JnEricsonx Posted May 25, 2020 Posted May 25, 2020 Ok, as apparently it goes, getting 45% def to whatever is the golden zone. My Nin/Nin stalker sits about 45-49 across melee/ranged/aoe, higher on melee when he uses his parry type attack. But...does that 45% only mean that a even con enemy has only the 5% to hit normally? What happens when you're fighting +4s? How much of a drop do you have there, and then you start hoping for team buffs?
macskull Posted May 25, 2020 Posted May 25, 2020 An even-con or lower minion will have a 5% chance to hit against any amount of defense 45% or greater. Higher-rank and higher-level enemies get an acc bonus - to figure out their chance to hit if you're at softcap, multiply 5% by the rank and level acc multipliers (example: +4 boss is 5% x 1.4 x 1.3 = 9.1%). Here's the wiki link to the relevant data tables. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
Doomguide2005 Posted May 25, 2020 Posted May 25, 2020 (edited) Paragon Wiki "Attack Mechanics" is where to find out a great deal of detail about the subject. Edit: which Macskull's link just ninja'd me 😁 Edited May 25, 2020 by Doomguide2005
JnEricsonx Posted May 25, 2020 Author Posted May 25, 2020 15 minutes ago, macskull said: An even-con or lower minion will have a 5% chance to hit against any amount of defense 45% or greater. Higher-rank and higher-level enemies get an acc bonus - to figure out their chance to hit if you're at softcap, multiply 5% by the rank and level acc multipliers (example: +4 boss is 5% x 1.4 x 1.3 = 9.1%). Here's the wiki link to the relevant data tables. 9.1% for a +4 boss.....ok, I'm way overstressing this then. This is my first defense character since being back, so I have no idea how well my other few defense chars were back in the day. I think I was more worried/annoyed when people wanna run +4/8 no matter what.
Hero_of_Light Posted May 25, 2020 Posted May 25, 2020 (edited) 5 minutes ago, JnEricsonx said: 9.1% for a +4 boss.....ok, I'm way overstressing this then. This is my first defense character since being back, so I have no idea how well my other few defense chars were back in the day. I think I was more worried/annoyed when people wanna run +4/8 no matter what. I haven't tried soloing TFs yet, but so far as a Dual Blades/SR Scrapper I've soloed everything I've come across at +4/8. The only place I've seen DEF focused builds suck is PvP. Edited May 25, 2020 by Hero_of_Light
Hyperstrike Posted May 25, 2020 Posted May 25, 2020 12 hours ago, Hero_of_Light said: I haven't tried soloing TFs yet, but so far as a Dual Blades/SR Scrapper I've soloed everything I've come across at +4/8. The only place I've seen DEF focused builds suck is PvP. That's usually because PVP has to jack around with powers and bonuses. Also, PCs generally have higher levels of +Acc and +ToHit than NPCs. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Twisted Toon Posted May 25, 2020 Posted May 25, 2020 14 hours ago, Hero_of_Light said: I haven't tried soloing TFs yet, but so far as a Dual Blades/SR Scrapper I've soloed everything I've come across at +4/8. The only place I've seen DEF focused builds suck is PvP. Ancient Romans can tend to mess up a Def focused build, what with the -def they all seem to have.
Shred Monkey Posted May 25, 2020 Posted May 25, 2020 15 hours ago, macskull said: An even-con or lower minion will have a 5% chance to hit against any amount of defense 45% or greater. Higher-rank and higher-level enemies get an acc bonus - to figure out their chance to hit if you're at softcap, multiply 5% by the rank and level acc multipliers (example: +4 boss is 5% x 1.4 x 1.3 = 9.1%). Here's the wiki link to the relevant data tables. One point of clarification to the OP. Adding more defense won't lower their chance to hit below that 9.1% floor. Even at 100% defense they'll still be at 9.1% defense. This is why 45% is considered the "soft-cap." Now if they have +tohit (which is a different stat then "accuracy"), or if they apply a defense debuff on you, then having over 45% will counter it those effects, but nothing will lower it below the floor. There aren't a lot of enemies who have +tohit. It's mostly found in incarnate content and some red-side AVs. Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow
Troo Posted May 25, 2020 Posted May 25, 2020 +1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Sailboat Posted May 26, 2020 Posted May 26, 2020 18 hours ago, Shred Monkey said: There aren't a lot of enemies who have +tohit. It's mostly found in incarnate content and some red-side AVs. One place you will encounter it is Devouring Earth Quartz emanates. So if you're relying on defense, whack those things as priority one. 1
Bill Z Bubba Posted May 26, 2020 Posted May 26, 2020 23 hours ago, Twisted Toon said: Ancient Romans can tend to mess up a Def focused build, what with the -def they all seem to have. True statement unless you're SR which has 95% DDR. SR users just cruise on through without a care in the world while everyone else is all "why is my defense in the red?!?!?!"
