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Where do your mains “live?”


cranebump

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I always felt that my night widow, after growing up in the slums around Port Recluse on Sharkhead Isle, bought a condo near the casinos in St. Martial. While doing Praetorian missions, base of operations is in  Four Gables, Imperial City. Blueside, home is a penthouse overlooking Founder's Falls' Venetian area.

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My farmer, Fireplay, is a demon who was accidentally summoned by a mad scientist. He lives in her lab on the outskirts of Paragon City, and he is a pain in the tuchus. He keeps melting her glassware into abstract sculptures and staining her windows with images of the underworld. When the scientist can't supervise her unwelcome guest, she sends him to Architect Entertainment to play with the holograms. He likes holograms. Holograms are shiny and make funny noises when they melt.

 

Nick the Felon was just a two-bit crook until the Rogue Island Police arrested him and sent him to the Pen west of Port Oakes. The warden offered him drugs and work release on condition that he turn over his earnings. The drugs that make Nick into a superpowered rogue are addictive, thoroughly enjoyable, and illegal everywhere but the Rogue Isles. So is the "work" Nick does on the warden's orders. As long as Nick wants to remain a super, his home will be a prison. He sees it as an extended stay hotel with spartan accommodations, a curfew, a dress code, and an unusually strict cancellation policy.

 

Little Mikey and Herocatcher Jake work at the Pen and live in the guards' barracks across the street. They could afford their own apartments in Port Oakes, but Mikey is a defender, and Nick is a corruptor, and defenders and corruptors don't like to live alone. Living with dozens of other defenders, corruptors, controllers, and masterminds is much more fun. So many buffs, so much beer! Also there are all the pets. The robots keep the place clean. The dire wolves are just so adorable!

  

11 hours ago, Dreamboat said:

I dunno where my villains would live. Where in the Rogue Isles is nice?

The Rogue Isles aren't good, and they're not nice, but for some people, they're right. The tolerant attitude toward recreational drugs, exotic pets, and highly unconventional living arrangements makes up for the dirty streets and the bad weather.

Edited by ejworthing
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11 hours ago, ZorkNemesis said:

Perhaps not in the same sense a villain would consider living, but Longbow does a good job keeping the southern end of Nerva in pretty good shape.  Biggest worry there would be getting abducted by Crey nearby I think.  Cap Au Diable isn't bad either if you don't mind people with jetpacks breaking into your appartment and stealing your electronics periodically, or the demon that's plugged into the power grid.

But St. Martial is where the action is....

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  • Cygnus-X1, my Mind/Kin, lives in Steel Canyon, in comfortable walking distance to Paragon University where he taught for a long time.
  • Trifid, my Plant/Psi villain dominator used to live in Talos Island but she's.... not really human anymore... and these days hangs out in Nerva when not plotting ways to cull the human race.
  • Thundercrow, my Storm/Sonic, was originally a surfer dude slacker from Long Beach, and now has an Apt in Faultline where he sometimes jams with Jim and Annette.
  • Feril, my Spines/Regen rogue stalker never had a home as such and has a lair deep below one of the Rogue Isles. Far down in the sewers, gets you close.  But you can't get to it normally there is no physical passageway into the actual lair. You have to shift into the shadow realm and phase through some walls to find it.  He can often be found in Cap Au Diable though, near the WSPDR building.

There's 28 others, but you did say "mains"  🙂

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Both of my mains (Father and adopted daughter) live in a nice apartment (recently remodeled 😉 ) in a swankier area of Atlas Park.  However, since the adopted daughter was a native of the Shadow Shard, both of them also have guest quarters at Firebase Zulu and spend extensive time in the Shard helping the Expeditionary Forces there.

 

My primary villain (a Stalker) has a place in Bloody Bay. It makes it easier for him to watch his "turf" -- He does, occasionally spend some vacation time in Sharkhead & St. Martial.  😉

 

The only other character that whose home I thought about was my Peacebringer who melded with a retired actor who owns a couple warehouses in Kings Row.

 

 

Cheers,

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My namesake is a kobold wizard hailing from Faerun of Dungeons & Dragons lore, and came here via some portal accident. He was already an exile so he doesn't settle down to "live" anywhere, though I guess Ouroboros calls to him the most.

 

Most of my other characters aren't so lucky to have a real backstory, and subsist off a simple character concept that's good enough for me.

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Well, some are not from this dimension/time/reality and so I've never considered them to NEED a residence as such.

 

Flicker Nik  (fire/fire blast) was brought to life by magic under the statue of Atlas back on live, when that was a much more common gathering place and CC location and there were always a crapstorm of various show-off powers being spammed - so some little seed, blade of grass, or weed became the accidental focus of too much magic and created him whole.  When he "goes home" he just crawls up on a foot or something and zones out.

 

Boiler is/was really the ONLY character from live I ever created who I thought of as having a specific residence somewhere in Paragon City (had to rename him Burt Boilerman when I remade him because Boiler was taken 😞 ) - a small combined mechanics shop and attached residence in Kings Row.  But even that's not there anymore as it was destroyed along with his whole family as part of his backstory and is now just another one of a lot of empty dirt lots where you find Clockwork and Skulls hanging around.  If he has a home it's a one-night hotel room because he's spent all his savings on making his armor and can't afford any permanent residence.

 

Plenty of them HAD a residence prior to moving to Paragon City but I didn't think of where they'd be living as they work there.  Others may have been born and raised in Paragon City itself but I never thought of them as having someplace specific to live there now unless it was someplace outside the war walls.  After all, when starting out it's really hard for me to assume that even a low-level hero clocks out at the end of the day and goes home to an apartment or house in zone that's CRAWLING with super-villains 40 or 50 levels above them while passersby get mugged or so panicked they run off the opposite direction.  It would have helped if we could pick a door in a zone somewhere and have THAT be the actual entrance to our PERSONAL "base" rather than an ENORMOUS SG base accessed only by teleporters.  Or a small zone or two that's like Khallisti is now - empty of all opposition and a small "safe space" for heroes to just go home at night to rest, shower, have a toasted cheese sandwich or a bowl of Sugar Positronies before getting on a tram and getting back to the grind.

Edited by MrNotorion
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4 minutes ago, MrNotorion said:

Or a small zone or two that's like Khallisti is now - empty of all opposition and a small "safe space" for heroes to just go home at night to rest, shower, have a toasted cheese sandwich or a bowl of Sugar Positronies before getting on a tram and getting back to the grind.

I've had an outline for short story running back the days of Live that revolves around just that...  Kind of a noir take on a hero getting up in the morning and trying wake up, get coffee, and catch up on all the skullduggery that happened overnight.  Just another day in the City.

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