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Everything posted by ninja surprise
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They are buff-ups from base travel, boosting mobility, speed, and height. And a Nova can't Hover or CJ, it has one method of movement that gets stuck in the mud when you attack. Nova's flight is more than that, it's an inherent movement, like Sprint is to humans. Ninja and Beast run are add-on powers. It doesn't make sense that an organism's sole and natural method of movement gets disabled because it used one of it's other natural powers. Whole lot of people in this thread unhappy with movement suppression. I don't run any travel powers in combat because I hate getting stuck in the mud and then suddenly released, slingshotting around a room or cave. Just Sprint and CJ on all the time. But a Nova doesn't have that option. All it gets to do is hold still and blast.
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Just logged into my Warshade after a very long break and noticed the Dwarf has Shadow Bolt and the Dark Nova has Ebon Eye. Did they propagate those human attacks to the forms recently? I can't tell if Mid's knows whether it's the same attack. I thought I remember the Dwarf not having a ranged attack and the Nova only having two ST blasts and two AoE. If so, that's great! I can slot up those to blasts and use them all the time.
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Nova / Dark Nova seems to be overly penalized by travel power suppression - it cannot move/fly at all for quite a while after attacking. Hover-Blasters can at least move around between attacks, and Melee toons can Combat Jump all over the place during battle. But the poor old Nova is stuck in place, wiggling those tentacles for all they're worth trying to build up some momentum to get moving. Can it get a little speed boost? My pipe dream would be that it gets Afterburner level of flight control, but my real hope is it gets buffed to at least Hover speed while blasting and that the suppression wears off much quicker. kthxbye
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Returning player need help with building basics
ninja surprise replied to ProPain Tank's topic in Tanker
Welcome back! Congrats on your new tank, I'm sure you'll love it. Here's my tips: Look for the Tools section on this forum. In there is a link to download Mid's Hero Designer. Get it, love it. There's a bunch of great builds in these Tanker forums. People here have been joking that Fire Armor is the squishiest, but it's still tough enough to get everything done. I'm posting links to sample builds from Infinitum and Camel. There's a few more builds on the first few pages of these forums too. Warning: some of the sets they use are really expensive, or might not be able to be slotted until you're level 50. BUT if you're buying SOs you might as well craft up IOs. They'll cost about the same (salvage is WAY cheaper in Homecoming) and they won't expire like SOs do. Couple ways to do this: buy the salvage on the auction house then go to a crafting table and buy the recipe buy the recipe and salvage on the AH buy the crafted IO on the AH There's a pretty good market going with common stuff being fairly cheap. You can buy the standard Acc, Dam, etc IOs, or buy single IOs from a set that do Acc+Dam, Dam+Rech, etc. Frankenslotting. Endurance: there are IOs that give bonuses to endurance. There's a Performance Shifter +End that randomly gives you a burst of endurance a few times a minute. In the Health category there's ones from Numina, Miracle, and others that boost your endurance recovery. And you just need a few more levels before you get Consume, then your woes are over! Last tip: Bases are amazing. Don't know which server you're on but in the /help channel ask if there's a universal base you can use. It'll have teleporters, trainers, hospital, crafting stuff, etc. Everything except personal storage. But when you're ready you can create your own SG, everything is free, no prestige needed, and put what you want in there. Invite your alts to your SG with /altinvite and promote them with /promote. -
Try with the +$$ at the beginning: "+ $$powexecname Vengeance$$powexecname Fallout"
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Just hit 44 on my Radiation/Fire Melee tanker and it's a blast. I had some trouble picking powers that didn't have annoying SFX but then I dug up the Silencing Sounds thread so now my Swords and Incinerate are all fire noise without screeches. Not close to being fully IO'd out but already have decent resists and recharge and feel pretty durable while lighting badguys on fire.
