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Posted

Ok, as apparently it goes, getting 45% def to whatever is the golden zone.  My Nin/Nin stalker sits about 45-49 across melee/ranged/aoe, higher on melee when he uses his parry type attack.  But...does that 45% only mean that a even con enemy has only the 5% to hit normally?  What happens when you're fighting +4s?  How much of a drop do you have there, and then you start hoping for team buffs?

Posted

An even-con or lower minion will have a 5% chance to hit against any amount of defense 45% or greater. Higher-rank and higher-level enemies get an acc bonus - to figure out their chance to hit if you're at softcap, multiply 5% by the rank and level acc multipliers (example: +4 boss is 5% x 1.4 x 1.3 = 9.1%).

 

Here's the wiki link to the relevant data tables.

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Posted (edited)

Paragon Wiki "Attack Mechanics" is where to find out a great deal of detail about the subject.

 

Edit:  which Macskull's link just ninja'd me 😁

Edited by Doomguide2005
Posted
  On 5/25/2020 at 1:16 AM, macskull said:

An even-con or lower minion will have a 5% chance to hit against any amount of defense 45% or greater. Higher-rank and higher-level enemies get an acc bonus - to figure out their chance to hit if you're at softcap, multiply 5% by the rank and level acc multipliers (example: +4 boss is 5% x 1.4 x 1.3 = 9.1%).

 

Here's the wiki link to the relevant data tables.

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9.1% for a +4 boss.....ok, I'm way overstressing this then.  This is my first defense character since being back, so I have no idea how well my other few defense chars were back in the day.   I think I was more worried/annoyed when  people wanna run +4/8 no matter what.

Posted (edited)
  On 5/25/2020 at 1:32 AM, JnEricsonx said:

9.1% for a +4 boss.....ok, I'm way overstressing this then.  This is my first defense character since being back, so I have no idea how well my other few defense chars were back in the day.   I think I was more worried/annoyed when  people wanna run +4/8 no matter what.

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I haven't tried soloing TFs yet, but so far as a Dual Blades/SR Scrapper I've soloed everything I've come across at +4/8.

 

The only place I've seen DEF focused builds suck is PvP.

Edited by Hero_of_Light
Posted
  On 5/25/2020 at 1:36 AM, Hero_of_Light said:

I haven't tried soloing TFs yet, but so far as a Dual Blades/SR Scrapper I've soloed everything I've come across at +4/8.

 

The only place I've seen DEF focused builds suck is PvP.

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That's usually because PVP has to jack around with powers and bonuses.

Also, PCs generally have higher levels of +Acc and +ToHit than NPCs.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
  On 5/25/2020 at 1:36 AM, Hero_of_Light said:

I haven't tried soloing TFs yet, but so far as a Dual Blades/SR Scrapper I've soloed everything I've come across at +4/8.

 

The only place I've seen DEF focused builds suck is PvP.

Expand  

Ancient Romans can tend to mess up a Def focused build, what with the -def they all seem to have.

Posted
  On 5/25/2020 at 1:16 AM, macskull said:

An even-con or lower minion will have a 5% chance to hit against any amount of defense 45% or greater. Higher-rank and higher-level enemies get an acc bonus - to figure out their chance to hit if you're at softcap, multiply 5% by the rank and level acc multipliers (example: +4 boss is 5% x 1.4 x 1.3 = 9.1%).

 

Here's the wiki link to the relevant data tables.

Expand  

One point of clarification to the OP.   Adding more defense won't lower their chance to hit below that 9.1% floor.   Even at 100% defense they'll still be at 9.1% defense.   This is why 45% is considered the "soft-cap."

 

Now if they have +tohit (which is a different stat then "accuracy"), or if they apply a defense debuff on you, then having over 45% will counter it those effects, but nothing will lower it below the floor. 

 

There aren't a lot of enemies who have +tohit.  It's mostly found in incarnate content and some red-side AVs.

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Posted

+1

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Si vis pacem, para bellum

Posted
  On 5/25/2020 at 4:35 PM, Shred Monkey said:

There aren't a lot of enemies who have +tohit.  It's mostly found in incarnate content and some red-side AVs.

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One place you will encounter it is Devouring Earth Quartz emanates.  So if you're relying on defense,  whack those things as priority one.

  • Like 1
Posted
  On 5/25/2020 at 4:14 PM, Twisted Toon said:

Ancient Romans can tend to mess up a Def focused build, what with the -def they all seem to have.

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True statement unless you're SR which has 95% DDR. SR users just cruise on through without a care in the world while everyone else is all "why is my defense in the red?!?!?!"

Posted
  On 5/26/2020 at 11:09 AM, Sailboat said:

One place you will encounter it is Devouring Earth Quartz emanates.  So if you're relying on defense,  whack those things as priority one.

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ohhhh yea, those are GIANT to-hit buffs for ALL the baddies.  They must practically negate half of your defense I swear. 

If you can't pick them out of hte pile quickly, consider RUNNING.  down the hall and around a corner. THEN rip up the DE when they follow you, then go back and slice up the emanator (badges and all...)

.

Posted
  On 5/26/2020 at 3:31 PM, Bill Z Bubba said:

True statement unless you're SR which has 95% DDR. SR users just cruise on through without a care in the world while everyone else is all "why is my defense in the red?!?!?!"

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With a full group or two around me?

 

  Reveal hidden contents


Not so much...

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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