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Everything posted by ninja surprise
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I wonder if this is a side-effect of the non-stacking travel powers change, but I don't see it in the patch notes. Edit: the notes say: Gymnastics (Replaces Agility) Gymnastics and Agility have been merged into a new toggle power Provides knockback protection, a 1.75% defence buff, a recharge bonus, a movement speed buff and some slow / mez protection
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Same for sending messages: If I want to reply to someone in /lfg, normally I click their name, press M (Message) and type it out. Right now, if you click any of the M/T/E shortcuts it doesn't put the name in there, just the command a space and a comma.
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Chat Menus failing with keyboard shortcuts
ninja surprise replied to BillyMailman's topic in Bug Reports
Something's weird with the Chat shortcuts, for instance, if I want to reply to someone in /lfg, normally I click their name, press M (Message) and type it out. Right now, if you click any of the M/T/E shortcuts it doesn't put the name in there, just the command a space and a comma. -
Every tanker has the same soft-caps to resistance and defense, and can add plenty of that plus recharge. This just shows some of the baseline survival for a barely-enhanced Tank just standing there. In the end their built in weaknesses (like debuff resistance, auras, mobility, etc) are what make the big differences in how they perform. I was very surprised at how squishy my first Radiation Tank was, for so long, until I got into the forums to find some builds and consolidated a lot of inf from a bunch of toons to buy a whole bunch of uniques and sets and now it does quite well. A tank will last MUCH longer with 7 more heroes attacking everything they see.
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Oh, yep Elec Melee will do well too. The AoE stun help buy time when you need to heal. I don't recall seeing a build for that combo, but you can tweak any of the Rad builds with Elm.
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They're a good pair. It's just that people don't post every single possible combo. If you look through the forums you'll find plenty of Rad builds to load into Mids, then you can just change the secondary to EM. Plus Energy Melee is about to get a buff so people are really digging into it. Camel's Fire/Energy guild will tell you all about EM as it stands now and if you scroll down he has a Rad/EM build in there too. Here's one a guild on Radiation Armor:
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I agree with all of Justaris's suggestions. Dark Regen: base accuracy is 75% which is kinda low, especially if -acc debuffs are coming in from Circle of Thorns ghosts or something. It can take PBAoE enhancements so I'd give it the Theft of the Essence +End proc, plus three or four Acc/Rech IOs from Cleaving Blow, Eradication, etc, plus two EndRedux/Rech from the plain Healing sets. For KB, all you need at first is the Blessing of the Zephyr in your travel power. 3pts of -KB is enough for most of the game and if you do find yourself getting knocked back you can add the Karma one to Combat Jumping and a Steadfast Protection to one of your armors. 12 points of protection will block everything except Jane Tremblor and a few other massive knockbacks.
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If this helps the decision: Katana buffs Lethal/Melee, not Smashing/Lethal. More damage is Smashing than Lethal, so you'll wind up with oddly inconsistent defense.
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I'm in the low 40's and kinda annoyed at how slow so many Spines attacks are. Like after a Spine Burst, just standing there, glorying in the release. Come on, I want to do something else now!
- 21 replies
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- honoroitisfantastic
- tanker
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Yes, Rooted is so bad that even Electric Armor's Grounded laughs at it as it jumps through the air and gets kb'd back to the ground.
- 28 replies
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- stone armor
- ice melee
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Not sure I agree with the "really" part of that... Bio is only really good against the things it's really good against, but then super weak where it has no protection or when slows or debuffs come in. I don't know how much free time @Galaxy Brainhas, but it'd be super interesting to re-run the damage distribution to mimic some of the major enemy groups: Devouring Earth, Circle of Thorns, Arachnos, Crey, or Malta. For instance, people love to cry about Malta Sappers, but big spawns will have lots of Gunslinger Lieut/Bosses with their freeze-ray guns stacking Stun and Hold magnitude. On Crimson's arc last night my Rad/Fire Tank got held a couple times. I believe by default Defense outlasts Resist because it gets hit less. Resist armors you have to max out and still be active with healing whereas Defense just stands there clicking glowies while enemy attacks whiff all around. Plus, Icicles defeats the minions vs Rad armor doesn't have a damage aura so the entire spawn keeps attacking till the tank's dead.
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Did any of the attacking mobs have attacks that debuff Defense or recharge? -Def is pretty common and debuffs are the primary killer of some of the stronger armors.
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Well, yeah. When you start with a published game and a tiny group of hardcore fans keeping it running in their spare time and making a few mods for quality of life, balance, and bug fixes while trying to slip in a few big improvements without ruining what people already love and are accustomed to or pissing off some very emotional players... it's a big balancing act. I've always figured the "Suggestions and Feedback" were "Pipe dreams with barely a snowball's chance of ever being implemented" and if one was, hey that's great. Like, I think an easy one to implement is "Shield Defense, no FX" because it just deletes the shield and uses all the normal animations for attacks, but it'll probably never get implemented. But you know what? You can get the code and spin up your own version of the game and make all the changes you want!
