Jump to content

Report Zone Geometry Errors Here!


GM Widower
 Share

Message added by GM Arcanum,

Posts will be hidden after the fix has been patched into a current or upcoming build.

Recommended Posts

In keeping with the Cimerora theme... Apologies for some screenshots missing /whereami. These were all taken on the Indomitable server in Cimerora.

 

1. Location: -946.9 141.0 3145.1, left of main gate to ITF final mission. Though the hole is big enough to fit through, it has been sealed (likely from previous attempts to get under map.)

Spoiler

912819465_Cimerora1.thumb.jpg.42e5882daec8eb6c1cbb1033623fcf8d.jpg

 

2. Location: -1273.6 82.2 3237.2, right of the main gate to the ITF final mission. Like the previous image, it appears to allow a user to fit in to the gap, however, it has been blocked from access (likely for similar reasons).

 

Spoiler

47242218_Cimerora2.thumb.jpg.b2f90eae83424b001c6673a4575c321e.jpg

 

3. Location: -1084.7 -30.6 5378.7, southern tip of map along the coast. Rock texture isn't flush with surrounding wall.

 

Spoiler

862842138_Cimerora3.thumb.jpg.2acabdcd007da2ff784247322a9e0f61.jpg

 

4. Location: -218.5 -43.0 5099.6, same issue as previous rock. 

 

Spoiler

128783230_Cimerora4.thumb.jpg.96d7436f160e7f35eba431bbd9ddb479.jpg

 

5. Location: -576.4 217.1 4816.5, grass texture on the mountain above zone entrance.

 

Spoiler

1785913714_Cimerora5.thumb.jpg.85e7444a77d291f4b6d2c29d93e8ac9a.jpg

 

  • Thumbs Up 1
Link to comment
Share on other sites

Pocket D Zone (including Tiki Room):

 

1. Location: -40.7 31.9 -886.1, inside Tiki Room. 

Spoiler

1962536406_GeometryError-PocketD-TikiLounge1.thumb.jpg.b30f18176c9a5537e457b0bd9f00355c.jpg

 

2. Location: 51.1 0.0 -877.0, inside Tiki Room.

Spoiler

146945334_GeometryError-PocketD-TikiLounge2.thumb.jpg.53e55f891ae8c2d2575f5b70e89caa13.jpg

 

3. Location: 53.7 0.0 -837.2, inside Tiki Room.

Spoiler

49698509_GeometryError-PocketD-TikiLounge3.thumb.jpg.733789a4dc8e1236a36cf7b02cb17217.jpg

 

4. Location: 17.8 0.0 -870.7, inside Tiki Room.

Spoiler

18156236_GeometryError-PocketD-TikiLounge4.thumb.jpg.06cbd78e251b3c4b4951234d7ac19344.jpg

 

5. Location: -66.5 32.7 -744.7, inside Tiki Room.

Spoiler

249303571_GeometryError-PocketD-TikiLounge5.thumb.jpg.2126666e7258c2cc0b0f5d6925ad6cbe.jpg

 

6. Location: 46.5 7.8 -880.4, inside Tiki Room. When you walk under the platform where the Sculptress is, the above ceiling doesn't display.

Spoiler

1501781160_GeometryError-PocketD-TikiLounge6.thumb.jpg.759dbf4e9482506747257037c0142d1d.jpg

 

7. Location: -101.9 25.5 -891.4, Pocket D proper, reside. Above holiday entrance rocks are clipping through ceiling.

Spoiler

2115060531_GeometryError-PocketD1.thumb.jpg.3421532d24e60ddab83b00f890d581a7.jpg

 

 

Edited by Glacier Peak
Link to comment
Share on other sites

On 6/19/2020 at 8:26 AM, Glacier Peak said:

Pocket D Zone (including Tiki Room):

 

1. Location: -40.7 31.9 -886.1, inside Tiki Room. 

  Reveal hidden contents

1962536406_GeometryError-PocketD-TikiLounge1.thumb.jpg.b30f18176c9a5537e457b0bd9f00355c.jpg

 

2. Location: 51.1 0.0 -877.0, inside Tiki Room.

  Reveal hidden contents

146945334_GeometryError-PocketD-TikiLounge2.thumb.jpg.53e55f891ae8c2d2575f5b70e89caa13.jpg

 

3. Location: 53.7 0.0 -837.2, inside Tiki Room.

  Reveal hidden contents

49698509_GeometryError-PocketD-TikiLounge3.thumb.jpg.733789a4dc8e1236a36cf7b02cb17217.jpg

 

4. Location: 17.8 0.0 -870.7, inside Tiki Room.

  Reveal hidden contents

18156236_GeometryError-PocketD-TikiLounge4.thumb.jpg.06cbd78e251b3c4b4951234d7ac19344.jpg

 

5. Location: -66.5 32.7 -744.7, inside Tiki Room.

  Reveal hidden contents

249303571_GeometryError-PocketD-TikiLounge5.thumb.jpg.2126666e7258c2cc0b0f5d6925ad6cbe.jpg

 

6. Location: 46.5 7.8 -880.4, inside Tiki Room. When you walk under the platform where the Sculptress is, the above ceiling doesn't display.

