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Seigmoraig

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Everything posted by Seigmoraig

  1. OK, I'll look into that one, the other from the proc monster build goes a bit too far with the procs I think. As to not having Propel in the build because it's not AS optimal in a proc rotation.. I mean if you're not throwing dumpsters at the enemies with gravity, what are you even doing ?
  2. Thanks, I will look into this once my Gravity/Time guy gets up there. I was looking at the "proc monster" build but I'm unsure how good that is when grouping. It looks nice when you fight solo but I'm not too sure how good it is in groups.
  3. See I'm the exact opposite, I base teleport every opportunity I have and I don't even buy a travel power for most of my characters. Sprint + Ninja Run + P2W Jetpacks are all I need because of base port
  4. I've never really looked to specifically slot accuracy in my powers except when I'm level 22 and slotting generic IOs in my powers, I will put one in my hit check powers. That being said, once I get up in levels 40+ I will transition to my end game IO build and just have sets everywhere. Typically every set has 2 or 3 accuracy parts in them which make it out to 90-100%,, this along with +acc set bonuses usually puts me in a good spot.
  5. Here is my Thugs/Electrical Affinity. Not exactly what you were looking for but the slotting on the primary and power pools should be good for any secondary Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Thugs Secondary Power Set: zn_Electrical Affinity Power Pool: Flight Power Pool: Leadership Power Pool: zn_Experimentation Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), ExpStr-Dam%(5), SprCmmoft-Rchg/PetAoEDef(7) Level 1: Shock -- RechRdx-I(A) Level 2: Rejuvenating Circuit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx(9), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11) Level 4: Hover -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx(43) Level 6: Equip Thugs -- RechRdx-I(A) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-EndRdx/Rchg(50) Level 10: Energizing Circuit -- EndMod-I(A) Level 12: Call Enforcer -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(13), LucoftheG-Def/Rchg+(13), TchofLadG-%Dam(15), AchHee-ResDeb%(15), ShlBrk-%Dam(17) Level 14: Toxic Dart -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Acc/Dmg(19), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(21) Level 16: Faraday Cage -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(43), Ags-ResDam/EndRdx/Rchg(43), Ags-EndRdx/Rchg(46), Ags-Psi/Status(46) Level 18: Gang War -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(25), ExpRnf-+Res(Pets)(25), CaltoArm-+Def(Pets)(27), SprMarofS-EndRdx/+Resist/+Regen(42) Level 20: Empowering Circuit -- RechRdx-I(A) Level 22: Assault -- EndRdx-I(A) Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(29) Level 26: Call Bruiser -- SlbAll-Build%(A), CaltoArm-Acc/Rchg(36), CaltoArm-Acc/Dmg(36), CaltoArm-EndRdx/Dmg/Rchg(36), CaltoArm-Dmg/EndRdx(37), CaltoArm-Acc/Dmg/Rchg(37) Level 28: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(34), ShlWal-ResDam/Re TP(37), ShlWal-Def/Rchg(39), ShlWal-EndRdx/Rchg(39) Level 32: Upgrade Equipment -- RechRdx-I(A) Level 35: Insulating Circuit -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/Rchg(40), Prv-EndRdx/Rchg(40), Prv-Heal/EndRdx(40), Prv-Heal(42) Level 38: Speed of Sound -- BlsoftheZ-ResKB(A) Level 41: Corrosive Vial -- AchHee-ResDeb%(A) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-EndRdx(45), RedFrt-Def(45), Rct-ResDam%(50) Level 47: Mace Beam Volley -- FrcFdb-Rechg%(A), Rgn-Knock%(48), Rgn-Dmg/EndRdx(48), Rgn-Acc/Dmg/Rchg(48), Ann-ResDeb%(50) Level 49: Tactics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(42) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(23) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 10% Defense 8.31% Defense(Smashing) 8.31% Defense(Lethal) 12.69% Defense(Fire) 12.69% Defense(Cold) 9.88% Defense(Energy) 9.88% Defense(Negative) 3% Defense(Psionic) 8% Defense(Melee) 9.25% Defense(Ranged) 25.19% Defense(AoE) 6% Enhancement(Heal) 6.25% Enhancement(Max EnduranceDiscount) 72.5% Enhancement(RechargeTime) 9% Enhancement(Accuracy) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 165.7 HP (20.63%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 90% MezResist(Held) 90% MezResist(Immobilized) 90% MezResist(Sleep) 90% MezResist(Stunned) 90% MezResist(Terrorized) 90% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 182% (6.09 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 64.75% Resistance(Smashing) 64.75% Resistance(Lethal) 62.5% Resistance(Fire) 62.5% Resistance(Cold) 49.75% Resistance(Energy) 49.75% Resistance(Negative) 49% Resistance(Toxic) 54% Resistance(Psionic) 15% SpeedRunning
  6. Try with /Electric Affinity it's really an amazing set. Damage buff, resist, status prot, end recovery, 2 heals. Or you can try with /Dark. It's really strong and fits thematically. It gets lots of debuffs, a bit of def buff a great heal and an extra pet
  7. The good thing about this build is that it invalidates the trigger happy Controllers who AoE immob spawns before they are properly grouped for mass execution. I kinda like it
  8. What happens when you get maps that are open spaces ? I'm guessing that's where QQ came from
  9. If you are going to spend all that inf on winter sets for a fame support defender, why not just make a /Fire Brute yourself ? You would contribute to faster map clears much more if you can go down one way down the caves while the other brute goes the other. Not to mention that you can take him out for a ride when your buddy that you are supporting isn't there. Find a primary that you like to play, it's not mandatory that your farmer is Spines, mine is Savage Melee it doesn't matter much which primary you are using as long as it has 1 AoE attack in it, Burn and Ball Lightning take care of the rest.
