Galaxy Brain Posted October 4, 2019 Posted October 4, 2019 Hello everyone! I'm making a separate thread from the Scrapper Melee Testing to highlight the resistances that enemies carry throughout the game. Often we tote how X damage type is super resisted, or Y damage type is great until end game, but I don't think there is any easy to use listing of how those types perform in practice based on not only the resist amounts, but on the odds of encountering them. This sheet covers 61 different enemy groups as collected by a user on Discord. However, it appears that this only covers enemy factions up until about Crimorera as it does not have data on Going Rogue and beyond. If anyone has access to the data on them, I can add them to the sheet to get more accurate representation! The document is broken down as such: Totals - Shows the culmination of all the data Group Averages - Averaged resists per enemy faction All Minions - All minion rank enemies per faction, averaged Minions 1-20, 20-40, 40+ - All minions within the respective ranges All LT - All lieutenant rank enemies per faction, averaged LT 1-20, 20-40, 40+ - All lieutenants within the respective ranges All Boss - All boss rank enemies per faction, averaged Boss 1-20, 20-40, 40+ - All bosses within the respective ranges I use Averages due to each enemy faction not being comprised of a single enemy type. Sure, that Council mission may have a Robot that laughs at Lethal or Psy damage, but for every bot there are probably 5 normal dudes who don't resist it at all. So in that example, an enemy group with 25% lethal resist on one type of unit, and 0% resist on an other would average out to 12.5% resist if you were to just run through a bunch at random. Probably even less than that if there are say, 3 non-resistant enemies for every resistant one! To factor the spread of different units across factions, I sorted the following data: This covers the raw, average resistance value as well as the odds of running into an enemy with said resistances, either positive or negative (for the enemy), and then factors those together for an "Adjusted Average". Putting everything together, sorted by the Highest to Lowest "ADJ Resist" we have the above ranking. Toxic is the most resisted overall throughout the game and has no enemies weak to it (in my sample of 61 groups), while Negative is the least resisted with the highest amount of enemies that are specifically weak to it. Smashing damage is the most likely to be resisted, and Fire is least likely. Further breakdowns per enemy rank, and level range can be seen in the doc. Its my hope this can be used as a tool for players looking into different attack sets and their effectiveness across various areas of game play. I am also looking for feedback on how to best sort /categorize the factions / add factions to better show the true "encounter rate" for many enemy types. For example, Rularuu has a decent presence here, but are they *really* commonly fought? I look forward to everyone's feedback! Link to Resistance Sheet Thank you, @Galaxy Brain 4 8 1
SmalltalkJava Posted October 7, 2019 Posted October 7, 2019 Nice info! 1 Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Caulderone Posted October 8, 2019 Posted October 8, 2019 (edited) I can't recall who to attribute this to, but I found an excel file of resistances posted on this board a goodly while back (mid-June). This it not mine, so I take no credit for it. I have found it very informative and useful. I'll attach it here and see if I can figure out who posted it to accredit it properly. CHres.xls edit: Doh! It was already linked in the Scrapper Melee Testing post with attribution. Should have checked that out before posting. Oh well. Edited October 8, 2019 by Caulderone 1
JayboH Posted April 18, 2020 Posted April 18, 2020 (edited) Does this make Degenerative basically one of the worst Interface abilities with proc damage then? EDIT: also, how does fire have less chance of weakness when it has better numbers than cold and energy? I am sure I am reading it wrong - it has a lower chance of being resisted and when it is resisted it is resisted less strongly so I am confused Edited April 18, 2020 by JayboH Flint Eastwood
Frostweaver Posted April 24, 2020 Posted April 24, 2020 Hey Brain, you got a list of 'cap resisters', meaning which enemy in each group is hugely immune to as particular damage type? Because Toxic is in a weird place... some creatures are hugely immune, but most creatures don't seem to be even slightly resistant to it... Dual Pistols guys could probably use that information, because Ice is particularly good at keeping things put (like in a blaze patch or someone's firey rain) Toxic is very nice for dropping incoming damage, and fire is just pure damage without any mitigation, and certain things resist 'naked' lethal badly but sometimes the KB/KD is absolutely worth it. It would be nice to know when to switch.
Galaxy Brain Posted April 25, 2020 Author Posted April 25, 2020 @JayboH / @Frostweaver I'll be editing this soon with some new info 🙂 1
JayboH Posted July 18, 2020 Posted July 18, 2020 On 4/24/2020 at 8:03 PM, Galaxy Brain said: @JayboH / @Frostweaver I'll be editing this soon with some new info 🙂 Cool Flint Eastwood
Troo Posted July 18, 2020 Posted July 18, 2020 (edited) Edited July 18, 2020 by Troo just kidding "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Galaxy Brain Posted July 18, 2020 Author Posted July 18, 2020 15 hours ago, Troo said: I mean fair lmao, said soon and it's been 3 months xD
JayboH Posted September 1, 2021 Posted September 1, 2021 On 4/24/2020 at 8:03 PM, Galaxy Brain said: @JayboH / @Frostweaver I'll be editing this soon with some new info 🙂 Uh huh 1 Flint Eastwood
Galaxy Brain Posted September 2, 2021 Author Posted September 2, 2021 11 hours ago, JayboH said: Uh huh Soon(tm)
JayboH Posted September 3, 2021 Posted September 3, 2021 On 9/1/2021 at 7:31 PM, Galaxy Brain said: Soon(tm) 😉 Flint Eastwood
Bill Z Bubba Posted January 12, 2022 Posted January 12, 2022 On 9/1/2021 at 8:31 PM, Galaxy Brain said: Soon(tm) Hmm, Sep 1, 2021... Now Jan 12, 2022... It's almost like you have a life to deal with or somethin... 3
Galaxy Brain Posted February 3, 2022 Author Posted February 3, 2022 On 1/12/2022 at 12:15 AM, Bill Z Bubba said: Hmm, Sep 1, 2021... Now Jan 12, 2022... It's almost like you have a life to deal with or somethin... Or somethin lol! I think I will make it a goal to take an actual crack at this in a more limited sense, as tbh going across the "whole" game may not paint the purest picture 🤔
Bill Z Bubba Posted February 3, 2022 Posted February 3, 2022 48 minutes ago, Galaxy Brain said: Or somethin lol! I think I will make it a goal to take an actual crack at this in a more limited sense, as tbh going across the "whole" game may not paint the purest picture 🤔 I made a note of that here:
KaizenSoze Posted February 3, 2022 Posted February 3, 2022 I doubt it will change the overall numbers but Gold Brickers at in Dr. Aeon's Strike Force are weak to toxic. They have -20% resists to toxic. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Sovera Posted February 4, 2022 Posted February 4, 2022 'Crimemora', really? 😄 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
JayboH Posted March 19 Posted March 19 On 2/2/2022 at 6:41 PM, Galaxy Brain said: Or somethin lol! I think I will make it a goal to take an actual crack at this in a more limited sense, as tbh going across the "whole" game may not paint the purest picture 🤔 Probably for the best Flint Eastwood
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