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Everything posted by ninja surprise
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https://archive.paragonwiki.com/wiki/Hybrid_Slot_Abilities#Assault Do Tankers get more mileage out of the Incarnate Hybrid Assault path that gives a stacking damage buff, or the re-strike for bonus Energy damage? It seems like the old Fury vs Crits debate: Does the up to 65% damage buff outrun the double-hit in bonus energy damage? What have you seen on your Tanks? Edit: I had the T4 Melee on my Shield/Stone tank last night and the bonus status effect protection kept me from being mezzed when Rommie rezzed. That was a surprise indeed, but a welcome one.
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Suggestion: Non Visual Rocket Pack ( Prestige Flight )
ninja surprise replied to krj12's topic in Suggestions & Feedback
I think super travel powers should be an inherent choosable pool. There is no superhero that doesn't have a way of getting around. Yeah, that's what this idea is, person wants a fly with a theme matching their concept. There's two perspectives here: 1) People who want the game to match the way they want to play, and 2) People who want to force everyone to play the way they think the game should work. I'm in group 1, I think players should have all the options and play how it makes them happy. If you want the "as it was on Live" experience there are other servers specializing in that. You're wrong. Ninja and Beast run were original RMT purchases from the NCSoft store. They were also given to vet players who had maintained paid accounts for a certain length of time. (Almost) All the P2W stuff used to be Vet rewards to players that had paid for their subscription for years and years and now Homecoming gives it for free to brand new accounts at level 1. I was a paid subscriber for over 5 years, had everything unlocked, and now people who never played live can waltz in and get it from day one. Am I mad? No! Not in the least! Everyone should have options and tons of fun and be super heroic! You're right, it is so weird that your fun is based on what other people do, not on what you do. -
Good to know, I'll slide it over on my tray! Narrator: he then proceeded to join a Sister Psyche TF and couldn't use the most prominently placed powers in his tray.
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No way, Fists of Fury is a constant must. It says it's a 120 degree arc but I swear they measured it facing backwards because I hit critters way to the sides of me. My chain is usually MG, Maul, Siphon Life, Maul, Bio clickies, etc. I have Gloom but don't usually get to it except for runners.
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Shield / Stone is my ultra survivable hoot, with the stomps and charges and constant smashing. Bio/DM is fun for lots of clicking and having to pay attention or die but rewarded with oodles of damage with Soul Drain buffing the Bio AoE into mini nukes. It's what I wish Dark Armor was more like. Rad/Fire is coming up my enjoyment scale though. Plenty tough with good damage, don't need to worry about mitigation and exemplars well.
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Trick Arrow is the only one that gives a ST immob at level 1 for containment. With that you can immob then Blind and Spectral Wound to defeat an even level critter. But I totally understand OP's dilemma. My first 50 was a Grav/Kin and I couldn't get behind any other controller. People talk about Mind's massive damage but spooking Terrify every 15-25 seconds didn't feel like massive damage. Tried Fire/Rad, got sick of toggles and squishy pets. Earth/Time has massive control but squat for damage. Tons of fun on teams though where I don't need to defeat stuff myself. Ill/TA was pretty darn fun though. Trick Arrow adds debuffs to help the pets kill quicker, just enough damage, and lighting Oil Slick is a blast. Enjoyed it even more than Fire/TA. Just remember to select No Redraw in the costume creator.
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You need Blind to set up containment so that Spectral Wounds and Arcane Bolt will do double damage. I believe the Time ST hold sets containment too, then all three attacks will do double damage and defeats come quicker. If you're still below level 22 on all these, life will suck regardless. I know you're going cheap but you can get level 25 recipes for dam/rech pretty cheap and definitely cheaper than replacing SOs every few levels. That'll be critical to getting your attacks back faster so you can defeat things. Also, Mystic Flight doesn't need 3 end redux, 1 is fine. If you want to fight while flying just take Hover and toggle back and forth. Or heck, re-roll as a Time/Energy (or /fire/psi/dark) Defender or a Dominator with sorcerous looking powers.
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Attack bad guy once, do normal damage. Attack twice, do double damage. Controllers get containment for their inherent power, so anything that has a control applied you do double damage on the next attack. So I throw out the mass Immob then the single target attacks and those do double damage, defeating dummies decisively. As long as you keep a control on the enemies you keep doing double damage.
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Based on OP's mini controller request, I'd put Singularity at top of the list. It sits there with Repel running and keeps throwing out the Immob, hold, and lift on everything it sees. And it's super durable, my character dies before it does.
