Alchemystic Posted July 10 Author Posted July 10 (edited) Marine Affinity is now live! (on the test server) Funnily enough, not one anyone here got around to having a go at! I've seen it pop up a few times here in the suggestions forum, but ironically dry as a bone over in this thread. But! What it does mean is that more water powersets could be potentially explored in the future, something the old dev team wanted to do according to the AMA. We've already got a few other water themed powersets spread over different archetypes, but we are lacking support based ideas, so it's nice to see Marine Affinity added to the game. With that said, I do wanna try and conceptualise some more support sets too, starting with Energy Affinity Now you might be thinking that's just 'Kinetics'. Which... yeah, I guess so. But I like to think every since Kinetic Melee came out alongside Energy Melee, there's a degree of separation we can maybe work with.Energy Affinity - Sap Energy: Reduces a single target's Endurance and Damage. Uses the Malta 'Sapper' FX - Kinetic Barrier: Grants Defense to Smashing, Lethal and Energy to allies, using the 'Kinetic Shield' Alt FX - Repulse: Retired power belonging to Stalkers. Creates a PBAoE knockback field similar to 'Repel' - Power Barrier: Grants Defense to FIre, Cold, Energy and Negative to allies, using the 'Power Shield' Alt FX - Entropy Field: PBAoE toggle power that grants mez protection. Targets gain an aura similar to the 'Entropic Aura' Alt FX, while the power itself has a field similar to 'Soothing Aura' - Power Crash: Reduces enemy Endurance, Damage, Defense and Recovery in an AoE. Uses the Malta 'Sapper Overcharge' FX - Energizer: Heals an ally and grants a small Endurance Discount and boost to Recovery and Regeneration. Uses the 'Energize' FX - Power Drain: Power borrowed from Sentinels, reduces enemy Endurance and boosts your own - Energy Boost: Ally version of Power Build Up, uses the 'Overload' Alt FX Edited July 10 by Alchemystic 3
Rudra Posted July 10 Posted July 10 26 minutes ago, Alchemystic said: Marine Affinity is now live! It is? Because I just logged on the game to see it for myself after reading this post, and it is not available to any ATs on the live servers. Nor is there a patch update saying it was added to the game.
TygerDarkstorm Posted July 10 Posted July 10 10 minutes ago, Rudra said: It is? Because I just logged on the game to see it for myself after reading this post, and it is not available to any ATs on the live servers. Nor is there a patch update saying it was added to the game. It's not; it's still on open beta being tested. 1 1 Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
biostem Posted July 10 Posted July 10 50 minutes ago, Alchemystic said: Marine Affinity is now live! ...on the test server. 1
megaericzero Posted July 10 Posted July 10 1 hour ago, Alchemystic said: Funnily enough, not one anyone here got around to having a go at! I've seen it pop up a few times here in the suggestions forum, but ironically dry as a bone over in this thread. I post power set ideas as their own threads when I don't think a set is recycled enough to be in this one. 😢 (In terms of existing powers, animations, etc.) I did post my own take on Energy Affinity here; feel free to take any ideas. It ended up being a Frankenstein's monster of Empathy, Kinetics, and Force Field. 1
Alchemystic Posted July 10 Author Posted July 10 I may have got a little too excited and forgot to even look where the patch notes were coming from, my bad 😅
ClawsandEffect Posted July 10 Posted July 10 I'm not reading all 29 pages of this to see if someone has mentioned it yet. But the last power in the Thrown Blades set would thematically work with the Hail of Bullets animation from Dual Pistols. 2
BrandX Posted July 10 Posted July 10 19 hours ago, megaericzero said: I post power set ideas as their own threads when I don't think a set is recycled enough to be in this one. 😢 (In terms of existing powers, animations, etc.) I did post my own take on Energy Affinity here; feel free to take any ideas. It ended up being a Frankenstein's monster of Empathy, Kinetics, and Force Field. Exactly. This thread is just about making sets with animations already in game 🙂 *still waiting on Temporal Armor set* 1
