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ninja surprise

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Everything posted by ninja surprise

  1. Great idea! I really wanted to make a KU patch, sort of combo Earthquake and Volcanic Gasses but couldn't figure out how to do it eco-friendly. I've never used Liquify so didn't know it was there! What would be super sweet is if it could be a bunch of Force Punches hitting foes in an targeted AoE for the same duration as Bonfire.
  2. Problem solved: buy the Team Transporter and then go somewhere every 30 minutes... 😔 I just forgot his name but there's a recurring villain, all-natural, uses dual pistols.. not Maverik... in hero tips you have to prevent him from getting bomb triggers... and he teleports so that means it's OK. Try that?
  3. Yep, I figured it'd be really easy off the bat to use VFX of force field bubbles with different default colors and translucency. Cloning existing graphics/animations into new powers. Powerset is based loosely on Sue Storm, the Invisible Woman. Force fields and bending light. But if the powers are new it's not recycling 😅
  4. Is it after being rezzed or buffed by a /poison? I think that's the one that gives a buff which ends in the barfs. Back on topic, it's especially annoying on a toon with a damage or control aura and you have to stand there for 1 - 2 seconds for the reactivation animation. And reeeeeally annoying on a team when a bunch of people are stacking up in the doorway, pushing each other sideways, and nobody can move.
  5. I've been thinking the game needs a Force Control, since FF already exists, MOAR BUBBLES. This one is super easy because most powers are just FF bubbles with different default opacity, or the Time animations that look like they are crushing badguys.Force Control Your mastery of force fields allows you to contain enemies and control the battlefield - Restraining Bubble: Lightened FF animation ST immob - A weak FF holds an enemy in place while causing minor crushing/smashing damage. - Suffocating Bubble: Char's choking animation with darker bubble ST hold - A bubble around the foe's head inhibits breathing, causing psionic damage over time. - Force Punch: Telekenetic Blow from Psi Melee but ranged You extend a fist of force to deliver a shattering uppercut to a distant foe. - Pinball: Forcebolt that bounces between enemies You shoot a bolt of force that bounces from one enemy to another causing smashing damage, knocking them down and possibly stunning them. (Jolting Chain with smashing damage and chance to stun). - Restraining Field: Translucent bubbles everywhere! AoE immob with DoT. - Blinding Bubbles: You create opaque force fields around a group of enemies that prevents them from seeing but will pop when attacked. However after the bubble pops they are temporarily blinded by light and suffer a penalty to hit. (Sleep with -ToHit). - Invisibility Bubble: You redirect light around yourself and nearby allies making you harder to detect and granting a small amount of defense to melee, ranged, AoE. (Fade animation centered on caster). - Shockwave: Repulsion Bomb on caster PBAoE hold. Or transfer Mass Levitate from Psi Melee and add hold. You create a wall of force centered on yourself, that knocks down enemies with such force that they are stunned and unable to take action for quite a while afterward Couldn't decide between a pet or unique-super-sweet self-buff tier 9. I'd prefer Improved PFF to make the set really unique. - Improved PFF: You surround yourself with a force field that allows you to attack while reflecting some enemy attacks back at them. Reduces incoming damage 30% and redirects it at the attacker. - Bubble Buddy: Basically like Singularity, a bubble floats near you and alternates between the ST attacks with an occasional Pinball FTW.
  6. I always wished origins gave different animations or skins to the powersets. Magic's animation would be based on a wand, staff, or hand-waving. Mutation would have all attacks animate from the body. Tech, Natural, and Science would all animate from some sort of device. Example: Fire blast Mutation uses all the existing animations Magic would do a quick handwave and fire shoots out of somewhere, or waving wands/staves, etc. Science, Tech and Natural would get flamethrower, but maybe origin-specific skins are available only to each origin. Example: Asssault Rifle Science, Tech and Natural again would use the default animation/rifle, but with some unique skins per origin. Magic could use a techno-mage gun, or hand-waving that summons bullets, grenades, etc. Mutation could use the existing Fire Blast animations but it's bullets flying out instead of fire. Right now many concept-builders restrict powersets by their origin to avoid obvious concept conflicts. This would facilitate role-playing and make obvious differences between characters having the same powerset but different origin.
  7. The screen ordering is a text file in "CoH\{your global name]\playerslot.txt" Format is: Global name, Shard, Hero name, Slot # The the character select screen just paginates based on that slot numbering. So the select screen must pull more data from the game to know your powersets and AT, since that's not in the txt file. I'd guess it should be able to search on any character-specific fields like SG, etc.
  8. Heck, I'd be happy if the window expanded to the right, or even was broken out into three separate windows, so I could look at them all at once.
  9. Wait, so Tanker MA's Storm Kick give +10% Def to all, but the Scrapper version doesn't? Dang it now I have to re-roll a Scrapper...
  10. Another data point for OP's question: defense is a lot cheaper to cap than resist. As a casual builder I've been preferring defense to soft cap early and cheap and then any good drops and inf are icing on top.