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Same, my Shield/Stone tank is my favorite for the SFX with the earthy booms and it defeats stuff quickly enough. Love my Earth/Time Controller and Earth/Stone Dommie, but boy are they frustrating solo. Have an Ice/Energy in the low 20's that can't yet defeat anything before running out of end 😞 BUT yesterday rolled up a Mind/Savage and got on a few good teams and powered up to 31. It was a blast on teams and I hope with IOs it can solo.
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How good are Trick Shot and Explosive Shuriken?
ninja surprise replied to oedipus_tex's topic in Dominator
Ah, this explains why my Dark/Martial has always felt down on its luck. Ditto, but looks like it's time to loot the corpse and try another combo. -
Or like the Summer Blockbuster "temp power" that explains your role, a button you can click to get info on how the event works.
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Request for an option in the GUI or from Null to disable the pop-up when a new contact is unlocked. Yes, I'm level 5, I know Twinshot is sad nobody ever talks to her. And there's a few levels where a bunch of contacts are unlocked but I just want to place my slots. Preference would be an account-wide setting. Otherwise a P2w or Null, or even the option at the Trainer, to disable new contact pop-ups.
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I'd love this for my melee and some other supers who don't want to ever go invisible. They want to be seen and get aggro.
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Energy Transfer should become a 10' long narrow cone, like you're punching through 5 guys in a row.
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Are you asking for help picking a primary? I'd go Dark Melee, as she's just a regular person without special training. DM is just taking swings at people, and it occasionally steals energy from foes. You can make the particles match your Bio colors pretty well. Otherwise Psi or Fire Melee, but all three go with "die a horrible death as my body melts down into some sort of primordial biological goo"
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With some good luck I rolled TW/Ninjitsu and getting the +End power at 16 means it's pretty good down to Posi, and excels at top-end stuff. Haven't tried another DFB with it though. My playstyle: Run in, invisible, for insta-crits and big lols On teams, always Alpha, never Omega. Never bother with the last mob. When there's only 2 critters left I go look for more. Try to find my own badguy to beat up. If anyone else is fighting something, I go fight something else. On BAF don't even try to chase the escaping prisoners. Just stand in the crowd and fire off my single ranged PPP attack. On Apex and similar, don't even bother clicking an attack if a purple patch is starting to appear. I took the Incarnate power that adds Chance to Immobilize so that things I attack are likely to stick around. Didn't need additional damage. Make lots of funny chat binds so I have something to do while waiting for Momentum I don't think TW is so OP it deserves a nerf. Otherwise it'll be another half-turd like Energy Melee that had a glory day that it tries to relive with a slick haircut and Camaro and the other sets secretly sniggle at it. Homecoming should buff the duds before nerfing popular sets. That said, although it's one of my oldest Homecoming toons, it isn't my highest vet level. That's my Shield/Stone tank. Or maybe my Fire/Time Blaster.
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Staff / SR is great fun. You can use the Form of Whatever it is that reduces endurance to help get by until you're IO'd out and the KD helps while you're not soft-capped. And then when you're defense capped you just run around super fast hitting everyone on the head with your stick.
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Wait, I might have been confused on Soul Drain, and now I'm definitely confused. (I was remembering Tanker's Dark Melee has Soul Drain in the secondary 😌) I very vaguely remember this from the old live boards, the devs explaining what was and wasn't supposed to crit so players could bug report powers that should crit. Pseudo-pets were a side effect of not being able to pass the crit to the pet.
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I'm pretty sure the rule was all powers available to a Scrapper are supposed to crit EXCEPT pseudo pets and damage powers in the secondary. So Icicles, Soul Drain, Burn, and Lightning Rod, sadly, etc not supposed to crit, but all pool powers and patron powers should crit.
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Human attacks in the forms?
ninja surprise replied to ninja surprise's topic in Peacebringer & Warshade
Good to know. I got Bolt and Blast confused in Mids and it sucks the Dwarf has the weak blast. What's funny is with a decent amount of global recharge Bolt is perma but it's so weak it doesn't matter. -
They are buff-ups from base travel, boosting mobility, speed, and height. And a Nova can't Hover or CJ, it has one method of movement that gets stuck in the mud when you attack. Nova's flight is more than that, it's an inherent movement, like Sprint is to humans. Ninja and Beast run are add-on powers. It doesn't make sense that an organism's sole and natural method of movement gets disabled because it used one of it's other natural powers. Whole lot of people in this thread unhappy with movement suppression. I don't run any travel powers in combat because I hate getting stuck in the mud and then suddenly released, slingshotting around a room or cave. Just Sprint and CJ on all the time. But a Nova doesn't have that option. All it gets to do is hold still and blast.