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Seigmoraig

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Everything posted by Seigmoraig

  1. Jaunt has a cooldown on it though, you can't use it as a travel power by itself, its more as a compliment to Speed of Sound to get passed obstacles
  2. I would suggest, if you are not running the game on a toaster, is to roll up a second account with a buff/debuff character to /follow you around. I do this with a Sonic/ Defender, the -30% res debuff from Disruption Field is really strong, along with the +res shields you can apply makes it a lot easier to do content by yourself. Give it Leadership toggles, Aid Other and Invisibility so that it never draws aggro, just passively buffs you. This toon doesn't even need any IOs, just pop some crafted SO and it's good to go.
  3. @Acheron If you want a fun alternative to Blappers, look into this build here for Fortunata Widow. You get 3 nukes, a ST and AoE Hold, a ST and AoE Confuse, 2 ranged ST attacks and 4 ST melee attacks to use when it's time to kill bosses. Additionally you get status protection and a bunch of defensive powers to help keep you alive.
  4. Dark/Shield was always something I have wanted to make but I always pushed it back because Shadow Maul wasn't that interesting a power. With the new changes I'm super excited to try it !!
  5. Oh dang, reading the description I was 100% sure this was changed to a telenuke ! guess not haha
  6. Shock Therapy looks like it's going to be a really fun set !! I see it's available for Defenders only right now, but will be eventually be available for Masterminds, Controllers and Corruptors ? It seems to be like it will be a fantastic set especially for Masterminds. Between the self heals, the absorb buff, the build up and the status protection it would (will?) make for something great I think !
  7. Presently, none of the Mastermind sets have a melee attack. Your options are going with the Fighting Power Pool and get Kick, Boxing and Crosspunch. In addition you can also go down the Charge Mastery Epic Power Pool for Thunder Strike, Leviathan Mastery has Knockout Blow and Mu Mastery also has access to Thunder Strike along with the Charged Armor toggle. That being said, the Mastermind class scales damage at a 0.550 ratio so nothing you will be doing with your MM will ever hit harder than a wet noodle
  8. I run with Mu mastery on mine. Mu Lightning hits really hard, recharges really fast and it has a split second animation, I replaced Channelgun with it in my ST rotation. I have Electrifying Fences but it is unslotted and only there to give access to the Mu Striker pet. I posted the build I use in this thread, which has some other build examples and more in depth discussion about the other patron powers
  9. Those builds aren't available on newegg.com, you can probably find them elsewhere for a similar price, just note down the specs and look for other manufacturers to see if they have anything in that ball park Here is an example build from ibuypower https://www.ibuypower.com/Store/AMD-Ryzen-5-3rd-Gen-Configurator/W/880550
  10. Alpha, Destiny and Judgement slots are all great. Alpha is like a 7th slot for your powers Judgement is a super sized nuke which i like to use a lot. Destiny is either a "I need this to be able to function and I can never do exemplar content" skill with Ageless, or just an "oh shit" button with Barrier and Clarion (which is super nice for the squishies) The rest of the incarnate slots are very mediocre imo Interface is a tiny proc that is fairly forgettable, I usually slot it because I can and it doesn't cost much since I usually have threads laying around once I'm done with the other slots. Lore is also largely forgettable, however having that big Longbow (I think) Robot on call is fun to watch. Mostly invested for level shift than anything else. Hybrid is decent, but nothing particularly exciting, just a button I need to toggle back on every once in a while. Good thing it has a passive component because I forget to toggle it back on a lot. All in all I like the Incarnate system. I like having the level shifts, I like the 3 "good" slots. No clue what could be done to spruce up the 3 "boring" slots but I don't feel it's that needed since the 3 "good" slots are REALLY good and easily carry the whole system
  11. Spines deals mostly Lethal damage, the Toxic part is the small DoT effects that the powers apply
  12. I was in a Synapse run last night that ran 3 hours 11 minutes at the end screen. We had 3 people just pack up their shit and leave about 30 minutes in, then 1 guy DCed for 2 or 3 missions, luckily he came back and finished it. We finished with 2 Blasters, 1 MM, 1 Sentinel and 1 Dominator. Once most of the people left I set the missions to -1/x5 and we were able to finish without wiping. All in all, other than the massive timesink it took to do it, it was pretty fun, we had to use actual tactics to clear, notably corner pulling and CC. Still would class Synapse as the worst TF though
  13. Seigmoraig

    TW/?

