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Seigmoraig

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Everything posted by Seigmoraig

  1. You can only fit 2 billion on each character so if it's a character you plan on playing keep that in mind because you will stop gaining inf if you hit the cap
  2. I just sell all that stuff and buy it back when I need it, much less hassle. Sure you lose a few pennies on AH fees and such but it's a very small price to pay not to have to screw around to find what I need like that.
  3. Try playing a Thugs MM. The problem with bots is that they are very defensively focused and the pets can't fit very many Procs. Thugs on the other hand can fit a bunch of them especially in the T2. Also, one of the best things that Thugs, Demons and Necro have that give them a big lead on the damage is that you can slot all the resist and defence aura IOs into Gang War/Soul Extraction/Hell on Earth freeing up your actual pets to slot proper IOs
  4. Poison is a fairly narrow set, it does one thing and it does it well, debuffing. If you really like that type of gameplay, Dark and Rad will also offer very good debuffs while also bringing a lot more to the table when you are in a group scenario. Rad being the slower of the two that needs a bit more set up but has better buffs and a weaker but more reliable heal. About those groups that skip straight to the end, there isn't much you can do here to help with that it's the mastermind life. The only incarnate content I have done personally are Apex and Tin Mage and yeah, they skip a lot of content and everything goes by very fast but I never felt completely useless on my Thugs/EA MM when I was there.
  5. According to Mids, Staff taunt is actually shorter on Tanker than on Brute and Scrapper Tanker = 1sec Brute = 2sec Scrapper Confront = 2sec However in the character creator: Tanker = 2sec Brute = 2sec Scrapper Confront = 2sec Compared to other powersets for Tanker Broadsword = 1.67sec Dual Blade = 1.97sec Electric Melee = 1.67sec SS = 1.67sec Seems like pretty much all of the other ATs get their taunt at either 1.67sec or 1.97 sec making Staff the slowest taunt available
  6. If you are still running Windows 7 that might be the issue, I heard that lots of people have longer loading times when on W7 vs on W10. My friends on W7 takes like 45 seconds to log out into the character select screen while my pc takes like 3 secs
  7. Yeah my Arsonist always comes back with the same name and is always at the same spot in the pet window
  8. From what I understand about how Taunt works, if you didn't do any damage to the enemy beforehand, your taunt won't actually force the enemy to attack you. The power just increases the aggro you have accumulated on the target so if you don't have any aggro because you didn't give him a little bit of a smack beforehand he won't come at you
  9. Agreed, I leveled a Dark/EA Corruptor and a Thugs/EA MM and I enjoyed it a lot more on the MM
  10. You know whip attacks and pets aren't mutually exclusive
  11. It's actually not that bad since the cooldown on the cage is so low you can easily reposition it on the fly
  12. Choosing not to use your pets on a MM is a textbook definition of making yourself bad on purpose
  13. There is nothing in CoH that is more purposefully bad than a petless MM. I mean there is literally no reason to do it other an give yourself a hard time. I mean it's not even something that most people would think of doing unless they saw it on the forums it's so bad and weird of a concept and even then you need to find guides and brainstorm how to even make it function...
  14. There are ton of guides around this forum for both the VEATs and their different specs. Not knowing which you are asking about specifically, just look around, there are a bunch on the first page here having played both I would start here Fortunata https://forums.homecomingservers.com/topic/11319-best-of-both-blood-widower-fortunado-build/ General Build thread, Specifically Omega-202's Soldier build listed here https://forums.homecomingservers.com/topic/11463-arachnos-soldier-widow-build-list/?tab=comments#comment-112258
  15. Demons and Thugs are the top of the list in terms of good primaries for all the extra tricks they bring (Buffs, Control, AoE), they both have an extra skill which takes all the pet buff auras without having to gimp your main dudes with them and they can fit in a ton of procs. For Secondaries Dark, Time, Kin, Nature and Electric are all great choices that will keep you busy. Kin and Electric are more about buffing, Kin having the biggest damage buff with Fulcrum Shift (at level 38 though) and Electric having 2 heals a smaller damage buff that comes much earlier and full status protection. Time and Nature have a mix of buffs, debuffs and control and Dark is primarily about debuffing. I'm not a huge fan of Storm on a Mastermind, I find it to be a much better fit on a Controller where you can lock down a killzone for your tornadoes and lightning clouds, when the mobs start running around Storm loses a lot of what it's good at
