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Mid's Reborn: Hero Designer
SmalltalkJava replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Manual. There is no transfer from game to mids. -
Nice info! While it isn't that common to see. Nature for defenders, controllers, MasterMinds has "Lifegiving Spores" the ground target toggle. it has endurance regen in it.
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Need input on how to make this Beast/Nature build better.
SmalltalkJava replied to SmalltalkJava's topic in Mastermind
I did a small tweak or two. I dropped super jump. and put in call swarm, but the biggest change was to move a 2 slots to Weave, 1 from Wild Growth and 1 from Combat jumping, this just streamlined the build and consolidated two of the same set pieces into one ability. I think at this point, any changes might just be done for user preferences. The last attack vs, Power Boost vs, Assault vs Travel Power ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;665;1330;HEX;| |78DA6594CB4F135114C6EFB45381D2D2F228AFB69452106869A1EAC29DF216A4860| |4455D9106A6300994A62D892C5DB8F0114DDCB8F3B972E3528D6ED5C47F41A35157| |BE50D76EEAE97C1FA16626697E77CE39F73BDF3D9D99CCA529CF93D9CB2794E69FD| |CCC964A2B996CA96C14B7CCFC9A2B935D375755F5AA935FE420B3B2B4B3B5B59D4F| |4D1812E28EDDDAFCC44E2E973A932DEF148D95F15CCECC9BE55DE55EDCDEDE4C2D1| |50C63CD632D178C6CC1CCAFFBF66FD68C6269C32C78ADFB19737DA32CD9D074C15C| |4DD56867B2ABC67ECF4EF13520BFE9EA42AB3AADB8D4B2AE545A578E8BE467A7457| |DDC019E040F4D82EF628A5745A96E65C5DEC7282731ED7875004E7555624EF4D09D| |5DB208EBAABE1B7407C910E80983B3E2CB451D5714DA7D32CC3AE8687509C43CE43| |5E9D1807A67C353F86B7A413E03FD2FC139D16E44ADABF102CEEA3F0BB67C7158FD| |5B3E806D1FC94F60BB78F0D28337A0597BDADBC0EBE2C1C759FAF630BBF6AF60E73| |7F23BD8FD83FC09CE8BA7669EB799BA3744AF957AADBDA80B85C828D813267BC808| |38237A01EA05AEE0DCCDE2BD837A1DECD1DB44BAC94630EA257DE069D1EBE2CCBAC| |E6356D17360EC157AC6DE90AFC1FEB760ABF40DB26FF031BCF4DF25EF8187EF930F| |C887A043F686798E7002B105F112612CC267E3A6CCAA8F3DFAA65037384D9E2267C| |0E139F22F784BF60EF0F91CA0AF61FA89D34F9C3EE38F40A7F81AC21EC750079ED9| |914EF208DF1BA949D05382F31EE19C939C7392F34D72DEA3FC3F9E8B448A7B5381F| |F73A3D4485323CDBD696A4DC97CC6389FB134FC86F49A77B522978ADB2263B648DA| |16396A8B1CB345166C91CC41A4B2A8D77C21AC6C835FBE0FCCEEB925ABD5667F1F4| |4346D5E1683F2055AC6497FD9AAFFD456DFC1D9EB6F83FF000B50E3A6| |-------------------------------------------------------------------| -
It could be used heavily in PvP. PvP is all about FOTM builds.
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The mastermind population at level 50, first four months
SmalltalkJava replied to ParaBruce's topic in Mastermind
Lol. No Ninja/Time 50s??? @Redlynneyou have some splainin’ to do! I figured that there would be at least one!!! Come on people. That build rocks. I use it ported to beast/time and it is rock solid! -
We should definitely make sure this this data and suggestions gets posted in the "Suggestions" part of the forum. There is some good analysis here. It could also lead to making other pet sets more inline. For example the cast times of Beasts buffs is very long on many of their attacks/buffs.
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Need input on how to make this Beast/Nature build better.
