JasperStone Posted July 23, 2021 Posted July 23, 2021 I pulled a character off the shelf yesterday, keep in my mind I do not use MIDS. A lvl 48 dual pistols/devices and for some reason I took: Arcane flight Combat TP Superspeed. ..... ummmm ok. This made me laugh out loud. I typically take one travel power, but here I took three..... oh dear. What weird power choices did you discover when taking a dusty character off the shelf? 2 Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet.
arcane Posted July 23, 2021 Posted July 23, 2021 (edited) I have two of my Gravity controllers that both have 4-5 Sorcery powers and the teleport pool, so that they can teleport a shielded flaming vacuum Singularity into the middle of every mob. Between those things and Hasten you’ve got little room left for defense and LotG’s so I guess that’s about as weird as it gets vs the meta.. One of those two has Fold Space so between porting my Singy around and Wormhole + Fold Space... well I certainly never have a moment where I can’t jerk mobs around. Bit excessive though. Edited July 23, 2021 by arcane 1 1
skoryy Posted July 23, 2021 Posted July 23, 2021 My first blaster took Web Envelope to stop runners, after which I remembered she has Ring of Fire in her attack chain. 1 2 Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
oedipus_tex Posted July 23, 2021 Posted July 23, 2021 In fairness to you, that's not a terrible combination of powers. Combat Teleport isn't really a travel power it's more of a combat utility. Super Speed is also an invisibility power. In the newest iteration it lets you travel through creatures without them noticing you. It will even suppress your damage auras so they won't alert mobs. 1 1 1
ZemX Posted July 23, 2021 Posted July 23, 2021 The only potentially weird thing I do is take Provoke on my Stalkers (if I can fit it). And it's actually kind of practical since it helps keep foes from running away from me and also is useful on teams keeping stuff off of others if there is no or not enough tanking/control on the team already. But it seems thematically weird because it's sort of the opposite of sneaky, I guess. I skip Placate and I take Provoke. 🤪 1 1
Coyotedancer Posted July 23, 2021 Posted July 23, 2021 I don't chase DEF soft-caps. 3 1 Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
CursedSorcerer Posted July 23, 2021 Posted July 23, 2021 I have a Dark Melee/Dark Armor Brute named Shadow-Boxer who was once a champion boxer who won a belt that (unbeknownst to him) was enchanted to stoke the rage inside his heart. (A reference to how Brutes actually play.) Anyway, I only took from Dark Melee Shadow Punch, Smite, Shadow Maul and Taunt (since those abilities resemble punches. Definitely a gimpy build, but he's still level 33 now. 1
Carnifax Posted July 23, 2021 Posted July 23, 2021 I've an Ice/Traps Fold Spacer with Sorcery (all bar the hp shield). Also has Combat tp and numerous binds and macros like "target Jack and Enflame him" or "combat tp to my target" or "drop Ice patch on my target". And lots of procs in things like Poison Trap. Basically I run in after the meatshield, Fold everything, drop a Mez and then as many Traps as needed. Normally it either works really well or I die since I had to skip things like Fighting to squeeze everything in. 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Doomguide2005 Posted July 23, 2021 Posted July 23, 2021 (edited) Most of my oddities aren't so much power choices but slotting and IO/set choices. My Cold/Ice/Power on Live had 3 sets of 5-slotted Adjusted Targetting (5% recharge). Then again he could hard cap his own To Hit as a result. I had an Emp/Sonic/Elec that had 20 points of KB protection slotted (Karma and BotZ) after getting bounced every which way by Director 10 before his trip mining got nerfed. Planned build using a whole bunch of Tempest -end procs on an Emp/Electric Blast sapper build. Just to name a couple. Edited July 24, 2021 by Doomguide2005 Typos 1
Hew Posted July 23, 2021 Posted July 23, 2021 1 hour ago, Carnifax said: I've an Ice/Traps Fold Spacer with Sorcery (all bar the hp shield). Also has Combat tp and numerous binds and macros like "target Jack and Enflame him" or "combat tp to my target" or "drop Ice patch on my target". And lots of procs in things like Poison Trap. Basically I run in after the meatshield, Fold everything, drop a Mez and then as many Traps as needed. Normally it either works really well or I die since I had to skip things like Fighting to squeeze everything in. This actually works well with grav and singy, without the need for fighting pool. 🙂 1
Carnifax Posted July 23, 2021 Posted July 23, 2021 (edited) 5 minutes ago, Hew said: This actually works well with grav and singy, without the need for fighting pool. 🙂 I'd just finished a Grav/TA so needed a different primary. So I ended up basically makint a melee range version of the same char (plop things into a spot, Mez em, drop horrible debuffs on them) 😂 Edited July 23, 2021 by Carnifax My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Hew Posted July 23, 2021 Posted July 23, 2021 My fav so far with fold space has to be my grav/plant/sorc/foldspace dominator... Pretty amazing silly fun! 1
arcane Posted July 23, 2021 Posted July 23, 2021 32 minutes ago, Hew said: My fav so far with fold space has to be my grav/plant/sorc/foldspace dominator... Pretty amazing silly fun! Grav/Thorn you mean? 1
Biff Pow Posted July 23, 2021 Posted July 23, 2021 I usually take my entire Primary and Secondary. 1 1
Techwright Posted July 23, 2021 Posted July 23, 2021 (edited) First time around (2005) on my martial arts scrapper I took hover to go vertical as well as try to avoid caltrops. I'd no consideration for how hover in combat might not pair well with something designed for feet on the ground. Edited July 23, 2021 by Techwright 1
Dark Dove Posted July 23, 2021 Posted July 23, 2021 4 minutes ago, Techwright said: First time around (2005) on my martial arts scrapper I took hover to go vertical as well as try to avoid caltrops. I'd no consideration for how hover in combat might not pair well with something designed for feet on the ground. In the current version of the game I cringe every time I make a build and I'm not able to fit hover, fly and evasive maneuvers in, especially on melee and particularly on martial arts. Hovermelee is the way. 1 1
ZekeStenzland Posted July 24, 2021 Posted July 24, 2021 I discovered my Stalker had both Hide and Stealth. I can’t for the life of me imagine why. Stealth even has 2 slots assigned to it. Maybe I misclicked and got Stealth instead of Grant Invisibility? It is my L49 power pick… 1
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