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If you could radically overhaul 1 thing....


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On 9/20/2020 at 11:27 PM, DancesWithDanes said:

Respecs:  Please stop messing with my trays. Just leave everything where you found it. If I no longer have the ability, fine, delete it from my tray. But don't touch the things that don't need to be messed with. Thank you.  

This is why I rarely respec, and when I do, I take a picture of my trays with my phone so I can put them all right back in the right order.

 

To add to the discussion: If it hasn't been stated in the previous 9 pages (sorry if it has): Get rid of TO, DO, and SO origin specific enhancers. Make everything Generic IOs to start. Then make upgrades for the IOs to go up 5 levels. For instance you start with a lvl 5 ACC IO, you can slot at lvl 2. At level 7, upgrade it to a lvl 10. Repeat. As often as you need to get it to the number you want. Then when you get to lvl 40ish start replacing generics with IO that have set bonuses. A lot of players dont even slot TO and DO unless they drop. To replace those drops, just drop ingredients you need to upgrade the generic IO. Call them upgrade threads. Level 5 IO + 2 Upgrade threads ---> lvl10 IO. Level 10+4 Upgrade Threads -> Level 15 IO. 

 

Obviously still allow the normal way to create a lvl 30 Acc IO from normal ingredients. So when you get to adding that lvl 28 power choice you don't have to start with a lvl 5 IO enhancer and upgrade it 5 times.

Edited by KC4800
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41 minutes ago, KC4800 said:

This is why I rarely respec, and when I do, I take a picture of my trays with my phone so I can put them all right back in the right order.

 

To add to the discussion: If it hasn't been stated in the previous 9 pages (sorry if it has): Get rid of TO, DO, and SO origin specific enhancers. Make everything Generic IOs to start. Then make upgrades for the IOs to go up 5 levels. For instance you start with a lvl 5 ACC IO, you can slot at lvl 2. At level 7, upgrade it to a lvl 10. Repeat. As often as you need to get it to the number you want. Then when you get to lvl 40ish start replacing generics with IO that have set bonuses. A lot of players dont even slot TO and DO unless they drop. To replace those drops, just drop ingredients you need to upgrade the generic IO. Call them upgrade threads. Level 5 IO + 2 Upgrade threads ---> lvl10 IO. Level 10+4 Upgrade Threads -> Level 15 IO. 

 

Obviously still allow the normal way to create a lvl 30 Acc IO from normal ingredients. So when you get to adding that lvl 28 power choice you don't have to start with a lvl 5 IO enhancer and upgrade it 5 times.

 

I believe this is coming very close to fruition. At least in some form.

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2 hours ago, Shadeknight said:

I'd radically overhaul the forums to remove the Suggestions and Feedback section.

Shitpost answer aside: I'd overhaul Staff so I could make Staff Fighting / Shield Defense.

That's all I want :<

They do try to instill some sense into the game.

 

The character models don't have three arms.

That's why you don't see shield defense available with Staff, Dual Blades, or Titan Weapons. (and similar power-sets)

 

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32 minutes ago, Twisted Toon said:

They do try to instill some sense into the game.

 

The character models don't have three arms.

That's why you don't see shield defense available with Staff, Dual Blades, or Titan Weapons. (and similar power-sets)

 

So you want to add a 3rd arm body type?.. that's a super cool idea. 😀

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3 hours ago, Shadeknight said:

Shitpost answer aside: I'd overhaul Staff so I could make Staff Fighting / Shield Defense.

 

Use some of the staff animations, pull some animations from the Cimerorans, BAM!  Spear Fighting.

 

I'd do unwholesome things for a spear.

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8 minutes ago, Luminara said:

 

Use some of the staff animations, pull some animations from the Cimerorans, BAM!  Spear Fighting.

 

I'd do unwholesome things for a spear.

phrasing-quote-1.jpg

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7 hours ago, Twisted Toon said:

They do try to instill some sense into the game.

 

The character models don't have three arms.

That's why you don't see shield defense available with Staff, Dual Blades, or Titan Weapons. (and similar power-sets)

 

If you can alter animations to make KinMelee work with a shield (Which you can. Mr. CD runs a Kin/Shield Brute that's mildly scary), it shouldn;t be TOO much of a stretch to get Staff or Titan to work. DB would be silly, though. You're right about that one.

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Just now, Coyotedancer said:

If you can alter animations to make KinMelee work with a shield (Which you can. Mr. CD runs a Kin/Shield Brute that's mildly scary), it shouldn;t be TOO much of a stretch to get Staff or Titan to work. DB would be silly, though. You're right about that one.


What if the shield WAS one of the blades?

 

What if both blades could be shields?

 

I demand a Dual Shields set!

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Just now, Hexquisite said:


What if the shield WAS one of the blades?

