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Thrust: Running Speed/Increased Run Speed


Luminara

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The second aspect of this enhancement is supposed to grant a 35% boost to Run Speed for 120s.  I had an idea for an alternative approach to a build I'm making and I wanted to test it, so I slotted it in Infiltration.  When Infiltration is toggled on, combat attrib lists Thrust: Running Speed/Increased Run Speed +5.94 mph in the Running Speed category.

 

Problem is, it's removed as soon as I shut off Infiltration.  Something is preventing it from applying the 120s duration, or removing the boost when the travel power is shut off (Cancel on Miss?)

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1 hour ago, SeraphimKensai said:

Is that because it's a toggle and not a click power?

 

No.  I tested a Stealth IO, which uses the same 120s duration, and that lasted 120s after I turned the toggle off.  That's how Proc120 IOs work.  If they're in a toggle, the 120s duration is refreshed every time the power re-activates.  Thrust is supposed to be a Proc120, but it's not 120ing.

 

1 hour ago, SeraphimKensai said:

Does the same behavior happen if you slot it in sprint/athletic run?

 

Thrust can't be slotted in Sprint powers, and Athletic Run can't be slotted at all.

 

 

I just finished testing with Speed of Sound, the 120s duration isn't applied in that power either.  Toggle off, the Increased Run Speed buff disappears instead of continuing for 120s.  So it's the IO, not powers.

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2 hours ago, Luminara said:

No.  I tested a Stealth IO, which uses the same 120s duration, and that lasted 120s after I turned the toggle off.  That's how Proc120 IOs work.  If they're in a toggle, the 120s duration is refreshed every time the power re-activates.  Thrust is supposed to be a Proc120, but it's not 120ing.

Stealth IOs (indeed, any Proc120) in a toggle power only work while the toggle is active, so Thrust's behavior is WAI.

 

EDIT: Just verified ingame with both a stealth IO in Sprint and a Kismet +tohit in Combat Jumping. Both turn off when the respective toggle turns off, as expected. The behavior you're describing in your posts here is how these used to work, but proc120s haven't worked that way since they were changed to their current behavior in Issue 18.

Edited by macskull
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Proc information and chance calculator spreadsheet (last updated 15APR24)

Player numbers graph (updated every 15 minutes) Graph readme

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3 minutes ago, macskull said:

Stealth IOs (indeed, any Proc120) in a toggle power only work while the toggle is active, so Thrust's behavior is WAI.

 

Nope.

 

Unbounded Leap: Stealth in Sprint, Sprint toggled on.

image.thumb.jpeg.dbff955c6f40ecd76bec835db940696d.jpeg

 

About a minute after I turned off Sprint.

image.thumb.jpeg.e1b5c8f759bca7d621657a638f805a33.jpeg

 

Test it yourself, you'll have the same result.  Thrust is borked.

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4 minutes ago, Luminara said:

Nope.

 

Test it yourself, you'll have the same result.  Thrust is borked.

So let's do this.

 

image.png.f9a36d5ea6113ecf9ca068c4b88b7198.png

Celerity in Sprint, Sprint toggled on.

 

image.png.2d8565431fc6b1e9f291b6b46aea1fed.png

A few seconds after detoggling Sprint. No stealth.

 

Maybe it's something specific with Unbounded Leap? Let's try that instead.

image.png.d522065a0aaea2d1f107cce6d2111f40.png

Working as expected so far, let's try toggling it off.

 

image.png.2fd0a0fb210bbd70c04468df7fb3548a.png

Again, a few seconds after toggling Sprint off. No stealth.

 

Dunno what you're doing to get Unbounded Leap to keep giving you stealth but I'd love it if it worked that way. You might have found an unintentional bug, but the behavior you're experiencing isn't the expected behavior.

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Proc information and chance calculator spreadsheet (last updated 15APR24)

Player numbers graph (updated every 15 minutes) Graph readme

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13 minutes ago, macskull said:

Dunno what you're doing to get Unbounded Leap to keep giving you stealth but I'd love it if it worked that way. You might have found an unintentional bug, but the behavior you're experiencing isn't the expected behavior.

 

No, I'm just the dumbest dumb person who ever did anything dumb.

 

I forgot it was slotted in Combat Jumping, not Sprint, on that character.

 

May I please have some condiment for my crow?

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Just now, Luminara said:

No, I'm just the dumbest dumb person who ever did anything dumb.

 

I forgot it was slotted in Combat Jumping, not Sprint, on that character.

 

May I please have some condiment for my crow?

If it makes you feel any better:

  • The proc120 change is in the update description for Issue 18 but if you go to the actual patch notes for that date it isn't in there
  • The HCwiki page for proc120s also describes the wrong behavior
  • I thought you might be on to something when I kept seeing Kismet last after I detoggled Tactics but then I remembered I had it slotted in CJ
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Proc information and chance calculator spreadsheet (last updated 15APR24)

Player numbers graph (updated every 15 minutes) Graph readme

@macskull/@Not Mac | Twitch | Youtube

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2 hours ago, macskull said:

The HCwiki page for proc120s also describes the wrong behavior

 

Are you referring to the Proc120 description on the Issue 18 HC wiki page as the one in error? I checked the few other Proc120 descriptions that I know of on the HC wiki and they are all correct. If you aren't referring to that page, can you please link the page you are referring to?

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11 minutes ago, AboveTheChemist said:

Are you referring to the Proc120 description on the Issue 18 HC wiki page as the one in error? I checked the few other Proc120 descriptions that I know of on the HC wiki and they are all correct. If you aren't referring to that page, can you please link the page you are referring to?

No, the description on the I18 page is correct, but the actual patch notes don't have the change listed. The wiki page I found to be incorrect is this one. I would've edited it myself but the database is still locked.

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Proc information and chance calculator spreadsheet (last updated 15APR24)

Player numbers graph (updated every 15 minutes) Graph readme

@macskull/@Not Mac | Twitch | Youtube

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Sounds like it might be my understanding of Proc120s that is incorrect then, as I wrote at least one instance that explains how they work, and it doesn't match what is on the I18 page. Once the wiki unlocks I'll try to remember to correct the entries that I am aware of.

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18 hours ago, Luminara said:

No.  I tested a Stealth IO, which uses the same 120s duration, and that lasted 120s after I turned the toggle off

Can you double check that, because that would be a bug. The Stealth IO should always turn off when the power it's slotted in is toggled off.

 

Edit: I see in the comments this got figured out. Disregard my redundancy.

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I'm very glad, the stealth procs in particular, do shut off immediately.  I'd hate to have to wait for 120 seconds every time for it to wear off before I could escort a hostage through a map.  

Edited by Riverdusk
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