MTeague Posted May 26, 2020 Posted May 26, 2020 4 hours ago, Sailboat said: One place you will encounter it is Devouring Earth Quartz emanates. So if you're relying on defense, whack those things as priority one. ohhhh yea, those are GIANT to-hit buffs for ALL the baddies. They must practically negate half of your defense I swear. If you can't pick them out of hte pile quickly, consider RUNNING. down the hall and around a corner. THEN rip up the DE when they follow you, then go back and slice up the emanator (badges and all...) Roster: MTeague's characters: The Good, The Bad, and The Gold
Hyperstrike Posted May 27, 2020 Posted May 27, 2020 19 hours ago, Bill Z Bubba said: True statement unless you're SR which has 95% DDR. SR users just cruise on through without a care in the world while everyone else is all "why is my defense in the red?!?!?!" With a full group or two around me? Spoiler Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Mo Durable: Level 50 Technology TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Super StrengthPower Pool: FightingPower Pool: LeapingPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), GldArm-3defTpProc:50(5), StdPrt-ResDam/Def+:30(7)Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15), UnbGrd-Max HP%:50(15)Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(21), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(23), SprGntFis-Rchg/+Absorb:50(23)Level 6: Dull Pain -- Heal-I:50(A)Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27)Level 10: Taunt -- PrfZng-Dam%:50(A)Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(29)Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(31)Level 16: Kick -- FrcFdb-Rechg%:50(A)Level 18: Invincibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(33), ShlWal-Def/Rchg:50(33), ShlWal-Def/EndRdx/Rchg:50(33), Rct-ResDam%:50(34)Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36), SprBlsCol-Rchg/HoldProc:50(36)Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)Level 24: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(39), ShlWal-Def/Rchg:50(39), ShlWal-Def/EndRdx/Rchg:50(39)Level 26: Tough Hide -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(40), ShlWal-Def/EndRdx/Rchg:50(40), ShlWal-ResDam/Re TP:50(40)Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(42)Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(43)Level 32: Super Jump -- WntGif-ResSlow:50(A)Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(43), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(45), SprWntBit-Rchg/SlowProc:50(45)Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48), SprAvl-Rchg/KDProc:50(48)Level 41: Spring Attack -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(48), Erd-Acc/Dmg/EndRdx/Rchg:30(50), Arm-Acc/Dmg/Rchg:50(50), Arm-Dmg/EndRdx:50(50)Level 44: Conserve Power -- RechRdx-I:50(A)Level 47: Physical Perfection -- RgnTss-Regen+:30(A)Level 49: Hasten -- RechRdx-I:50(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;697;1394;HEX;| |78DA65944B4F135114C7EFB483D8A1954785028596D6D2D282030556C6E8421E016| |94202714B2A5EDBC6C9B4E90CC62E4DC4C74E51E34645778A8F2FE0B7F005E83730| 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|F4047C0A3E638E536D3F6AFBEF72ECF03DF03EB8CE1C7E003E642A1D420C70AD3AF| |0C1E39CA3E18FCCEC0E78849F79F628739D5A1E44FF83F0BF111042C7FBAC1FE3F3| |18279F23888D20AF4715B8EAF4A14BA4D5DD535BCFB866475C91AC2B32E68A8CBB2| |273AEC8BC0A598A284EC4D7B27B9EEB3BDAEEFF01663FEF453C4A8C9F5ACB298539| |CB27E593ABEACB5E4451EEF0FEB5AD317FD3DE67E1FC0F8E13F7AF| |-------------------------------------------------------------------| Not so much... If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
SwitchFade Posted May 27, 2020 Posted May 27, 2020 Also, fear the Nemmie veng! Good info here. I always shoot for 50%+ where possible,
Riverdusk Posted May 28, 2020 Posted May 28, 2020 And the Rularuu eyeballs who get +100 tohit. Some of the Shard TF's can be a pain.
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