    Any set that has a second endo recovery power will do well with TW. I would personally suggest /Bio since it also has an endurance/heal clicky on top of the auto power. Just make sure you activate Minimal FX on the /bio powers because they are ugly as f Titan Weapons is a big time endurance HOG
  14. That's nice on paper but in reality you always have people who just want to sit around and not do anything while the rest of the team does the kill tasks. Most of the time when this happens and it's their turn up to bad they are AFK and it needs to get done by the people who actually followed the quest progression and put in their elbow grease. Between Ouro portal and enterbasefrompasscode there is no real reason to station people in different zones, it's faster if everyone helps to finish each mission
  15. This is pretty out dated, but back in september 2019 the least played combo to level 50 was Merc/TA
  16. You should be opening your fights with Build Momentum which becomes available at level 20. Not only is this your build-up for extra damage and to-hit, it also gives you Momentum so that your first attacks on new packs are at full speed.
  17. Bio Armor offers dramatic visual effects that could be used for infested/mutation type characters. You can also pick and choose which to show depending on the costume you have by using the Minimal Effects options in each different power that give you mutated parts to even have multiple costumes to show different levels of infection or mutation (This isn't even my final form !!) Storm Summoning and Dark Miasma have fog effects with Steamy Mist and Shadow Fall Time Manipulation has a sort of Eye of the Storm looking power with Time's Juncture Sonic Resonance and Force Field both have a bubble that forms around you that could be useful for many RP concepts. Electricity Manipulation and Electric Control have a lightning aura toggle, Lightning Field and Static Field In the character creator, if you look in the Aura section, there is a class of auras that is Path Aura that has many options from growing grass where you walk, to spawning cockroaches to fiery path
  18. "Sneak Attack" is the preferred term when backstabbing with a bastard sword
  19. Thanks for the info guys, i<m going to roll it Fire/Elec !
  20. wait you can fire off T1/T2 while mezed ? Thanks for the link, I will check out those videos you included to give me an idea as to how it is even played XD
  21. I usually play melee characters, the only ranged, non Mastermind, character that I have had the will to get to the end is a Crab Soldier. That being said, I'm looking for something a little different but I have a few concerns... I get that with IO, Tough, Weave, Combat Jumping and such you can relatively easily get def cap but, other than Rune of Protection every once in a while, how do you get by with not having any status protection when mostly playing in melee ? Also what are some popular Blapping powerset combinations ? and possibly builds if you have them handy !
  22. Get some Jetpacks from the P2W Vendor. Honestly, I never even take travel powers on my characters unless I want the power at the very bottom of the Power Pool ( Rune of Protection and Burnout mostly) for the build I am playing. Between Ouro Portal and /enterbasefrompasscode, Ninja Run and Jetpacks are more than sufficient for my needs.
  23. I use a Sonic/ Defender for this. Since this guy can't really take hits to well he is best suited to the asteroid space mission where he can just fly above the center of the map, very low maintenance and never dies. Basically you give him the Invisibility power from Concealment so mobs will never see him and buff your farmer with Disruption Field for the -30%res debuff aura. Give him Leadership toggles for extra value and you are set. Both of the +res shield buffs are good if you have a character that you want to farm with but isn't res cap yet but become unneeded once you attain those caps with IO sets. The space asteroidy map is the best for this guy because even though mobs will never break his stealth, he will still get hit by AoE attacks and can get killed that way. Dispersion field is nice because it has a very long range, longer than Leadership, so you can just have him float there and only move him around when you change maps. 0 maintenance 0 need to actually dual box except when changing missions 0 inf investment
  24. Mastermind : Remove Bodyguard to give pets extra dmg
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