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Everything posted by ninja surprise
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Some Alternate Animations that Already Exist In-game
ninja surprise replied to MrGoodfellow's topic in Suggestions & Feedback
On that note, I've long been annoyed with how the elemental melee sets have half the attacks in an elemental form and half in a perfect scimitar shape. Wish I could just pick a flaming (or ice or psi) broadsword for every attack, or a flaming fist + fire/frost breath for every attack to have them match. -
Everyone who enters Ouro spawns at the glowing exit. Lots of people zone in and just stand there, waiting for Trials or teams to form and start. This royally clogs up the exit. Can the entry spot be moved, maybe to the middle of the reflecting pool or to one of the floating islands? That'd get a lot of people out of the way of the door. Different suggestion: Can the point of view be reversed when traveling through a portal like the Base portal or RWZ portal from the RWZ base to the outside zone? (Not sure if this is dictated by camera settings) Currently when you click the glowing blue pillar, it puts you in the new zone with the vantage of running forward out of the pillar, with the pillar now behind my toon. Just often enough to be annoying, when I try to mouse-steer and run away from the pillar I accidentally click on it again and go back where I came from. Not a huge deal if I was near a base beacon but if I just used my vet power I now can't get back in for 10 minutes and am sad. With the camera reversed, like exiting a door, it's easier to steer and go somewhere else. Please save me from sadness and replace with holiday joy!
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I'll add this: The S/Avalance Chance for Knockdown in DNA Siphon is hilarious. Feels like Shield Charge on a faster recharge and with a saturated Soul Drain it regularly one-shots minions.
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Let's Talk About Resurrection Powers
ninja surprise replied to oedipus_tex's topic in Suggestions & Feedback
I just re-read my post and didn't see that claim in there anywhere so I have no idea what you're arguing about. To be clear: Empathy is a powerset and Resurrect is the name of Emp's rez power. It is not a wakie inspiration. I made the suggestion for the power "Add a post-rez buff to defense/status protection so the target isn't a useless punching bag". This would be useful in battles where the enemies are throwing out mez like halloween candy and prevent the "Rez! held... dead" thing Looks like you just caught up with the purpose of the suggestion thread! Make the rez's better so you have a buffer of time to help out the team before it wipes! -
Let's Talk About Resurrection Powers
ninja surprise replied to oedipus_tex's topic in Suggestions & Feedback
If things are bad enough that someone gets defeated... if you can't get out of danger and retoggled in 2 seconds it's because you got stomped back into the dirt again. Like yesterday I was doing a test solo ITF with a Energy/Ninjitsu Scrapper. Got defeated by an ambush that caught up at a new crystal. I popped the self-rez that does a big knockback and applies a set of Big Insps but there were so many critters they didn't all KB and before I could get two toggles up I was smashed again. A standard level 50 melee character would have at least 10 seconds worth of toggles to turn on and plenty of toggles root you so you can't move while activating... Empathy: Resurrect Add a post-rez buff to defense/status protection so the target isn't a useless punching bag with full HP/Endurance. -
Can we get this type of FX as a customization for Shield Defense? My little EM/Shield Scrapper there has the Energy shield customized to try to match the Pom Poms of Doom, but oh boy it'd be great to have small glowie shields on each arm. Particularly if making them light gray turned them nigh-invisible for a hacked minimal-FX option. As far as power animations, this shield could use the standard animations that go with non-shield armor sets. And hopefully the non-shield female taunt sfx too.
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Some Alternate Animations that Already Exist In-game
ninja surprise replied to MrGoodfellow's topic in Suggestions & Feedback
I want an AR alt-animation that uses Breath of Fire so my Mutant AR Blaster can spit bullets at badguys. -
New Fold Space seems somewhat weak
ninja surprise replied to ATalsen's topic in Suggestions & Feedback
Clarification to this and answering my own question in case anyone else is wondering: Fold Space works thus: it's a 100 foot radius (200' diameter) PBAoE power. Upon activating it finds 16 enemies within line of sight inside the circle and teleports them right underneath you. Annoyingly, it works the same way as when a team exits a door mission: everyone plopping out on the same spot, pushing each other out of the way. So sometimes when I'd activate it (on an ITF vs all the Nictus enemies in the second cave map to gather all the fluffies and squids together) I would get pushed out of the spawn off to the side, sliding ever further, until I moved my toon to the side and jumped back into the spawn. Line of sight is pretty strict, so examples of when it didn't pull critters I could clearly see: Standing in an open map on one side of a fence, critters on the other side of the fence weren't pulled. Standing in Atlas Park on one of the raised sidewalks next to a building, it didn't pull critters on a lower sidewalk. So to answer another poster's question about whether it would pull critters inside a building map in an adjacent room but where you can't see them, no, it won't (unless bugged). -
Ice goes pretty great with Stone Melee, like a snowball full of rocks.