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We need a Hero Landing emote
ninja surprise replied to GetRidOfWires's topic in Suggestions & Feedback
On this topic, I think it's hilarious in the ITF, at the computer, when you pull down Rom/Req and a bunch of minions, and they all jump down and land bolt upright and start walking over to attack. -
It also makes zero sense to be a hero literally surrounded by badguys, swinging an axe, and hit nothing. Titan Weapons should almost NOT be able to miss, unless the mobs are jumping over or ducking underneath the attack somehow. Or to shoot laser beams from your eyeballs at something you're literally staring at and miss. Unless you got hit or sneezed right when blasting, that would cause a miss. I can think of some tough-to-implement game mechanics that would support or prevent auto-hit: AoE attacks should have bonus to-hit; eyebeams should definitely have a massive bonus to hit because you're looking right at the target. Mob density should give a bonus to-hit, with auto-hits when your area of attack is saturated. Range and movement should affect to-hit. But then the hit would be modified by the target's defense or resistance. Like, you hit but then there's a chance it's deflected by defensive armor, if the critter has it. But the attacking hero still gets the benefit of landing the strike/combo/build-up, etc.
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I'm gonna give Rad/Spines a try. I have a Rad/Fire that's also a lot of fun for pretty much the same reasons. The only other Spines toon I've played is a Spines/Ice Scrapper named Iceberg Lettuce with the spines colored green. It's fun too, but too often meets things that can smash his defense.
- 21 replies
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- honoroitisfantastic
- tanker
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It would be pretty funny if it were re-coded into a DoT with a to hit on each DoT. Then you could have the unique joy of lining up some chumps, starting Sands of Mu, and seeing land one punch on the guy in back and 15 Misses floating up.
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Yep I know. It's just lame when the only AoE damage is "once every 30 seconds". But that's why I've never gotten Mind out of the teens. I'd rather play a set that does more damage.
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Bio - I have a Bio/DM tank and it's a total hoot. But Bio is super vulnerable to debuffs and slows so you're either totally awesome or dead. Look like a lumpy tree stump or with min FX look like Pigpen. Dark - Dark/Dark is the original theme pairing, with Soul Drain buffing the damage aura and Dark Consumption getting all your End back after 3 Dark Regens. Snarky described it well. You have to use IOs to get knockback protection. Look like a pile of angry pixels surrounded by ghost-skulls. Fiery - I hate the pulsating fire aura and never play it. Otherwise it'll be like /Dark but with another +Dam buff and self-buffs. Also need IOs for KB protection and LOTS of IOs to make it tough. Look like a walking campfire. Bio, Dark, and Fire have damage auras if that's your priority. Regen - if you love clicking buttons you'll love DM/Regen. Attacks animate fast so you click them a lot and you need to heal all the time so click those a lot too. Minimal FX. Invul / Shield / SR - These will all play very similar. Toggle up and go punch. You'll be tough, have defense and resist. Where they differ: Invul - Start with the most resistance, lowest defense, and least debuff resist but a big +HP/+Heal. Get +Def+Acc when surrounded. Most expensive to cap. Semi-minimal FX option but you still glow. Shield - Start with medium def and resist, easily cap def and near-cap resist. Sweet teleport-nuke-attack. Get a +Dam buff when surrounded. Medium expensive to cap but doesn't require pool powers unless you want them. Always have a shield, no min-FX. SR - Start with the most def, lowest resist, bonus to Recharge and run speed. Get +Resist when attacked. Minimal FX means you can see your beautiful costume. The other big diff is only SR and Shield have clickie mez protection, so if you run out of endurance and toggle-drop you still have KB/Stun/Hold protection until it expires or Dark Consumption recharges. With all the others if you get sapped you're mezzed until someone saves you, you loser.
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I think it'd be groovy to bump Levitate into Mass Levitate, or convert Mass Hypnosis into Mass Stun - an AoE Stun that does damage like the new Headache mechanic that's coming out in Sonic.
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Question about Malta detoggling Rise to the Challenge
ninja surprise replied to PeregrineFalcon's topic in Tanker
If you get held/slept then any aggro-toggles will turn off. The Gunslingers can stack up holds quick if they all shoot you at the same time, or maybe it was that combined with stuns or some other mez, stacked up enough to detoggle you. -
You're welcome! For chatset, this says to spell out the channel name completely unless it has a single-letter alias: https://cityofheroes.fandom.com/wiki/Chat_set_(Slash_Command) edit: The aliases seem to be the same as the single-letter choosers on the bottom of the chat window, except G is League. Help and LFG have icons instead of letters.
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Radiation armor power customization
ninja surprise replied to Belldark's topic in Suggestions & Feedback
I think it'd be great if it has a Minimum FX setting and I could use Auras for the FX. -
When I try to take off flying and get stuck underneath power lines.