SmalltalkJava posted a topic in Mastermind
My overall goal was to maximize the up time on the big 3. Overgrowth for the +to hit, +damage, +endurance discount Currently it is at 63.36 seconds duration with 60 sec recharge. This is just a down time of 3.36 seconds which is ok, unless Force Feedback in the Call Hawk procs then it is perma. Wild Bastion for the +absorb shield Currently the absorb can be recast every 63.26 seconds Wild Growth for + resist and + regen This is way over perma. I've gone back and forth on whether to get Power Boost or not. In the end I dropped it for Call Hawk to use with Force Feedback proc and to have something to do damage wise. The damage is overall weak, but with a force feedback proc and the amount of recharge that this build has it will be chain castable most of the time, if I understand recharge and cast times correctly. (It is late so I'm probably overlooking something.) Does the recharge time start after the animation finishes? Regardless it will only be insta spammable or 2 seconds max wait, which gives me time to do something else. Call Hawk Cast time 1.848s Recharge: 1.97s Recharge: with FF procd: 1.47 secs (less than the cast time) I've also considered dropping Super Jump, but I couldn't think of what else to put in there. I guess I could drop it and pick up Assault, or what I think would be better is to move Call Hawk to that power location and then pick up Power Boost also. Let me know your thoughts on this for sure! I know the Pet Slotting is weird, but I was going for maximizing my recharge and was going to rely on Overgrowth's +to hit and + damage and +endurance discount. So I was trying to balance and take those things into consideration when doing the slotting. Summon Wolves: 2 Superior Mark's for Recharge and 1 is the pet resist/regen aura Overwhelming force for the "chuck lots of dice" knockdown/damage proc chance 3 Piece Soulbound Allegiance with the Chance for Buildup. 3 piece give a little extra HP and regen Summon Lions: 2 Superior Mark's for Recharge bonus 4 Call to Arms for the Recharge bonus, one is the Defense bonus for pets Summon Dire Wolf: 2 Superior Marks for Recharge bonus 4 Superior Commands for Recharge bonus, 1 is the pet aoe defense aura For my Defense skills Weave, Maneuvers, Scorpion Shield: I went with 1 LoTG Def/Global Recharges, and 5 Red Fortunes for the Recharge set bonus. In my current build, that isn't kitted out. I've really noticed that Entangling Aura works wonders for damage mitigation. So I have it slotted with 5 Unbreakable Contraints for the Hold duration and the 5 piece recharge bonus. I also added in the Lockdown chance for +2 Mag Hold. The Lockdown hold proc from my testing seems to really enhance the overall reliability and functionality of Entangling Aura. Wild Bastion was a big thinking point for me and going with 6 slot Panacea vs just 5 slots for it. The 6th slot enables an extra +6% heal enhancement across the board. But that also means that I don't have the +hitpoints/endurance piece slotted in health, like so many other builds have. I'm not sure how much of an impact this will have overall. I have 4 mag knockback protection in Combat Jumping. I am thinking that for most stuff that will be enough. The build... ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;663;1326;HEX;| |78DA6594C96FD35010C69F1DA74BF612DAA4599AA621B4A48DDB00076ED025DD685| |0A542815364254E6AA949A32495E89103071681C4851BEB890B4740700524FE0536| |0127B602672E61E2F9AA46B225EBF73CF3E69BEF8D6CE72ECDB99E2C5C3E2924DFE| |CA6D668E4735AA3A9D72B46B568CF6965A320DA5737DDB1FD4C7E6DBB52D9AAAA33| |3A8550B1D3999FD92E95D4335A73BBAEE7A74B25A36A34778463756B6B535DABE97| |AD1652E5774AD6654CBDEBD87A25E6F6C1835B7F93C6F94379A948D646B4641EDD0| |CE69057DAF67907C25E9CEB61752DB69CB2ED61521328A902F825F6C26956999798| |AD935CB7C9710B85A428484197B9F801CC5A413ED01D8C4558AD9D0C336488BA822| |7A424C47188C305D5130C05C207F76E8D9E3DC638486DACD7A52F738C73CE035EAD| |5CBFB6DBD4FD9A7E705D3F70C7CC95C226D27EFB53B2FF0990F9C05BFCA66FF831F| |C14FCC81CF207970B307D9DD2F9935031F5837E8E3E7EBE4C58B737B777996C16FC| |CD077F00733F213FCC55C266F7D38771FF46F909E1F7AFE61DE371401E36094393C| |04C69801F2DB0FBD7EB9EDB34BF4512C00BD007A0C7B987107E804DDCC8497799AF| |C0D627683E779668973E02BEE79E80DF81A7CCBF453DF30FA861FF3CC0EDF05EF81| |F799A30FC0874C996AA3384714EFDC0A79892116C33B72936635821E2373D0C8328| |F2C82F3E01233F38F798B6A935CAB24E127053F29F8493D624EC0B78D7C8D718D18| |3B8AEF8662E3F0308EF94E60AE13986B1AF34C63BE69CCFF3949A8A855513B89DC2| |43426A191416D065AF3348F29CC63EA0AFB8B281DDF6A8B2E91B244A62C918C2572| |CC12396E89AC5822B9FD486B55E9F84398D95E1FFD1F90DD755056EACCFED98F48D| |2322D46E90FB4CE27FD6DD9FDB773F71D3E7BCF6DE67FB5F5E3FD| |-------------------------------------------------------------------| -
Yeah not one of the standards. Also MM board isn’t super busy in general definitely put knockback to knockdown iOS in repel and m30 grenade
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Yeah. Only fast option. Quick sell by stack On the vendor window Right click mouse then hit “e”.
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Yeah, /nature cruises in groups. Leveling up it never even occurred to me.
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I finally have my Beast/Nature to 50. No incarnates yet. I've been playing around with the Character Planner a bit, but haven't really decided on a direction, beside getting lots of recharge I'm still just using a hodge-podge build. I have to say that I am greatly intrigued by the multi-layered mitigation abilities that Nature is providing. + Resists, + Absorb, + spores(basicly +health regen), toggled enemy -hit, -regen, -damage(all), then you have the hold aura, that so far i'm pretty impressed with. Combine all of this with MM bodyguard. 🙂 But let me get back on track... I did do a little testing around with Power Boost and Wild Bastion. I'll be testing out a few other things as I think of them. So if you have some easy interaction test ideas that I can do with my current build. then let me know. I have all of the /Nature abilities, but didn't take a single one of the Beast direct attacks, In hindsight I should have just for some testing purposes. Given my current crap build... HP: 803.2 (actually 803.17 but the character bar rounds it to .2 HP with Wild Bastion: 803.2 + 396.5(absorb) = 1199.7 HP with Power Boost + Wild Bastion: 803.2 + 528.2 (absorb) = 1331.4. HP with Power Boost + Wild Bastion + Bloom stacks: 803.2 + 528.2 (absorb) = 1331.4. Note: the character bar showed that my absorb stayed at 1331.4 for the entire duration of the absorb. So it didn't go down to the normal value when PB ended. Power Boost does work nicely with WB's Absorb. Blooms did not have any effect on just plain Wild Bastion absorb value, or the PB + Absorb. 😞 Power Boost + Lifegiving Spores also works, but just for a few ticks. So not a big gain with it. In this excerpt, I had a stack or two of bloom so spores starts at 45.66, i cancel spores, then cast PB and spores again. By that time Blooms has mostly dropped. So you get a clean few ticks of PB'd spores. Spores output log:
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I think changing Serum to something like a Gun Drone or Gun ship assault attack would be cool. I mean the military when they need support, what do they do? The call in air support. LOL, or they could rename it Cannon Fodder and make work like Gang War.