 

What if both blades could be shields?

 

I demand a Dual Shields set!

 

Somewhere Captain America is raising an eyebrow. You know he is. XD

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7 hours ago, Hexquisite said:


What if the shield WAS one of the blades?

 

What if both blades could be shields?

 

I demand a Dual Shields set!

Now I want a swashbuckling set where you can change fencing styles.  Rapier and dagger, but the dagger Is a defense buff?  TAKE MY MONEY!

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16 hours ago, Coyotedancer said:

If you can alter animations to make KinMelee work with a shield (Which you can. Mr. CD runs a Kin/Shield Brute that's mildly scary), it shouldn;t be TOO much of a stretch to get Staff or Titan to work. DB would be silly, though. You're right about that one.

Have you actually tried to use a ginormous two-handed weapon and a rather large shield (not talking about a buckler) at the same time?

Strength doesn't really have anything to do with the difficulty in with using both, if that's what you were going to go for.

It wouldn't be long before you, either, knock yourself out with the shield, or rip the thing off your arm.

The same goes for the staff.

Although, if you severely limited your motions with the staff (mainly restricted to just poking with it) you might manage something.

 

I do have some familiarity with melee weapon combat with (and without) shields.

Trust me, using two-handed weapons and a medium to large shield together are unwieldly as all get out.

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12 minutes ago, Twisted Toon said:

Have you actually tried to use a ginormous two-handed weapon and a rather large shield (not talking about a buckler) at the same time?

Strength doesn't really have anything to do with the difficulty in with using both, if that's what you were going to go for.

It wouldn't be long before you, either, knock yourself out with the shield, or rip the thing off your arm.

The same goes for the staff.

Although, if you severely limited your motions with the staff (mainly restricted to just poking with it) you might manage something.

 

I do have some familiarity with melee weapon combat with (and without) shields.

Trust me, using two-handed weapons and a medium to large shield together are unwieldly as all get out.

 

You do realize this is an utterly unrealistic comic book game, right? And that a fair few of the things our characters do are impractical if not outright impossible for actual humans?

 

I really don't think the practical limitations of actual weapons use was given much consideration when City's attack sets were designed. XD

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2 minutes ago, Coyotedancer said:

 

You do realize this is an utterly unrealistic comic book game, right? And that a fair few of the things our characters do are impractical if not outright impossible for actual humans?

 

I really don't think the practical limitations of actual weapons use was given much consideration when City's attack sets were designed. XD

I understand that half of the attacks for Dual Pistols are impractical, if not impossible.

Most of the attacks for Dual Blades are impractical as well.

The animations for Titan Weapons don't really work with momentum, IRL. (to be honest, momentum, as it is done here, isn't a thing IRL with large two-handed weapons)

 

That was why I mentioned in a previous post that they did try to instill some sense into the game. (emphasis on some)

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1 minute ago, Twisted Toon said:

I understand that half of the attacks for Dual Pistols are impractical, if not impossible.

Most of the attacks for Dual Blades are impractical as well.

The animations for Titan Weapons don't really work with momentum, IRL. (to be honest, momentum, as it is done here, isn't a thing IRL with large two-handed weapons)

 

That was why I mentioned in a previous post that they did try to instill some sense into the game. (emphasis on some)

 

I spent the morning on a character who both spends her life ON FIRE *and* doing ridiculous slow-motion backflips when she claws things... The "unrealistic" thing is sort of front an center in the City. Realism doesn't just get ignored, it gets pulled into a dark alley, stuffed in a sack and shipped to Siberia.

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1 hour ago, Twisted Toon said:

The same goes for the staff.

 

People throughout the entirety of human history have used spears with shields.  Using a spear with a shield allowed Rome to build one of the most successful empires, ever.  Using a spear in conjunction with a shield allowed a handful of Spartans to hold off an entire army of Persians.  The Egyptians, the Mayans, military units all over the world used spears and shields, from the dawn of civilization, to conquer and defend, and were remarkably effective.

 

If it worked for several tens of thousands of years in real life, it can work in a video game focused on superheroes.  If we have a twirly attack or two, no-one's going to complain about realism because we might give ourselves a rap on the noggin if we tried to replicate the attacks in reality.

 

1 hour ago, Twisted Toon said:

Although, if you severely limited your motions with the staff (mainly restricted to just poking with it) you might manage something.

 

You can thrust, lunge, sweep, vault and spin, and throw the spear.  There's six of nine powers in the set, without limiting motion.  In a superhero video game, I think we can dispense with the argument that there have to be realistic limitations on the remainder, or even on the six already possible.

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1 hour ago, Luminara said:

 

People throughout the entirety of human history have used spears with shields.  Using a spear with a shield allowed Rome to build one of the most successful empires, ever.  Using a spear in conjunction with a shield allowed a handful of Spartans to hold off an entire army of Persians.  The Egyptians, the Mayans, military units all over the world used spears and shields, from the dawn of civilization, to conquer and defend, and were remarkably effective.

