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merrypessimist

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Everything posted by merrypessimist

  1. Yes please and thank you. I'd love a no-redraw staff option.
  2. Willpower is /regen that hadn't been dicked around with by the Live powers team for six years.
  3. So based in a half-drunken conversation with a couple friends.... Is there any way to add the /em getsome animation to the pool of possible animation choices for the various Taunt powers?
  4. Staff. Hits fast, and the forms let you augment the -res Bio gives with Body. Also has decent AOE and a ranged attack without the slowdown of Titan's momentum mechanic.
  5. If you got the Notice, then you will NOT get another one in the same week. If you did NOT get the notice because you didn't have Alpha opened, I think you WILL get one after unlocking the alpha slot. So check your salvage inventory. If you have a Notice, then you're done for the week. If not, you can get one.
  6. Graham Easton is currently active. He offers an arc in the high teens to low 20s, as I recall. Same level band as Laura Lockheart and in my experience usually offered as the alternate choice when being introduced to Laura.
  7. The tailor in Pocket D's VIP room can also adjust body sliders.
  8. Only needs to be in a power that's available, not necessarily one that's active.
  9. What was the name of that comic? I think I used to read it but I can't for the life of me remember what it's called.
  10. Same way you move them around on one page. Just drag them off to the side of the screen to scroll the list.
  11. You're welcome. There's a great many things you can monitor under combat attributes, with the restriction you can only display ten (10) different ones simultaneously. My preferences are Regen, Recovery, Tohit, Recharge Time, Damage Buff, and then at least one defense (smashing, ranged, etc.) and one resistance. Powersets that use vector defenses get all three monitored, and heavy resistance sets I watch one of each pairing (smash/lethal, energy/negative, etc.) I find this gives a good overview of what sort of buffs/debuffs you're operating under in most combat conditions.
  12. Just add recharge time to the stats you track with the Combat Attributes window. That aside, the countdown is how long the power will take to recharge, based on your slotting and active powers already.
  13. Mob salvage drops are no longer segregated by tech/magic. Everything drops from everyone.
  14. They're all pretty squishy. The boss-tier pets not so much, but any of the lieutenants will die in a matter of a minute or less versus anything that might warrant summoning long recharge time pets.
  15. Just had this come to me a bit ago: Robotic elec/elec Brute. Name? Solid-statesman.
  16. Correct. Only Tohit counts.
  17. One of the two demons has a +res shield and a heal he uses. The shield is ~15% resist to s/l/fire as I recall offhand.
  18. Isn't she the villain equivalent to the kheld mender?
  19. As I recall it adds 20% to your mez resist stats across the board, so the second way.
  20. I use it mostly to eat initial aggro while lining up all my other AOEs. drop the crab bomb, shift position, then drop a venom grenade and a suppression/heavy burst in short order. Bonus fun if the -res proc in suppression triggers. :)
  21. Bearing in mind that it's been fifteen years so I might not recall perfectly, katana had slightly lower damage and endurance costs for the powers than broadsword. The animations were the same, but the values were not, as I recall.
  22. RP is RP and gameplay is gameplay. I don't let RP choices influence my character decisions (powers, slotting, etc.) in any significant fashion. Optimizing the efficacy of my gameplay experience is not relevant to maximizing the value of my RP experience.
  23. Yes but "sped up" IIRC In the pre-differentiated animation days they were literally the same animations in every way. The only differences were the weapon models used.
  24. In game they're also highlighted purple in the LFG menu accessible from the bar at the top of the chat window.
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