Auroxis Posted July 28, 2019 Author Share Posted July 28, 2019 (edited) 20 minutes ago, Hjarki said: You're the only one being argumentative here. The notion of Ice/Time has been mentioned throughout the thread, but not really laid out in terms that would permit a direct comparison. I merely linked the build I'm playing to demonstrate why Ice/Time is an appealing alternative - and mentioned that the Soul Drain + Inferno notion doesn't really mesh with how much of the high end game is laid out/played. I've already stated why I believe your notion of endgame not fitting well with Soul Drain and Fire Ball is incorrect. You're free to state your opinion, but don't state it as fact and as if you know the endgame better than me or anyone else. Edited July 28, 2019 by Auroxis 1 Link to comment Share on other sites More sharing options...
Razia Posted July 28, 2019 Share Posted July 28, 2019 2 hours ago, Auroxis said: Both Soul Drain and Fireball are 15ft radius, deal good damage and have some other perks like a -res proc and tons of +damage on Soul Drain, and a fast cast time on Fireball. If you think those AoE's are only useful in farms and wanna argue for your Ice Blast Power Mastery Corruptor, please do it in your own thread instead of derailing this one. Agree, I run normal Story Content at x8 atm, and I can't confirm that Mobs are more spread out. I am doing RWZ arcs atm and it works just fine. Usually hit cap with Soul Drain. 2 Link to comment Share on other sites More sharing options...
Razia Posted July 29, 2019 Share Posted July 29, 2019 (edited) Died for the first time, since I am done with the build. I was being stubborn, I did the whole RWZ arc on +1/x8, even the Gaussian part with the Vanguards and Longbows. Was doing fine but died then on the last mission. I am not very familiar with what they actually do, because my defenses did not drop, but I assume they got a lot of +tohit, because on a group with 3 bosses I went down pretty fast. Still unsure if it's actually +tohit, because I have no problems with Nemesis. Edited July 29, 2019 by Razia Link to comment Share on other sites More sharing options...
twincities Posted July 29, 2019 Share Posted July 29, 2019 I've got this exact build but find that I don't have insta-snipe. I've got Clarion Radial Epiphany and two Membrane Exposures in Farsight. When I fire off Farsight and Clarion my To-Hit buff is 89.27% With most teams it's not an issue because someone will have Tactics running. But solo it's annoying to not have insta-snipe. I'm considering respeccing out of Mystic Flight and picking up Tactics. Any idea what I might be doing wrong? The build is identical. Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 30, 2019 Share Posted July 30, 2019 (edited) You can always pop a yellow inspiration to get that instance snipe. Speccing out of Mystic Flight means you loose Rune of Protection which is the reason to take Sorcery in the first place. Edit: sounds like Auroxis believes you should be at 90+ so maybebyou are doing something wrong. Being so close, did get the wrong enhancement like a triple instead if a double, or is one of your enhancements below 50? (I didn't check the build in the OP to see if any were boosted above 50 and can't look right now) Edited July 30, 2019 by Papaschtroumpf Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 30, 2019 Share Posted July 30, 2019 Auroxis, you were looking at a build with more AoE defense, what came out of that? Did you ever decide to change the OP? Link to comment Share on other sites More sharing options...
Bopper Posted July 30, 2019 Share Posted July 30, 2019 3 hours ago, twincities said: I've got this exact build but find that I don't have insta-snipe. I've got Clarion Radial Epiphany and two Membrane Exposures in Farsight. When I fire off Farsight and Clarion my To-Hit buff is 89.27% With most teams it's not an issue because someone will have Tactics running. But solo it's annoying to not have insta-snipe. I'm considering respeccing out of Mystic Flight and picking up Tactics. Any idea what I might be doing wrong? The build is identical. Perhaps you could benefit from enhancement boosters? PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Auroxis Posted July 30, 2019 Author Share Posted July 30, 2019 7 hours ago, twincities said: I've got this exact build but find that I don't have insta-snipe. I've got Clarion Radial Epiphany and two Membrane Exposures in Farsight. When I fire off Farsight and Clarion my To-Hit buff is 89.27% With most teams it's not an issue because someone will have Tactics running. But solo it's annoying to not have insta-snipe. I'm considering respeccing out of Mystic Flight and picking up Tactics. Any idea what I might be doing wrong? The build is identical. Sounds weird, maybe you're casting Farsight before Clarion? 4 hours ago, Papaschtroumpf said: Auroxis, you were looking at a build with more AoE defense, what came out of that? Did you ever decide to change the OP? The original build didn't have as much AoE defense, the build you see in the OP now is the changed one with AoE defense. Link to comment Share on other sites More sharing options...