  Reveal hidden contents

1501781160_GeometryError-PocketD-TikiLounge6.thumb.jpg.759dbf4e9482506747257037c0142d1d.jpg

 

7. Location: -101.9 25.5 -891.4, Pocket D proper, reside. Above holiday entrance rocks are clipping through ceiling.

  Reveal hidden contents

2115060531_GeometryError-PocketD1.thumb.jpg.3421532d24e60ddab83b00f890d581a7.jpg

 

 

 

8. Loc... well this one was for fun!

Pocket D Shenanigans.png

 

Edited by Glacier Peak
low res to high res screenshots
  • Haha 1
Link to comment
Share on other sites

Not sure if this counts as a zone geometry bug, and I didn't have the presence of mind to take screenshots, but I got the wrong map in the Founder's Falls safeguard bank mission.   Map borders were not mission borders, could not get at the place the map said the exploration badge was. No PPD outside the bank, which I hit on at random.  Was able to complete the mission; got the temp but not the badge.

QVÆ TAM FERA IMMANISQVE NATVRA

TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291

Link to comment
Share on other sites

This too isn't really a 'zone' issue, but the Stone Gate has sprouted floaty bits off its sides.  Screenshots from Amazon Army base, Torchbearer:

 

screenshot_200701-15-20-59.thumb.jpg.e8ac11a7e141243b5f90bd1f2e298fd1.jpg

 

QVÆ TAM FERA IMMANISQVE NATVRA

TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291

Link to comment
Share on other sites

On 6/23/2020 at 1:49 PM, Heraclea said:

Not sure if this counts as a zone geometry bug, and I didn't have the presence of mind to take screenshots, but I got the wrong map in the Founder's Falls safeguard bank mission.   Map borders were not mission borders, could not get at the place the map said the exploration badge was. No PPD outside the bank, which I hit on at random.  Was able to complete the mission; got the temp but not the badge.

There are Radio Mishes that are, "Protect FF Bank from Robbers" that are similar to but not the same as the actual Safeguard mish. It really sounds like you where running the Radio mish.

Link to comment
Share on other sites

19 hours ago, Arc-Mage said:

There are Radio Mishes that are, "Protect FF Bank from Robbers" that are similar to but not the same as the actual Safeguard mish. It really sounds like you where running the Radio mish.

Was not one of those.  They usually put you straight into a bank map indoors.  This was given by a detective and started outdoors.  No waypoint was giveb but when I stumbled into the area I got 'the bank is being robbed'. 

QVÆ TAM FERA IMMANISQVE NATVRA

TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010

Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291

Link to comment
Share on other sites

In Atlas Park at the Perez Park gate, part of a dirt road in the warehouse lot adjacent bleeds through into the SWAT gate. Coords: (2869.8, 1.1, -1883.7)

 

AtlasPark_PerezGate_Dirt.jpg.cfb2d46c5e7ba7bc8f758652547da112.jpg

 

Edit: In Dark Astoria there is a fountain floating and intersecting a building at coordinates: (4373.8, 18.0, 4730.5). I checked, and this is not present in Echo: DA, as these are new fountains placed when the zone was revamped. 

251230114_DarkAstoriaFountainFloating.jpg.5e83f3e58e0cd6b5afb7352178d0c7ce.jpg

 

159978933_DarkAstoriaFountainFloating2.jpg.d74cae2403f97224b26a9374398c7773.jpg

Edited by Aberrant
Added Dark Astoria fountain bug.

Check out the Unofficial Homecoming Wiki! Contributions welcome!

Link to comment
Share on other sites

  • 2 weeks later
  • 2 weeks later

In Max's mission "Rescue Gyrfalcon from the Council", in the first chamber there are a pair of one-sided polygons sticking out from the structure.

Polygon1.png.614bb5f2db03f624d1e8e8b190faed57.pngPolygon2.png.2b3738e3689b7d2956b19cf6409125be.png

 

In the first screenshot, there is a triangle polygon intersecting the near rockpile, and nothing beyond it, while in the second screenshot, from a reverse angle, there is another triangle polygon between the two rockpiles, and nothing at the far rockpile. From the pattern in the wall, you can tell that the two polygons are in different positions, and neither is visible from the position of the other.

Link to comment
Share on other sites

Not sure where this falls at, so here we are.  Geometry issue, pet issue, coding issue.  IDK

 

In the Operative Renault Strike Force last mission; Raid the Temple of the Waters.   My illusion pets cannot reach the Leviathan to attack it as the hit box seems to be too high.  I managed to complete it only because I had enough debuffing and secondary attacks to make up the slack.

Link to comment
Share on other sites

I'm not sure it can properly be called 'geometry', but in Kallisti Wharf, at the 'T' intersection just east of the base portal, there is a car in an endless loop between the zebra crossings on the N/S part of the intersection -- a one-car version of the pileup that used to be over on the west side of the map.