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I just leveled my Beast/Nature to 50. I don't have it kitted out yet., but my experiences have led me to believe that it would do very well with Demons. The second Tier demons have 2 resist buffs that affect the other pets and also the Mastermind. Nature brings the resist version of /Time's defense buff with Wild Growth. So that gives 2 levels of Resist Buffs. It also has Wild Bastion that has +absorb buff. This adds an additional health shield to minimize alpha damage one shots to the pets and to you. You can also stack on Overgrowth for +damage (non-enhancable), +tohit(enhanceable) and an endurance reduction for all skills. The impact of these three means that you need to find a way to get your recharge very very high. You want to be able to keep the + resist buff up at all times, and also make sure your +absorb is up as often as you can get it. The other additional benefit of /Nature would be Entangling Aura, I have found that it works surprisingly well, especially if you add in Lockdown +2 mag chance to hold. It can also be made to look very thematic with Demons. It has spores and mushrooms. You can color it reddish or dark colored and it looks like a true hellscape when you play with the colors. Literally a hell on earth look. You can also go with a goth look. Black plants with red flowers. Lots of color options.
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You might post your build. Then we can look and offer suggestions. I truly don’t see many builds posted for Nature. I don’t even recall seeing any breakdowns or guides for it either. I also think it could help the community to see what Nature ideas are floating around out there. I have a MM Nature character and I’m in the middle of working in some prototype build theory crafting for it now. I think what you will want to do is work on getting your recharge as high as you can get it on your buffs come up as soon as possible. Wild growth and overgrowth. And also wild bastion for that sweet absorb
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My memory was correct. You can do a direct primary swap between Ninja's and Beasts with Redlynne's latest build. I think it was Demons that required a different set on one of the abilities. My mercs build that is based on his also required to swap out two io's but that was for M30 Grenade coming into play and you have to handle the knockback and convert it to knockdown ( you just remove his range IO and Decimation IO, then put in a Sudden Acceleration kb->kd, and another Annihilation IO, which when you do that gives you an extra 3% endo reduction set bonus for all abilities). For Beasts, the swap is 99.999% the same. The only difference between this and Redlynne's latest build for Ninjas is that for the swap between Ninja's Smoke Flash and Beast's Fortify Pack. Since Fortify Pack takes defense sets, you can put in one more LoTG Defense/Global Recharge. The extra added bonus is that with /Time you don't need to ever actually use Fortify Pack, so you get the extra crits and damage increase on your beasts. So the longer the beasts are attacking, the higher their damage gets, up to 10 stacks that is. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Beast-Time - based off of Redlynne Ninja-Time: Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Time Manipulation Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Summon Wolves (A) Mark of Supremacy - Accuracy/Damage (3) Mark of Supremacy - Accuracy/Damage/Endurance (3) Overwhelming Force - Accuracy/Damage/Endurance (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (7) Call to Arms - Defense Bonus Aura for Pets (48) Soulbound Allegiance - Chance for Build Up Level 1: Time Crawl (A) Accuracy IO Level 2: Call Swarm (A) Decimation - Accuracy/Damage (7) Decimation - Damage/Endurance (9) Decimation - Damage/Recharge (9) Decimation - Accuracy/Damage/Recharge (23) Decimation - Chance of Build Up Level 4: Temporal Mending (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/Endurance (33) Preventive Medicine - Chance for +Absorb Level 6: Train Beasts (A) Endurance Reduction IO Level 8: Call Hawk (A) Entropic Chaos - Accuracy/Damage (40) Entropic Chaos - Damage/Endurance (40) Entropic Chaos - Damage/Recharge (42) Entropic Chaos - Damage/Endurance/Recharge (42) Entropic Chaos - Chance of Heal Self (42) Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 10: Call Ravens (A) Range IO (45) Detonation - Damage/Endurance/Range (45) Annihilation - Accuracy/Damage (46) Annihilation - Accuracy/Damage/Endurance (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime (46) Annihilation - Chance for Res Debuff Level 12: Summon Lions (A) Command of the Mastermind - Accuracy/Damage (13) Command of the Mastermind - Damage/Endurance (13) Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (15) Command of the Mastermind - Recharge/Pet +AoE Defense Aura (15) Mark of Supremacy - Damage (17) Mark of Supremacy - Endurance/Pet +Resist +Regen Level 14: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff (19) Dark Watcher's Despair - To Hit Debuff/Recharge (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (21) Dark Watcher's Despair - To Hit Debuff/Endurance (23) Dark Watcher's Despair - Chance for Recharge Slow Level 16: Temporal Selection (A) Regenerative Tissue - Heal/Endurance (43) Regenerative Tissue - Endurance/Recharge (43) Regenerative Tissue - Heal/Recharge (43) Regenerative Tissue - Heal/Endurance/Recharge (45) Regenerative Tissue - +Regeneration Level 18: Fortify Pack (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (36) Basilisk's Gaze - Endurance/Recharge/Hold (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (37) Basilisk's Gaze - Chance for Recharge Slow Level 22: Time Stop (A) Basilisk's Gaze - Accuracy/Hold (37) Basilisk's Gaze - Recharge/Hold (39) Basilisk's Gaze - Endurance/Recharge/Hold (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 24: Maneuvers (A) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Recharge (34) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense (34) Red Fortune - Endurance (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Summon Dire Wolf (A) Command of the Mastermind - Accuracy/Damage/Recharge (27) Command of the Mastermind - Damage/Endurance/Recharge (29) Mark of Supremacy - Damage/Endurance (29) Mark of Supremacy - Accuracy/Endurance (31) Edict of the Master - Accuracy/Damage/Endurance (31) Edict of the Master - Defense Bonus Level 28: Farsight (A) HamiO:Cytoskeleton Exposure (31) HamiO:Cytoskeleton Exposure (33) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Hasten (A) Recharge Reduction IO Level 32: Tame Beasts (A) Endurance Reduction IO Level 35: Slowed Response (A) Analyze Weakness - Accuracy/Endurance/Recharge (36) Achilles' Heel - Chance for Res Debuff Level 38: Chrono Shift (A) Recharge Reduction IO (39) Efficacy Adaptor - EndMod/Recharge (39) Performance Shifter - EndMod/Recharge Level 41: Assault (A) Endurance Reduction IO Level 44: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (50) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 47: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Power Boost (A) Recharge Reduction IO Level 1: Brawl (A) Accuracy IO Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Run Speed IO Level 1: Sprint (A) Celerity - +Stealth Level 1: Supremacy Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance (17) Miracle - +Recovery (27) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (5) Performance Shifter - EndMod (19) Performance Shifter - Chance for +End Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Marshal Level 0: Invader ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1581;767;1534;HEX;| |78DA6594594F135114C7EF74A6D496425B4A590B4C594A593A40D417D784450429B| |21835BE90B19DCA9876DAB4A0A04F7E005C1FD0E8A38ABEF8E083127DF22B1823E0| |8291441115F51BE0E93D0719D34926BF3BFF7BCF7AEF9DC84CAFF349FF95C34C70F| |724D46C7622A266A7B44C523762D6887A4E8F8A8CB170B7066AF8849ED4E4B07C56| |CD6A3139158FC32B8F69B1C4AC6168F2B06E9C57F9121B58D4EDB899189F4E26538| |6C27D90FBD98069BE7B3A1E5772863069E8E9E9843AA5A70CCF8031A96534634AD9| |1EB84652A98432A4A9312D939DD4D30EFE3D9ED6B4981387A94C147CFFF7E1EF4BE| |B51C5142DA246B5ED2C2A20D31678FB7203FE6C59D988C45895C42C63C4559153FA| |8C2C58B330669758470FB04B624BBE7FB630CFB8D60BFE04D424619EA1DD6DE4AE3| |BC4BBC8B27BC00A892D831F51C01CC46F18CBB141FC8EACF841FC89943791FD10CF| |4A39580398C311D06C54936D0E63355F255E43B65C27DE007A810B12AFED28D8DAC| |9D6DE8AFEDA9F12D73066F80BF12B711D3900B685645B780135E745E22564F165E2| |30F6D83D8E5C811E14610FA4A26716AE953C47962E125F20CB5E024B25F60E6C5C6| |4E3DA27F0B9D6FDC403C483C8F64302AF6F1072F450BF3C3E81D7F51EFC785113BD| |6F3046C312B27199B8827BFF01D6FA68AD8FD636BE4506C9A6996C3CB009E5B4AFE| |50ECC432E44068A88C54417B22197139C8963906725F5B272067B56358BF41FC79E| |F94791B5EBB897B51BC062897D8404AB31AEA57A2FA04064B54499FCD7436E35B88| |6D5B4E1FE0E41CC3AEA4D1D9DA555F0558F9A50FF1ACF7DC32BECC527986BA2384D| |DC47010BCEE19AE02D6409C409519C10F9F482D646B5B5DDC75E753C203E44762D1| |01F111FE39E2F420B14F2A7502DBF9C8C7552DE9D548B5FCABF9BAD666D0B1ED699| |A774E529BBF3943D66254CBD336B760BDF87C88EB695FBB5D07F810994A3DD0DF79| |EE6371D304F7509E4F3F78E66110222EFB97B50E0F7B5EA24B0066A37DB85D0EE8F| |D94E464DBA49776A1EFB38EAE099F2D8A74CE333A6F169D3F82F89C7FCB6| |-------------------------------------------------------------------|
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Lower the cool downs in the big attacks.
