magicjtv Posted October 11, 2019 Posted October 11, 2019 There's no reason why an attack against a crate should miss. ty 3 Robot Woman's Guide To Artificial Intelligence In Mid's Reborn My GoFundMe To Replace Destroyed Dev Box. Please Consider Donating.
Fan Mail Posted October 11, 2019 Posted October 11, 2019 Wouldn't this mess up the pylon fighting squads? 1
quixoteprog Posted October 11, 2019 Posted October 11, 2019 8 hours ago, magicjtv said: There's no reason why an attack against a crate should miss. ty That really depends on how far away you are from the crate. And there is always the possibility you ran into the infamous alien in "crate form".
Steampunkette Posted October 11, 2019 Posted October 11, 2019 ToHit checks are hard coded to have a 5% automiss and a 5% autohit. The target is irrelevant.
Razor Cure Posted October 11, 2019 Posted October 11, 2019 Throw a ball of paper at say..your door, 10 feet away. Do it enough, you will miss it. That said, I kinda agree that it is annoying. Also how TOUGH some doors/crates\/etc are. Provost Marchand has a mission with 5 doors, and if you are a low damage AT, it can take awhile. Also..Mole Machines.
Chance Jackson Posted October 13, 2019 Posted October 13, 2019 On 10/11/2019 at 2:00 PM, Steampunkette said: ToHit checks are hard coded to have a 5% automiss and a 5% autohit. The target is irrelevant. Don't the vanguard dummies have tohit checks removed?
Rylas Posted October 13, 2019 Posted October 13, 2019 As someone who constantly misses trash can shots, I don't understand why shooting at crates would be any different. 1 Request hi-res icons here. Download the Icon Pack here!
0th Power Posted October 13, 2019 Posted October 13, 2019 17 minutes ago, Rylas said: As someone who constantly misses trash can shots, I don't understand why shooting at crates would be any different. you don't have super powers... I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle
Cooltastic Posted October 13, 2019 Posted October 13, 2019 On 10/11/2019 at 6:02 PM, Razor Cure said: Throw a ball of paper at say..your door, 10 feet away. Do it enough, you will miss it. That said, I kinda agree that it is annoying. Also how TOUGH some doors/crates\/etc are. Provost Marchand has a mission with 5 doors, and if you are a low damage AT, it can take awhile. Also..Mole Machines. Now go stand at the same door(in melee range) and punch it 1million times. How many punches do you think will miss?
Steampunkette Posted October 13, 2019 Posted October 13, 2019 30 minutes ago, Cooltastic said: Now go stand at the same door(in melee range) and punch it 1million times. How many punches do you think will miss? Carpenters hit their own thumbs when hammering nails, occasionally. And sometimes when you swing at an object, you might hit it, but the hit glances off, not actually harming the thing you're swinging at beyond light paint chipping. And sometimes when you swing at an -unsecured- object, you're just gonna push it around rather than doing any serious damage. Different stuff happening. But I doubt you've ever punched your bedroom door so hard it exploded into dangerous shrapnel and knocked everyone within 12 feet on their butts.
Coyote Posted October 13, 2019 Posted October 13, 2019 16 minutes ago, Steampunkette said: I doubt you've ever punched your bedroom door so hard it exploded into dangerous shrapnel and knocked everyone within 12 feet on their butts. I tried, but I could only manage about an 8' radius 😉
biostem Posted October 13, 2019 Posted October 13, 2019 47 minutes ago, Cooltastic said: Now go stand at the same door(in melee range) and punch it 1million times. How many punches do you think will miss? It seems odd that you would want to take real-world scenarios and extend them into the game, but only in very specific cases. Obviously we have to *not* do this with regard to our character's getting shot or stabbed, though. Maybe make the to-hit chance vs static object be 95% while out of combat... but while you're in the heat of battle, with a demon or robot trying to tear your head off, your aim might be a little off sometimes...
Heraclea Posted October 13, 2019 Posted October 13, 2019 What I find intriguing is the way that stone obelisks, desks, crates of ancient artifacts or DNA samples all manage to explode when destroyed. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Rylas Posted October 13, 2019 Posted October 13, 2019 2 hours ago, 0th Power said: you don't have super powers... You don't know my life! 1 1 Request hi-res icons here. Download the Icon Pack here!
Steampunkette Posted October 13, 2019 Posted October 13, 2019 5 hours ago, Heraclea said: What I find intriguing is the way that stone obelisks, desks, crates of ancient artifacts or DNA samples all manage to explode when destroyed. Action movie logic. Everything is constantly on the verge of exploding and just needs the right impact. 1
Cooltastic Posted October 13, 2019 Posted October 13, 2019 14 hours ago, biostem said: It seems odd that you would want to take real-world scenarios and extend them into the game, but only in very specific cases. Obviously we have to *not* do this with regard to our character's getting shot or stabbed, though. Maybe make the to-hit chance vs static object be 95% while out of combat... but while you're in the heat of battle, with a demon or robot trying to tear your head off, your aim might be a little off sometimes... Yes, it does seem odd doesn't it. *rolls eyes* Maybe read the quote I was replying to and you might realize I only said what I did so they would understand that it can go both ways.
Cooltastic Posted October 13, 2019 Posted October 13, 2019 (edited) 15 hours ago, Steampunkette said: Carpenters hit their own thumbs when hammering nails, occasionally. And sometimes when you swing at an object, you might hit it, but the hit glances off, not actually harming the thing you're swinging at beyond light paint chipping. And sometimes when you swing at an -unsecured- object, you're just gonna push it around rather than doing any serious damage. Different stuff happening. But I doubt you've ever punched your bedroom door so hard it exploded into dangerous shrapnel and knocked everyone within 12 feet on their butts. Now your just grasping. I said stand in front of a door and punch it. I didn't say anything about hammering nails. And if your swings are glancing off a closed door you have some real issues. Btw, I could absolutely care less about this topic. I only made a comment after reading what I thought was a silly comment. No need to white knight. I'm out. Edited October 13, 2019 by Cooltastic
Steampunkette Posted October 13, 2019 Posted October 13, 2019 That comment made my eyebrow rise so hard it left my face... White Knight? Seriously? Jeeeeeeze...
Leogunner Posted October 13, 2019 Posted October 13, 2019 Luke Skywalker and Lando agrees. No one should need the force or extreme luck to blow up an object.
EmmySky Posted October 13, 2019 Posted October 13, 2019 20 hours ago, Cooltastic said: Now go stand at the same door(in melee range) and punch it 1million times. How many punches do you think will miss? Ive managed to miss my mouth with my coffee and that's melee range. Maybe I should stop crane kicking the coffee? 3
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