Thrythlind Posted July 20, 2020 Posted July 20, 2020 If there were a firearm power pool that gave some basic shooting things, just for the people that want to do characters that carry guns as a minor thing. I suppose it would need to be either two different pools (pistol and longarms) or else have differing animations based on what weapon is attached to it (hence why I suspect this is too much trouble) But still, would be cool to do something like pump shotgun shells into a person and then switch to sword for most of fight. 3
0th Power Posted July 21, 2020 Posted July 21, 2020 (edited) maybe... Munitions pool Side arm- Ranged minor lethal Damage (use burst of speed mechanic give it 6 uses before recharge) combat knife -melee- moderate lethal damage -defHand grenade - location aoe - moderate (fire/)lethal, Knockback body armor- auto- s/l resist combat training - auto - defense melee Edited July 21, 2020 by 0th Power 1 I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle
0th Power Posted July 21, 2020 Posted July 21, 2020 Bump. I think this would be an easier pool to add because all the animation are there. I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle
gameboy1234 Posted July 21, 2020 Posted July 21, 2020 Makes sense to me. Probably the toughest part would be the inevitable character creator menu to customize it with all the guns available. 17 hours ago, 0th Power said: Side arm- Ranged minor lethal Damage (use burst of speed mechanic give it 6 uses before recharge) combat knife -melee- moderate lethal damage -defHand grenade - location aoe - moderate (fire/)lethal, Knockback body armor- auto- s/l resist combat training - auto - defense melee I'd go with three gun style attacks. "Gun shot", "Heavy Shot", "Burst (AoE cone)". Like the newer Fighting Pool, if you take all three attacks, you get a bonus of some sort. For example your attacks have a small amount of -Resist, or you get small damage boost. Then I'd add either Hand Grenade or Combat Knife. Adding more +Resist to a pool I think could be problematic, it tends to be highly desired by a lot of builds. I'd go with Combat Training, but I'd make it +Def to Ranged and AoE. So nice, but a little less useful for the melee builds. (What I think would be useful is a pool power +Resist or +Def that does not stack with other similar powers from other pools. Then Brutes and Tankers and Scrappers aren't compelled to try to fit in every pool power. They can grab one defensive pool that fits their build, and the others become extraneous. I also think it might be useful to give different values for ATs that already have a lot of defense and resists, and another for squishies. That would allow squishies to get a higher value and therefore be a lot less squishy, while not over powering the already tougher non-squishy ATs.) 1 1
0th Power Posted July 21, 2020 Posted July 21, 2020 I don’t think that having a resist and defense would be that bad or required for every build especially because it would be an auto which would be a smaller number, would require an extra power pick vs tough/weave, and if the defense was only a certain position rather than weave defense to all. I could see giving additional buffs to the powers, the more you took. I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle
plainguy Posted July 22, 2020 Posted July 22, 2020 Like the idea.. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Thrythlind Posted July 27, 2020 Author Posted July 27, 2020 We don't have shotguns for players in the game....which seems a bit of an oversight.
Thrythlind Posted October 1, 2020 Author Posted October 1, 2020 On 7/20/2020 at 11:28 PM, 0th Power said: maybe... Munitions pool Side arm- Ranged minor lethal Damage (use burst of speed mechanic give it 6 uses before recharge) combat knife -melee- moderate lethal damage -defHand grenade - location aoe - moderate (fire/)lethal, Knockback body armor- auto- s/l resist combat training - auto - defense melee Maybe keep it to pistols and shotgun: Off-the-cuff - short animation, basic attack Center Mass - shot with knockdown body armor - mild S/L resist, KB/Stun resist Shotgun - cone blast with KB (requires two powers) Serpentine - Ranged/AoE Def, +Run speed
Rejolt Posted October 1, 2020 Posted October 1, 2020 What about Small Arms Training? Mostly low-cost, light dps quick recharge short-ranged attacks with perhaps an 80-foot "Aimed" shot in there. Of course I also want a Heavy Weapons epic for tanks/brutes where they fire shoulder/back mounted missile swarms like Malta/Robotics. Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.
HelBlaiz Posted October 1, 2020 Posted October 1, 2020 I'd advocate for a simple hip fire shot with -def, an aimed shot with kd, a warning shot with a fear effect and -tohit maybe -damage, a double tap that does more damage against enemies similar to scourge, and maybe a pistol whip stun. 1
Neogumbercules Posted October 2, 2020 Posted October 2, 2020 Can't wait for my blaster to wear TWO body armors!
0th Power Posted January 30, 2023 Posted January 30, 2023 necro post for the purely selfish reason that i have a character concept that would need a small arms power pool. 1 1 I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle
Saiyajinzoningen Posted January 31, 2023 Posted January 31, 2023 maybe we just need the epic pools to be expanded? Its easy to criticize a suggestion but can you suggest an alternative?
