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Force Redux

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Everything posted by Force Redux

  1. When it's up, yes. Noticable particularly on smaller teams or solo. In big steamrolling teams, not much is going to be noticed. I actually like to go with Assault with a mix of both damage bonus and double hit, especially if I think I'm on positions where I might hit the damage cap more easily.
  2. Okay good point Mac, thanks for clarifying
  3. As the title says, similar offensive powers for Blaster secondaries now supress when stealthed (ie, such as Martial Arts), and so Disruption Aura also should be flagged to supress during stealth. Can we please make this QoL happen in a near future patch? Thank you.
  4. I'd never skip this. Huge boost to control. Makes holding bosses and even EBs much easier, combined with the ST hold. Anything in melee gets locked down. I slot it 4 Basilisk for the recharge bonus and then a lockdown +2 mag. Even as a toggle I find it goes off often enough to be useful.
  5. You have a lot of good times ahead. I have my own at Incarnate, over of my favorite characters
  6. Agree 100%, Beasts are the most self-contained Primary of all the MM power sets, with good Defense, decent resists, self-heals and the ability to self-buff (and with Pet IOs) and cap defense or go crazy and add extra damage/crits passively. They will go VERY ast on /Kin so make sure to use GoTo comamnds to keep them in the local area, instead of zipping across the map. The new AI changes earlier in the year were a godsend.
  7. The sets are both rather thematic, but I don't think they necessarily synergize well together. Sonic Blast relies on a cone for regular AOE other than its PBAOE nuke. /Sonic wants to be in range. The AoE is a bit weak, and the secondary doesn't do too much to help you stay alive. I really feel the Disruption Aura should offer a -Damage to nearby foes, too. The hold mechanic is a bit unreliable. I think its a servicable secondary, but would probably pair better with something else more Blappery than Sonic Blast. That said, they aren't terrible, just not optimal, and they will work if you get the rythm. I have combat teleport with binds to jump into my target in melee then back out again for cones and ranged. It improves what is rather mediocre pairing into 'fairly good'. But you have to dip into teleport. Personally I enjoy the character, despite this.
  8. I'm fairly new to blasters, and this was the first I tried. I then leveled up three others, two to incarnate (my favorite being Beam/Devices), and now I'm coming back to Sonic/Sonic. As far as I can see, this has to be a Blapper build, getting into melee for the PBAOE and ST melee attacks, and then dancing back for the cones. I took Combat teleport and did some binds to make it easy to zip and out. Yet, I hesitate to put up a build just yet. I'm still trying to build up to capped Range/S/L and I'm afraid I'm going to have to go with Mace to do so (I prefer resist epic armors), but not seeing much choice - even with Tough/Weave, I'll need that S/L/E from Scorpion Shield. Would love to see some ideas too from the Blaster experts, too.
  9. I'm just going to add that Trick Arrow/Dark Blast defender is ridiculously good solo (as well as on teams). And the goodness starts off right away at low level. Also strong nods to Time/Pistol and Pain/Ice.
  10. Happy New Year to all 🥳🎉🙂
  11. Scrapper regen needs the Sentinel treatment.
  12. Voted. Lotta games I loved on that list, specifically EQ, EQ2, DAoC. But none are my City.
  13. Use GoTo command. Your pets won't run farther than 20' from the center. Huge quality of life change for MMs... 🙂
  14. The heals in Dark and Time have a large radius, easily big enough for you to stand outside melee comfortably and still heal meleeing pets easily.
  15. Conversely, I enjoy blowing them up 😁
  16. If you like Defense shields, go Cold. Offers so much more than FF and you can rock +4/x8.
  17. Dark, every day, all day. Desdemona knows the deal. But as mentioned above, Thermal, Nature and Time are solid. Cold is also primo.
  18. Well I have a Beam/Device hover Blaster. But I also toe bomb and get in the mix, too. I could post a build based on my own if you tell me a bit about what your planned build includes...
  19. Yeah, Devices really does check a lot of the boxes!
  20. Yes, true, the extra range buff from Penetrating Shot is very helpful for long range mayhem!
  21. Combat TP is one of the most fun things I've encountered in MMOs besides flying. If I could fit it in on every character, I would. Hell, I was just having fun watching our team's scrapper 'BAMF'ing around the battle field, kicking things. Eye candy!
  22. HI Brasilgringo. I've played Water Blast extensively on Defender and Sentinel, but not on Blaster. That said, comparing them across ATs, I'd say Beam Rifle has stronger ST than Water. Cutting Beam is a decent fairly wide cone. I like it even better with some +range from set bonuses and enhancers. I have it with -Res proc as well, to help with team damage. I use it constantly, it us up often and plays nicely with being ranged. Piercing Beam hits very hard. its the narrow 5 degree cone. In large groups with full teams, you are guaranteed to hit 2-3 at least until the mobs spread out. I was dubious about it, but I took it and would not respec out of it. It also has a nifty -Res, so even good on hard Single Targets. Overcharge is the nuke all ranged characters love. Good range, hits hard, big enough area and comes with a nice stun. Also has -Def so you could slot more -Resist IOs, but I use mine for the ranged bonus with 6 slots to soft cap. Beam (rightfully so) is not an AOE king, it is mostly 'meh'. But with single target at level 51 i'm getting over 900 points of damage with my snipe. I could probably get higher. To me that's good. /shrug. Certainly when I'm taking down Bosses and EBs I seem to do so very quickly. The -Regeneration in Disintigrate is also helpful. Disintegrate is supposed to add to AoE but its random and I just count it as 'extra' gravy on top of the set. I see the single target energy dots more than i see the disintegate spreading, but I enjoy when it does happen. Devices adds nicely to the AOE through Caltrops (to a lesser extent) and Trip Mine (all the time). Trip Mine is big damage and I toe bomb frequently to up my AOE and I never feel lacking as a result. This plays well with either diving into a new group of enemies first to lay it down, or by letting pet AI have the mobs come to you for a nice explosive greeting when they try to pummel you in melee. Beam has become one of my favorite blast sets, not just on Sentinels and Defenders, but now on Blasters, where it shines, even without the Sent chain-AOE.
  23. I don't worry too much about making Disintigration happen, but it does and often and I really love those big orange letters floating above heads! Fist pump moment!
  24. Happy to hear that Martial really clicked for you. Ki Push is hilarious! (so is /Sonic's T1). Devices hits that same spot, offers me some permutations to gameplay that chagnge from solo to group. I can do set up, toe bomb, stealth, get up close and keep at range, with a few neat tricks.
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