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New Fold Space seems somewhat weak
ninja surprise replied to ATalsen's topic in Suggestions & Feedback
How does it know what enemies to pull if you don't target or select anything? Does it just grab any enemies visible on screen? Is that what it means by line of sight, you just click Fold Space and any visible enemy is TP'd to you? -
New Fold Space seems somewhat weak
ninja surprise replied to ATalsen's topic in Suggestions & Feedback
Oh so like a targeted AoE you select the ground somewhere and it teleports those critters to you? Neat! -
New Fold Space seems somewhat weak
ninja surprise replied to ATalsen's topic in Suggestions & Feedback
How does it work? Is it like shield charge or TP Self where you activate it and choose a destination, and all the mobs around you go to the destination? -
New Fold Space seems somewhat weak
ninja surprise replied to ATalsen's topic in Suggestions & Feedback
But how would you target them to begin with? -
I don't know if you have a system for managing your binds, but here's what I do: keybinds.txt is your global bind file and applies to all your characters. You can update it with /bindsave and load it with /bindload. I load it with numpad7 I mostly play melee toons, so I have a big repository of "armor-shield.txt" type files with a common key to turn on all the toggles in that armor. So one for bio, ice, etc. I load it with numpad8 Then I have a third bindfile with binds unique to that character: battle cry, some emotes, taunts or nukes, other key powers. I load it with numpad9 I use Notepad++ to edit them, and usually keep a bunch of bindfiles open so I can edit and save them while playing, until they are exactly how I want them. Then when I log into a toon I press numpad 7/8/9 and it loads up all my current binds and if I forget how do activate a power on an alt I haven't played in a while I just look in Notepad++
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Why were the Echo zone beacons removed from bases?
ninja surprise replied to Flashtoo's topic in Suggestions & Feedback
I know there's portal door missions where you go to the future or the past to fix something. The first one that pops to mind is Scirocco's arc where you go kill someone in the future and bring back a trophy to the present to show that person. Miss Liberty TF sends you around time too, using Portal Corp. And in the portal corps mission arcs like Unai who's to tell that the time in an alternate dimension is on the same "present time" as ours? Oh I guess that's what your first sentence implies. I don't know the official lore, but it could easily be explained that the Echo zones are alternate dimensions where those zones didn't get destroyed by the original dev team, rather than that zone as it existed 20 years ago. -
Fixing Gravity Control's Lift and Propel Problem
ninja surprise replied to oedipus_tex's topic in Suggestions & Feedback
What needs fixing on Lift is implementing guaranteed ragdoll. Right now critters occasionally get lifted and stand up and attack during the entire animation, land on their feet, and continue attacking. What needs fixed on Propel is a bit of powerset customization to let you pick what you propel. I want to make it propel Loki so I can do "Get help!" I think it's great that there's a high-damage Control set. -
Great suggestions. To maintain that "element of surprise" the other person mentioned it could be a goal that changes from "defeat 5 generals" to "defeat Requiem!" after you've defeated 4 generals. I've seen mission objectives change like that as you progress through it. As for doors, I wouldn't mind if they were changed to match most door mission doors where you click and go in and I don't think there's any animation. I just want to go in, I don't care if the people behind me see an open door next to a black rectangle that they can't click on. Seems like for Sister Solaris and all the other hostages devs could boost their perception so they see through stealth and can see further than 5 feet period so you don't have to stand right next to them and tap your foot to get them to follow. Hostage sees you across the room / map, Oh there you are, and comes running over. That'd be great.
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Well, OP didn't make a very clear or argued suggestion, just a snippet of conversation with someone else. Was "I want to feel powerful with any epic power" the suggestion? I've never taken Scorpion Shield on any of my characters. I play mostly melee and I don't think it's even an option for any of them, but also never took it on any of my other toons. I feel plenty powerful with the Epic powers I pick. Heck, I usually wind up with so many powers it's hard to fit them all in the trays! And I feel plenty powerful with all of them... well unless I'm trying to defeat anything with my Earth/Time controller. It can lock down tons of foes but takes forever to defeat anything. But he doesn't have Scorp Shield either. So do that: pick powers, use powers, feel powerful. Good suggestion!
