Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
911 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by ninja surprise
-
Same, my Shield/Stone tank is my favorite for the SFX with the earthy booms and it defeats stuff quickly enough. Love my Earth/Time Controller and Earth/Stone Dommie, but boy are they frustrating solo. Have an Ice/Energy in the low 20's that can't yet defeat anything before running out of end 😞 BUT yesterday rolled up a Mind/Savage and got on a few good teams and powered up to 31. It was a blast on teams and I hope with IOs it can solo.
-
How good are Trick Shot and Explosive Shuriken?
ninja surprise replied to oedipus_tex's topic in Dominator
Ah, this explains why my Dark/Martial has always felt down on its luck. Ditto, but looks like it's time to loot the corpse and try another combo. -
Or like the Summer Blockbuster "temp power" that explains your role, a button you can click to get info on how the event works.
-
Request for an option in the GUI or from Null to disable the pop-up when a new contact is unlocked. Yes, I'm level 5, I know Twinshot is sad nobody ever talks to her. And there's a few levels where a bunch of contacts are unlocked but I just want to place my slots. Preference would be an account-wide setting. Otherwise a P2w or Null, or even the option at the Trainer, to disable new contact pop-ups.
-
I'd love this for my melee and some other supers who don't want to ever go invisible. They want to be seen and get aggro.
-
Energy Transfer should become a 10' long narrow cone, like you're punching through 5 guys in a row.
-
Are you asking for help picking a primary? I'd go Dark Melee, as she's just a regular person without special training. DM is just taking swings at people, and it occasionally steals energy from foes. You can make the particles match your Bio colors pretty well. Otherwise Psi or Fire Melee, but all three go with "die a horrible death as my body melts down into some sort of primordial biological goo"
-
With some good luck I rolled TW/Ninjitsu and getting the +End power at 16 means it's pretty good down to Posi, and excels at top-end stuff. Haven't tried another DFB with it though. My playstyle: Run in, invisible, for insta-crits and big lols On teams, always Alpha, never Omega. Never bother with the last mob. When there's only 2 critters left I go look for more. Try to find my own badguy to beat up. If anyone else is fighting something, I go fight something else. On BAF don't even try to chase the escaping prisoners. Just stand in the crowd and fire off my single ranged PPP attack. On Apex and similar, don't even bother clicking an attack if a purple patch is starting to appear. I took the Incarnate power that adds Chance to Immobilize so that things I attack are likely to stick around. Didn't need additional damage. Make lots of funny chat binds so I have something to do while waiting for Momentum I don't think TW is so OP it deserves a nerf. Otherwise it'll be another half-turd like Energy Melee that had a glory day that it tries to relive with a slick haircut and Camaro and the other sets secretly sniggle at it. Homecoming should buff the duds before nerfing popular sets. That said, although it's one of my oldest Homecoming toons, it isn't my highest vet level. That's my Shield/Stone tank. Or maybe my Fire/Time Blaster.
-
Staff / SR is great fun. You can use the Form of Whatever it is that reduces endurance to help get by until you're IO'd out and the KD helps while you're not soft-capped. And then when you're defense capped you just run around super fast hitting everyone on the head with your stick.
-
Wait, I might have been confused on Soul Drain, and now I'm definitely confused. (I was remembering Tanker's Dark Melee has Soul Drain in the secondary 😌) I very vaguely remember this from the old live boards, the devs explaining what was and wasn't supposed to crit so players could bug report powers that should crit. Pseudo-pets were a side effect of not being able to pass the crit to the pet.
-
I'm pretty sure the rule was all powers available to a Scrapper are supposed to crit EXCEPT pseudo pets and damage powers in the secondary. So Icicles, Soul Drain, Burn, and Lightning Rod, sadly, etc not supposed to crit, but all pool powers and patron powers should crit.
-
Human attacks in the forms?
ninja surprise replied to ninja surprise's topic in Peacebringer & Warshade
Good to know. I got Bolt and Blast confused in Mids and it sucks the Dwarf has the weak blast. What's funny is with a decent amount of global recharge Bolt is perma but it's so weak it doesn't matter. -
They are buff-ups from base travel, boosting mobility, speed, and height. And a Nova can't Hover or CJ, it has one method of movement that gets stuck in the mud when you attack. Nova's flight is more than that, it's an inherent movement, like Sprint is to humans. Ninja and Beast run are add-on powers. It doesn't make sense that an organism's sole and natural method of movement gets disabled because it used one of it's other natural powers. Whole lot of people in this thread unhappy with movement suppression. I don't run any travel powers in combat because I hate getting stuck in the mud and then suddenly released, slingshotting around a room or cave. Just Sprint and CJ on all the time. But a Nova doesn't have that option. All it gets to do is hold still and blast.