  11. I've been wondering - is click mez protection stronger than toggle? or does defense get hit by less mez? I usually play Def capped melee and started trying out Bio since people say it's so great, or Invulnerability or Radiation. On Moonfire I'll run into a pack of Vamps... and get held? Or a big crowd of Carnival, they all hit Flash and Blind and my resist-based tank stands there holding his poor eyes 😞 Does clickie mez have higher protection values, or is it that my SR, Shield, and Ice tanks just don't get hit by the mez to the point of being held? (Ice is toggle mez, so maybe it's the Def against mez that helps) Terror/Fear seems to strike 'em all in the heart, sadly.
  12. Anyone done both? Any more synergy going one way or the other? Both SS and SM start with: 3 single-target attacks with Stone having about 30% higher base damage but SS attacks recharge a few seconds quicker each 4: Stone gets Build UP, SS gets Hand Clap. 5: Fault vs Knockout Blow: Fault and Hand Clap are nearly identical but Fault recharges in 20s vs 30s for Hand Clap. Knockout Blow comparison to Seismic Smash on #7. 6: Taunt vs Taunt 7: Seismic Smash vs Rage: SM gets its version of Knockout Blow, with identical base damage, but SS recharges 5 seconds quicker than KB 8: Hurl Boulder vs Hurl, identical stats 9: Tremor vs Foot Stomp: 41 dam on 14 sec recharge, FS 59 dam on 20 sec recharge. Overall it feels like Stone's big thumpers recharge quicker but with the amount of +recharge you'd want to wind up with the end difference is +- 2 or 3 seconds, like a Tremor every 6 secs or a Foot Stomp every 8 or so. The Stuns have a bigger spread, with Fault every 8s and Hand Clap every 12s. Have to put a -KB in Hand Clap to prevent scatter though. It *seems* like Super Strength is louder than Stone Melee. Stone's sfx are deeper booms & rumbles, vs SS seems to be loud smashing noises. If you've played both which do you prefer and why? or both are good, depends on the day?
  13. Hi Camel, I accidentally made a EM/Rad brute a few days ago and it's at level 27. Will I forever live in regret or is there still time to delete, rebuild, and find redemption and cRuNcH ? Surprisingly, Ninja Surprise
  14. After a bank mission is completed the policeman offers contacts with caveats "This contact is tech/science, this one natural" etc. Seems you can technically force yourself to only do contacts matching your origin.
  15. I kinda zoned out over the last 7 pages; can I get a tl;dr? Is it better to have two pizzas with double pepperoni or 5 pizzas with half pepperoni but then buy extra pepperoni on the side? Edit: So really though, summary is both are good but Rad is more expensive to make really good? But you'll still end up wishing you'd gone Shield/Mace because it has the best taunt? (unless you use the female body because then it screams like a banshee)
  16. I do that normally, but there's a lot of hostage rescues where you don't know the person's name and they can't be targeted as a friendly. For instance recently someone called for help in /LFG finding their last hostage from a Carnie arc. I have a standard bind to find non-enemies. He'd been hunting around the map for 30 minutes before asking for help. Another hero and I joined, and we flew around the map looking for the hostage, finally deciding to just start clearing around the Carnie tents and surrounding roads. Eventually we came across 3 Carnies standing by a fence post and after we defeated them the hostage popped out and ran away. Hostage had some random name we wouldn't have known to make a bind for. Would have been nice if some NPC dialog bubble popped up "Help they are kidnapping me!"
  17. Exactly why I haven't played much Dark Melee since my main DA/SR Scrapper on Live. It was a lot of fun but second time around, I ask myself, Do I want to punch everything one at a time again? Shadow Maul helps a bit but... I have a DM/Ice that's better, I can punch the boss and the minions die in Icicles. I will avoid ST-focused sets and ATs.
  18. Defense, so I can click a glowie without clearing the room. 😎
  19. I'd love to make an EM hero if if got fixed.
  20. Even worse on Stalkers, with fewer AoEs. I recently discovered one of the Incarnate powers adds Immob/Fear/Stun onto all attacks and take that on my Scrappers now. So handy! My Spines/Ice shoots stuff all over and the critters get stuck in it.
  21. Wrong question. You should be asking: Does something need to be arrested, defeated, or destroyed? That's where you leave the Scrapper. You need to listen to the theme song again!
  22. My Fire Melee/EA Scrapper is around level 35 right now. Just did a Moonfire earlier and was astonished when on the first mission I ran into a big spawn of Vamps and promptly got held 😪 At least I got one attack off first. I think the team couldn't tell because of all the other visual FX going on.
  23. Indeed. I put a Zephyr -KB in Mystic Flight at about level 10 and forget about it.
  24. Revisiting this, I think it'd be great if we could talk to either Detective. So people could choose whether to go indoors or outside. Also, why the heck are the police vans so far away from the police station? I'm leveling up and doing the Radios & Bank in each zone. The vans in Independence Port, Brickstown, and Peregrine Island are almost a mile away from the station. What the heck for? Why travel so far to get to the van, then all the way back to the Detective? Why no cell phone?
  25. Welcome back! It's Mid's Reborn now, there's a link to download it in the Tools section of the forum. I think your build looks solid for farming smashing/lethal farms. I'd avoid pairing Super Strength with Defense armor because the Rage crash smacks you down 20%, to 32% on your build.
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