Link to comment
Share on other sites

  • 4 weeks later

I am submitting this as per GM Coldspark's suggestion, as I guess this is the first time this glitch has been encountered.

 

During the storyline "Help defend the Shining Stars Base" mission, I was attacked by Twinshot on the 3rd floor after I confused one of the mobs.   This is the first time I have encountered this as I enjoy doing this mission and have other toons with the same power.  My apologies for not having a screenshot of the incident

Link to comment
Share on other sites

Found a doozy in Port Oakes.

 

From -256.6, 96.1, 647.0 to -256.6, 96.1, 889.0 there is a visible gap between a wall and the nearby grass.  Looking straight down you can see the water layer underneath.

 

screenshot_200912-01-39-20.thumb.jpg.ad8875a77dd70308104b5e941254b5a6.jpg

 

Close to the 647 value there's a rock underneath that, if you can teleport, can be teleported to allowing you to access the underside of Port Oakes.  If you can also fly, it's possible to explore pretty much the entirely of the zone beneath what's normally accessible.  Obviously nothing particularly noteworthy beneath the zone and in fact if you manage to fall out of the map down here you get dumped in a safe area of the map (similar to falling out of the Shadow Shard).  The /stuck command will also return you into bounds, and it's possible to access doors inside buildings from down there, also allowing you to return to play properly (such as the interior of the hospital stored under the map).  The blue force field that prevents you from going out to sea doesn't extend below the water however, so it is entirely possible to go outside the intended play area.  The outside of the area goes on for quite a while.  I wanted to fly to Mount Diable from Port Oakes using this hole, but I gave up halfway there for fear of something going horribly wrong being that far out of play.

 

screenshot_200912-01-40-02.thumb.jpg.7cda45b23762bf28d380c7394746f5e6.jpg

 

screenshot_200912-01-40-06.thumb.jpg.0d0a6e7acb0d51e7aba2f5a17ccd17b5.jpg

 

 

screenshot_200912-02-17-07.thumb.jpg.f85d237023dd20384038825e1f672170.jpg

 

If you ever wanted to know, the interior of the arena is a giant blue block from the outside.

 

screenshot_200912-01-42-44.thumb.jpg.cee936012a55d50b097383c453e2124a.jpg

 

As an aside, I didn't actually realize the hospital had multiple floors for revivals, I had always thought it was just one floor for all the Mediporters and not three.

 

screenshot_200912-02-06-56.thumb.jpg.07a0dc197787f9ba28f450d53f6fb513.jpg

 

Edited by ZorkNemesis
  • Like 3

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Link to comment
Share on other sites

I don't know if this qualifies as a geometry error, or is worth spending the time to fix, but from my memories of Boomtown and the picture on the relevant Paragonwiki page, the building where you find the Towering Inferno exploration badge doesn't have the pillar of smoke rising out of the ruins of the top of the building that it had on live.

Link to comment
Share on other sites

I certainly enjoy finding these, the harder to find the better IMO. PvP zones are especially tough too, so when I discover them it is very rewarding to me.

 

Bloody Bay

1. Location: 622.3 -35.0 1676.6. The geometry is raised over the water to allow a teleport through (see white circle).

 

Spoiler

1750801565_UnderBloodyBay.thumb.jpg.9a653a972c8a73552c8c07cefaf769e7.jpg

 

 

Siren's Call

2. Location: -648.0 -137.6 -276.9. The camera angle needs to be as depicted (in the screenshot) in order for the teleport cursor to appear white and allow activation. Tested and confirmed multiple times.

 

Spoiler

1162404830_UnderSirensCall.thumb.jpg.31a8aa7425f1181846fa4357055cc615.jpg

 

Link to comment
Share on other sites

In mission Stop Nosferatu's attack on Croatoa from Provost Marchand the blue zone barrier doesn't reach the ground in a low area allowing a PC to teleport outside the mission.

IOM_CROATOA_COUNCIL_ATTACK
71.1 -32.0 1741.6

The Faultline bouncer in Pocket D is positioned a bit too low so he is embedded in the floor.

Pocket D
-141.6 -1218.6 -1506.2

Bouncer.jpg

screenshot_200927-10-33-29.jpg

  • Like 1
Link to comment
Share on other sites

A couple more I captured while roleplaying! Edit: Both of these also allow travel underneath/outside of their respective zone.

 

Talos Island

1. Location: 542.6 -2.0 6181.8. Another instance of the geometry being raised enough to allow a teleport underneath. See TP marker as white. Tested and worked.

 

Spoiler

1421304089_TalosIsland.thumb.jpg.62e8c723f3f4ee7f670171e1ccc3b273.jpg

 

 

Neutropolis (finally found one in Going Rogue!)

1. Location: 4388.3 -69.2 2861.2. Another geometry height issue. Allows for a teleport underneath. TP marker is white. Tested and worked.

 

Spoiler

Neutropolis.thumb.jpg.14f27fc431f7e3af41aa47e2c38fa818.jpg

 

Edited by Glacier Peak
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...