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Silenced the screech/scream on Fire Melee's Incinerate attack: CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME Power Fire Melee: Incinerate's loud screech Powers Fireball2
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Dark Melee's Taunt animation looks like a Gloom blast. Came back to the thread looking for some Rad armor builds (Thanks Infinitum, skoryy, Hyperstrike and marcussmythe!) Thinking about the rankings, I'd put Bio lower in the scale. It's like Invulnerability with the rubber-band of squishiness turned way up. Big on S/L resist and spare hit points, but then relies on Defense with no debuff resistance for everything else. Takes a lot of IOs to patch up the weaknesses. My Bio/Dark Melee was blasting through everything last night until I got Mu Vorkan's arc, went to free the Malta guy, and ran into all the stupid glowing PPD. My +3 level shift vs them at +2x8 was no match. They blast defense deep into negatives, rip off the absorb, and stomp HP into the ground. I love the +Dam and the two auras for Taunt and Damage but when things go bad, they go really bad. Way worse than for a SR or Shield.
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(Request) New Sound Attack Sounds
ninja surprise replied to Argent Aegis's topic in Tools, Utilities & Downloads
You can do this on your end. You create .ogg sound files and name them to match the power's sound and then the game will play your sounds instead of the standard sounds. Again, you're the only one hearing the new sounds but it's a huge QOL improvement. -
Same with /Temporal, one toggle and a super sweet auto power buff.
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I was thinking a flag gets set - remember how in the old days if you had a Kheldian on your team the mission could spawn Cysts, Voids, and those dudes with the Kheld-killer guns? If there's Incarnates on the team it gets flagged for random AVs or Giant Monsters. And the more Incarnates the higher chance of them spawning. People be doing their wimpy Council radio missions in PI and get to the final room to find Lusca 8-)
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Best secondary for a hover, all ranged, blaster???
ninja surprise replied to OrionX's topic in Blaster
Temporal Manipulation is great for ranged. You get some great self-buffs that don't rely on being in melee. You can also do Martial and only take the self-buffs without missing out on anything, and the first punch is super handy for when something flies up to you, you bop it and make it go flying away. -
Same, my Fire/Time Blaster is the first one I've purpled up to get the big blasts recharging as quickly as possible. But with my Bio/Dark Melee tank I'm going for recharge and slow resist since the absorb shields seem to be the most important stat (with SL resist capped and E/N defense capped).
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I just rolled up a Rad/Fire melee tank because I decided I don't like how slow Rad Melee feels. I know some sets have same animation times for different attacks but I like it better if my character is doing something, instead of just crouching in his radioactive farts where I can't see him. I really like that radioactive disk that explodes from that one punch but everything else is annoying. At least with /Fire Melee I'm jump-spinning or swinging swords or something. And Rad Armor should be tough enough to do fine without any mitigation from the secondary.
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Ca c'est tres bien, merci! When you boost your purples to +5 do you look at the final enhancement value to see if it makes much difference? Par example, from my Fire Blaster: Flares has 88.2% recharge. Original value 2.18, enhanced recharge is 1.16. It is 5-slotted with Defiant Barrage and a level 25 recharge IO. The Recharge IO at level 25 gives 32% recharge. Replacing the 25 IO with a level 50 IO that increases recharge rate by 42.2% increases the total recharge enhancement from 88.2% to 95.1% and decreases recharge time to 1.12 sec, a decrease of .04 sec. Obviously there would be a bigger difference in a power with a base 4 minute recharge, etc. To me it doesn't matter much whether a power recharges in 1 minute 14 seconds instead of 1 minute 16. But then again I hardly ever take Hasten unless I'm doing a perma-something build. Back to my original questions: Since purple set bonuses are always active regardless of whether you have the power, so might as well put them in the big powers.
