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ninja surprise

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Everything posted by ninja surprise

  1. I kinda zoned out over the last 7 pages; can I get a tl;dr? Is it better to have two pizzas with double pepperoni or 5 pizzas with half pepperoni but then buy extra pepperoni on the side? Edit: So really though, summary is both are good but Rad is more expensive to make really good? But you'll still end up wishing you'd gone Shield/Mace because it has the best taunt? (unless you use the female body because then it screams like a banshee)
  2. I do that normally, but there's a lot of hostage rescues where you don't know the person's name and they can't be targeted as a friendly. For instance recently someone called for help in /LFG finding their last hostage from a Carnie arc. I have a standard bind to find non-enemies. He'd been hunting around the map for 30 minutes before asking for help. Another hero and I joined, and we flew around the map looking for the hostage, finally deciding to just start clearing around the Carnie tents and surrounding roads. Eventually we came across 3 Carnies standing by a fence post and after we defeated them the hostage popped out and ran away. Hostage had some random name we wouldn't have known to make a bind for. Would have been nice if some NPC dialog bubble popped up "Help they are kidnapping me!"
  3. Exactly why I haven't played much Dark Melee since my main DA/SR Scrapper on Live. It was a lot of fun but second time around, I ask myself, Do I want to punch everything one at a time again? Shadow Maul helps a bit but... I have a DM/Ice that's better, I can punch the boss and the minions die in Icicles. I will avoid ST-focused sets and ATs.
  4. Defense, so I can click a glowie without clearing the room. 😎
  5. I'd love to make an EM hero if if got fixed.
  6. Even worse on Stalkers, with fewer AoEs. I recently discovered one of the Incarnate powers adds Immob/Fear/Stun onto all attacks and take that on my Scrappers now. So handy! My Spines/Ice shoots stuff all over and the critters get stuck in it.
  7. Wrong question. You should be asking: Does something need to be arrested, defeated, or destroyed? That's where you leave the Scrapper. You need to listen to the theme song again!
  8. My Fire Melee/EA Scrapper is around level 35 right now. Just did a Moonfire earlier and was astonished when on the first mission I ran into a big spawn of Vamps and promptly got held 😪 At least I got one attack off first. I think the team couldn't tell because of all the other visual FX going on.
  9. Indeed. I put a Zephyr -KB in Mystic Flight at about level 10 and forget about it.
  10. Revisiting this, I think it'd be great if we could talk to either Detective. So people could choose whether to go indoors or outside. Also, why the heck are the police vans so far away from the police station? I'm leveling up and doing the Radios & Bank in each zone. The vans in Independence Port, Brickstown, and Peregrine Island are almost a mile away from the station. What the heck for? Why travel so far to get to the van, then all the way back to the Detective? Why no cell phone?
  11. Welcome back! It's Mid's Reborn now, there's a link to download it in the Tools section of the forum. I think your build looks solid for farming smashing/lethal farms. I'd avoid pairing Super Strength with Defense armor because the Rage crash smacks you down 20%, to 32% on your build.
  12. I have a DB/SR Scrapper and it's one of my favorite toons. DB is just fine on a Scrapper.
  13. It would also be great if the "anchor after zoning while a power turns back on" time could be decreased or eliminated. I really notice it on my Rad/Rad Defender who has to wait 2 seconds for Choking Cloud to reactivate in every doorway. The whole time, being pushed sideways by everyone else coming through the door.
  14. I have a Dark Melee / Ice Armor brute and it's great fun. Can still generate plenty of fury by attacking things.
  15. It would be cool, but I think the lists would be huge. Some would be anyway. Air Burst often won't let me convert it to anything.
  16. Is it possible to change the direction characters run when "exiting" a helicopter mission? Ex: Penelope Yin, 3 helicopter missions. When the mission ends and you Exit, you (and your 7 teammates) appear at the base of the helicopter and (no matter what you do) run up the ramp towards the inside of the helicopter. All 8 people are trying to turn around and leave the helicopter but are animation-forced to run up into it before you're allowed to leave. Can that be turned around, so we run "out" of the helicopter when exiting? That would be so nice and expected-behavior when exiting a mission. I know it's going to happen so I try flying backwards out of there but it rubber-bands me back in until it's forced me all the way into the helicopter before it sets me free. If it's possible to standardize direction faced when exiting the RWZ portals into/out of the base, that would be great too. I never know which way I'm facing and need to turn to go up the stairs and out of the portal area. Other hazard zone doors, like Hollows, place you facing the exit, which is absolutely wonderful.
  17. I only have Bonfire on a blaster and I love it with the KD enhancer. They flop a few times and by then I've defeated them. I might get it on my fire/kin soon and I'll stick with the KD, I much prefer it to shooting foes all over the area after gathering them for destruction.
  18. This would make tremendous sense. This is the opposite of the purpose of Ouro. It isn't just a zone to form BAF, it's where you go to time travel. You have to flashback so you become the level of the contact and get the correct-level foes.
  19. When you go to the Aspect of the Pillar to do a mission list the window cannot be resized, which makes it a royal pain to scroll through the long lists of missions. Then when you select one, the initial contact info is typically bigger than the window, forcing more scrolling to accept the mission. If the window could be re-sizable, it would be super useful.
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  20. Same here. My big hurdle, migrating from Controllers, is getting used to not having or caring about Containment, and not trying to defeat foes with the primary. On my Grav/Kin, I lay down the gravity distortion field, over and over, getting containment with double damage and a billion tics of DoT, while throwing out the single-target attacks and buffing/healing myself. On my new Earth/Earth I tried throwing out the Stone Cages over and over, but the DoT is so minuscule it's barely noticeable. Tossing Stone Prison and Fossilize slightly increments it. Thank goodness the WTF is the Respec trials. Now I have barely enough control IO sets to get +rech and maximize the control, and put all the actual damage into the secondary. Throw a hold then go pound it with stone hammers. Hurl boulders. Primary for control, secondary for damage, just like it says in the description. Now it works.
  21. Ah Ok, hadn't seen AoE shortened to AE before. Thanks! I like your summaries. I'm leveling an Earth/Earth right now and was a bit dismayed at the dismal damage, but I don't yet have most the powers in that attack chain you posted. Got the controls and I'm just picking up the attacks. Looking forward to the 30's / 40's!
  22. Just look on your Enhancements page, Show Detailed Info Here. If it has a "5% chance for X damage" that's the crit. Whether it actually happens... that's the question.
  23. I thought it was supposed to be that only Secondary powers that didn't crit: Icicles and other damage auras, Dark Consumption, etc, and that Epics and other pools were supposed to. Also: pet effects don't crit, that's why Lightning Rod doesn't crit. Just checked the Scrapper I'm logged in with now, and Arcane Bolt shows chance to crit. (5% chance for 77.85 energy damage). (yeah I know, I'm about to respec into Moonbeam.)
  24. This is super fun with my TW/Nin - sneak in > Build Momentum > Whirling Smash ==> everything gets knocked down and crits wipe out most critters. I need to slot a Stealth IO for full sneakage though.
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