Alchemystic Posted July 11 Author Posted July 11 On 7/11/2024 at 12:10 AM, BrandX said: Exactly. This thread is just about making sets with animations already in game 🙂 It's also because I'm bad at figuring out power balance 👀
Alchemystic Posted July 13 Author Posted July 13 (edited) Since I tried my hand at making an Energy themed support powerset, hoping to create more distinction between Energy and Kinetics, I wanna try having a go at more Kinetic themed powersets. So far we have here in this thread Kinetic Blast, Kinetic Assault and Kinetic Manipulation, complimenting Kinetics and Kinetic Melee that are already in game, which leaves us with two powerset types to figure out; Armor and Control. Obviously there's going to be a lot of thematic overlap between Gravity and Energy themed sets, but I think there's enough material to work with.Kinetic Armor - Kinetic Armor: Toggle power that grants Resistance to Smashing, Lethal, Fire and Cold. Uses Kinetic Melee whirling FX on the player body - Dampening Field: Autopower from Energy Aura, granting small Resistance to Smashing, Lethal, Energy and End Drain - Flux Armor: Toggle power that grants Resistance to Energy, Negative, Psionic and Toxic. Uses the pulsing Kinetic FX from 'Focused Burst' on player body - Density Increase: Toggle power that grants Protection to Hold, Immobilize, Knockdown, Stun and Slow. Uses Kinetic Melee's fist FX throughout the player's body - Ablative Barrier: Click power that grants Absorb over Time. Uses the 'Burst'/'Focused Burst' spherical FX on the player body - Equilibrium: Toggle power that reduces enemy Defense in an AoE while boosting your own per enemy affected. Uses a larger scale 'Power Siphon' FX in reverse - Repelling Force: Autopower from Energy Aura, granting a small boost to Defense - Shift Momentum: Click power that DeBuffs Speed and Damage in an AoE while boosting your own per enemy affected. Uses the 'Burst' area FX in reverse - Unstoppable Force: Click power that increases Damage, Defense, and Mez Protection. Uses the 'Concentrated Strike' target FX on player body Kinetic Control - Halt Movement: Single target Immobilize power dealing Smashing DoT. Uses a smaller version of the 'Power Siphon' FX on enemy legs - Impel: Single target repel power much like 'Ki Push', with similar FX to 'Focused Burst' - Stasis: Single target Hold power dealing Smashing DoT. Traps target in a bubble similar to the 'Burst'/'Focused Burst' spherical FX - Halt Momentum: Ranged cone version of Halt Movement - Repulsing Torrent: Same power from Kinetic Melee, knocking foes back in a cone - Attract: Targeted AoE power that slows enemies and draws them in, and may cause knockdown. Uses the 'Power Siphon' FX in reverse - Fluctuation: Ranged AoE power that Stuns enemies. Uses a larger version of the 'Burst' area FX - Mass Stasis: AoE version of Stasis. - Opposing Force: Summons a pet that uses Kinetic Melee powers. Creates an invisible humanoid entity with the Kinetic Melee hand aura throughout it's body Edited July 13 by Alchemystic 3
biostem Posted August 22 Posted August 22 So I was doing a little thinking, and thought the following power set would be cool. Basically, it'd be a combination or hybrid of super reflexes and regeneration. The idea is that, instead of possessing superior reflexes or outright superior regenerative abilities, your character's physiology/metabolism/what have you, is pushed to such a level that you are both hyper-aware of your surroundings, while also healing/recovering at an accelerated rate. This could be the result of a naturally accelerated metabolism, some sort of chemically-induced state of being, some sort of adrenaline-inducing cybernetic, or maybe even a permanent enchantment of some kind. the powers would draw from a few sources, and the set would look like: 1. Focused Fighting (From SR) - DEF Melee 2. Danger Sense (From Ninjitsu) - DEF Ranged, AOE 3. Inexhaustible (From Bio Armor) - Auto: +Max HP, +Regen, +Rec, +Res(Slow, End Drain) *Note - Does not gain any special bonuses from adaptation or otherwise 4. Integration (From Regen) - Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immob), +Regen 5. Dull Pain - Self +Max HP 6. Lightning Reflexes (From Elec Armor) 7. Burst of Speed (Martial Combat) - Location (AoE), Moderate DMG (Smash), Self Teleport 8. Reaction Time (From Martial Combat) - Toggle: PBAoE, Self Absorb over Time, +Recovery, Foe –Rech, -Move, Special 9. Reach for the Limit (From Martial Combat) - Self, Auto, chance for +dmg and +tohit on all attacks Please note that the actual power names would be changed for the final set. 3
