Rudra Posted April 3, 2022 Posted April 3, 2022 (edited) Server: Everlasting Zone/Mission: V_Caves_45_Layout_06_02 Position: [-253.7 3.4 769.4] There is open space to progress further into the cave, but my character is running against an invisible wall until I get to the far right side of the room entrance. Edit: The invisible barrier runs from the large rock at the left wall facing in to the column just to the right side of the middle of the room. And blocks travel in both directions. Edited April 3, 2022 by Rudra
Mykll Posted April 8, 2022 Posted April 8, 2022 Doc Buzzsaw, Sharkhead Isle, "Loot the Unsuspecting Council" mission. One of the things to loot on the walkway up above is partially buried into the consoles here.
Rudra Posted April 8, 2022 Posted April 8, 2022 I can run around Port Oakes taking snaps if needed, but a LOT of the telephones in Port Oakes are sunk into the sidewalks. Particularly along the road by the bank.
ZorkNemesis Posted April 10, 2022 Posted April 10, 2022 How much of a geometry error this may be is up for debate, but still worth pointing out. Zone/Mission: GR_MORALITYMISSION_ROGUE_01 (Steal the Dimensional Raygun!; Frostfire's Failed Gambit tip) Position: [76.2 10.1 136.4] There's a winch above the boat you come in on that's subject to physics, but the thing has a bad habit of going completely bonkers when anything happens to it. Even approaching it too fast without even touching it makes it start spazzing like crazy. If I had to guess it's rooted inside the geometry already and is probably rapidly colliding with the point where it's attached to the rig. https://imgur.com/a/X9Sttch Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
Rudra Posted April 13, 2022 Posted April 13, 2022 Another map with the exit signs sunk into the doors. Zone/Mission: Office_45_Layout_04_02 Position: [511.4 512.0 553.4]
Rudra Posted April 13, 2022 Posted April 13, 2022 (edited) Technician Naylor's Automatic Villainy arc has one of the glowies in the Steal Information from Longbow mission buried backwards in the wall under a ramp. Zone/Mission: tech_30_Layout_07_03 Position: [-2151.0 4.0 401.6] Edit: Correction. It is affixed to the wall on the other side of the divider under the platform the ramp leads to, but sticks out the front side so you can see its back and click it. At least it let me click it without having to be seen by the Longbow guarding it on the other side though.... Edited April 13, 2022 by Rudra
Injunuity Posted April 14, 2022 Posted April 14, 2022 found another bugged invisibile object in an instanced map, if it matters, it's an AE fire farm cave one. it'll stop you mid stride if you're trying to run thru and manage to hit this right spot lol Map Name maps/Missions/unique/DoorMissions/Trolls_Lair.txt Map Coordinates 536.0, 1.7, 0.0
fancy ketchup Posted April 16, 2022 Posted April 16, 2022 (edited) You can go outside the geometry of the round room at the Midnighters Club by flying up from the round table to the sky light. Also in Brickstown the large tank overlaps this ledge. I believe it was approx. 420 yrds south of the Abyss Towers. Apologies I'll add specific map coordinates in the future. Edited April 16, 2022 by fancy ketchup
ZorkNemesis Posted April 24, 2022 Posted April 24, 2022 (edited) Mission: ABANDONEDOFFICE_TO_RIKTI_03 (Rescue Argot'BurWot from Montague Castanella) Position: [324.6 48.0 230.0] There's something very off about this corner... https://imgur.com/a/mXtbZoE Edited April 24, 2022 by ZorkNemesis Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
ZorkNemesis Posted April 29, 2022 Posted April 29, 2022 Mission: IOM_TALOS_CONFERENCE (Find Stanfeld at the Conference, Roy Cooling) Position: [-1472.6 192.0 7493.1] This air duct ends with nothing obstructing it, allowing you to see the untextured interior. Similar ducts nearby end in a larger unit and don't allow looking inside. Another duct attached to this one isn't completely connected to the main unit it's coming out of. Another unit behind has the same issue. The vents located in the same spot in Talos Island proper are correct. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
ZorkNemesis Posted April 30, 2022 Posted April 30, 2022 (edited) Mission: CFM_OFFICE (Find Lawrence Hawkin, Roy Cooling) Position: [2818.4 0.0 3711.0] Tough to take a moment to get this shot since this is during the whole "Rescue everyone in 5 minutes" part. They seem to have forgotten to install the doorframe for this door on the upper levels. Side note and an extra bug: you can often save Lawrence without taking him through the entire building by taking him to a non-functioning elevator instead despite every rational shred of logic reminding you that you shouldn't be using elevators when a building is on fire. Edited April 30, 2022 by ZorkNemesis Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
Bay Posted May 6, 2022 Posted May 6, 2022 Zone/Mission: P_Tunnels_30_Layout_04_01 Position: [438.3 -32.0 -56.6] Texture flicker on the post at the listed position and the post immediately across. Screenshot only for generic reference since I've no skill in making GIFs to show the flicker.
