (13) Reactive Defenses - Defense: Level 50 (13) Reactive Defenses - Defense/Endurance: Level 50 (15) Reactive Defenses - Endurance/RechargeTime: Level 50 (15) Reactive Defenses - Defense/RechargeTime: Level 50 Level 6: Dart Burst (A) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50 (17) Bombardment - Damage: Level 50 (17) Bombardment - Accuracy/Recharge/Endurance: Level 50 (19) Bombardment - Damage/Recharge: Level 50 (19) Bombardment - Accuracy/Damage/Recharge: Level 50 Level 8: Psychic Scream (A) Bombardment - Chance for Fire Damage: Level 50 (21) Bombardment - Damage: Level 50 (21) Bombardment - Accuracy/Recharge/Endurance: Level 50 (23) Bombardment - Damage/Recharge: Level 50 (23) Bombardment - Accuracy/Damage/Recharge: Level 50 Level 10: Indomitable Will (A) Aegis - Resistance/Endurance/Recharge: Level 50 (37) Steadfast Protection - Resistance/+Def 3%: Level 30 (37) Aegis - Resistance: Level 50 (39) Aegis - Resistance/Endurance: Level 50 Level 12: Psionic Tornado (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 (36) Overwhelming Force - Accuracy/Damage: Level 50 (36) Overwhelming Force - Accuracy/Damage/Endurance: Level 50 (36) Overwhelming Force - Damage/Endurance/Recharge: Level 50 Level 14: Maneuvers (A) Red Fortune - Defense/Recharge: Level 50 (31) Red Fortune - Endurance: Level 50 (31) Red Fortune - Defense: Level 50 (31) Red Fortune - Defense/Endurance/Recharge: Level 50 (33) Red Fortune - Defense/Endurance: Level 50 Level 16: Dominate (A) Decimation - Accuracy/Damage/Recharge: Level 40 (25) Decimation - Accuracy/Damage: Level 40 (25) Decimation - Accuracy/Endurance/Recharge: Level 40 (27) Decimation - Damage/Endurance: Level 40 (37) Decimation - Damage/Recharge: Level 40 Level 18: Tactical Training: Assault (A) Endurance Reduction IO: Level 50 Level 20: Mask Presence (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (27) Luck of the Gambler - Defense: Level 50 Level 22: Foresight (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (33) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (34) Luck of the Gambler - Defense: Level 50 (34) Shield Wall - Defense: Level 50 Level 24: Mind Link (A) Adjusted Targeting - Recharge: Level 50 (39) HamiO:Membrane Exposure (40) HamiO:Membrane Exposure (40) HamiO:Membrane Exposure Level 26: Total Domination (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50 (29) Unbreakable Constraint - Endurance/Hold: Level 50 (33) Unbreakable Constraint - Hold/Recharge: Level 50 (39) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50 (50) Unbreakable Constraint - Accuracy/Recharge: Level 50 Level 28: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (42) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50 (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50 Level 30: Assault (A) Endurance Reduction IO: Level 50 Level 32: Psychic Wail (A) Superior Spider's Bite - RechargeTime/Global Toxic: Level 50 (43) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime: Level 50 (45) Superior Spider's Bite - Accuracy/Damage: Level 50 (45) Superior Spider's Bite - Damage/RechargeTime: Level 50 (45) Superior Spider's Bite - Accuracy/Damage/RechargeTime: Level 50 (48) Superior Spider's Bite - Damage/Endurance/RechargeTime: Level 50 Level 35: Hasten (A) Recharge Reduction IO: Level 50 (48) Recharge Reduction IO: Level 50 (50) Recharge Reduction IO: Level 50 Level 38: Aura of Confusion (A) Coercive Persuasion - Contagious Confusion: Level 50 (46) Coercive Persuasion - Confused/Endurance: Level 50 (46) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50 (46) Coercive Persuasion - Accuracy/Recharge: Level 50 (48) Coercive Persuasion - Confused/Recharge: Level 50 Level 41: Boxing (A) Empty Level 44: Tough (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (50) Gladiator's Armor - End/Resist: Level 50 Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Endurance Reduction IO: Level 50 Level 1: Conditioning Level 2: Rest (A) Recharge Reduction IO: Level 50 Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50 (3) Panacea - +Hit Points/Endurance: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (34) Performance Shifter - EndMod: Level 50 (40) Power Transfer - Chance to Heal Self: Level 50 ------------ ------------ ------------ Set Bonus Totals: 53.54 Toxic Damage (12 % chance, CancelOnMiss) 23.5% DamageBuff(Smashing) 23.5% DamageBuff(Lethal) 23.5% DamageBuff(Fire) 23.5% DamageBuff(Cold) 23.5% DamageBuff(Energy) 23.5% DamageBuff(Negative) 23.5% DamageBuff(Toxic) 23.5% DamageBuff(Psionic) 13.5% Defense(Melee) 9.75% Defense(Smashing) 9.75% Defense(Lethal) 10.38% Defense(Fire) 10.38% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Ranged) 10.06% Defense(AoE) 5.85% Max End 4% Enhancement(Confused) 3.75% Enhancement(Max EnduranceDiscount) 44% Enhancement(Accuracy) 107.5% Enhancement(RechargeTime) 10% Enhancement(Range) 22.5% SpeedFlying 164.7 HP (15.37%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 42.5% MezResist(Held) 42.5% MezResist(Immobilized) 42.5% MezResist(Sleep) 42.5% MezResist(Stunned) 42.5% MezResist(Terrorized) 42.5% MezResist(Teleport) 100% (20 % chance) 13% (0.23 End/sec) Recovery 74% (3.96 HP/sec) Regeneration 15.5% Resistance(Smashing) 15.5% Resistance(Lethal) 18.5% Resistance(Fire) 18.5% Resistance(Cold) 14% Resistance(Toxic) 14% Resistance(Psionic) 9.5% Resistance(Energy) 9.5% Resistance(Negative) 22.5% SpeedRunning
