JnEricsonx Posted May 25, 2020 Posted May 25, 2020 Ok, as apparently it goes, getting 45% def to whatever is the golden zone. My Nin/Nin stalker sits about 45-49 across melee/ranged/aoe, higher on melee when he uses his parry type attack. But...does that 45% only mean that a even con enemy has only the 5% to hit normally? What happens when you're fighting +4s? How much of a drop do you have there, and then you start hoping for team buffs?
macskull Posted May 25, 2020 Posted May 25, 2020 An even-con or lower minion will have a 5% chance to hit against any amount of defense 45% or greater. Higher-rank and higher-level enemies get an acc bonus - to figure out their chance to hit if you're at softcap, multiply 5% by the rank and level acc multipliers (example: +4 boss is 5% x 1.4 x 1.3 = 9.1%). Here's the wiki link to the relevant data tables. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Doomguide2005 Posted May 25, 2020 Posted May 25, 2020 (edited) Paragon Wiki "Attack Mechanics" is where to find out a great deal of detail about the subject. Edit: which Macskull's link just ninja'd me 😁 Edited May 25, 2020 by Doomguide2005
JnEricsonx Posted May 25, 2020 Author Posted May 25, 2020 On 5/25/2020 at 1:16 AM, macskull said: An even-con or lower minion will have a 5% chance to hit against any amount of defense 45% or greater. Higher-rank and higher-level enemies get an acc bonus - to figure out their chance to hit if you're at softcap, multiply 5% by the rank and level acc multipliers (example: +4 boss is 5% x 1.4 x 1.3 = 9.1%). Here's the wiki link to the relevant data tables. Expand 9.1% for a +4 boss.....ok, I'm way overstressing this then. This is my first defense character since being back, so I have no idea how well my other few defense chars were back in the day. I think I was more worried/annoyed when people wanna run +4/8 no matter what.
Hero_of_Light Posted May 25, 2020 Posted May 25, 2020 (edited) On 5/25/2020 at 1:32 AM, JnEricsonx said: 9.1% for a +4 boss.....ok, I'm way overstressing this then. This is my first defense character since being back, so I have no idea how well my other few defense chars were back in the day. I think I was more worried/annoyed when people wanna run +4/8 no matter what. Expand I haven't tried soloing TFs yet, but so far as a Dual Blades/SR Scrapper I've soloed everything I've come across at +4/8. The only place I've seen DEF focused builds suck is PvP. Edited May 25, 2020 by Hero_of_Light
Hyperstrike Posted May 25, 2020 Posted May 25, 2020 On 5/25/2020 at 1:36 AM, Hero_of_Light said: I haven't tried soloing TFs yet, but so far as a Dual Blades/SR Scrapper I've soloed everything I've come across at +4/8. The only place I've seen DEF focused builds suck is PvP. Expand That's usually because PVP has to jack around with powers and bonuses. Also, PCs generally have higher levels of +Acc and +ToHit than NPCs. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Twisted Toon Posted May 25, 2020 Posted May 25, 2020 On 5/25/2020 at 1:36 AM, Hero_of_Light said: I haven't tried soloing TFs yet, but so far as a Dual Blades/SR Scrapper I've soloed everything I've come across at +4/8. The only place I've seen DEF focused builds suck is PvP. Expand Ancient Romans can tend to mess up a Def focused build, what with the -def they all seem to have.
Shred Monkey Posted May 25, 2020 Posted May 25, 2020 On 5/25/2020 at 1:16 AM, macskull said: An even-con or lower minion will have a 5% chance to hit against any amount of defense 45% or greater. Higher-rank and higher-level enemies get an acc bonus - to figure out their chance to hit if you're at softcap, multiply 5% by the rank and level acc multipliers (example: +4 boss is 5% x 1.4 x 1.3 = 9.1%). Here's the wiki link to the relevant data tables. Expand One point of clarification to the OP. Adding more defense won't lower their chance to hit below that 9.1% floor. Even at 100% defense they'll still be at 9.1% defense. This is why 45% is considered the "soft-cap." Now if they have +tohit (which is a different stat then "accuracy"), or if they apply a defense debuff on you, then having over 45% will counter it those effects, but nothing will lower it below the floor. There aren't a lot of enemies who have +tohit. It's mostly found in incarnate content and some red-side AVs. Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow
Troo Posted May 25, 2020 Posted May 25, 2020 +1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Sailboat Posted May 26, 2020 Posted May 26, 2020 On 5/25/2020 at 4:35 PM, Shred Monkey said: There aren't a lot of enemies who have +tohit. It's mostly found in incarnate content and some red-side AVs. Expand One place you will encounter it is Devouring Earth Quartz emanates. So if you're relying on defense, whack those things as priority one. 1
Bill Z Bubba Posted May 26, 2020 Posted May 26, 2020 On 5/25/2020 at 4:14 PM, Twisted Toon said: Ancient Romans can tend to mess up a Def focused build, what with the -def they all seem to have. Expand True statement unless you're SR which has 95% DDR. SR users just cruise on through without a care in the world while everyone else is all "why is my defense in the red?!?!?!"