megaericzero Posted August 22 Posted August 22 Not knocking the suggestion but it is already largely covered by Willpower, both mechanically and thematically. Danger Sense -> Heightened Senses Inexhaustible, Integration -> Fast Healing, Quick Recovery, Reconstruction (Stalkers) Dull Pain -> Rise to the Challenge, High Pain Tolerance, Mind Over Body The Martial Combat stuff and Lightning Reflexes do give it its own flavor related to speed. The tier 9 is rather unorthodox; practical but a wild call from the kinds we have so far. 1 1 1
Alchemystic Posted August 22 Author Posted August 22 (edited) On 8/22/2024 at 1:50 AM, biostem said: So I was doing a little thinking, and thought the following power set would be cool. Basically, it'd be a combination or hybrid of super reflexes and regeneration. The idea is that, instead of possessing superior reflexes or outright superior regenerative abilities, your character's physiology/metabolism/what have you, is pushed to such a level that you are both hyper-aware of your surroundings, while also healing/recovering at an accelerated rate. This could be the result of a naturally accelerated metabolism, some sort of chemically-induced state of being, some sort of adrenaline-inducing cybernetic, or maybe even a permanent enchantment of some kind. the powers would draw from a few sources, and the set would look like: 1. Focused Fighting (From SR) - DEF Melee 2. Danger Sense (From Ninjitsu) - DEF Ranged, AOE 3. Inexhaustible (From Bio Armor) - Auto: +Max HP, +Regen, +Rec, +Res(Slow, End Drain) *Note - Does not gain any special bonuses from adaptation or otherwise 4. Integration (From Regen) - Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immob), +Regen 5. Dull Pain - Self +Max HP 6. Lightning Reflexes (From Elec Armor) 7. Burst of Speed (Martial Combat) - Location (AoE), Moderate DMG (Smash), Self Teleport 8. Reaction Time (From Martial Combat) - Toggle: PBAoE, Self Absorb over Time, +Recovery, Foe –Rech, -Move, Special 9. Reach for the Limit (From Martial Combat) - Self, Auto, chance for +dmg and +tohit on all attacks Please note that the actual power names would be changed for the final set. I can see what you're going for, though it looks a little like Shield Defense, but without the shield prop. That isn't to say it's a bad idea, something along the lines of 'Self Defense' would be a good set to have! Edited August 23 by Alchemystic 1
Alchemystic Posted September 14 Author Posted September 14 (edited) Been a hot minute since I've posted any new powersets here myself, and that mostly comes down to having a surprisingly productive summer! Now we're in more of a lull this time of year before the steady flow of annual holidays, I've had a little more time set aside for CoH in general, along with projects like this. Looking back on the last bout of powersets, I was trying to create a little more disctinction between Energy and Kinetics themed powers, but I want to also look at giving Gravity similar treatment. Historically, Gravity has always been a bit synonymous with the two, with Kinetics and Energy Assault being viewed as the 'natural pairing' with Gravity Control. I already had a go at making Gravity Manipulation, Armor and Affinity, so we can maybe try and round things out with Blast, Melee and Assault powersets too. Gravity Melee - Compress: A new quick smashing melee power using the 'Mental Strike' animation from Psi Melee. Has a small gravity FX extending along the arm during the strike. - Slam: A new melee power that uses the same animation as Air Superiority, and also has a chance to knock foes down and disable flight.... like Air Superiority. Features typical gravity FX on the arms during the animation. - Gravity Wave: A cone melee power that uses the same animation as 'Jacob's Ladder' from Elec Melee, with similar FX as 'Warp' extending over both arms. - Build Up: Your average build up power. / - Taunt/Placate: Standard aggro management