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It isn't autohit but looks like it has a bonus to-hit. This is on a 50+1 Super Reflexes / Electric Melee tank vs lvl 54 Carnies in a PI radio mission. SR can usually dodge Carnie deaths and Sappers all day long, but sometimes they get that lucky hit and then it's Practiced Brawler and Elude to the rescue! Edit: for clarification on Practiced Brawler: it's a clickie mez protection so doesn't drop when your endurance runs out, only when it needs to recharge. Bronze Strongman MISSES! Psychic Visage power had a 6.50% chance to hit, but rolled a 19.63. Harlequin Juggler MISSES! Psychic Visage power had a 6.50% chance to hit, but rolled a 15.75. Attendant MISSES! Psychic Visage power had a 6.50% chance to hit, but rolled a 48.92. Harlequin Juggler MISSES! Psychic Visage power had a 7.80% chance to hit, but rolled a 80.09. Steel Strongman MISSES! Psychic Visage power had a 8.97% chance to hit, but rolled a 19.49. Harlequin Fencer MISSES! Psychic Visage power had a 7.80% chance to hit, but rolled a 93.03. Harlequin Juggler MISSES! Psychic Visage power had a 7.80% chance to hit, but rolled a 97.38. Master Illusionist HITS you! Psychic Visage power had a 8.97% chance to hit and rolled a 0.85. Master Illusionist hits you with their Psychic Visage draining 18.29 points of your endurance.
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Just personal opinion: more crits equals more one-shots and I prefer that over a little more recharge to cut something again. Don't have to cut it again if it's already defeated.
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Yep, that's why I like it with a damage aura, because Soul Drain + Genetic Contamination = tons of orange numbers. Plus the taunt aura in Evolving Aura really pulls the mobs in and the new Shadow Maul hits everything in front of you. Bio's other huge weakness is total lack of defense debuff resistance. As a combo armor it gets loads of S/L resist and defense to everything else... until it's debuffed, which happens all the time. Luckily most attacks are combo of exotic + smashing or lethal, so Bio at least still resists some damage and hopefully gets a heal up in time to save your bacon.
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Loosely based on OP's build I'm leveling up a Dark Melee/Bio Scrapper. It's a total blast. I'm going to six-slot DNA Siphon as an attack because doing a Soul Drain + DNA Siphon kills almost all even-level critters and it's awesome. Looking forward to getting Genetic Contamination next time I level up!
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That's in Dark Melee. It has Death Shroud. Might not have the same taunt as Bio's aura though if that's what you mean. Correcting myself: Bio has two auras, Genetic Contamination the damage aura and Evolving Aura doing -Resist and Taunt.
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I think the best thing for Khelds is for the powers that are identical between forms to actually be the same power. The Human form has a bunch of attacks that are either the same as or nearly identical to the Nova and Dwarf forms. The most obvious is human TP vs Dwarf TP. But they are different powers with different names and slots. Make 'em the same to save on power picks and slots and that'd be a huge buff to the AT without being OP.
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Pay2Win - Skip Levels - Infamy Sink
ninja surprise replied to Taboo's topic in Suggestions & Feedback
https://archive.paragonwiki.com/wiki/Architect_Entertainment -
This isn't even an issue when most people will six-slot for set bonuses. I've always loved SR. I'd be happy with a couple tweaks, based on the assumption that SR users will already work to soft-cap and at endgame soft-cap is trivial: Re-order the powers so the core toggles are available as proposed Tweak Elude to match Meltdown: give it quicker recharge and change the crash to a % of End rather than the full crash. Add more +regen. If we're going crazy with the crack pipe here: Tweak Practiced Brawler to allow resist damage. This would allow the +def and +resist IOs in there, but since it's a clickie they might not be permanent (depending on the IO). Combine two of the toggles and add in "Swift Bandages", a self-heal. Arguably The Flash is the ultimate SR and has super fast regeneration.
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This is what I was wondering about. So if I have Apocalypse slotted in Gloom at level 41 for the +10% recharge bonus, I still keep that bonus on Positron TF? Power is grayed out but bonus still active? I think I'll need to experiment with some Ouro flashbacks to see what stays active while exemp'd.