0th Power Posted May 3 Share Posted May 3 How often do you take the fighting pool on a contrioller? I am Pro-Human I invented Combat Teleport Battle Rifle Link to comment Share on other sites More sharing options...
mistagoat Posted May 3 Share Posted May 3 (edited) Almost all the time, yes. I like my trollers tanky! I just revised my ill/dark to remove the fighting pool and still managed to keep s/l and ranged over softcap. It was a very exciting discovery, lol! The downside was that after I beefed up my other Defense powers, I didn't have any slots left to put into the powers that replaced fighting so I needed some 1 slot wonders. I ended up with 3 sorcery powers, so far pretty happy with the change but this wouldn't be possible with most troller secondary sets. Dark is pretty amazing! Edited May 3 by mistagoat SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *TANK: Gamma Goon-Rad/Rad *Skullgrin Von Killjoy-SS/Invul *Frozen Snowshoo-Ice/Ice *BRUTE: Megahertz Donut-EM/Shield *Shadow Goon-Dark/Dark *STALKER: Double OHM 7-EM/EA *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Dark *Corn Cob Earth/Earth *MM: Bot Factory-Bot/Elec *Dark Leader-Demons/Dark *FENDER: Dr. Gone-Dark/Dark *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm Link to comment Share on other sites More sharing options...
Nyghtmaire Posted May 5 Share Posted May 5 0 out of 8 so far. 1. prefer to accentuate the essential nature of the power set combinations. And if I’m controlling, less need for a full layer of softcapping. 2. desire to craft individualized builds and take different/more pool powers for theme, coolness, weirdness, etc… Aim to build for a purple candy from softcap in at least ranged (which is usually fairly simple). 3. Teaming - tend to group more with my controllers than other characters. Usually ends up being overkill with all the buffs. 4. For max level, Barrier tends to take care of that need. Don’t typically need to be soft capped at a day job location standing still. Just long enough to survive when things go wrong. And I build barrier on every character as either primary or alternative Destiny ability. (I should clicked none, but I checked my characters after answering the poll and realized my error - whoops!) 2 The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime. Link to comment Share on other sites More sharing options...
Meknomancer Posted May 5 Share Posted May 5 Depends on the secondary, not a single one of my /dark or /time /elec /nature trollers runs it, every single one of my /traps /colds /kins and /rads /poison /ta /storms do. FF its about 50/50 depending on primary. No /emps /pains /sonics. Link to comment Share on other sites More sharing options...
Hyperstrike Posted May 5 Share Posted May 5 I tend to the school of "When in doubt, TANK IT OUT!" So I have a high preponderance of Fighting pool on most of my characters. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Argentae Posted May 6 Share Posted May 6 Depends. If I'm building for a +Def -ToHit build like /Dark, then Weave is just too dang useful and Tough makes a decent mule to hold +Def uniques. That's generally only on an endgame build, I generally respec into Fighting if I'm going to go that route. Leveling I almost ALWAYS eschew Fighting pool because I'm focusing on the Pri/Secondary power combos I haven't played with before. Link to comment Share on other sites More sharing options...
Doomguide2005 Posted May 21 Share Posted May 21 The truest answer is probably sometimes. It is a somewhat misleading answer however. I think I tend to use the second or third builds more often than many and on a solo or small team I'm far more likely to build not just with the fighting pool but for defenses/mitigation outside of CC. Set bonuses will lean towards favoring Thunderstrike vs Decimation vs Purple for recharge and conversely the more large team oriented the less important that becomes to my build goal where recharge is king. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted May 21 Share Posted May 21 If I don't take it on a troller, I have other means of slotting the +7.5% HP proc and the 2 +3% defense uniques (if I'm chasing defense for anything). Link to comment Share on other sites More sharing options...
Sykar Posted May 22 Share Posted May 22 Not a fan of any power that is considered "must have" by 99% of builds so I try my best to avoid them. Same goes for Hasten. Ugh wish these powers were reworked in a way to make them not mandatory. Luckily not much elitism in this game, if I were in another MMO people would call me noob for trying to avoid taking powers 99% of the player base uses on 95% of their characters. Link to comment Share on other sites More sharing options...
Hyperstrike Posted May 22 Share Posted May 22 59 minutes ago, Sykar said: Not a fan of any power that is considered "must have" by 99% of builds so I try my best to avoid them. Same goes for Hasten. Ugh wish these powers were reworked in a way to make them not mandatory. Luckily not much elitism in this game, if I were in another MMO people would call me noob for trying to avoid taking powers 99% of the player base uses on 95% of their characters. Technically, the first power of your secondary is considered "must have" Literally. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Sykar Posted May 22 Share Posted May 22 Sure and if I had the choice I would avoid it. Link to comment Share on other sites More sharing options...
Zect Posted May 22 Share Posted May 22 Hasten is not mandatory, fighting isn't either (even though there are more builds that benefit from them than not). There's a difference between meta and mandatory. Also I'll gladly inform you that your builds are useless trash, but that's because I want you to accept the fact that there is room for us to greatly increase your power levels which is impossible if people already think they are the expert. Link to comment Share on other sites More sharing options...
Hyperstrike Posted May 22 Share Posted May 22 1 hour ago, Sykar said: Sure and if I had the choice I would avoid it. The point is, you do not get the choice. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
lemming Posted May 22 Share Posted May 22 Now you have a choice of the first or second power of your secondary. 1 Link to comment Share on other sites More sharing options...
Argentae Posted May 22 Share Posted May 22 6 hours ago, Sykar said: Not a fan of any power that is considered "must have" by 99% of builds so I try my best to avoid them. Same goes for Hasten. Ugh wish these powers were reworked in a way to make them not mandatory. Luckily not much elitism in this game, if I were in another MMO people would call me noob for trying to avoid taking powers 99% of the player base uses on 95% of their characters. I resemble that remark. I used to make it a point to NOT take the fitness pool on my characters simply because almost EVERYONE did. 🙂 1 Link to comment Share on other sites More sharing options...
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