MTeague Posted May 26, 2020 Posted May 26, 2020 On 5/26/2020 at 11:09 AM, Sailboat said: One place you will encounter it is Devouring Earth Quartz emanates. So if you're relying on defense, whack those things as priority one. Expand ohhhh yea, those are GIANT to-hit buffs for ALL the baddies. They must practically negate half of your defense I swear. If you can't pick them out of hte pile quickly, consider RUNNING. down the hall and around a corner. THEN rip up the DE when they follow you, then go back and slice up the emanator (badges and all...) .
Hyperstrike Posted May 27, 2020 Posted May 27, 2020 On 5/26/2020 at 3:31 PM, Bill Z Bubba said: True statement unless you're SR which has 95% DDR. SR users just cruise on through without a care in the world while everyone else is all "why is my defense in the red?!?!?!" Expand With a full group or two around me? Reveal hidden contents Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Mo Durable: Level 50 Technology TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Super StrengthPower Pool: FightingPower Pool: LeapingPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), GldArm-3defTpProc:50(5), StdPrt-ResDam/Def+:30(7)Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15), UnbGrd-Max HP%:50(15)Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(21), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(23), SprGntFis-Rchg/+Absorb:50(23)Level 6: Dull Pain -- Heal-I:50(A)Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27)Level 10: Taunt -- PrfZng-Dam%:50(A)Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(29)Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(31)Level 16: Kick -- FrcFdb-Rechg%:50(A)Level 18: Invincibility -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(33), ShlWal-Def/Rchg:50(33), ShlWal-Def/EndRdx/Rchg:50(33), Rct-ResDam%:50(34)Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36), SprBlsCol-Rchg/HoldProc:50(36)Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)Level 24: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(39), ShlWal-Def/Rchg:50(39), ShlWal-Def/EndRdx/Rchg:50(39)Level 26: Tough Hide -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(40), ShlWal-Def/EndRdx/Rchg:50(40), ShlWal-ResDam/Re TP:50(40)Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(42)Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(43)Level 32: Super Jump -- WntGif-ResSlow:50(A)Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(43), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(45), SprWntBit-Rchg/SlowProc:50(45)Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48), SprAvl-Rchg/KDProc:50(48)Level 41: Spring Attack -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(48), Erd-Acc/Dmg/EndRdx/Rchg:30(50), Arm-Acc/Dmg/Rchg:50(50), Arm-Dmg/EndRdx:50(50)Level 44: Conserve Power -- RechRdx-I:50(A)Level 47: Physical Perfection -- RgnTss-Regen+:30(A)Level 49: Hasten -- RechRdx-I:50(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;697;1394;HEX;| |78DA65944B4F135114C7EFB483D8A1954785028596D6D2D282030556C6E8421E016| |94202714B2A5EDBC6C9B4E90CC62E4DC4C74E51E34645778A8F2FE0B7F005E83730| 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|F4047C0A3E638E536D3F6AFBEF72ECF03DF03EB8CE1C7E003E642A1D420C70AD3AF| |0C1E39CA3E18FCCEC0E78849F79F628739D5A1E44FF83F0BF111042C7FBAC1FE3F3| |18279F23888D20AF4715B8EAF4A14BA4D5DD535BCFB866475C91AC2B32E68A8CBB2| |273AEC8BC0A598A284EC4D7B27B9EEB3BDAEEFF01663FEF453C4A8C9F5ACB298539| |CB27E593ABEACB5E4451EEF0FEB5AD317FD3DE67E1FC0F8E13F7AF| |-------------------------------------------------------------------| Not so much... If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
SwitchFade Posted May 27, 2020 Posted May 27, 2020 Also, fear the Nemmie veng! Good info here. I always shoot for 50%+ where possible,
Riverdusk Posted May 28, 2020 Posted May 28, 2020 And the Rularuu eyeballs who get +100 tohit. Some of the Shard TF's can be a pain.
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