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Everything posted by Player2
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If they're stealing from anyone, they're stealing from the original creators.
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Trademark... not copyright. Trademark protects likenesses and made up words. Copyright is for story and original visual works. For example, Batman is a made up word using two common words mashed together. Batman's likeness is fairly well established. Making a character that looks like and has some bastardization of the name to get past the filter would be violations of his trademark appearance and name. If you started stealing Batman story ideas and putting them into AE, then you could be guilty of copyright infringement. For copyright to apply to likeness, it would have to be ripping off a specific image... like say the cover of a specific issue of Batman, attempting to reproduce the background elements and character pose and so on. But the copyright on each Batman comic book cover is its own thing, just all held by the same company. If you had a copyrighted comic book but no trademark on the characters on the cover, your cover could still be infringed if someone were trying to reproduce your art... but if someone took the untrademarked character from your copyrighted comic book cover and used it in a different way (different scene, pose, etc), then you've got no case. Oddly, CopyrightinfrigementMan actually looks a trademark infringement violation of Mad Magazine's Incredible Infringement Man. A case could probably be made by Mad Magazine even though the costume elements are different because it is thematically the same idea.
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Differentiate redside and blueside DFBs
Player2 replied to Mjolnerd's topic in Suggestions & Feedback
Exactly. Because people just want to recruit and go and not wait around for people that may or may not be looking to join by being picked up in the queue. Early on when HC brought COH back, I joined a number of DFBs this way and because everyone was starting the game from level 1 there was a lot more DFB activity. Now not as much. -
Differentiate redside and blueside DFBs
Player2 replied to Mjolnerd's topic in Suggestions & Feedback
The beauty of the DFB trial is that the content is universal and also slightly changes by alignment. This means that you can jump in the queue on red side and wait to be picked up, and you could find yourself on a team of heroes... but you'll still see things from your red side perspective with the trainers while the heroes will still see everything from their blue side perspective. Of course, I don't know if this is relevant because of playstyle with people either feeling the need to fill a full team before they start or to lock their lower number team in so that they won't pick up other individuals in the queue... so they can start right away instead of letting the system look for other people who are looking to join. -
New Powerset Suggestion : Illusionary Support
Player2 replied to Darkneblade's topic in Suggestions & Feedback
It's all smoke and mirrors. -
I think it's worth a try.
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The simple solution to this is to replace it with a new power that has all of the effects of Granite but doesn't replace your character model... or replaces it with different models depending on which "alternate animation" option you select.
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Alternate Psychic Attack animations
Player2 replied to KingCeddd03's topic in Suggestions & Feedback
For Psi (melee and blast and even mind control), I would like a "no animations" option where my character just stands there concentrating but not really looking like they're trying to do something... like it's all mental. -
Would nudging the winter event's duration be an option?
Player2 replied to CraterLabs's topic in Suggestions & Feedback
The winter event usually starts before winter officially does, and only lasts until the end of December... it's filled with Christmasy themes, but we're not supposed to call it the Christmas event because it's the Winter Event that doesn't last through winter. -
New Powerset Suggestion : Illusionary Support
Player2 replied to Darkneblade's topic in Suggestions & Feedback
Can we get Illusionary Melee, too? Oooh... Illusionary Armor!! You look all armored up and powerful, and the toggles drain endurance, but it protects you from nothing. -
Character max level is usually 26 to 30 now (for me)
Player2 replied to Diantane's topic in General Discussion
I would like blasters more if we had a shuriken or knife-throwing blaster powerset. -
Where's my Super Pack: Lords of Winter Sale?
Player2 replied to BlackSpectre's topic in General Discussion
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Where's my Super Pack: Lords of Winter Sale?
Player2 replied to BlackSpectre's topic in General Discussion
"No one has any right to ask any individual to not be disappointed with changes, either." — me -
Where's my Super Pack: Lords of Winter Sale?
Player2 replied to BlackSpectre's topic in General Discussion
Disappointing. -
Character max level is usually 26 to 30 now (for me)
Player2 replied to Diantane's topic in General Discussion
Room for it doesn't make it desirable. -
Character max level is usually 26 to 30 now (for me)
Player2 replied to Diantane's topic in General Discussion
Jell-O is awful -
Is that list what you have to trade or looking to acquire?
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Theme Music – Every Good Hero Should Have Some
Player2 replied to Ulysses Dare's topic in Art & Multimedia
Your character's look makes me think of this music... -
Halloween got that with it's new EBs and PAP rewards... so no reason why we shouldn't give a little more content and incentive to play it more than once.
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I, for one, would like a mission in which we had to save Santa.
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Officially Unofficial Weekly Discussion #8: Pets
Player2 replied to SeraphimKensai's topic in General Discussion
I hate hate hate Control set pets because the user lacks any control over them and doesn't get a fancy pet status window like MMs do. Look, I get that MMs are supposed to be better with pets, but if there's no in between point with complete control MMs and no control Controllers/Dominators, then there is just nothing to like about pets. -
If you were to add a zone to the Rogue Islands...
Player2 replied to Techwright's topic in General Discussion
Moon base zone. Red side gets there first and it can become a co-op zone later on. -
Until we get that costume piece... I'll take the handheld device.
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Email should be disabled/inaccessible in PVP zones... like auction houses in mission maps.
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If you were to add a zone to the Rogue Islands...
Player2 replied to Techwright's topic in General Discussion
I'd add an underwater Atlantis-style base where those amphibian COV critters dwell... and merge it with Luminara's suggestion above for a pirate cove. Above the waterline is where you enter the zone via one of the smuggler subs parked at the edge of the island, and you can enter the water and swim below the waves to deal with the things below. And Arachnos mystics have placed an enchantment on the surface of the water here so that anyone going below becomes blessed with waterbreathing and ability to use powers that might require an oxygen environment (fire, for example). A completely submerged environment is possible, and I recall a small pool in one of the Cimerora mission maps where you can go underwater... probably the original devs experiemnting with the idea that they never followed up on because they either couldn't come up with a system to restrict powers or require breathing or just didn't want to get into it. But with a little magic to handwave away the logistics, you can create a new environment where we can open up potential diplomatic relations with denizens of the deep. Maybe make it a co-op zone also accessible to heroes through a similar sub entry from Khalisti Wharf.