power. - Impact: A new PBAoE melee power that uses the same animation as Atom Smasher. Deals heavy damage and can cause several foes to be knocked down and lose flight. Similar FX to Slam, but with the Crush FX added in. Not available on Stalkers. - Assassin's Crush: A Stalker-unique power that uses the 'Fist of Annihilation' animation from Martial Arts. Similar FX to 'Compress', though more intense. - Liftoff: A new melee power using the 'Telekinetic Blow' animation from Psi Melee, with greater gravity FX extending along the arm. Inflicts an upwards 'repel' effect. - Propel: A power taken from Gravity Control, filling a similar role to Hurl/Hurl Boulder. - Collapse: A superior damage melee power that uses the same animation as Tremor or Total Focus, has a chance to immobilize the target and increase the endurance they must use for powers. Same FX as Slam, though more intense. Gravity Blast - Attract: Ranged power that attracts debris to the target. Uses 'Gravity Distortion' FX on the torso while drawing in rock/scrap props, dealing smashing/lethal damage. - Shunt: Ranged power that inflicts moderate smashing damage and knocks them back. uses the 'Lift' FX but motioned backwards. - Scatter: Ranged cone attack that flings several rock/scrap props ahead of the player, using the alternative 'Energy Torrent' animation with objects having similar projectile FX to 'Propel' - Propel: A power taken from Gravity Control, working much the same. - Aim: Standard Aim power. - FTL Lance: Snipe power that fires a small superfast projectile. Uses the same projectile FX as 'Propel', though much narrower and intensive. - Barycenter: DoT field that causes debris to circle around a fixed point, using a smaller 'Singularity' FX and several objects to encircle it. - Warp: High damage ranged attack that uses the same FX as 'Wormhole' on the target, and inflicts stun. - Event Horizon: Massive AoE attack that uses the rippling effects of 'Wormhole' and 'Dimension Shift'. Gives all targets weak flight with no control and pulls them toward the center point. Gravity Assault - Attract: Ranged power that attracts debris to the target. Uses 'Gravity Distortion' FX on the torso while drawing in rock/scrap props, dealing smashing/lethal damage. - Slam: A new melee power that uses the same animation as Air Superiority, and also has a chance to knock foes down and disable flight.... like Air Superiority. Features typical gravity FX on the arms during the animation. - Scatter: Ranged cone attack that flings several rock/scrap props ahead of the player, using the alternative 'Energy Torrent' animation with objects having similar projectile FX to 'Propel' - Shunt: Ranged power that inflicts moderate smashing damage and knocks them back. uses the 'Lift' FX but motioned backwards. - Build Up: Your average build up power. - Impact: A new PBAoE melee power that uses the same animation as Atom Smasher. Deals heavy damage and can cause several foes to be knocked down and lose flight. Similar FX to Slam, but with the Crush FX added in. - FTL Lance: Snipe power that fires a small superfast projectile. Uses the same projectile FX as 'Propel', though much narrower and intensive. - Collapse: A superior damage melee power that uses the same animation as Tremor or Total Focus, has a chance to immobilize the target and increase the endurance they must use for powers. Same FX as Slam, though more intense. - Warp: High damage ranged attack that uses the same FX as 'Wormhole' on the target, and inflicts stun. Edited September 15 by Alchemystic 6 1
megaericzero Posted September 15 Posted September 15 2 hours ago, Alchemystic said: - Event Horizon: Massive AoE attack that uses the rippling effects of 'Wormhole' and 'Dimension Shift'. Gives all targets weak flight with no control. Adding the draw-in effect (forgot the official name for the mechanic) would also be fitting. 1
Alchemystic Posted September 15 Author Posted September 15 12 minutes ago, megaericzero said: Adding the draw-in effect (forgot the official name for the mechanic) would also be fitting. Good call! I'm not sure what the official term is, I think 'attract' or something? I'll make a slight edit nonetheless