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Total Domination should be an AoE Dominate, with damage. Telekinesis should do ticks of crushing damage, like Crushing Field from Grav, and the other AoE immobs. Then you could do a mass sleep to set containment and Telekinesis them half to death before running out of endurance. But then you could Terrify them and run away.
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I think I accidentally walked in the middle of your conversation with someone else 😬
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Also Nightcrawler has no KB protection. If he gets hit he goes flying!
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On tough targets I wind up using ET then TF then ET again. ET recharges in the time it takes TF to animate and it *feels* like I'm doing good damage. I didn't play much Energy Melee before this but it now plays how I wish Mace did. I much prefer these SFX and VFX. Mine is Energy/Shield. I skipped one of the first punches and at 50 felt like I didn't have enough attacks so I took Zapp and Ball Lightning. Ball is 5-slotted with Ragnarok and the Chance for KD. Between Shield Charge, Ball, Whirling Hands, and all those pom-poms of fury things get knocked down or stunned quite a bit. I seem to get hit quite a bit despite being soft-capped but I can defeat things so fast it doesn't matter. Big difference from the Tanks I'd been playing the last couple months. I treat Power Crash like the old Shadow Maul. Line up a few critters, wait a few seconds, then resume play.
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I want to start by saying I appreciate the Homecoming team, the devs and GMs, and the work behind the scenes. I totally love playing CoH again and donate if I see the call. I appreciate the effort to give a substitute for /ebfp. My opinion on /ebfp: It was perhaps the single most "super-heroic" feeling power in the game. Particularly on an RP level, after completing a Task Force or gaming session, or while going through a mission arc, being able to click my base TP and zoom up into my secret lair to craft, level up, sell, chat in global channels, and travel (nearly) anywhere in the world to thwart some evil was just amazingly fun and satisfying. I've never PvPd and never cheated on a Master run though, so I'm probably in the minority. Being in a base is basically lag-free, and I don't get stuck listening to another player's powers while we both stand around. Now, when I finish an ITF or an Ouro TF I have to sit and think, "OK, how do I get back to a zone where I can enter my base?" (But now that I've learned @faultline's tip below, that sadness is mitigated) I didn't know about this, and I read *most* of the patch notes and a lot of the discussion threads. Thanks for saying it again, that's really handy. I wish the base TPs could be consolidated and players could purchase / unlock enhancements to the power, instead of buying/unlocking multiple individual powers with unique cooldowns with different ways of buying or earning them. For instance, instead of getting three base teleporters, buy one, and then buy recharge decreases on it. The existing standard 10-minute recharge for 1 million inf, 5-minute recharge for another 15 mil, 2-minute for another 20+ mil, 36 million total, etc, for example. I do like the droppable base portal, it'll be handy on teams if lots of people have them, just like rotating through Team Transport and O portals. And it'd be *really* cool if Ouroboros got a base portal since it's an all-levels zone now. LRTP is a super sweet addition to the game that's easy enough to get. A lot of my toons already had at least one exploration accolade and got LRTP when the issue went live. Now it's just a sort of hassle not knowing which characters have any given zone unlocked. The proposed pop-menu will be really nice. While running missions I check if my toon has the zone unlocked and if not, look for an exploration badge while traveling. I'm an alt-o-holic so probably won't pimp out LRTP on most of my toons. Again, it'd be sweet to add Ouro to the LRTP destinations. O portals are occasionally used to grief by being dropped on doors or on TF contacts and then you accidentally click the diamond and TP to Ouro instead of the intended action.
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My DP/Martial Combat Build (with Build Commentary)
ninja surprise replied to Lockpick's topic in Blaster
To find out the "standard" slotting, just open the build in Mids, switch the view to the Enhance window to see what values are on a power. Then you have to do a little mental math to convert to standard IOs. For instance, this Pistols slotting would be about two Acc, four Dam, two EndRedux, two Recharge. That's ten IOs which isn't possible with standard IOs/SOs. If you have enough play time to join a team and do a task force (30 minutes to about an hour for most TFs), if you can jump into whatever the weekly TF is you'll get a fat XP boost and double merits. Use a Merit Vendor to convert those to Enhancement Boosters, and those sell for over a million inf each. Doing that and crafting drops is how I slot up my toons. I prefer to buy Attuned IOs so I can use them starting around level 17 and keep 'em forever. There's typically an "uncommon" set that's fairly cheap in each pool. If you buy those recipes instead of standard IO recipes you can get more bang for your buck. -
Having Beast Run as the stance on my /Shield Defense scrapper made the shield disappear whenever I wasn't fighting. So standing in Beast mode or running in Beast, Shield disappeared.