biostem Posted January 31, 2023 Posted January 31, 2023 I made a similar suggestion a while back - basically, instead of it being a "Firearms Pool", instead make it a "small arms" or some sort of general security/self defense/survival pool. Something like: 1. Pistol shot - basic ranged lethal attack dealing minor damage with a fast recharge, possibly with a defense debuff that many gun attacks have. 2. Set snare - a simple power placed down where you are currently standing, which slow enemies that pass over/near it, possibly dealing some minor DoT, (toxic/lethal). 3. Poultice - A simple self HoT ability, (possibly with a minor amount of toxic resistance). 4. Camouflage - Somewhat like the old stealth power - provides a higher degree of stealth than most powers, but imparts a hefty movement penalty. 5. Lay of the land - Provides a minor tohit, recovery, and movement speed buff to you and your teammates while toggled on. 2
Major_Decoy Posted February 1, 2023 Posted February 1, 2023 This is all silly. We should take a lesson in combat from a General. General Aarons specifically. Munitions Pool: Side Arm: You pull out your gun and hit someone with it. Melee attack. A little bit more damage than brawl but otherwise identical. Switch Ammo: Temporarily increases the damage of all your gun attacks by 100% Pistol Whip: You hit someone even harder with your pistol. Melee attack. Field Strip: Reduces the cool down of all your gun attacks by 50%, 25% slow/recharge resist Guns of Fury!: You throw your guns at the enemy. Melee cone with a fifteen foot radius and and 120 degree angle. 2
A.I.D.A. Posted February 3, 2023 Posted February 3, 2023 I like the idea of a set of synergy attacks for this, but we probably don't need to make it a direct port of Fighting, unless it becomes mutually-exclusive with Fighting in the same way that origin pools are mutually-exclusive with each other (as in, once you have Experimentation, you can no longer take Sorcery, Willpower, etc.). Actually, that would probably be my preferred method, now that I think about it. Just a direct port of Fighting, mutually-exclusive with Fighting so you can't have both pools on the same character, and instead of Boxing / Kick / Cross-Punch, it could have Pistols / Dual Wield / Empty Clips, scaled down for the pool power tax. Might have to consider some weirdness on AT's with Shield Defense, locking it out like it locks out two-handed primaries already, and leaving Shield Defense characters with only Fighting, and not Small Arms, as an option. That would be a way to enable the thematic, without contributing to power creep. 2
Rudra Posted February 3, 2023 Posted February 3, 2023 23 minutes ago, Aida LaCanthe said: I like the idea of a set of synergy attacks for this, but we probably don't need to make it a direct port of Fighting, unless it becomes mutually-exclusive with Fighting in the same way that origin pools are mutually-exclusive with each other (as in, once you have Experimentation, you can no longer take Sorcery, Willpower, etc.). Actually, that would probably be my preferred method, now that I think about it. Just a direct port of Fighting, mutually-exclusive with Fighting so you can't have both pools on the same character, and instead of Boxing / Kick / Cross-Punch, it could have Pistols / Dual Wield / Empty Clips, scaled down for the pool power tax. Might have to consider some weirdness on AT's with Shield Defense, locking it out like it locks out two-handed primaries already, and leaving Shield Defense characters with only Fighting, and not Small Arms, as an option. That would be a way to enable the thematic, without contributing to power creep. Oooooorrrrrrrrr... instead of dual pistols, just make it a single pistol. Now shield users can use it too.
biostem Posted February 4, 2023 Posted February 4, 2023 6 hours ago, Rudra said: make it a single pistol. Now shield users can use it too. Do powers have to be coded specially to work with shields? It always seemed unusual or special how brawl and the origin attacks didn't make you sheath your weapon and had different aniamtions in such cases. Still, and off-hand/hand without the shield single pistol attack would be awesome!
A.I.D.A. Posted February 6, 2023 Posted February 6, 2023 On 2/3/2023 at 2:08 PM, Rudra said: Oooooorrrrrrrrr... instead of dual pistols, just make it a single pistol. Now shield users can use it too. Wanna make a single-pistol animation for a rapid-fire cone?
Rudra Posted February 6, 2023 Posted February 6, 2023 I'm not an animator. Single pistol animations already exist in the game. And given the pistol models also available in the game, a rapid-fire cone from a single pistol is already feasible.
A.I.D.A. Posted February 8, 2023 Posted February 8, 2023 (edited) Not if you want it to look nice. Would you rather your character hold an empty left hand out in the Empty Clips animation with no pistol it it? Or would you rather the single-pistol animation only have one recoil pop and then a cone of bullets originating from two places, neither of which is there the character is actually holding the gun? How about actually choosing a pistol model for the power? Last I checked, the single-pistol animation comes from the Revolver temporary power, which can't be customized, it's always the old, low-res revolver from 2008. Edited February 8, 2023 by Aida LaCanthe
FupDup Posted February 8, 2023 Posted February 8, 2023 (edited) 6 hours ago, Aida LaCanthe said: Not if you want it to look nice. Would you rather your character hold an empty left hand out in the Empty Clips animation with no pistol it it? Or would you rather the single-pistol animation only have one recoil pop and then a cone of bullets originating from two places, neither of which is there the character is actually holding the gun? An alternative to that would be to fire either an explosive bullet or shotgun shell, which achieves the AOE effect with only a single recoil motion. Edited February 8, 2023 by FupDup .
0th Power Posted February 8, 2023 Posted February 8, 2023 59 minutes ago, FupDup said: An alternative to that would be to fire either an explosive bullet or shotgun bullet, which achieves the AOE effect with only a single recoil motion. 🤨 I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle
biostem Posted February 9, 2023 Posted February 9, 2023 9 hours ago, FupDup said: An alternative to that would be to fire either an explosive bullet or shotgun shell, which achieves the AOE effect with only a single recoil motion. You could ape off of the rebounding/chaining mechanic of powers like trick shot from martial assault and just go with that...
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