vonBoomslang Posted September 16 Posted September 16 There are 29 pages to go through, but I don't see this idea in the list, so I wanted to suggest a new Ancilliary for Brutes/Tankers and Scrappers/Stalkers: Wilderness Mastery Brute/Tanker - Call Hawk - Strangler - Call Ravens - Wild Growth - Summon WolfScrapper/Stalker - Call Hawk - Strangler - Call Ravens - Wild Bastion - Summon Wolf Notes: - Call Hawk and Call Ravens(/Unkindness) are from Savage Assault and grant/consume/scale with Blood Frenzy, whether or not you're Savage Melee. - Strangler from Plant Control, rebalanced to match other epic holds. - Wild Growth & Wild Bastion rebalanced to 20s duration/90s cooldown (similar to Shadow Meld) - Summon Wolf summons a equal level henchman (complete with full controls) with a 30ish second cooldown. Yes, it's meant to be weaker than comparable summons but perma. - Summoned Wolf has Wild Charge (passive), Vicious Bite, Maiming Bite, Feral Charge, Lick Wounds (self-heal) - Scrapper Wolf has Critical Hit - Stalker Wolf has Shadow Wolf (passive - whenever master Hides, wolf gains a brief but very significant +def. If it doesn't attack for a few seconds, Hides and next attack will be a crit. Will not aggro onto anything if both it and master are hidden) - Brute/Tanker Wolf has Pack Tactics (transfers all aggro onto master) 2
Night Posted September 16 Posted September 16 A set for a Dominator secondary, mainly based on the Beam Rifle set Beam Assault Single Shot - Ranged, Moderate DMG(Energy), Foe Knockdown Pummel - Melee, Minor DMG(Smash) Cutting Beam - Ranged (Cone), Moderate DMG(Energy), Foe -Def(All) Charged Prod (Bayonet with Energy Damage) - Power Up - Self +Special, +Dmg(All) Refractor Beam - Chain, Moderate DMG(Energy) Targetting Drone - Toggle: Self +To-Hit, +Damage, +Perception, +Resistance(To-Hit Debuff) Penetrating Ray - Sniper, Extreme Dmg(Energy), Foe Knockdown Lancer Shot - Superior DMG(Energy), Foe Stun 3
FDR's Think Tank Posted September 17 Posted September 17 14 hours ago, Night said: A set for a Dominator secondary, mainly based on the Beam Rifle set Beam Assault Single Shot - Ranged, Moderate DMG(Energy), Foe Knockdown Pummel - Melee, Minor DMG(Smash) Cutting Beam - Ranged (Cone), Moderate DMG(Energy), Foe -Def(All) Charged Prod (Bayonet with Energy Damage) - Power Up - Self +Special, +Dmg(All) Refractor Beam - Chain, Moderate DMG(Energy) Targetting Drone - Toggle: Self +To-Hit, +Damage, +Perception, +Resistance(To-Hit Debuff) Penetrating Ray - Sniper, Extreme Dmg(Energy), Foe Knockdown Lancer Shot - Superior DMG(Energy), Foe Stun Even though it wouldn't be "recycling" I would probably change with Pummel with something similar to the bayonet.... like a battery discharge blunt strike! Also... when is beam sets going to get "eye slot" animations!? 1
vonBoomslang Posted September 17 Posted September 17 16 minutes ago, FDR's Think Tank said: Also... when is beam sets going to get "eye slot" animations!? While we're at it: Arsenal Control wrist blaster + hand grenade plz. 1 1
Alchemystic Posted September 19 Author Posted September 19 (edited) On 9/16/2024 at 11:01 PM, Night said: Spoiler A set for a Dominator secondary, mainly based on the Beam Rifle set Beam Assault Single Shot - Ranged, Moderate DMG(Energy), Foe Knockdown Pummel - Melee, Minor DMG(Smash) Cutting Beam - Ranged (Cone), Moderate DMG(Energy), Foe -Def(All) Charged Prod (Bayonet with Energy Damage) - Power Up - Self +Special, +Dmg(All) Refractor Beam - Chain, Moderate DMG(Energy) Targetting Drone - Toggle: Self +To-Hit, +Damage, +Perception, +Resistance(To-Hit Debuff) Penetrating Ray - Sniper, Extreme Dmg(Energy), Foe Knockdown Lancer Shot - Superior DMG(Energy), Foe Stun Got me thinking what other weapon powersets might be possible, so while the creative juices are still flowing, think I'll try my hand at something;Arrow Control - Electrified Net Arrow: Taken from Tactical Arrow, serves as a viable Immobilize power that unlike it's Trick Arrow variant deals Energy DoT. - Poison Arrow: Uses Poison Gas Arrow's projectile and the 'Paralytic Poison' FX, Holds the target while doing Lethal damage and Toxic DoT. - Frost Arrow: Uses Ice Arrow's projectile. Immobilizes targets in an AoE using the 'Frostbite' and 'Ice Slick' FX, while also dealing Cold DoT. - Smoke Arrow: Uses Burning Arrow's projectile, creating an AoE field of low visibility with similar