ZorkNemesis Posted May 11, 2022 Posted May 11, 2022 (edited) Zone: Atlas Park Position: [3997.3 -34.8 -1490.5] - The sewers during Officer Fields' mission to Take the fight to the Vahzilok When the Water Effects graphical slider is set to High or Ultra, the water incorrectly reflects the War Walls and the exterior city scape in the eastern portion where the walls are submerged under the water, roughly the size of the space between the surface of the water and the ground. The War Walls shouldn't be visible from this location at all as you're underground in a sewer. Additionally, moving the camera below the water shows that there is a solid wall between the surface and ground, so it's entirely the reflection in the wrong. Edited May 11, 2022 by ZorkNemesis Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
Lead Game Master GM Impervium Posted May 22, 2022 Lead Game Master Posted May 22, 2022 Skyway City Coordinates: [268.1 -96.6 -3822.4] A set of phone lines just... END in mid-air. GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
Arbegla Posted May 24, 2022 Posted May 24, 2022 (edited) Founders Fall Safeguard Mission. I left the Police Station (the side mission you get from there) and immediately fell under the map. Just happened for the second time, so its probably very repeatable. Edited May 24, 2022 by Arbegla
Raze Posted May 25, 2022 Posted May 25, 2022 Server: Excelsior Location: Cimerora Coordinates: [1404.3 126.0 4839.3] There is a clear hole on the mountain that lets you fall inside the mountain. It's pretty down there @o.o @oooo
Player2 Posted June 10, 2022 Posted June 10, 2022 So, uh... this is in Atlas Park, just a little ways east of Perez Park entrance... floating tree because there's no square planter base like the other trees along the sidewalk. This occurred at [2378.4 -0.0 -1936.4] on Excelsior.
CaptA Posted June 17, 2022 Posted June 17, 2022 (edited) South end of Skyway - just southeast of the train station. Coordinates are in the chat box. There is a gap between the top of the building and the lower roof. Edited June 17, 2022 by CaptA
Lead Game Master GM Impervium Posted July 20, 2022 Lead Game Master Posted July 20, 2022 More than once I've had to unstick people from narrow alleys like this one, which they can fall into from above. This specific one is in the North West of Steel Canyon, rough coordinates [-1761.1 31.1 -2688.0] (coords from above) GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
Night Posted August 15, 2022 Posted August 15, 2022 Zone/Mission: Firebase Zulu Position: [-849.1 588.6 3333.6] A pile of rubble floating mid-air, on a sloped ground Zone/Mission: Firebase Zulu Position: [2387.8 856.2 2601.8] Another instance elsewhere in the zone Zone/Mission: Firebase Zulu Position: [-849.4 588.6 3333.7] Zone/Mission: Peregrine Island Position: [-875.6 -0.0 -2375.8] A longstanding and a funny one, the texture on this window is reversed
Rudra Posted August 21, 2022 Posted August 21, 2022 Zone/Mission: Sewers_45_Layout_05_02 Position: [288.0 -100.7 1606.7] Pipe not connected to rest of pipe.
Rudra Posted August 25, 2022 Posted August 25, 2022 This was funny to notice. The power lines east of Steel Canyon's southern tram just end due south of Wentworth's. No pole to hold them or anything. Just floating there in mid-air. Position: [-3459.4 -0.5 2498.9]
Rudra Posted August 25, 2022 Posted August 25, 2022 Graveyard trees now come complete with boulder fruit.
ZorkNemesis Posted August 28, 2022 Posted August 28, 2022 Pretty sure i've reported this before, but just in case. Zone/Mission: St. Martial Position: [-303.4 4.9 892.1] Exiting the sewer mission door at this location places you into the ground and prevents you from moving until you jump. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
BillyMailman Posted August 30, 2022 Posted August 30, 2022 In Kallisti Wharf, the door to enter the building on the island in the center looks like this: Unless I look at it straight-on instead of at an angle. Then, it looks like this: The entire doorframe's gone, leaving the doors. This still stays gone when the doors open so I can enter: Pinnacle refugee. Powers and math guy.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now