Razia Posted July 30, 2019 Share Posted July 30, 2019 12 hours ago, twincities said: I've got this exact build but find that I don't have insta-snipe. I've got Clarion Radial Epiphany and two Membrane Exposures in Farsight. When I fire off Farsight and Clarion my To-Hit buff is 89.27% With most teams it's not an issue because someone will have Tactics running. But solo it's annoying to not have insta-snipe. I'm considering respeccing out of Mystic Flight and picking up Tactics. Any idea what I might be doing wrong? The build is identical. I thought the special in Clarion ist boosting farsight, so you should fire of Clarion first and then Farsight Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted July 30, 2019 Share Posted July 30, 2019 (edited) blech, Not a fan of things that need to be hit in sequence, but it's probably worth the inconvenience here. How long to do you get insta snipe out of the 2 minutes decay of Clarion? According to Pine'sthe 60% to-Hit buff lasts for 22.5s every 2 minutes. Based on this conversstation, whatver the buff is at the time you activate FarSight is what you get ofr the full duration of Farsight (the full 2 minutes) in which case it's perma, but you must hit Farsight during the 1st 22.5s after activating Clarion. (EDIT: I asked a questions about Clarion Radial in the general discussion and someone confirm this is indeed the case) I don't understand how to calculate snipe requirements in Mids/Pine. Someone told me you need at leat 97% "base to-hit", but I don't know what that means in term of enhancement needed to whatever the unenhanced base is. Someone in /help told me you only need +22% for IOs/Powers to get there. This build without incarnate but with Farsight already has +35.5% so isn't that sufficient for perma snipe without relying on Clarion? One disadvantage of Clarion Radial is that the mezz protection lasts only 90s vs 120s (perma) for the core version, so you are a trisk of being mezzed 1/4 of the time (ignoring the decaying effect of mezz protection). That's not so bad if you use Clarion as a breakfree that you can pop as needed, but if it's needed for the snipe, you may have popped it to retain your insta-snipe and it's not longer available on demand as a breakfree, right? (EDIT: also confirmed in the other thread. I suppose you can't have everything) Edited July 30, 2019 by Papaschtroumpf Link to comment Share on other sites More sharing options...
Auroxis Posted July 30, 2019 Author Share Posted July 30, 2019 Outside of Clarion Farsight the build also has Perma Soul Drain for ToHit. However I wouldn't rely on it for ToHit because it takes a while before you perma it, and it compels you to get into melee range every 30 seconds which sometimes isn't an option (like, imagine if you're trying to finish off a runner and Soul Drain duration ends). As for the Mez protection, remember we have Rune of Protection as well to give very good CC protection coverage. Link to comment Share on other sites More sharing options...
Razia Posted July 31, 2019 Share Posted July 31, 2019 What Auroxis said, I rarely get mezzed, not even on x8 Carnie missions, because of the soft capped defense and the -tohit. But even then you can just use Rune of Protection. And I don't find it inconvenient to recast 2 buffs in a specific order every 2 minutes. Plus, if I am not mistaken, doesn't the Hybrid/Support also provide a bit of mez resist? Link to comment Share on other sites More sharing options...
Auroxis Posted July 31, 2019 Author Share Posted July 31, 2019 If you choose to go with Melee Hybrid instead of Support Hybrid you get additional mez protection, but you lose out on stuff like team utility, damage (especially on lore pets) and endurance discount. Link to comment Share on other sites More sharing options...
twincities Posted August 2, 2019 Share Posted August 2, 2019 On 7/30/2019 at 5:46 AM, Razia said: I thought the special in Clarion ist boosting farsight, so you should fire of Clarion first and then Farsight Doesn't matter which order I fire them off in, there is no Insta-snipe. The build is identical to what's posted on page 1 ... If I fire off Farsight then Clarion my to-hit buff is at 89.27% (wrong order / no insta-snipe) If I fire off Clarion then Farsight, my to-hit buff is at 97.27% (correct order / no insta-snipe) No insta-snipe in either case I can't see what I am doing wrong here... Link to comment Share on other sites More sharing options...