FX to Smoke Grenades. - Slime Arrow: Uses Acid Arrow's projectile, Creating a field similar to 'Corrosive Vial' that slows enemies and deals Toxic DoT. - ESD Arrow: Another power from Tactical Arrow, functioning as an AoE Disorient that deals extra Energy damage to robots. - Cluster Arrow: Uses Explosive Arrow's projectile, knocking foes down in an AoE chain and deals light Fire/Smashing damage. - Foam Arrow: Uses Glue Arrow's projectile, Holding foes in an AoE with thick webbing similar to the Web Cocoon power, though with added liquid FX - Homing Arrows: Fires three arrows to a location, which causes damage, becomming pets that continue to follow around teleport-attacking foes and dealing further damage. Arsenal Support - Web Grenade: Taken from Devices/Traps, though fired from your rifle. Works as a viable Immobilize power as first pick. - Water Cannon: New Knockback power that uses a larger 'Water Jet' FX, functioning similar to Gale. - Glue Grenade: Taken from PPD Swat. Functions similar to Glue Arrow, making a patch of sticky goo that slows down enemies. - Riot Foam: New single target Hold power that deals no damage. Similar FX to Web Cocoon with heavier liquid FX. - Coordinated Targeting: Taken from Mace Mastery, this Sentinel-unique power functions as as an AoE toggle that boosts Accuracy, Perception and ToHit. - N2 Spray: Taken from Crey Scientists. A cone debuff that reduces speed and recharge, with a minor Cold DoT effect. - Surveillance: Taken from Arsenal Mastery, works as a good single target debuff similar to Benumb or Heat Exhaustion. - Trip Mine: Taken from Devices/Traps, appears in Arsenal Assault so I figured it would work nice here too. - LRM Rocket: Taken from Arsenal Mastery, filling a similar role to Time Bomb/Detonator, providing a high damaging long-windup attack. Edited September 20 by Alchemystic 4
Wingslord24 Posted September 20 Posted September 20 On 11/28/2021 at 8:32 AM, Alchemystic said: To celebrate the new Stone powers being added to the game I figured I'd do a pro gamer move... recycle my own Stone Blast powerset! The development team did an amazing job of creating an incredible new powerset that surpassed all my expectations, and I really appreciate them putting the powerset that started this little project off into the game. Obviously the concept powerset here differs enough from the official version that we can still play around with the powers that didn't make it into Seismic Blast, so I've decided to reuse them and create a handful of new powersets based on the unused powers. Molten Blast - Molten Bolt: A new power that fires a smaller projectile than Lava Blast (see below), but has the same FX. Dealing moderate fire DoT - Lava Blast: A power belonging to the Minions of Igneous, hurling lava that deals high fire DoT - Lava Flow: A new cone power that uses similar FX to Plasma Spray (but orange and with lava FX layered over it). Deals moderate fire DoT in a cone - Aim: Standard aim power, uses the 'Volcanic Aura' FX - Basalt Bomb: Another power belonging to the Minions of Igneous, hurling a ball of magma that explodes and deals high fire DoT - Magma Blast: A new power that works as a larger version of Lava Blast, but leaves the 'Melt Armor' FX on the target. Deals superior fire DoT - Pool of Lava: A new power that works as a ranged version of Mud Pots, creating a patch that deals fire DoT and slows foes much like Rain of Fire - Ryolite: Another Minions of Igneous power, holds a foe and deals moderate fire DoT Eruption: A new power that creates a massive explosion that leaves a wide patch of lava, dealing very high fire/smashing damage and superior fire DoT. FX is a similar spout of liquid to Geyser (albeit bigger) spewing chunks of lava like other powers in this set. Targets have similar 'Melt Armor' FX as Magma Blast Molten Melee - Molten Strike: A new power that deals minor smashing damage and minor fire DoT, uses the standard Brawl animation and FX similar to Magma Smash (see below) - Magma Smash: A power belonging to Minions of Igneous, dealing moderate smashing damage and light fire DoT, uses the Boxing animation - Lava Burst: Similar power to Lava Flow (see above) but with reduced range. - Build Up: Standard build up power, uses the 'Volcanic Aura' FX / - Taunt/Placate: Standard aggro management power - Volcanic Blow: A heavier version of Magma Smash, which also leaves similar melting FX to Melt Armor. Deals high smashing damage and moderate fire DoT - Basalt Blast: A PBAoE version of Basalt Bomb, with similar damage values - Pyroclast: A close ranged attack that looks similar to Magma Blast (see above), but deals heavy smashing damage and moderate fire DoT - Ryolite Grasp: A melee version of Ryolite, though deals superior fire DoT Molten Assault - Molten Bolt: A new power that fires a smaller projectile than Lava Blast (see below), but has the same FX. Dealing moderate fire DoT - Magma Smash: A power belonging to Minions of Igneous, dealing moderate smashing damage and light fire DoT, uses the Boxing animation - Lava Flow: A new cone power that uses similar FX to Plamsa Spray (but orange and with lava FX layered over it). Deals moderate fire DoT in a cone - Lava Blast: A power belonging to the Minions of Igneous, hurling lava that deals high fire DoT - Build Up: Standard build up power, uses the 'Volcanic Aura' FX - Basalt Blast: A PBAoE version of Basalt Bomb, with similar damage values - Pool of Lava: A new power that works as a ranged version of Mud Pots, creating a patch that deals fire DoT and slows foes much like Rain of Fire - Magma Blast: A new power that works as a larger version of Lava Blast, but leaves the 'Melt Armor' FX on the target. Deals superior fire DoT - Ryolite Grasp: A melee version of Ryolite, though deals superior fire DoT Wouldn't this power have -def or res too? 1
Alchemystic Posted September 20 Author Posted September 20 10 minutes ago, Wingslord24 said: Wouldn't this power have -def or res too? Potentially! Admittedly I hadn't thought about Magma's gimmick all to hard, but -def on some powers sounds fitting. 1
Jiro Ito Posted September 21 Posted September 21 (edited) Staff Blast An origin-neutral staff blasting set. Your mastery of your staff enables you to steal some of your enemies’ life force to shield yourself from damage. You might be a wizard, focusing your power through any old stick; you might not have any innate magical abilities but managed to pick up a magically-infused wand; or maybe you built yourself a powered staff in your laboratory. Staff Bolt: Single target, minor energy damage, chance to absorb a portion of your enemy’s health in the form of a temporary absorption shield. Blackwand's temporary power attack. Staff Catapult: Single target, moderate smashing damage, chance for knockback (mag 0.67). You use the power of your staff to grab a heavy object and propel it at your enemy at high speed. Gravity's Propel animation, but holding your staff. Staff Blast: 45° Cone, moderate energy damage, chance to absorb a portion of your enemy’s health in the form of a temporary absorption shield. Demon Mastermind's Enchant Demon animation, holding a staff. Staff Barrage: 60° Cone, moderate energy damage, chance to absorb a portion of your enemies’ health in the form of a temporary absorption shield. A Throw Caltrops animation, but holding a staff. Staff Focus: Self +To-Hit, +DMG. Standard build up animation but holding staff. Imprison: Single target, moderate smashing damage, hold. Cage your enemy in a force field you generate with your staff. Demon Mastermind's Abyssal Empowerment animation, but holding staff. Acid Rain: Location AOE, minor toxic damage over time. Rain of Fire animation, but holding the staff in your hand. Transmogrify: Single target. Sniper attack. If enemy is not outright defeated, it is shapeshifted into a harmless dog or cat that cannot move, use abilities or take damage. Summon Demonlings animation, but holding staff. Staff Dominion: PBAoE, extreme energy damage, stun, chance to absorb a portion of your enemies’ health in the form of a temporary absorption shield. Moment of Glory animation, but holding the staff in your hand. Some weapon skin options: Spoiler Edited September 23 by Jiro Ito 1 1 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
Alchemystic Posted September 21 Author Posted September 21 @Jiro Ito do you have any ideas what assets could be used to make the powers in your set? It's a nice idea, though it would really benefit visualizing it beyond weaponry 🙂
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