  16. Well no wonder you find it boring with builds like that.. /Pain is 100% buffing and mercs is bottom of the barrel tier for primary. Give yourself a chance and play an actually interesting secondary where you dont just buff every few minutes and wait for the timers to wear off paired with a performing primary and it should be a different game. Dark, Storm and Electric Affinity (EA being my personal favorite) are some great secondaries that should keep you busy. Pair that with Thugs or Demons and you should have a more interesting character. Just stay away from super passive secondaries like Pain, Empathy or Force Field. But I mean if you don't like the AT after that its no use wasting your time rolling 50 of them like the OP, sometimes its just better to move on and do what you enjoy more
  17. Temperature Protection is good because you can fit in a 3pcs of Aegis for a 3.13% Fire Def set bonus. Fire Shield, Temp Protection and Plasma Shield all take in the 3pcs Aegis set. Though it could still be skipped regardless if you have Mocking Beratement 6pcs sets ( for the +recharge bonus 7.5%) sprinkled around since it is the same bonus in the 5pcs slot as Aegis' 3pcs (3.13F.Def / 1.565 AoE Def) and would not stack globally more than 5 times. S/L/E/N is basically pointless if you are making your guy to play only in fire farms, it should not be a consideration. The only relevant things are Fire Def/Res. Tough should be taken only as a prereq to Weave as S/L resists are unneeded. I have it as a 1 slot wonder to mule Gladiator Armor +3% Def All IO. I don't even turn Tough on because it's a useless end drain that doesn't help me in farms. Assault is good because MODAMAGE and Vengeance is great to mule in a LotG. Combat Jumping is also required for +Def and a LotG mule Look in the Guides forum there is a thread all about farming builds https://forums.homecomingservers.com/topic/7594-farm-fresh-builds-farming-focused-builds-and-tips/ These builds are fairly expensive as they have a bunch of Winter Sets and purple sets. you should be able to modify it a bit to change the purple sets for something else since they are mostly used for the +recharge bonus and the winter sets can be changed to something cheaper. For example, Avalanche which is found in Blazing Aura can be changed for Eradication or Frozen Blast in Electrifying Fences can be changed to Annihilation. You might not be able to cap fire Def this way but if you are in the high 30ies / low 40ies you should be fine to do even +4 content if you are on the ball with your usage of Healing Flames and don't mind eating a purple/green insp once in a while
  18. Savage Melee makes a big impact on your end management since you get that stacking end reduction thing. On other it's a whole different game, for DA specifically. My Dark Armor / Dark Melee guy only got his End recovery power at level 35 Pre 50 gameplay especially when solo is a different game altogether. I typically don't solo and just roll group TFs the whole time so I got rid of those CC powers pretty early after trying them. The stun one is manageable since the drain is incurs is minimal but the fear one is pretty steep at 0.52
  19. The problem here is that the mag of the CC you get in Dark Armor is pretty low and you will only be CCing minions (mag 2 hold and fear)which IMO is counter productive to what the game is today not to mention the end drain these CC toggles generate. The idea is the group everything together and keep it there so that it gets nuked to smithereens. I wanted to look into making my heal a nuke as it seems interesting since my guy is Dark Melee and more aoe is good but I decided against it and get with Pyre Mastery and got Fireball for the Nuke and decided to keep my set bonuses in my heal power !
  20. Petless Masterminds are the bottom of the barrel. Add on to that a secondary that is group oriented and you are going to be in for a bad time
  21. Bio/Titan Weapon Tanker takes everything in both sets ! TW: all the attacks are great and they don't mix well with attacks from EPP and PPP because of the long redraw and momentum mechanic. Bio is also an all star set where everything is good
  22. Gee i sure wish they would lock these patch notes threads so that people would stop necroing them for no reason
  23. Tornado does that damage on paper but in reality you will rarely if ever hit that unless you are fighting an AV type enemy that the Tornado can stay on the whole time. Sure it LOOKS like it does a monster 387 smash damage, but in reality it's split into 67 ticks over 45 seconds and the tornado moves all over the place. I made my /Storm character a Controller to lock enemies as much as possible in one place to try and get my Tornadoes to stay there as much as possible
  24. Sucks to hear that guy, the most easy way to get funds is to sell your Merit Awards that you get from Taskforces. Just go see the Merit Vendor and go to the Salvage section and buy Enhancement Boosters they sell for anywhere between 1.3 and 1.5mill a pop. Doing this nets a much better cash rate on your merits than buying enhancements for 100 merits each. Do the weekly TF/SF on all your characters every day and you should be getting 10-20mill per run depending on which TF/SF it is in any given week
  25. The Tanker patch shouldn't really change your slotting or anything on existing builds, it just makes everything better.
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