-
Just logged into my Warshade after a very long break and noticed the Dwarf has Shadow Bolt and the Dark Nova has Ebon Eye. Did they propagate those human attacks to the forms recently? I can't tell if Mid's knows whether it's the same attack. I thought I remember the Dwarf not having a ranged attack and the Nova only having two ST blasts and two AoE. If so, that's great! I can slot up those to blasts and use them all the time.
-
Nova / Dark Nova seems to be overly penalized by travel power suppression - it cannot move/fly at all for quite a while after attacking. Hover-Blasters can at least move around between attacks, and Melee toons can Combat Jump all over the place during battle. But the poor old Nova is stuck in place, wiggling those tentacles for all they're worth trying to build up some momentum to get moving. Can it get a little speed boost? My pipe dream would be that it gets Afterburner level of flight control, but my real hope is it gets buffed to at least Hover speed while blasting and that the suppression wears off much quicker. kthxbye
-
Returning player need help with building basics
ninja surprise replied to ProPain Tank's topic in Tanker
Welcome back! Congrats on your new tank, I'm sure you'll love it. Here's my tips: Look for the Tools section on this forum. In there is a link to download Mid's Hero Designer. Get it, love it. There's a bunch of great builds in these Tanker forums. People here have been joking that Fire Armor is the squishiest, but it's still tough enough to get everything done. I'm posting links to sample builds from Infinitum and Camel. There's a few more builds on the first few pages of these forums too. Warning: some of the sets they use are really expensive, or might not be able to be slotted until you're level 50. BUT if you're buying SOs you might as well craft up IOs. They'll cost about the same (salvage is WAY cheaper in Homecoming) and they won't expire like SOs do. Couple ways to do this: buy the salvage on the auction house then go to a crafting table and buy the recipe buy the recipe and salvage on the AH buy the crafted IO on the AH There's a pretty good market going with common stuff being fairly cheap. You can buy the standard Acc, Dam, etc IOs, or buy single IOs from a set that do Acc+Dam, Dam+Rech, etc. Frankenslotting. Endurance: there are IOs that give bonuses to endurance. There's a Performance Shifter +End that randomly gives you a burst of endurance a few times a minute. In the Health category there's ones from Numina, Miracle, and others that boost your endurance recovery. And you just need a few more levels before you get Consume, then your woes are over! Last tip: Bases are amazing. Don't know which server you're on but in the /help channel ask if there's a universal base you can use. It'll have teleporters, trainers, hospital, crafting stuff, etc. Everything except personal storage. But when you're ready you can create your own SG, everything is free, no prestige needed, and put what you want in there. Invite your alts to your SG with /altinvite and promote them with /promote. -
Try with the +$$ at the beginning: "+ $$powexecname Vengeance$$powexecname Fallout"
-
Just hit 44 on my Radiation/Fire Melee tanker and it's a blast. I had some trouble picking powers that didn't have annoying SFX but then I dug up the Silencing Sounds thread so now my Swords and Incinerate are all fire noise without screeches. Not close to being fully IO'd out but already have decent resists and recharge and feel pretty durable while lighting badguys on fire.
-
Silenced the screech/scream on Fire Melee's Incinerate attack: CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME Power Fire Melee: Incinerate's loud screech Powers Fireball2
-
Dark Melee's Taunt animation looks like a Gloom blast. Came back to the thread looking for some Rad armor builds (Thanks Infinitum, skoryy, Hyperstrike and marcussmythe!) Thinking about the rankings, I'd put Bio lower in the scale. It's like Invulnerability with the rubber-band of squishiness turned way up. Big on S/L resist and spare hit points, but then relies on Defense with no debuff resistance for everything else. Takes a lot of IOs to patch up the weaknesses. My Bio/Dark Melee was blasting through everything last night until I got Mu Vorkan's arc, went to free the Malta guy, and ran into all the stupid glowing PPD. My +3 level shift vs them at +2x8 was no match. They blast defense deep into negatives, rip off the absorb, and stomp HP into the ground. I love the +Dam and the two auras for Taunt and Damage but when things go bad, they go really bad. Way worse than for a SR or Shield.
-
(Request) New Sound Attack Sounds
ninja surprise replied to Argent Aegis's topic in Tools, Utilities & Downloads
You can do this on your end. You create .ogg sound files and name them to match the power's sound and then the game will play your sounds instead of the standard sounds. Again, you're the only one hearing the new sounds but it's a huge QOL improvement. -
Same with /Temporal, one toggle and a super sweet auto power buff.
-
I was thinking a flag gets set - remember how in the old days if you had a Kheldian on your team the mission could spawn Cysts, Voids, and those dudes with the Kheld-killer guns? If there's Incarnates on the team it gets flagged for random AVs or Giant Monsters. And the more Incarnates the higher chance of them spawning. People be doing their wimpy Council radio missions in PI and get to the final room to find Lusca 8-)
- 28 replies
-
- 6
-
-
-
- incarnate
- incarnates
-
(and 1 more)
Tagged with: