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Pinball Wizard - FF/Energy Knockback Defender


Solvernia

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The purpose of this build is to provide a character that can perform a vital yet overlooked role in a team: that of tactical enemy repositioning.

 

Everyone likes AoE attacks. They kill lots of things dead really quick. But the issue is that not all AoEs are created equal. Some are big, some are small. Some are wide, some are skinny. It's perfectly okay to have any kind of these AoEs, but in order to level the playing field for our radially-challenged friends, we need to be able to keep our enemies in a position where everyone can use their AoEs to equal effect.

 

As such, I present to you the Pinball Wizard: a FF/Energy defender whose primary focus is doing as much knockback as possible in order to group enemies into corners/walls.

 

Secondary focuses of this build include: crowd control (very effective in this case, as enemies can't do anything while they're flying through the air); team buffing (bubbles are always welcome), and damage (to a lesser degree, since knockback sets don't always provide the best damage buff.)

 

I trust that the community will appreciate the effort I went through to test this build in random LFG teams.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Pinball Wizard: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge

Level 1: Power Bolt

  • (A) Kinetic Crash - Damage/Knockback
  • (25) Kinetic Crash - Accuracy/Knockback
  • (25) Kinetic Crash - Recharge/Knockback
  • (34) Kinetic Crash - Recharge/Endurance
  • (34) Kinetic Crash - Damage/Endurance/Knockback
  • (37) Kinetic Crash - Accuracy/Damage/Knockback

Level 2: Force Bolt

  • (A) Kinetic Crash - Damage/Knockback
  • (3) Kinetic Crash - Accuracy/Knockback
  • (3) Kinetic Crash - Recharge/Knockback
  • (11) Kinetic Crash - Recharge/Endurance
  • (11) Kinetic Crash - Damage/Endurance/Knockback
  • (23) Kinetic Crash - Accuracy/Damage/Knockback

Level 4: Energy Torrent

  • (A) Force Feedback - Damage/Knockback
  • (5) Force Feedback - Accuracy/Knockback
  • (5) Force Feedback - Recharge/Knockback
  • (7) Force Feedback - Recharge/Endurance
  • (7) Force Feedback - Damage/Endurance/Knockback
  • (9) Force Feedback - Chance for +Recharge

Level 6: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO

Level 10: Hover

  • (A) Freebird - +Stealth

Level 12: Dispersion Bubble

  • (A) Reactive Defenses - Defense
  • (13) Reactive Defenses - Defense/Endurance
  • (13) Reactive Defenses - Endurance/RechargeTime
  • (15) Reactive Defenses - Defense/RechargeTime
  • (15) Reactive Defenses - Defense/Endurance/RechargeTime
  • (17) Reactive Defenses - Scaling Resist Damage

Level 14: Fly

  • (A) HamiO:Microfilament Exposure

Level 16: Afterburner

  • (A) HamiO:Microfilament Exposure
  • (17) HamiO:Microfilament Exposure

Level 18: Repulsion Field

  • (A) Endurance Reduction IO
  • (19) Endurance Reduction IO
  • (19) Endurance Reduction IO
  • (21) Knockback Distance IO
  • (21) Knockback Distance IO
  • (23) Knockback Distance IO

Level 20: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 24: Tactics

  • (A) Endurance Reduction IO

Level 26: Repulsion Bomb

  • (A) Force Feedback - Damage/Knockback
  • (27) Force Feedback - Accuracy/Knockback
  • (27) Force Feedback - Recharge/Knockback
  • (29) Force Feedback - Recharge/Endurance
  • (29) Force Feedback - Damage/Endurance/Knockback
  • (31) Force Feedback - Chance for +Recharge

Level 28: Power Push

  • (A) Kinetic Crash - Damage/Knockback
  • (31) Kinetic Crash - Accuracy/Knockback
  • (31) Kinetic Crash - Recharge/Knockback
  • (33) Kinetic Crash - Recharge/Endurance
  • (33) Kinetic Crash - Damage/Endurance/Knockback
  • (34) Kinetic Crash - Accuracy/Damage/Knockback

Level 30: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Force Bubble

  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO

Level 35: Explosive Blast

  • (A) Force Feedback - Damage/Knockback
  • (36) Force Feedback - Accuracy/Knockback
  • (36) Force Feedback - Recharge/Knockback
  • (36) Force Feedback - Recharge/Endurance
  • (37) Force Feedback - Damage/Endurance/Knockback
  • (37) Force Feedback - Chance for +Recharge

Level 38: Nova

  • (A) Force Feedback - Damage/Knockback
  • (39) Force Feedback - Accuracy/Knockback
  • (39) Force Feedback - Recharge/Knockback
  • (39) Force Feedback - Recharge/Endurance
  • (40) Force Feedback - Damage/Endurance/Knockback
  • (40) Force Feedback - Chance for +Recharge

Level 41: Power Build Up

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 44: Temp Invulnerability

  • (A) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - End/Resist
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection

Level 47: Force of Nature

  • (A) Recharge Reduction IO

Level 49: Conserve Power

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 1: Vigilance 


Level 2: Rest

 

 

Pinball_Wizard_-_Defender_Force_Field (1).mxd

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LOL, I love your slotting.

 

This is certainly a team oriented build since you have absolutely no damage slotted.  Have you attempted this build in game?  If so, how does it play out?  I suspect you'll get a lot of push back (no pun intended) from teams that don't understand how Knockback works.

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What this team needs is more Defenders

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9 minutes ago, Psyonico said:

LOL, I love your slotting.

 

This is certainly a team oriented build since you have absolutely no damage slotted.  Have you attempted this build in game?  If so, how does it play out?  I suspect you'll get a lot of push back (no pun intended) from teams that don't understand how Knockback works.

The knockback sets have some damage, but definitely not enough to be solo viable. After all, the primary focus is doing knockback.

 

The build is incredibly useful to shore up weaknesses in teams similar to how controllers work -- if not better. After all, knockback is just a spammable hold. When enemies are flying around willy nilly, they can't fight back except for popping off maybe one power every few seconds.

 

Since this build has no healing, it takes Vengeance for the inevitable scenarios in which enemies do decide to attack back and someone faceplants, and also for the extra LOTG slotting. The Resuscitator temp power is useful in this situation.

 

I have had the occasional issue with teaming due to people's misconceptions about knockback being some ancient, insufferable evil, but the teams that do let me stick around either find it hilarious, legitimately helpful, or both.

 

Did get reported for griefing and cussed out once, so this build may not be for the faint of heart.

Edited by Solvernia
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7 minutes ago, Solvernia said:

I have had the occasional issue with teaming due to people's misconceptions about knockback being some ancient, insufferable evil, but the teams that do let me stick around either find it hilarious, legitimately helpful, or both.

 

Did get reported for griefing and cussed out once, so this build may not be for the faint of heart.

What happens when you get maps that are open spaces ? I'm guessing that's where QQ came from

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24 minutes ago, Seigmoraig said:

What happens when you get maps that are open spaces ? I'm guessing that's where QQ came from

That's what Hover/Fly is for -- you go right overtop them and smash 'em into the ground. Not as effective as bunching them up against a wall, but you still get the benefit of enemies ragdolling and unable to attack.

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Mained a FF/* Offender and Bots/FF MM back during Live.  Currently running an NRG/* Sent, Grav/* Dom, and Ill/Storm Controller.  Yeah, those Kinetic Crash sets are a Godsend!  Much love for you to embrace the KnockBack!  People in-game are a lot better about it than people in-forums I've found.

 

I do want to throw out that I love seeing people take Repulsion Bomb.  Just an old power (from a Def Primary!) that I see many overlook in favor of less-KB options.  Good on you!

Edited by wyldchyld
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Formerly Infinity, Currently Everlasting

 

50s:  Necro/Kin MM, Ill/Storm 'Troller, Kin/EnA Stalker, NRG/EnA Sentinel, Grav/Elec Dom, Invuln/Staff Tanker, Mind/Dark 'Troller, Earth/Nature 'Troller, Merc/FF MM

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  • 11 months later
On 5/8/2020 at 7:11 PM, Solvernia said:

That's what Hover/Fly is for -- you go right overtop them and smash 'em into the ground. Not as effective as bunching them up against a wall, but you still get the benefit of enemies ragdolling and unable to attack.

 

Just ran into this thread, getting clickbaited by the faboulous title.

 

And let me ask this question, for apparently nobody has dared to do it before:

 

Have you considered a team of Pinball Wizards surrounding mobs in the open to create a Mob Singularity in the center?

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That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!

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I know this type of build usually gets a lot of ‘pushback’....

But it can be a viable way to control.

I mostly play an Energy/Energy Blaster, and I find smart knockback with Energy Torrent, Power Push, and (drawing a blank... tier 1 punch) very effective at damage mitigation and control.

I slot the Nova and Energy Blast with KB to KD, they are otherwise a little hard to control. But they still offer a lot with KD.

 

The trick is to be careful. If you don’t control it, you’re just slowing things down. Or trolling the melee ATs. Or worst case, pushing anchors around.

 

Done right it’s fun, and looks awesome!

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  • 4 months later

If it is all about knockback, why not do this on a corruptor instead of a defender, so you can get a smidgen of damage added? 

 

Do defenders get stronger knockback or greater knockback distance than corruptors and controllers?

Edited by Gentoo
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  • 4 weeks later
  • 2 weeks later
On 5/8/2020 at 11:58 AM, Solvernia said:

The purpose of this build is to provide a character that can perform a vital yet overlooked role in a team: that of tactical enemy repositioning.

 

Everyone likes AoE attacks. They kill lots of things dead really quick. But the issue is that not all AoEs are created equal. Some are big, some are small. Some are wide, some are skinny. It's perfectly okay to have any kind of these AoEs, but in order to level the playing field for our radially-challenged friends, we need to be able to keep our enemies in a position where everyone can use their AoEs to equal effect.

 

As such, I present to you the Pinball Wizard: a FF/Energy defender whose primary focus is doing as much knockback as possible in order to group enemies into corners/walls.

 

Secondary focuses of this build include: crowd control (very effective in this case, as enemies can't do anything while they're flying through the air); team buffing (bubbles are always welcome), and damage (to a lesser degree, since knockback sets don't always provide the best damage buff.)

 

I trust that the community will appreciate the effort I went through to test this build in random LFG teams.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Pinball Wizard: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge

Level 1: Power Bolt

  • (A) Kinetic Crash - Damage/Knockback
  • (25) Kinetic Crash - Accuracy/Knockback
  • (25) Kinetic Crash - Recharge/Knockback
  • (34) Kinetic Crash - Recharge/Endurance
  • (34) Kinetic Crash - Damage/Endurance/Knockback
  • (37) Kinetic Crash - Accuracy/Damage/Knockback

Level 2: Force Bolt

  • (A) Kinetic Crash - Damage/Knockback
  • (3) Kinetic Crash - Accuracy/Knockback
  • (3) Kinetic Crash - Recharge/Knockback
  • (11) Kinetic Crash - Recharge/Endurance
  • (11) Kinetic Crash - Damage/Endurance/Knockback
  • (23) Kinetic Crash - Accuracy/Damage/Knockback

Level 4: Energy Torrent

  • (A) Force Feedback - Damage/Knockback
  • (5) Force Feedback - Accuracy/Knockback
  • (5) Force Feedback - Recharge/Knockback
  • (7) Force Feedback - Recharge/Endurance
  • (7) Force Feedback - Damage/Endurance/Knockback
  • (9) Force Feedback - Chance for +Recharge

Level 6: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO

Level 10: Hover

  • (A) Freebird - +Stealth

Level 12: Dispersion Bubble

  • (A) Reactive Defenses - Defense
  • (13) Reactive Defenses - Defense/Endurance
  • (13) Reactive Defenses - Endurance/RechargeTime
  • (15) Reactive Defenses - Defense/RechargeTime
  • (15) Reactive Defenses - Defense/Endurance/RechargeTime
  • (17) Reactive Defenses - Scaling Resist Damage

Level 14: Fly

  • (A) HamiO:Microfilament Exposure

Level 16: Afterburner

  • (A) HamiO:Microfilament Exposure
  • (17) HamiO:Microfilament Exposure

Level 18: Repulsion Field

  • (A) Endurance Reduction IO
  • (19) Endurance Reduction IO
  • (19) Endurance Reduction IO
  • (21) Knockback Distance IO
  • (21) Knockback Distance IO
  • (23) Knockback Distance IO

Level 20: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 24: Tactics

  • (A) Endurance Reduction IO

Level 26: Repulsion Bomb

  • (A) Force Feedback - Damage/Knockback
  • (27) Force Feedback - Accuracy/Knockback
  • (27) Force Feedback - Recharge/Knockback
  • (29) Force Feedback - Recharge/Endurance
  • (29) Force Feedback - Damage/Endurance/Knockback
  • (31) Force Feedback - Chance for +Recharge

Level 28: Power Push

  • (A) Kinetic Crash - Damage/Knockback
  • (31) Kinetic Crash - Accuracy/Knockback
  • (31) Kinetic Crash - Recharge/Knockback
  • (33) Kinetic Crash - Recharge/Endurance
  • (33) Kinetic Crash - Damage/Endurance/Knockback
  • (34) Kinetic Crash - Accuracy/Damage/Knockback

Level 30: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Force Bubble

  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO

Level 35: Explosive Blast

  • (A) Force Feedback - Damage/Knockback
  • (36) Force Feedback - Accuracy/Knockback
  • (36) Force Feedback - Recharge/Knockback
  • (36) Force Feedback - Recharge/Endurance
  • (37) Force Feedback - Damage/Endurance/Knockback
  • (37) Force Feedback - Chance for +Recharge

Level 38: Nova

  • (A) Force Feedback - Damage/Knockback
  • (39) Force Feedback - Accuracy/Knockback
  • (39) Force Feedback - Recharge/Knockback
  • (39) Force Feedback - Recharge/Endurance
  • (40) Force Feedback - Damage/Endurance/Knockback
  • (40) Force Feedback - Chance for +Recharge

Level 41: Power Build Up

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 44: Temp Invulnerability

  • (A) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - End/Resist
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection

Level 47: Force of Nature

  • (A) Recharge Reduction IO

Level 49: Conserve Power

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 1: Vigilance 


Level 2: Rest

 

 

Pinball_Wizard_-_Defender_Force_Field (1).mxd 6.1 kB · 65 downloads

Rolled one. My newest hobby: KB'ing baddies right to heroes idling around at Portal Corp in PI. 

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You know, you can make some pretty great builds with these power sets so long as you really embrace the knockback and disregard the rikti monkeys your teammates.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1:    Personal Force Field    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Power Bolt    
 (A) Apocalypse - Damage
 (33) Apocalypse - Damage/Recharge
 (34) Apocalypse - Accuracy/Damage/Recharge
 (34) Apocalypse - Accuracy/Recharge
 (34) Apocalypse - Damage/Endurance


Level 2:    Power Blast    
 (A) Thunderstrike - Accuracy/Damage
 (3) Thunderstrike - Damage/Endurance
 (3) Thunderstrike - Damage/Recharge
 (33) Thunderstrike - Accuracy/Damage/Recharge
 (33) Thunderstrike - Accuracy/Damage/Endurance
 (40) Thunderstrike - Damage/Endurance/Recharge


Level 4:    Energy Torrent    
 (A) Annihilation - Chance for Res Debuff
 (5) Positron's Blast - Chance of Damage(Energy)
 (5) Javelin Volley - Chance of Damage(Lethal)
 (31) Bombardment - Chance for Fire Damage
 (31) Force Feedback - Chance for +Recharge
 (43) Positron's Blast - Accuracy/Damage


Level 6:    Force Bolt    
 (A) Explosive Strike - Damage/Knockback
 (7) Explosive Strike - Accuracy/Knockback
 (7) Explosive Strike - Chance for Smashing Damage


Level 8:    Combat Jumping    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (9) Reactive Defenses - Scaling Resist Damage


Level 10:    Power Burst    
 (A) Superior Defender's Bastion - Accuracy/Damage
 (11) Superior Defender's Bastion - Damage/Recharge
 (11) Superior Defender's Bastion - Damage/Endurance/Recharge
 (13) Superior Defender's Bastion - Accuracy/Damage/Endurance
 (13) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
 (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal


Level 12:    Dispersion Bubble    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Luck of the Gambler - Defense
 (37) Luck of the Gambler - Defense/Endurance
 (40) HamiO:Cytoskeleton Exposure


Level 14:    Kick    
 (A) Force Feedback - Chance for +Recharge


Level 16:    Sniper Blast    
 (A) Sting of the Manticore - Accuracy/Damage
 (17) Sting of the Manticore - Damage/Endurance
 (17) Sting of the Manticore - Accuracy/Interrupt/Range
 (25) Sting of the Manticore - Damage/Interrupt/Recharge
 (25) Sting of the Manticore - Damage/Endurance/Recharge


Level 18:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (19) Gladiator's Armor - TP Protection +3% Def (All)
 (19) Unbreakable Guard - Resistance
 (21) Unbreakable Guard - Resistance/Endurance
 (21) Unbreakable Guard - RechargeTime/Resistance
 (23) Unbreakable Guard - +Max HP


Level 20:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 22:    Hasten    
 (A) Recharge Reduction IO
 (23) Recharge Reduction IO


Level 24:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (43) Luck of the Gambler - Defense


Level 26:    Repulsion Bomb    
 (A) Annihilation - Chance for Res Debuff
 (27) Superior Vigilant Assault - Accuracy/Damage/Endurance
 (27) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
 (29) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
 (29) HamiO:Nucleolus Exposure
 (31) HamiO:Nucleolus Exposure


Level 28:    Insulation Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 30:    Deflection Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 32:    Force Bubble    
 (A) Endurance Reduction IO


Level 35:    Power Sink    
 (A) Preemptive Optimization - Accuracy/Recharge
 (36) Preemptive Optimization - EndMod/Endurance
 (36) Preemptive Optimization - EndMod/Recharge
 (36) Preemptive Optimization - EndMod/Accuracy/Endurance
 (37) Preemptive Optimization - EndMod/Accuracy/Recharge
 (46) Preemptive Optimization - EndMod/Endurance/Recharge


Level 38:    Nova    
 (A) Superior Avalanche - Accuracy/Damage
 (39) Superior Avalanche - Damage/Endurance
 (39) Superior Avalanche - Accuracy/Damage/Endurance
 (39) Superior Avalanche - Accuracy/Damage/Recharge
 (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge


Level 41:    Charged Armor    
 (A) Unbreakable Guard - Resistance
 (42) Unbreakable Guard - Resistance/Endurance
 (42) Unbreakable Guard - RechargeTime/Resistance
 (42) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 44:    Explosive Blast    
 (A) Annihilation - Chance for Res Debuff
 (45) Superior Vigilant Assault - Accuracy/Damage
 (45) Superior Vigilant Assault - Damage/RechargeTime
 (45) Superior Vigilant Assault - Damage/Endurance/RechargeTime
 (46) Bombardment - Accuracy/Damage/Recharge
 (46) Bombardment - Accuracy/Recharge/Endurance


Level 47:    Summon Adept    
 (A) Sovereign Right - Accuracy/Damage
 (48) Sovereign Right - Damage/Endurance
 (48) Sovereign Right - Accuracy/Endurance
 (48) Sovereign Right - Accuracy/Damage/Endurance
 (50) Sovereign Right - Accuracy
 (50) Sovereign Right - Resistance Bonus


Level 49:    Conserve Power    
 (A) Recharge Reduction IO


Level 1:    Vigilance    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (15) Numina's Convalesence - +Regeneration/+Recovery
 (50) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (9) Performance Shifter - EndMod
 (15) Power Transfer - Chance to Heal Self


Level 49:    Quick Form    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  • Haha 1

Who run Bartertown?

 

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  • 4 months later
  • 1 month later
  • 4 weeks later

I made it better btw.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense

Level 1: Power Bolt

  • (A) Kinetic Crash - Damage/Knockback
  • (3) Kinetic Crash - Accuracy/Knockback
  • (5) Kinetic Crash - Recharge/Knockback
  • (5) Kinetic Crash - Recharge/Endurance
  • (7) Kinetic Crash - Damage/Endurance/Knockback
  • (7) Kinetic Crash - Accuracy/Damage/Knockback

Level 2: Force Bolt

  • (A) Kinetic Crash - Damage/Knockback
  • (11) Kinetic Crash - Accuracy/Knockback
  • (11) Kinetic Crash - Recharge/Knockback
  • (13) Kinetic Crash - Recharge/Endurance
  • (13) Kinetic Crash - Damage/Endurance/Knockback
  • (15) Kinetic Crash - Accuracy/Damage/Knockback

Level 4: Energy Torrent

  • (A) Force Feedback - Damage/Knockback
  • (15) Force Feedback - Accuracy/Knockback
  • (17) Force Feedback - Recharge/Knockback
  • (17) Force Feedback - Recharge/Endurance
  • (19) Force Feedback - Damage/Endurance/Knockback
  • (19) Force Feedback - Chance for +Recharge

Level 6: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO

Level 10: Power Burst

  • (A) Kinetic Crash - Damage/Knockback
  • (23) Kinetic Crash - Accuracy/Knockback
  • (23) Kinetic Crash - Recharge/Knockback
  • (25) Kinetic Crash - Recharge/Endurance
  • (25) Kinetic Crash - Damage/Endurance/Knockback
  • (27) Kinetic Crash - Accuracy/Damage/Knockback

Level 12: Dispersion Bubble

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge

Level 14: Fly

  • (A) Endurance Reduction IO

Level 16: Sniper Blast

  • (A) Force Feedback - Damage/Knockback
  • (29) Force Feedback - Accuracy/Knockback
  • (31) Force Feedback - Recharge/Knockback
  • (31) Force Feedback - Recharge/Endurance
  • (31) Force Feedback - Damage/Endurance/Knockback
  • (33) Force Feedback - Chance for +Recharge

Level 18: Repulsion Field

  • (A) Kinetic Crash - Damage/Knockback
  • (33) Kinetic Crash - Accuracy/Knockback
  • (33) Kinetic Crash - Recharge/Knockback
  • (34) Kinetic Crash - Recharge/Endurance
  • (34) Kinetic Crash - Damage/Endurance/Knockback
  • (34) Kinetic Crash - Accuracy/Damage/Knockback

Level 20: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Reactive Defenses - Scaling Resist Damage

Level 24: Evasive Maneuvers

  • (A) Endurance Reduction IO

Level 26: Repulsion Bomb

  • (A) Force Feedback - Damage/Knockback
  • (36) Force Feedback - Accuracy/Knockback
  • (36) Force Feedback - Recharge/Knockback
  • (37) Force Feedback - Recharge/Endurance
  • (37) Force Feedback - Damage/Endurance/Knockback
  • (37) Force Feedback - Chance for +Recharge

Level 28: Power Push

  • (A) Kinetic Crash - Damage/Knockback
  • (39) Kinetic Crash - Accuracy/Knockback
  • (39) Kinetic Crash - Recharge/Knockback
  • (39) Kinetic Crash - Recharge/Endurance
  • (40) Kinetic Crash - Damage/Endurance/Knockback
  • (40) Kinetic Crash - Accuracy/Damage/Knockback

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge

Level 32: Force Bubble

  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO

Level 35: Explosive Blast

  • (A) Force Feedback - Damage/Knockback
  • (42) Force Feedback - Accuracy/Knockback
  • (43) Force Feedback - Recharge/Knockback
  • (43) Force Feedback - Recharge/Endurance
  • (43) Force Feedback - Damage/Endurance/Knockback
  • (45) Force Feedback - Chance for +Recharge

Level 38: Nova

  • (A) Force Feedback - Damage/Knockback
  • (45) Force Feedback - Accuracy/Knockback
  • (45) Force Feedback - Recharge/Knockback
  • (46) Force Feedback - Recharge/Endurance
  • (46) Force Feedback - Damage/Endurance/Knockback
  • (46) Force Feedback - Chance for +Recharge

Level 41: Power Build Up

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 44: Temp Invulnerability

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Resistance

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Tactics

  • (A) Endurance Reduction IO

Level 1: Vigilance 


Level 1: Brawl

Defender - Force Field - Energy Blast.mxd

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