  10. Certainly the only 100% skippable power in Fiery Aura is Rise of the Phoenix because you can buy a similar if less spectacular power from the P2W lady for 1mill inf. The argument could be made that Consume is skippable if your build is end positive. Other than those 2 though I wouldn't skip anything in it
  11. I understand this. Me and my friend have our own little SG that we use to bank enhancements and have a centralized place for various vendors and portals. Having a place to call your own if only for /enterbasefrompasscode is a game changer. I've never really felt the need to be part of a SG, I can always get people to do content with by spamming the LFG channel. Granted I lead most of what I do but I can always form a team to do the content.
  12. The Nerf isn't as big people make it out to be. You got a nerf to the inf you get from kills sure, but a large chunk of the inf you get from farming comes from selling recipes, salvage mats and from crafting big ticket recipes. Globally it's not as catastrophic as it looks.
  13. After I got 20 characters through DFB I decided I'd had enough and rolled up a second account and made a SM/Fire farmer Brute. I use him to farm (duh) and to powerlevel my alts to level 23 where they are ready to buy the level 25 generic IOs and go about on their own. I don't mind doing Posi 1/2 and all the other TFs a lot but DFB and DiB get real old real fast.
  14. If you have perma hasten and you slot Rune of Protection with 2x +5 recharge IOs you can get it down to 170sec CD, with it's own 30 sec duration that 140 sec CD. That should be enough to have it up whenever you need it
  15. Yes, it has the same effect on any character. It's basically a second Build Up type power
  16. I went back and changed it, rather not have to deal with KB or as little as possible. Just dropped off a slot out of Shadow Punch since I'm only using it for exemp content anyways, and added a 3rd to Obsidian Shield for the extra KB prot. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(5) Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(45) Level 2: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg(45) Level 4: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam(43) Level 6: Murky Cloud -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(15), Ags-ResDam/Rchg(15), Ags-ResDam(17), Ags-ResDam/EndRdx/Rchg(43) Level 8: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(21), FuroftheG-ResDeb%(21) Level 10: Obsidian Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), StdPrt-ResKB(43) Level 12: Dark Regeneration -- Prv-Heal/Rchg(A), Prv-Absorb%(23), Prv-Heal/Rchg/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/EndRdx(42), Prv-Heal(42) Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Krm-ResKB(27) Level 16: Siphon Life -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg(31), SprGntFis-Acc/Dmg/Rchg(31), TchoftheN-%Dam(33) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(42) Level 22: Kick -- Empty(A) Level 24: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(34), ImpSki-EndRdx/Rchg(34), ImpSki-ResDam/EndRdx/Rchg(46), ImpSki-Status(46) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34) Level 28: Soul Drain -- MckBrt-Acc/Rchg(A), MckBrt-Rchg(36), MckBrt-Taunt/Rng(36), MckBrt-Taunt/Rchg/Rng(46) Level 30: Taunt -- Acc-I(A) Level 32: Soul Transfer -- RechRdx-I(A) Level 35: Dark Consumption -- MckBrt-Acc/Rchg(A), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Rchg(33), MckBrt-Taunt/Rng(37) Level 38: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), CldSns-%Dam(40) Level 41: Char -- Acc-I(A) Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A) Level 47: Fire Ball -- Rgn-Dmg(A), Rgn-Knock%(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), PstBls-Dam%(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) ------------
  17. I think I'd be losing a lot more by getting rid of the set bonuses from the Winter Set in Shadow Maul than by taking out a slot from Shadow Punch to put it in Obsidian Shield though. Obsidian Shield is only 2 slotted currently since it's the Psi resist/Status Prot power. All I would gain with the 3pcs bonus from Fury of the Gladiator would be the KB prot since I'm already capped in F/C the 2pcs wouldn't be useful
  18. Bruising isn't a thing anymore since the big Tanker patch (good riddance !)
  19. All the attacks in Dark Melee stack -to hit though, at some point something has to be cut
  20. Thanks for that info, I'll see how it goes to start. If I see its a problem then I think I'll drop a slot from Shadow Punch to add it to Obsidian Shield for the Steadfast Protection KB prot IO and get a 2pcs set bonus at the same time. I'm only using Shadow Punch when I exemp anyways
  21. You can scroll through these recent notes here that have pertinent information to MMs either through straight changes to the AT or from the inclusion of new secondary and power pool. Aslo not sure in which it is, but people can pass through MM pets now like the MM himself does https://forums.homecomingservers.com/topic/17195-patch-notes-for-march-31st-2020-issue-26-page-5/ https://forums.homecomingservers.com/topic/14458-patch-notes-for-january-23rd-2020-issue-26-page-4/
  22. Thugs and Demons in my book are top of the list for best. Both have tons of slotting options and they also both have a 4th pet power that can serve to frankenslot all the uninteresting aura powers that are wasted on the primary pets (Hell on Earth and Gang War). Bots and Beasts and Necros next in second tier. Ninja and Mercs in the trash tier Dark Miasma and Time Manipulation are my picks for the best secondaries.
  23. Apparently the guy I was quoting does and is really pissed off that he doesn't need to anymore ¯\_(ツ)_/¯
  24. Turning off the FX for OTHER players in my interface would be nice. Sometimes in big teams it get real busy with all the spell fx and costume fx (path auras specifically) it gets a bit confusing as to what is happening
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