Auroxis Posted August 2, 2019 Author Share Posted August 2, 2019 97% is enough but sometimes the game bugs out and doesn't have the insta-snipe circled orange. Try firing it anyway and see what happens. Link to comment Share on other sites More sharing options...
Darkir Posted August 2, 2019 Share Posted August 2, 2019 10 hours ago, twincities said: Doesn't matter which order I fire them off in, there is no Insta-snipe. The build is identical to what's posted on page 1 ... If I fire off Farsight then Clarion my to-hit buff is at 89.27% (wrong order / no insta-snipe) If I fire off Clarion then Farsight, my to-hit buff is at 97.27% (correct order / no insta-snipe) No insta-snipe in either case I can't see what I am doing wrong here... You have instasnipe with 97.1%, the game just doesn't show it until 97.5%. fire it off anyway and it will be instant. Link to comment Share on other sites More sharing options...
Razia Posted August 4, 2019 Share Posted August 4, 2019 I am working on the Task Force Commander Accolade and was able to solo Posi, Synapse and Penelope Yin so far with the AVs at the end with no problem, just using inspirations. Still 3 to go. 1 Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted August 4, 2019 Share Posted August 4, 2019 Sounds impressive. What level do you run those at? +0? I haven't tried to solo a TF since homecoming brought the game back, maybe I'll have to give it a try again. Link to comment Share on other sites More sharing options...
twincities Posted August 5, 2019 Share Posted August 5, 2019 On 8/2/2019 at 4:32 AM, Darkir said: You have instasnipe with 97.1%, the game just doesn't show it until 97.5%. fire it off anyway and it will be instant. Thanks, you are correct. I had just fitted my IOs out and wasn't seeing the circle, thinking mistakenly that meant no insta-snipe, stupid question, I should have just tried it in combat. Having said that I have to say I love this build. The insta-snipe really makes the attack chain excellent -- lots of damage. Plus all the other benefits: defense capped... Celerity Stealth + SS so you can stealth missions... fantastic. Thanks Auroxis. Excellent and fun build right here. Link to comment Share on other sites More sharing options...
Razia Posted August 5, 2019 Share Posted August 5, 2019 10 hours ago, Papaschtroumpf said: Sounds impressive. What level do you run those at? +0? I haven't tried to solo a TF since homecoming brought the game back, maybe I'll have to give it a try again. Since I was exemplared to level 15, 20 and 25 I did not feel very brave and went with standard heroic, plus I wanted to finish it quick. I tend to forget things so I wasn't aware that at the end of Synapse and Penelope there would be AVs, I thought it would be EB only. It was my first char I tried to solo a TF. I am pretty sure my old Ill/Rad on live would've managed though. Link to comment Share on other sites More sharing options...
Battering-Ram Posted August 8, 2019 Share Posted August 8, 2019 I recently built a Fire/time and went with Soul Mastery instead of Dark …..I know the base recharge on Soul Drain is a lot higher but I like relying more on Power boost over clarion .... I managed to get it to only an 18 -24second down time when ageless is active. and I flip flop RoP and Melee core Embodiment to maintain a high lvl of resist. mids_build.mxd Link to comment Share on other sites More sharing options...
Auroxis Posted August 9, 2019 Author Share Posted August 9, 2019 Not a fan of losing perma Soul Drain, also the Soul Mastery version has more cast time and less radius. But I can see why you'd dislike waiting on Clarion to cast Farsight. I do like playing around with the Hybrid slot though, stuff like Melee/Assault Hybrids are perfectly viable. Support is just nice for the endurance stability it brings and the extra damage+tank for lore pets and your team. Link to comment Share on other sites More sharing options...
Razia Posted August 9, 2019 Share Posted August 9, 2019 I must do some research on the Lore Pets. Someone mentioned that the Cimerorians were nerfed. Link to comment Share on other sites More sharing options...
Auroxis Posted August 9, 2019 Author Share Posted August 9, 2019 They were, the best current pets seem to be Banished Pantheon. But Cims are still up there and are less visually intrusive. Link to comment Share on other sites More sharing options...
Papaschtroumpf Posted August 9, 2019 Share Posted August 9, 2019 The invulnerable Seer grants you fortitude which is nice, but Lore Pets has a such a long recharge time that they rarely make much difference. I also like the Warworks because they have -regen and help AV fights go faster Link to comment Share on other sites More sharing options...
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