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The health absorb shield in nature has been very helpful. I haven’t done my build to attempt get things perma on the nature side yet. But it is nice and the pbaoe hold toggle works surprisingly well, it takes a nice hold proc also. So far nature and time have worked out very well for me. As a matter of fact you can take Redlynne’s latest ninja/time build and do a direct port. I am not near my computer but iirc I may have had to swap a set in the actual attacks. I’ll try to post it later tonight. I use his /time build on Mercs and it works well. It will be good with beasts also.
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How do you have Envenom slotted? The build you posted has incarnate powers loaded in it's place.
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Yeah, its pretty sweet. And then when you combine it with a proc'd out Jolting Chain that does knockdown on a low recharge. General game content gets a little too easy. Ps. now that I know how to pronounce your name RedLinnye RedLynie, Radlime, RedHynie, Ricardo Montalbán, err Redlynne. I'll have to retrain my brain. I always pronounced it Red Lin.
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I agree with RedLynne. Additionally for a pet based controller option do electric/kin. You get gremlins that go apeshit insane with kin biffs. And you can lock a spawn down with the confuse then wade in do the FS and melt things. im not sure how it would work in being able to soft cap your defenses. But heat mastery has bonfire. Which you could use as CC then go in with the MM pets FS and kill stuff. Just stay away from ninjas kin. - edit- just realized that i had a thread created when i was working on my beast/kin. Read this for a starting point.
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ArcID 125 Bloody Rainbow: Comic Con Fire Farm
SmalltalkJava replied to brigg's topic in Mission Architect
Just search for Brigg. All of his will show up -
ArcID 125 Bloody Rainbow: Comic Con Fire Farm
SmalltalkJava replied to brigg's topic in Mission Architect
I did the same thing. Took me a while to figure out what was going on -
with kinetics. It lacks good defense/resists for the pets. It is also centered in melee range with its abilities. I used mine with Beasts, it works ok once you get some pack built up and can cast the defense buff ability on beasts. But when you do that they lose their crit effect. On the other hand, they become single target chainsaws of death. However, i suggest that you might try Demons. Demons come with +15% base buff resists from the second tier demons to a lot of damage types. This will help their survival. In another thread someone mentioned using Bots also, bots come with built in +def shields, and the person even posted how to play it effectively with kin: My suggestion is to focus on getting soft capped defenses for yourself, however, you plan on doing it. Start there. Bots will give you a leg up with the protector bots shield. Additionally, Mids was just updated in the latest patch build to show how much +def the protector bots give the MM. So it will help with your build planning. What i like about my beast/kin is that i have plenty of time to use the 3 MM damage attacks. That would apply to any primary though. Demons attacks will put -res on the enemies so the demons will attack that much harder.
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Been working on my Poison MM a bit. Proc'd out Poison Trap is nice. But the to hit rolls seem really off. I rolled a lot of 95+ rolls. It seems like the 5% comes up a lot more than 5% of the time. 10 out of 55 dice throws were over 95%.