Zephyr Star Posted March 13 Share Posted March 13 Big Oranbega maps and office buildings with tons of nooks and crannies are the worst for hostage rescuing! It would be so helpful if the poor citizens had a sound effect, like maybe scared vocalizations or maybe crying? Or even the hostage takers making a mua-ha-ha! villain sound! -Signed Someone that has been searching for twenty minutes for that last hostage in an enormous office building and needed a break. 2 Link to comment Share on other sites More sharing options...
Mystoc Posted March 13 Share Posted March 13 (edited) I would prefer they have a bubble chat lines when you get close to them over a glowie affect like 5 standard variations of "help me!" or "over here!" text chat bubble lines would be fine. have them repeat the phrase every minute or so it would be thematic too over hostages suddenly glowing Edited March 13 by Mystoc 2 2 1 Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted March 13 Share Posted March 13 The hostages and/or their captors used to say something in chat when you were near them. Is that no longer happening? 1 Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own. Link to comment Share on other sites More sharing options...
Sunsette Posted March 13 Share Posted March 13 3 minutes ago, PeregrineFalcon said: The hostages and/or their captors used to say something in chat when you were near them. Is that no longer happening? It still (usually) happens, though it can feel inadequate on larger or more complex maps, and it's easily missable for anyone who doesn't keep a custom tab *just* to track NPC speech 3 Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting! Link to comment Share on other sites More sharing options...
Frozen Burn Posted March 13 Share Posted March 13 3 minutes ago, PeregrineFalcon said: The hostages and/or their captors used to say something in chat when you were near them. Is that no longer happening? Some missions, it does. But there are a lot that do not. I do agree and would prefer a text bubble that pops up when near, over a sound or glowing effect. Many already have a hard time hearing glowies - a visual chat bubble that you can typically see through walls gives a better indication of the direction and location of the speaker. 2 Link to comment Share on other sites More sharing options...
Lockely Posted March 13 Share Posted March 13 16 minutes ago, PeregrineFalcon said: The hostages and/or their captors used to say something in chat when you were near them. Is that no longer happening? It's unreliable. Sometimes it won't appear until you're right next to them. Sometimes it appears the second you load into the mission despite them being 30000m away. 2 1 Lockely's AE Tales: H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP) Link to comment Share on other sites More sharing options...
Sunsette Posted March 13 Share Posted March 13 (edited) It's probably best to have both. I don't think anyone enjoys hostage hunting on an outdoor city map, and more signals are better for more people. Edited March 13 by Sunsette 2 Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting! Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted March 13 Share Posted March 13 I'm willing to agree that hostages should make a noise when you're near them. But only if that noise is the Rick Roll song. Deal? 2 Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own. Link to comment Share on other sites More sharing options...
Zephyr Star Posted March 13 Author Share Posted March 13 44 minutes ago, Krimson said: When I bought my latest computer, I made sure it had no speakers. I play the game in complete silence. If you are looking for glowies or hostages, there are a limited amount of map layouts the game uses. Consider using the same tactic you would use if you found yourself walking in a maze. Make all right turns and keep following one wall. Eventually finding those things will be second nature and sound won't matter. I just tried that on a different mission and kept going in circles lol. Turned down the left hallway on another floor and heard the glowie and found the boss. Might not be the same on every map! I like the sound effects in this game and always play with them on. Link to comment Share on other sites More sharing options...
Zephyr Star Posted March 13 Author Share Posted March 13 6 minutes ago, Krimson said: Maps with loops can be problematic, but eventually, maps will start becoming familiar. I'm fairly familiar with all maps, but not every map has things/hostages in the same place every time. Sometimes there are open doors that can be overlooked and don't get me started with Oranbega. Regular caves aren't as bad. Even outdoor maps can be troublesome especially the one with all the hills and such. I use the find macro for open maps but it's not really helpful in office/caves for targeting blockage. I'm also just lazy and want my hand held. I got a job and a kid now, I'm not the carefree gamer I was in the early aughts with loads of time to find things! 3 Link to comment Share on other sites More sharing options...
Sunsette Posted March 13 Share Posted March 13 (edited) 2 hours ago, PeregrineFalcon said: I'm willing to agree that hostages should make a noise when you're near them. But only if that noise is the Rick Roll song. Deal? You underestimate how much I love that song and my extreme tolerance for earworms. Edited March 13 by Sunsette 3 Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting! Link to comment Share on other sites More sharing options...
Grouchybeast Posted March 13 Share Posted March 13 3 hours ago, PeregrineFalcon said: The hostages and/or their captors used to say something in chat when you were near them. Is that no longer happening? They used to do that and it was great, but now a lot of the time (all of the time?) the dialogue all fires when then map loads and it's useless. It's been like that for a long time, although I don't know if the bug existed at the end of lLve. I only remember it being on HC, but I could easily be wrong as Live was a long time ago now! 2 1 Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est! Link to comment Share on other sites More sharing options...
El D Posted March 13 Share Posted March 13 (edited) I support this idea, but only if the hostage NPC audio clue is someone imitating the 'Wooo-Wooo-Wooo' glowie sound effect Edited March 13 by El D 1 3 1 Global is @El D, Everlasting Player, Recovering Altaholic. Link to comment Share on other sites More sharing options...
City Council Michiyo Posted March 13 City Council Share Posted March 13 I wrote a web tool for finding Blinkies, if I could get a few people to submit demo records of maps with hostages (where you can find them so I can correctly identify them) I could possibly add the ability to find NPCs too. https://cityofheroes.dev/blinky.php 4 1 Link to comment Share on other sites More sharing options...
Greycat Posted March 13 Share Posted March 13 51 minutes ago, El D said: I support this idea, but only if the hostage NPC audio clue is someone imitating the 'Wooo-Wooo-Wooo' glowie sound effect I'm glad I'm not the only one with this image in mind. "Woooo wooo wooo." "Wooo. Wooo. Wooo." Thug looks over. "Wha's that nosise?" "Well, I'm a hostage, right?" "Duh." "I've got to make that noise now. New law." *beat* "Wooo. Wooo. Wooo." 1 3 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
megaericzero Posted March 13 Share Posted March 13 1 hour ago, El D said: I support this idea, but only if the hostage NPC audio clue is someone imitating the 'Wooo-Wooo-Wooo' glowie sound effect 2 1 Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted March 14 Share Posted March 14 I was just thinking they'd scream a lot, like defeated Carnies... Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
Sunsette Posted March 14 Share Posted March 14 7 minutes ago, Clave Dark 5 said: I was just thinking they'd scream a lot, like defeated Carnies... Every time I defeat a carnie, those screams make me feel like a terrible person. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting! Link to comment Share on other sites More sharing options...
Sunsette Posted March 14 Share Posted March 14 Just now, Clave Dark 5 said: Croatoa ghosts do too right? They are a bit unnerving. Guess what zone I was leveling in today! 😄 😄 😄 😄 Unrelated, I am having trouble sleeping tonight. 1 Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting! Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted March 15 Share Posted March 15 I have a vague recollection of a hostage mission where the hostages uhhhh regurgitate with noise I'm not advocating for all the hostages to ummm toss their cookies constantly but at least there's a precedent and therefore some kinda coding for it right? Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
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