 

If it worked for several tens of thousands of years in real life, it can work in a video game focused on superheroes.  If we have a twirly attack or two, no-one's going to complain about realism because we might give ourselves a rap on the noggin if we tried to replicate the attacks in reality.

 

 

You can thrust, lunge, sweep, vault and spin, and throw the spear.  There's six of nine powers in the set, without limiting motion.  In a superhero video game, I think we can dispense with the argument that there have to be realistic limitations on the remainder, or even on the six already possible.

If you're break dancing with the staff and shield, I think you've gone a little too far.

 

I would point out that the spears that the Romans, Spartans, Egyptians, Mayans (etc...) used with their shields, were not two-handed spears.

They were short spears that could be (and were) used one handed.

They never used their spears two-handed while using a shield at the same time.

Not even the Romans could ignore physics.

 

Here's a thought.

Grab yourself a makeshift shield, like a trashcan lid, and a makeshift spear, like a broom handle, then attempt to use the "spear" two-handed with the "shield" and still make effective use of the "shield".

(I can guarantee you, it can't be done.)

Then explain to me how a super hero could use them both in a way that makes even a modicum of sense.

If anyone can do it, I'm sure it would be you.

You have some of the most well thought out posts on the forums that I've seen.

 

2 hours ago, Coyotedancer said:

 

I spent the morning on a character who both spends her life ON FIRE *and* doing ridiculous slow-motion backflips when she claws things... The "unrealistic" thing is sort of front an center in the City. Realism doesn't just get ignored, it gets pulled into a dark alley, stuffed in a sack and shipped to Siberia.

I never said that the game was realistic. I just said that they instilled some sense into the game.

 

Sense =/= realistic

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6 minutes ago, Twisted Toon said:

If you're break dancing with the staff and shield, I think you've gone a little too far.

 

That was neither what I said, nor what I implied.  I said include some animations from Staff Fighting, pull other animations from the Cimerorans.  The animations from Guarded Spin and Innocuous Strikes could be comparatively easily modified to use one hand, and would fit the concept well.  Other animations, such as holding and throwing the spear, as well as the basic combat stance, already exist and can be imported from within the game (the Cimerorans).

 

I'm not suggesting Staff Fighting with a reskin.  I never was.

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I'd have to call "nuh-uh" on a claim that this game has internal consistency on things like animations.  Hell, some Sets aren't even internally consistent with their animations (hello Energy Melee).

 

To the best of my knowledge the reason, back in the day as it is now, that Powers like Titan Weapon and Shield were not compatible is because of the amount of work it takes to get animations to exist in this engine.

When's the last time any of you saw a -new- animation here?  I don't mean one which you hadn't personally seen before, but one that was created from scratch.

I've said it before, but I'll say it again:  I would -really- like to be proven wrong on this, but I think 3D assets in this game are still a nut that hasn't been cracked yet.   Piecemeal's recent work kind of reinforces this.  They're some INCREDIBLE reskins . . . but they're all just* reskins and mish-mashes of existing 3D assets.

*"just" in so much as that they're all assets which already exist; not "just" meaning to diminish the incredible work Piecemeal has clearly done.

 

I absolutely agree that it would fantastic to have Shield Defense not be mutually exclusive with so many other Sets, though.  There are a lot of awesome concepts which are unceremoniously blocked due to those limitations.

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2 minutes ago, FoulVileTerror said:

I'd have to call "nuh-uh" on a claim that this game has internal consistency on things like animations.  Hell, some Sets aren't even internally consistent with their animations (hello Energy Melee).

 

To the best of my knowledge the reason, back in the day as it is now, that Powers like Titan Weapon and Shield were not compatible is because of the amount of work it takes to get animations to exist in this engine.

When's the last time any of you saw a -new- animation here?  I don't mean one which you hadn't personally seen before, but one that was created from scratch.

I've said it before, but I'll say it again:  I would -really- like to be proven wrong on this, but I think 3D assets in this game are still a nut that hasn't been cracked yet.   Piecemeal's recent work kind of reinforces this.  They're some INCREDIBLE reskins . . . but they're all just* reskins and mish-mashes of existing 3D assets.

*"just" in so much as that they're all assets which already exist; not "just" meaning to diminish the incredible work Piecemeal has clearly done.

 

I absolutely agree that it would fantastic to have Shield Defense not be mutually exclusive with so many other Sets, though.  There are a lot of awesome concepts which are unceremoniously blocked due to those limitations.

I'm hoping that now that it appears the Devs here have cracked the asymmetry issue with costume pieces that this may be closer to possible in the future.

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