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New GM for St. Martial


Apparition

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Blue side has two giant robot GMs - Babbage and the Goliath War Walker, both in Boomtown.  Red side doesn't have any.  This must be rectified posthaste.  I suggest a new GM for St. Martial - a giant robot slot machine.  It walks around St. Martial, terrorizing both the citizens and villains, asking for people to feed it.  Except it doesn't want coins.  Oh no.  It wants flesh.

 

I mean, there's already an artificially intelligent Slot Machine contact... why not a giant robot slot machine rampaging around St. Martial?

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13 minutes ago, Apparition said:

Blue side has two giant robot GMs - Babbage and the Goliath War Walker, both in Boomtown.  Red side doesn't have any.  This must be rectified posthaste.  I suggest a new GM for St. Martial - a giant robot slot machine.  It walks around St. Martial, terrorizing both the citizens and villains, asking for people to feed it.  Except it doesn't want coins.  Oh no.  It wants flesh.

 

I mean, there's already an artificially intelligent Slot Machine contact... why not a giant robot slot machine rampaging around St. Martial?

I'm so in favor of this, just need a good name for it, like Lucky  7's

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On 9/19/2020 at 1:09 PM, Apparition said:

Blue side has two giant robot GMs - Babbage and the Goliath War Walker, both in Boomtown.  Red side doesn't have any.  This must be rectified posthaste.  I suggest a new GM for St. Martial - a giant robot slot machine.  It walks around St. Martial, terrorizing both the citizens and villains, asking for people to feed it.  Except it doesn't want coins.  Oh no.  It wants flesh.

 

I mean, there's already an artificially intelligent Slot Machine contact... why not a giant robot slot machine rampaging around St. Martial?

Really neat idea.  Nice way to give vill side some love.

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St. Martial always feels like the least complete of the Red Side zones. It's one thing to have so many mission arcs adjacent to the Golden Giza/Johnny Sonata, and having a zone event is nice, but I feel like there are several aspects to the zone that feel like they are missing something.

  • The SE Corner of Devestation. I think there are a few instanced missions, but the ones I can thing of pretty generic 'beat up Wailers' and/or 'find the NPC'. Has this are been demolished for Luxury Condos, is it just leftover destruction from Lord Recluse's takeover?
  • The NE Corner where Longbow is hiding out. After Nerva, the last thing I should be asking for is more Longbow missions, but I'd like something more specific than the Johnny's Girlfriend arc that explains their peculiar presence there (and as the Zone event).
  • The Devouring Earth. I have a vague recollection that some of the Grandville contacts (Von Grun?) send you back here, however... this is one of the few zones where I can remember the DE kidnapping/terrorizing civilians (NW corner). I expect that there would be some in-zone contact who would care!

By comparison, the shirt story arcs with the Carnival and Freaks seem like long-form stories, but none of them really explained much. Vivacious Verandi does stir up some madness between the other groups, but otherwise I don't know what is going on with those other groups. On the plus side, IIRC the post-Praetorian Mr. Yin story takes place in St. Martial.

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  • 3 weeks later

Giant Noise Tank? Since you (correct me if I'm wrong here) only see them now in the Sister Psyche TF and ex versions in Westin Phipps' arc.

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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On 10/11/2020 at 11:48 AM, Darmian said:

Giant Noise Tank? Since you (correct me if I'm wrong here) only see them now in the Sister Psyche TF and ex versions in Westin Phipps' arc.

IIRC, they appear in other Red Side arcs (40+) as well. Televison vs. Radio includes them.

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3 hours ago, TraumaTrain said:

I'd like to a big Freakshow thing made up of a bunch of Freakshow tank bosses joined together like Voltron.

 

A Super Duper Tank!

 

"Aww, c'm0n m@n, I d0n't w@nna b3 @ f00t a9a1n. VVhy @m I a1wayz 0n3 0f t3h f33t?"

 

"C4u$3 U 5M3LL."

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Reunion player, ex-Defiant.

AE SFMA: Zombie Ninja Pirates! (#18051)

 

Regeneratio delenda est!

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On 10/11/2020 at 3:29 PM, Razor Cure said:

Not sure about the Giant Slot machine..since you never fight anything like that. The far more obvious (to me) would be a Wailer Invasion event, led by a GIANT Wailer King/Lord. That would fit the zone far better.

This. 

So this.

 

Wailers forever, yo!

Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

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I support this suggestion, and as someone else already mentioned, a GM Wailer enemy would be fitting - especially if it incorporated the new Sonic powerset coming with Page 6 (looking at you @Piecemeal to flex)

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How about a giant, robot Johnny Sonata on a rampage! It was made for a parade that never saw fruition.

 

The Freakshow found it in a warehouse and have activated it. Through the eye holes, you can see a couple Freakshow tanks in its head operating it. Dozens of Freaks fly around it in a swarm. It has huge, swingin' attacks with its arms and loud sonic attacks through speakers placed around its torso.

 

Sort of like the Arachnos flyer in Grandville, you have to fight through waves of Freaks to fight the robot. And sort of like Lusca, you have to target parts of it before you can destroy its head/cockpit. (But not as extensively as the flyer or Lusca.)

 

The badge: I Left My Heart in St. Martial

 

Edited by TraumaTrain
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Choral-ax?

 

I'll get my coat.

Edited by Darmian

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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Reggae, surely? "Duppy Conqueror", "Get up, Stand up", "High Tide or Low Tide"?

 

 

 

 

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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9 hours ago, Glacier Peak said:

I support this suggestion, and as someone else already mentioned, a GM Wailer enemy would be fitting - especially if it incorporated the new Sonic powerset coming with Page 6 (looking at you @Piecemeal to flex)

I'm slightly baffled by the love for Wailers.

People love them???

"Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials.

 

Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty."

 


Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!

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