  3. It's a terrible idea and you should feel terrible for proposing it.
  4. A "casual" outfit is always a good idea. If you're normally a tights and spandex type, do something with jeans and a t-shirt. If you're normally armored to the gills, do a damaged version.
  5. I play elec on a corruptor, (rad/elec) and haven't really noticed any serious amounts of button jamming needed. I just put all the elec buffs/boosts on one power tray in a row and just hold the chord-key while I run a finger down the relevant ones (i.e. skipping the heal on a full healthy team, etc.). Minimal effort and still effective.
  6. Isn't Dilemma Diabolique at the very end of the list, since it's basically the capstone to the Dark Astoria plot instead of the Praetoria plot? That aside, the Marchand/Schorr arcs are at the end because they're "post-fall" stories. EDIT: I also realized you forgot Infinite Army (Tina Macintyre level 40 arc) and Hero's Hero (Maria Jenkins level 45+ arc) AFTER First/Night ward but BEFORE any of Tinpex, iTrials, and so on. So a list more like this: 1: Praetorian Starters (1-20) 2: First Ward (20-30) 3: Night Ward (30-40) 4: Tina Macintyre (40-45) 5: Maria Jenkins (45+) 6: Apex (50 Incarnate) 7: Tin Mage (50 Incarnate) 8: Behavioral Adjustment Facility (50 Trial) 9: Lambda Sector (50 Trial) 10: Admiral Sutter TF (20-40) 11: Keyes Island (50 Trial) 12: Underground Trial (50 Trial) 13: TPN Campus (50 Trial) 14: Dark Astoria (50 Incarnate) 15: Belladonna Vetrano (50 Incarnate) 16: Magisterium (Incarnate Trial) 17: Provost Marchand 18: Dilemma Diabolique (50 Trial)
  7. I tend not to play characters with sets I've already played, with few exceptions. For example if I have a beam/time blaster, I'll not pick beam for the next blaster I roll. As for costumes, I have certain preferences on the design side, so many of my characters have at least elements of their outfits recycled between them.
  8. When I came out of Breakout, obviously.
  9. But haven't you ever heard of Disco-tinuity?
  10. Isn't that in one of their mob description boxes when you hit "info?" I want to say it's in one of those.
  11. Rake rake rake... rake that booty. Rake rake rake, rake that booty... oh yeah! 😛
  12. I think some of the old Reddit AMAs with the developers touched on what was "intended" to be in some of those later incarnate slots. Paragonwiki might have those archived if you want to look. On another note, I think one or two of the other unofficial servers might have created powers to fill some of those unused incarnate slots, but I don't know which ones or what they may have done with them.
  13. That sofa is a real man of mystery.
  14. Now I want to find this movie.
  15. In that case Jimmy can pucker up and plant a big wet kiss where the sun don't shine.
  16. Superior versions tend to have higher proc per minute values.
  17. Aren't the endmod +heal IOs unique? I could have sworn they were unique. That aside, the only individual IO procs that weren't subject to Rule of 5 (or one for uniques) were the Sudden Acceleration knockBACK to knockDOWN and the Sandman sleep +heal IO, which got turned unique with this update. I admit there may be others, but those were the only two that came ot me offhand.
  18. It's not an available emote, as far as I know.
  19. I was thinking about this earlier while playing a DP blaster. Would the set benefit significantly enough from changing one of the single target attacks (executioner's shot, perhaps) to behave as a sniper attack be worth the development/coding time necessary to do so? These days with the sniper dual roles (slow/nasty and fast/less nasty) many blast sets have benefited from an extra decently strong attack for their chains. That being said, I haven't run the math on this (as I said, was just thinking about it) but it might help bring up DP's slightly lower damage numbers when it comes to single hard targets. It also gives a "surprise, high caliber greetings!" option for stealthier blasters that might be synergistic with some of the various blaster secondaries. Anyway, that's how my thinking went, and I'm offering it up to discussion.
  20. Probably be better off slotting Blackstar for damage and just killing them. Use one of the Alpha powers that add tohit debuff to raise the power's innate -tohit values.
  21. Doesn't the number of pools fall into the "things so core to the code that if we change them everything catches fire" class?
  22. I had forgotten that was a slash command thing, thank you. Also: Have you people really never watched Venture Brothers?
  23. First, curse you for beating me to them. 🙂 Second, could I persuade you to surrender Tiger Bomb and/or Ebon Flow? They're too awful puns to be left in hands other than my own. 😛
  24. I thought they were degenerate hives of scum and villainy?
  25. So are the good rerolls or the bad rerolls the Rick-rerolls?
×
×
  • Create New...