You're welcome. There's a great many things you can monitor under combat attributes, with the restriction you can only display ten (10) different ones simultaneously. My preferences are Regen, Recovery, Tohit, Recharge Time, Damage Buff, and then at least one defense (smashing, ranged, etc.) and one resistance. Powersets that use vector defenses get all three monitored, and heavy resistance sets I watch one of each pairing (smash/lethal, energy/negative, etc.) I find this gives a good overview of what sort of buffs/debuffs you're operating under in most combat conditions.